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-rw-r--r--engines/tsage/ringworld_scenes3.cpp831
-rw-r--r--engines/tsage/ringworld_scenes3.h10
2 files changed, 832 insertions, 9 deletions
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp
index b115015336..cadfaba820 100644
--- a/engines/tsage/ringworld_scenes3.cpp
+++ b/engines/tsage/ringworld_scenes3.cpp
@@ -485,55 +485,839 @@ void Scene2000::stripCallback(int v) {
*--------------------------------------------------------------------------*/
void Scene2100::Action1::signal() {
+ Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ if (!scene->_field1800)
+ setDelay(1);
+ else {
+ setAction(&scene->_sequenceManager, this, 2102, &_globals->_player, NULL);
+ scene->_field1800 = 0;
+ }
+ break;
+ case 1: {
+ Common::Point pt(157, 62);
+ PlayerMover *mover = new PlayerMover();
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 2:
+ scene->_soundHandler.startSound(162);
+ scene->_object8.animate(ANIM_MODE_5, this);
+ break;
+ case 3: {
+ Common::Point pt(157, 56);
+ NpcMover *mover = new NpcMover();
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 4:
+ _globals->_player._strip = 3;
+ setDelay(3);
+ break;
+ case 5:
+ _globals->_player.setPriority2(1);
+ scene->_area1.display();
+ scene->_area2.display();
+ scene->_area3.display();
+ scene->_area4.display();
+
+ scene->_area1.draw(true);
+ _state = 0;
+ _globals->_events.setCursor(CURSOR_USE);
+
+ while (!_state && !_vm->getEventManager()->shouldQuit()) {
+ // Wait for an event
+ Event event;
+ if (!_globals->_events.getEvent(event)) {
+ g_system->updateScreen();
+ g_system->delayMillis(10);
+ continue;
+ }
+
+ if (scene->_area1._bounds.contains(event.mousePos)) {
+ scene->_area1.draw(true);
+ _state = scene->_area1._actionId;
+ }
+ if (scene->_area2._bounds.contains(event.mousePos)) {
+ scene->_area1.draw(false);
+ scene->_area2.draw(true);
+ _state = scene->_area2._actionId;
+ }
+ if (scene->_area3._bounds.contains(event.mousePos)) {
+ scene->_area1.draw(false);
+ scene->_area3.draw(true);
+ _state = scene->_area3._actionId;
+ }
+ }
+
+ scene->_soundHandler.startSound(161);
+ scene->_area1.restore();
+ scene->_area2.restore();
+ scene->_area3.restore();
+ scene->_area4.restore();
+ if (_state == 2100) {
+ setDelay(1);
+ } else {
+ scene->_soundHandler.startSound(162);
+ scene->_object8.animate(ANIM_MODE_6, this);
+ }
+
+
+ //TODO
+ break;
+ case 6:
+ if (_state == 2100) {
+ Common::Point pt(157, 65);
+ NpcMover *mover = new NpcMover();
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ } else {
+ _globals->_sceneManager.changeScene(_state);
+ }
+ break;
+ case 7:
+ _globals->_player.setPriority2(-1);
+ scene->_soundHandler.startSound(162);
+ scene->_object8.animate(ANIM_MODE_6, this);
+ break;
+ case 8:
+ _globals->_player.enableControl();
+ remove();
+ break;
+ }
}
void Scene2100::Action2::signal() {
+ Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ scene->_object10._numFrames = 5;
+ setDelay(_globals->_randomSource.getRandomNumber(59));
+ break;
+ case 1:
+ scene->_object10.animate(ANIM_MODE_5, this);
+ break;
+ case 2:
+ setDelay(_globals->_randomSource.getRandomNumber(59));
+ break;
+ case 3:
+ scene->_object10.animate(ANIM_MODE_6, this);
+ _actionIndex = 0;
+ break;
+ }
}
void Scene2100::Action3::signal() {
+ Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ case 2:
+ setDelay(_globals->_randomSource.getRandomNumber(119));
+ break;
+ case 1:
+ scene->_object9.animate(ANIM_MODE_5, this);
+ break;
+ case 3:
+ scene->_object9.animate(ANIM_MODE_6, this);
+ _actionIndex = 0;
+ break;
+ }
}
void Scene2100::Action4::signal() {
+ Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _globals->_player.disableControl();
+ if (!scene->_field1800)
+ setDelay(1);
+ else
+ setAction(&scene->_sequenceManager, this, 2102, &_globals->_player, NULL);
+ break;
+ case 1: {
+ Common::Point pt(80, 66);
+ PlayerMover *mover = new PlayerMover();
+ _globals->_player.addMover(mover, &pt, NULL);
+ break;
+ }
+ case 2:
+ _globals->_player.setVisage(2109);
+ _globals->_player._frame = 1;
+ _globals->_player._strip = 2;
+ _globals->_player.animate(ANIM_MODE_5, this);
+ break;
+ case 3:
+ _globals->_sceneManager.changeScene(2120);
+ break;
+ }
}
void Scene2100::Action5::signal() {
+ Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(30);
+ break;
+ case 1:
+ setAction(&scene->_sequenceManager, this, 2104, &_globals->_player, &scene->_object8, NULL);
+ break;
+ case 2: {
+ Common::Point pt(272, 127);
+ NpcMover *mover = new NpcMover();
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 3:
+ _globals->_player.checkAngle(&scene->_object10);
+ setDelay(30);
+ break;
+ case 4:
+ _globals->_sceneManager.changeScene(3700);
+ break;
+ }
}
void Scene2100::Action6::signal() {
+ Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0: {
+ scene->_object9.setVisage(2806);
+ scene->_object9.setStrip(1);
+ scene->_object9.setStrip2(-1);
+ scene->_object9.changeZoom(-1);
+ scene->_object9.setPosition(Common::Point(155, 116));
+ scene->_object9.setObjectWrapper(new SceneObjectWrapper());
+ scene->_object9.setAction(NULL);
+ scene->_object9.animate(ANIM_MODE_1, NULL);
+
+ Common::Point pt(130, 116);
+ NpcMover *mover = new NpcMover();
+ scene->_object9.addMover(mover, &pt, NULL);
+ break;
+ }
+ case 1: {
+ scene->_object9.setPriority2(-1);
+ Common::Point pt(153, 67);
+ NpcMover *mover = new NpcMover();
+ scene->_object9.addMover(mover, &pt, NULL);
+ break;
+ }
+ case 2:
+ remove();
+ break;
+ }
}
void Scene2100::Action7::signal() {
+ Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(60);
+ break;
+ case 1:
+ setAction(&scene->_sequenceManager, this, 2104, &_globals->_player, &scene->_object8, NULL);
+ break;
+ case 2:
+ setAction(&scene->_sequenceManager, this, 2104, &_globals->_player, NULL);
+ break;
+ case 3:
+ _globals->_sceneManager.changeScene(8100);
+ break;
+ }
}
void Scene2100::Action8::signal() {
+ Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(60);
+ break;
+ case 1:
+ setAction(&scene->_sequenceManager, this, 2104, &_globals->_player, &scene->_object8, NULL);
+ break;
+ case 2: {
+ Common::Point pt(200, 174);
+ PlayerMover *mover = new PlayerMover();
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 3:
+ _globals->_player.checkAngle(&scene->_object10);
+ scene->_stripManager.start((_globals->_inventory._translator._sceneNumber == 1) ? 7720 : 7710, this);
+ break;
+ case 4:
+ if (_globals->_inventory._translator._sceneNumber != 1)
+ _globals->_sceneManager.changeScene(7600);
+ else {
+ _globals->setFlag(24);
+ _globals->_player.enableControl();
+ remove();
+ }
+ break;
