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-rw-r--r--engines/saga/saveload.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/engines/saga/saveload.cpp b/engines/saga/saveload.cpp
index 6f27e1b19b..d04b72f7a8 100644
--- a/engines/saga/saveload.cpp
+++ b/engines/saga/saveload.cpp
@@ -305,11 +305,14 @@ void SagaEngine::load(const char *fileName) {
if (getGameType() != GType_ITE) {
if (_scene->currentProtag() != 0 && _scene->currentChapterNumber() != 6) {
ActorData *actor1 = _actor->getFirstActor();
- // Original stores the current protagonist ID from sfSwapActors:
- //ActorData *actor2 = _actor->getActor(_scene->currentProtag());
- // However, we already store the protagonist, so merely getting the saved
- // protagonist is easier and safer, and works without glitches
- ActorData *actor2 = _actor->_protagonist;
+ ActorData *actor2;
+ // The original gets actor2 from the current protagonist ID, but this is sometimes wrong
+ // If the current protagonist ID is not correct, use the stored protagonist
+ if (!_actor->validActorId(_scene->currentProtag())) {
+ actor2 = _actor->_protagonist;
+ } else {
+ actor2 = _actor->getActor(_scene->currentProtag());
+ }
SWAP(actor1->_location, actor2->_location);