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-rw-r--r--engines/draci/game.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index a83ba68901..2ba3103f19 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -323,12 +323,8 @@ void Game::loop() {
titleAnim->markDirtyRect(surface);
title->setText("");
- // TODO: Implement "smart" walkability checking (so one can click
- // anywhere on the screen and the engine finds the nearest walkable
- // point)
-
- // If the player clicked on a walkable position and we are in the
- // appropriate loop status, move the dragon there
+ // If we are in the appropriate loop status and the player clicked
+ // on the room, move the dragon to the nearest walkable point
if (_vm->_mouse->lButtonPressed() &&
_loopSubstatus == kStatusOrdinary) {