+ }
}
void Scene2100::Action9::signal() {
+ Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(60);
+ break;
+ case 1:
+ scene->_stripManager.start(6050, this);
+ break;
+ case 2:
+ scene->_soundHandler.startSound(99);
+ scene->_object11.unflag100();
+ scene->_object11.animate(ANIM_MODE_5, this);
+ break;
+ case 3:
+ scene->_soundHandler.startSound(12);
+ scene->_object11.setStrip(2);
+ scene->_stripManager.start(6051, this, scene);
+ break;
+ case 4:
+ scene->_soundHandler.proc1(false);
+ scene->_object11.setStrip(1);
+ scene->_object11.setFrame(scene->_object11.getFrameCount());
+ scene->_object11.animate(ANIM_MODE_6, this);
+ break;
+ case 5:
+ scene->_object11.flag100();
+ _globals->_events.setCursor(CURSOR_WALK);
+ scene->_stripManager.start(6010, this);
+ break;
+ case 6:
+ if (scene->_stripManager._field2E8 != 165)
+ setAction(&scene->_action10);
+ else
+ setAction(&scene->_action11);
+ break;
+ }
}
void Scene2100::Action10::signal() {
+ Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(60);
+ break;
+ case 1:
+ setAction(&scene->_sequenceManager, this, 2102, &_globals->_player, NULL);
+ break;
+ case 2: {
+ _globals->_player.disableControl();
+ Common::Point pt(155, 64);
+ PlayerMover *mover = new PlayerMover();
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 3:
+ scene->_object10.setVisage(2105);
+ scene->_object10.setStrip(2);
+ scene->_object10.setFrame(1);
+ scene->_object10._numFrames = 10;
+ scene->_object10.setAction(NULL);
+ scene->_object10.animate(ANIM_MODE_5, this);
+ break;
+ case 4: {
+ scene->_object10.setVisage(2705);
+ scene->_object10.setStrip2(-1);
+ scene->_object10.changeZoom(-1);
+ scene->_object10.setPriority2(-1);
+ scene->_object10.setPosition(Common::Point(260, 156));
+ scene->_object10.setObjectWrapper(new SceneObjectWrapper());
+ scene->_object10.animate(ANIM_MODE_1, NULL);
+
+ Common::Point pt(166, 64);
+ PlayerMover *mover = new PlayerMover();
+ scene->_object10.addMover(mover, &pt, this);
+
+ setAction(&scene->_action6, NULL);
+ break;
+ }
+ case 5:
+ scene->_soundHandler.startSound(162);
+ scene->_object8.animate(ANIM_MODE_5, this);
+ break;
+ case 6: {
+ _globals->_player.setPriority2(1);
+ Common::Point pt(144, 54);
+ NpcMover *mover = new NpcMover();
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 7: {
+ scene->_object10.setPriority2(2);
+ Common::Point pt1(163, 55);
+ NpcMover *mover1 = new NpcMover();
+ scene->_object10.addMover(mover1, &pt1, NULL);
+
+ scene->_object9.setPriority2(2);
+ Common::Point pt2(158, 55);
+ NpcMover *mover2 = new NpcMover();
+ scene->_object9.addMover(mover2, &pt2, this);
+ break;
+ }
+ case 8:
+ _globals->_player.setPriority2(1);
+ _globals->_player.setStrip(1);
+ scene->_object10.setPriority2(1);
+ scene->_object10.setStrip(2);
+ scene->_object9.setPriority2(2);
+ scene->_object9.setStrip(3);
+
+ setDelay(45);
+ break;
+ case 9:
+ scene->_soundHandler.startSound(162);
+ scene->_object8.animate(ANIM_MODE_6, this);
+ break;
+ case 10:
+ _globals->setFlag(70);
+ _globals->_stripNum = 2101;
+ _globals->_sceneManager.changeScene(2320);
+ break;
+ }
}
void Scene2100::Action11::signal() {
+ Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(60);
+ break;
+ case 1:
+ scene->_object10._numFrames = 10;
+ scene->_object10.setAction(NULL);
+ scene->_object10.setVisage(2105);
