diff options
-rw-r--r-- | engines/avalanche/animation.cpp | 1 | ||||
-rw-r--r-- | engines/avalanche/timer.cpp | 4 |
2 files changed, 4 insertions, 1 deletions
diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp index c014b95f9e..fafd088b58 100644 --- a/engines/avalanche/animation.cpp +++ b/engines/avalanche/animation.cpp @@ -1258,6 +1258,7 @@ void Animation::hideInCupboard() { } void Animation::flipRoom(byte room, byte ped) { + assert((ped > 0) && (ped < 15)); if (!_vm->_gyro->_alive) { // You can't leave the room if you're dead. _sprites[0]._moveX = 0; diff --git a/engines/avalanche/timer.cpp b/engines/avalanche/timer.cpp index b473e773bd..ac5f096e40 100644 --- a/engines/avalanche/timer.cpp +++ b/engines/avalanche/timer.cpp @@ -353,8 +353,10 @@ void Timer::hangAround2() { void Timer::afterTheShootemup() { - _vm->_animation->flipRoom(_vm->_gyro->_room, 0); + // CHECKME: is it correct? // Only placed this here to replace the minigame. TODO: Remove it when the shoot em' up is implemented! + _vm->_animation->flipRoom(_vm->_gyro->_room, 1); + // _vm->_animation->_sprites[0].init(0, true, _vm->_animation); // Avalot. _vm->_animation->appearPed(0, 1); |