+ scene->_object10.setStrip(2);
+ scene->_object10.setFrame(1);
+ scene->_object10.animate(ANIM_MODE_5, this);
+ break;
+ case 2: {
+ scene->_object10.setVisage(2705);
+ scene->_object10.setStrip2(-1);
+ scene->_object10.changeZoom(-1);
+ scene->_object10.setPriority2(-1);
+ scene->_object10.setPosition(Common::Point(260, 156));
+ scene->_object10.setObjectWrapper(new SceneObjectWrapper());
+ scene->_object10.animate(ANIM_MODE_1, NULL);
+
+ Common::Point pt(158, 62);
+ PlayerMover *mover = new PlayerMover();
+ scene->_object10.addMover(mover, &pt, this);
+
+ setAction(&scene->_action6, NULL);
+ break;
+ }
+ case 3:
+ scene->_soundHandler.startSound(162);
+ scene->_object8.animate(ANIM_MODE_5, this);
+ break;
+ case 4: {
+ scene->_object10.setPriority2(1);
+ Common::Point pt1(163, 55);
+ NpcMover *mover1 = new NpcMover();
+ scene->_object10.addMover(mover1, &pt1, NULL);
+
+ scene->_object9.setPriority2(1);
+ Common::Point pt2(158, 55);
+ NpcMover *mover2 = new NpcMover();
+ scene->_object9.addMover(mover2, &pt2, this);
+ break;
+ }
+ case 5:
+ scene->_object10.setStrip(2);
+ scene->_object9.setStrip(3);
+ setDelay(45);
+ break;
+ case 6:
+ scene->_soundHandler.startSound(162);
+ scene->_object8.animate(ANIM_MODE_6, this);
+ break;
+ case 7:
+ scene->_object10.remove();
+ scene->_object9.remove();
+ _globals->setFlag(70);
+ _globals->_stripNum = 2102;
+ _globals->_player.enableControl();
+ _globals->_player._canWalk = false;
+ break;
+ }
}
void Scene2100::Action12::signal() {
+ Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(10);
+ break;
+ case 1:
+ scene->_stripManager.start(6000, this);
+ break;
+ case 2:
+ scene->_soundHandler.startSound(162);
+ scene->_object8.animate(ANIM_MODE_5, this);
+ break;
+ case 3: {
+ Common::Point pt1(158, 74);
+ NpcMover *mover1 = new NpcMover();
+ _globals->_player.addMover(mover1, &pt1, this);
+
+ Common::Point pt2(158, 68);
+ NpcMover *mover2 = new NpcMover();
+ scene->_object9.addMover(mover2, &pt2, NULL);
+ break;
+ }
+ case 4: {
+ scene->_soundHandler.startSound(162);
+ scene->_object8.animate(ANIM_MODE_6, NULL);
+
+ _globals->_player.setPriority2(-1);
+ Common::Point pt1(277, 84);
+ PlayerMover *mover1 = new PlayerMover();
+ _globals->_player.addMover(mover1, &pt1, this);
+
+ scene->_object9.setPriority2(-1);
+ Common::Point pt2(255, 76);
+ PlayerMover *mover2 = new PlayerMover();
+ scene->_object9.addMover(mover2, &pt2, this);
+ break;
+ }
+ case 6:
+ _globals->_player.setStrip(4);
+ scene->_object9.setStrip(4);
+ setDelay(60);
+ break;
+ case 7:
+ _globals->_events.setCursor(CURSOR_WALK);
+ scene->_stripManager.start(6052, this);
+ break;
+ case 8:
+ if (scene->_stripManager._field2E8 == 320)
+ _globals->setFlag(74);
+ setDelay(30);
+ break;
+ case 9:
+ _globals->_events.setCursor(OBJECT_STUNNER);
+ scene->_object9.setAction(&scene->_action13);
+ setDelay(60);
+ break;
+ case 10:
+ if (_globals->getFlag(74))
+ setDelay(1);
+ break;
+ case 11:
+ scene->_stripManager.start(2170, this);
+ break;
+ case 12:
+ setDelay(5);
+ break;
+ case 13:
+ scene->_stripManager.start(_globals->getFlag(74) ? 2172 : 2174, this);
+ break;
+ case 14:
+ if (_globals->getFlag(74)) {
+ _globals->_stripNum = 6100;
+ _globals->_sceneManager.changeScene(2320);
+ } else {
+ _globals->_sceneManager.changeScene(6100);
+ }
+ remove();
+ break;
+ }
}
void Scene2100::Action13::signal() {
+ Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(6);
+ break;
+ case 1: {
+ scene->_object9.setPriority2(113);
+ Common::Point pt(178, 116);
+ PlayerMover *mover = new PlayerMover();
+ scene->_object9.addMover(mover, &pt, this);
+ break;
+ }
+ case 2: {
+ Common::Point pt(150, 116);
+ NpcMover *mover = new NpcMover();
+ scene->_object9.addMover(mover, &pt, this);
+ break;
+ }
+ case 3:
+ scene->_object9.setVisage(2108);
+ scene->_object9._strip = 3;
+ scene->_object9.setPosition(Common::Point(150, 100));
+ scene->_object9.animate(ANIM_MODE_NONE, NULL);
+ scene->_object9.changeZoom(100);
+ scene->_object9.setAction(&scene->_action3);
+ setDelay(15);
+ break;
+ case 4:
+ remove();
+ break;
+ }
}
void Scene2100::Action14::signal() {
+ Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(6);
+ break;
+ case 1:
+ setAction(&scene->_sequenceManager, this, 2104, &_globals->_player, &scene->_object8, NULL);
+ break;
+ case 2:
+ setAction(&scene->_sequenceManager, this, 2101, &_globals->_player, NULL);
+ break;
+ case 3:
+ scene->_stripManager.start(6008, this);
+ break;
+ case 4:
+ scene->_soundHandler.startSound(99);
+ scene->_object11.unflag100();
+ scene->_object11.animate(ANIM_MODE_5, this);
+ break;
+ case 5:
+ scene->_object11.setStrip(2);
+ scene->_stripManager.start(6009, this, scene);
+ break;
+ case 6:
+ scene->_soundHandler.proc1(false);
+ scene->_object11.setStrip(1);
+ scene->_object11.setFrame(scene->_object11.getFrameCount());
+ scene->_object11.animate(ANIM_MODE_6, this);
+ break;
+ case 7:
+ scene->_stripManager.start(6060, this);
+ break;
+ case 8:
+ scene->_object10._numFrames = 10;
+ scene->_object10.setAction(NULL);
+ scene->_object10.setVisage(2105);
+ scene->_object10.setStrip(2);
+ scene->_object10.setFrame(1);
+ scene->_object10.animate(ANIM_MODE_5, this);
+ break;
+ case 9: {
+ scene->_object10.setVisage(2705);
+ scene->_object10.setStrip2(-1);
+ scene->_object10.changeZoom(-1);
+ scene->_object10.setPriority2(-1);
+ scene->_object10.setPosition(Common::Point(260, 156));
+ scene->_object10.setObjectWrapper(new SceneObjectWrapper());
+ scene->_object10.animate(ANIM_MODE_1, NULL);
+
+ Common::Point pt(157, 65);
+ PlayerMover *mover = new PlayerMover();
+ scene->_object10.addMover(mover, &pt, this);
+ break;
+ }
+ case 10:
+ scene->_soundHandler.startSound(162);
+ scene->_object8.animate(ANIM_MODE_5, this);
+ break;
+ case 11: {
+ Common::Point pt(159, 51);
+ NpcMover *mover = new NpcMover();
+ scene->_object10.addMover(mover, &pt, this);
+ break;
+ }
+ case 12:
+ scene->_object10.setStrip(2);
+ setDelay(30);
+ case 13:
+ scene->_object10.setPriority2(1);
+ scene->_soundHandler.startSound(162);
+ scene->_object8.animate(ANIM_MODE_6, this);
+ break;
+ case 14:
+ setDelay(90);
+ break;
+ case 15:
+ _globals->_sceneManager.changeScene(7000);
+ remove();
+ break;
+ }
}
void Scene2100::Action15::signal() {
+ Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(6);
+ break;
+ case 1:
+ scene->_object10.postInit();
+ scene->_object10.setVisage(2705);
+ scene->_object10.animate(ANIM_MODE_1, NULL);
+ scene->_object10.setObjectWrapper(new SceneObjectWrapper());
+ scene->_object10.setPosition(Common::Point(157, 56));
+ scene->_object10.setPriority2(1);
+ scene->_object10.changeZoom(-1);
+
+ scene->_soundHandler.startSound(162);
+ scene->_object8.animate(ANIM_MODE_5, this);
+ break;
+ case 2: {
+ scene->_object10.setPriority2(-1);
+ Common::Point pt(177, 68);
+ NpcMover *mover = new NpcMover();
+ scene->_object10.addMover(mover, &pt, this);
+ break;
+ }
+ case 3: {
+ scene->_soundHandler.startSound(162);
+ scene->_object8.animate(ANIM_MODE_6, this);
+
+ Common::Point pt(272, 140);
+ NpcMover *mover = new NpcMover();
+ scene->_object10.addMover(mover, &pt, this);
+ break;
+ }
+ case 4: {
+ Common::Point pt(266, 150);
+ NpcMover *mover = new NpcMover();
+ scene->_object10.addMover(mover, &pt, this);
+ break;
+ }
+ case 5: {
+ scene->_object10.setPriority2(156);
+
+ Common::Point pt(260, 156);
+ NpcMover *mover = new NpcMover();
+ scene->_object10.addMover(mover, &pt, this);
+ break;
+ }
+ case 6:
+ scene->_object10.setVisage(2105);
+ scene->_object10._strip = 1;
+ scene->_object10._frame = 1;
+ scene->_object10.setPosition(Common::Point(256, 156));
+ scene->_object10.animate(ANIM_MODE_5, this);
+ scene->_object10.changeZoom(100);
+
+ scene->_object3.animate(ANIM_MODE_NONE, NULL);
+ break;
+ case 7:
+ remove();
+ break;
+ }
}
void Scene2100::Action16::signal() {
+ Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ case 4:
+ setDelay(3);
+ break;
+ case 1:
+ scene->_stripManager.start(7001, this);
+ break;
+ case 2:
+ setAction(&scene->_sequenceManager, this, 2102, &_globals->_player, NULL);
+ break;
+ case 3: {
+ _globals->_player.disableControl();
+ Common::Point pt(155, 63);
+ PlayerMover *mover = new PlayerMover();
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 5:
+ scene->_soundHandler.startSound(162);
+ scene->_object8.animate(ANIM_MODE_5, this);
+ break;
+ case 6: {
+ Common::Point pt(160, 54);
+ NpcMover *mover = new NpcMover();
+ _globals->_player.addMover(mover, &pt, this);
+ break;
+ }
+ case 7:
+ _globals->_player.setPriority2(1);
+ _globals->_player.setStrip(3);
+ setDelay(45);
+ break;
+ case 8:
+ scene->_soundHandler.startSound(162);
+ scene->_object8.animate(ANIM_MODE_6, this);
+ break;
+ case 9:
+ _globals->setFlag(15);
+ _globals->setFlag(36);
+ _globals->_sceneManager.changeScene(7000);
+ remove();
+ break;
+ }
}
void Scene2100::Action17::signal() {
+ Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ setDelay(60);
+ break;
+ case 1:
+ setAction(&scene->_sequenceManager, this, 2104, &_globals->_player, &scene->_object8, NULL);
+ break;
+ case 2:
+ setAction(&scene->_sequenceManager, this, 2101, &_globals->_player, NULL);
+ break;
+ case 3:
+ scene->_stripManager.start(7070, this);
+ break;
+ case 4:
+ scene->_soundHandler.startSound(99);
+ scene->_object11.unflag100();
+ scene->_object11.animate(ANIM_MODE_5, this);
+ break;
+ case 5:
+ scene->_soundHandler.startSound(12);
+ scene->_object11.setStrip(2);
+ scene->_stripManager.start(7071, this, scene);
+ break;
+ case 6:
+ scene->_soundHandler.proc1(NULL);
+ scene->_object11.setStrip(1);
+ scene->_object11.setFrame(scene->_object11.getFrameCount());
+ scene->_object11.animate(ANIM_MODE_6, this);
+ break;
+ case 7:
+ scene->_stripManager.start(7072, this);
+ break;
+ case 8:
+ _globals->_inventory._stasisNegator._sceneNumber = 1;
+ _globals->_sceneManager.changeScene(9100);
+ remove();
+ break;
+ }
}
/*--------------------------------------------------------------------------*/
@@ -576,12 +1360,11 @@ void Scene2100::SceneArea::setup(int resNum, int rlbNum, int subNum, int actionI
_rlbNum = rlbNum;
_subNum = subNum;
_actionId = actionId;
- _field20 = 0;
_surface = surfaceFromRes(resNum, rlbNum, subNum);
}
-void Scene2100::SceneArea::draw() {
+void Scene2100::SceneArea::draw2() {
_surface.draw(Common::Point(_bounds.left, _bounds.top));
}
@@ -592,14 +1375,41 @@ void Scene2100::SceneArea::display() {
_bounds.setHeight(_surface.getBounds().height());
_savedArea = Surface_getArea(_globals->_gfxManagerInstance.getSurface(), _bounds);
- draw();
+ draw2();
+}
+
+void Scene2100::SceneArea::restore() {
+ assert(_savedArea);
+ _savedArea->draw(Common::Point(_bounds.left, _bounds.top));
+ delete _savedArea;
+ _savedArea = NULL;
}
-void Scene2100::SceneArea::draw2(bool flag) {
+void Scene2100::SceneArea::draw(bool flag) {
_surface = surfaceFromRes(_resNum, _rlbNum, flag ? _subNum + 1 : _subNum);
_surface.draw(Common::Point(_bounds.left, _bounds.top));
}
+void Scene2100::SceneArea::wait() {
+ // Wait until a mouse or keypress
+ Event event;
+ while (!_vm->getEventManager()->shouldQuit() && !_globals->_events.getEvent(event)) {
+ g_system->updateScreen();
+ g_system->delayMillis(10);
+ }
+
+ List<SceneItem *>::iterator ii;
+ for (ii = _globals->_sceneItems.begin(); ii != _globals->_sceneItems.end(); ++ii) {
+ SceneItem *sceneItem = *ii;
+ if (sceneItem->contains(event.mousePos)) {
+ sceneItem->doAction(_actionId);
+ break;
+ }
+ }
+
+ _globals->_events.setCursor(CURSOR_ARROW);
+}
+
void Scene2100::SceneArea::synchronise(Serialiser &s) {
s.syncAsSint16LE(_pt.x);
s.syncAsSint16LE(_pt.y);
@@ -608,7 +1418,6 @@ void Scene2100::SceneArea::synchronise(Serialiser &s) {
s.syncAsSint32LE(_subNum);
s.syncAsSint32LE(_actionId);
_bounds.synchronise(s);
- s.syncAsSint32LE(_field20);
}
/*--------------------------------------------------------------------------*/
@@ -982,6 +1791,18 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
_globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
}
+void Scene2100::stripCallback(int v) {
+ switch (v) {
+ case 1:
+ _object11._numFrames = 4;
+ _object11.animate(ANIM_MODE_7, NULL);
+ break;
+ case 2:
+ _object11.animate(ANIM_MODE_NONE, NULL);
+ break;
+ }
+}
+
void Scene2100::signal() {
switch (_sceneMode) {
case 2101:
diff --git a/engines/tsage/ringworld_scenes3.h b/engines/tsage/ringworld_scenes3.h
index bdafd972e3..ff093b912e 100644
--- a/engines/tsage/ringworld_scenes3.h
+++ b/engines/tsage/ringworld_scenes3.h
@@ -127,7 +127,7 @@ public:
class Scene2100: public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1: public Action2 {
public:
virtual void signal();
};
@@ -213,17 +213,18 @@ class Scene2100: public Scene {
int _subNum;
int _actionId;
Rect _bounds;
- int _field20;
public:
SceneArea();
~SceneArea();
void setup(int resNum, int rlbNum, int subNum, int actionId);
- void draw();
+ void draw2();
void display();
- void draw2(bool flag);
+ void restore();
virtual void synchronise(Serialiser &s);
+ virtual void draw(bool flag);
+ virtual void wait();
};
public:
SequenceManager _sequenceManager;
@@ -267,6 +268,7 @@ public:
Scene2100();
virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void stripCallback(int v);
virtual void signal();
};