diff options
| -rw-r--r-- | engines/supernova2/ms2_def.h | 2 | ||||
| -rw-r--r-- | engines/supernova2/rooms.cpp | 135 | ||||
| -rw-r--r-- | engines/supernova2/state.cpp | 19 | ||||
| -rw-r--r-- | engines/supernova2/state.h | 3 | 
4 files changed, 149 insertions, 10 deletions
diff --git a/engines/supernova2/ms2_def.h b/engines/supernova2/ms2_def.h index 7143b6f2c8..1ec7360d94 100644 --- a/engines/supernova2/ms2_def.h +++ b/engines/supernova2/ms2_def.h @@ -145,7 +145,7 @@ kStringMuseum16, kStringMuseum10, kStringMuseum12, kStringMuseum13, kStringMuseu  kStringMuseum1, kStringMuseum2, kStringMuseum3, kStringMuseum4, kStringMuseum5,  kString85, kString86, kString87, kString88, kString89,  kString90, kString91, kString92, kStringDinosaur, kStringDinosaurDescription, -kStringEntrance, kStringDoor, kStringRoad, kString98, kString99, +kStringEntrance, kStringDoor, kStringRoad, kStringCamera, kStringCameraDescription,  kString100, kStringCorridor, kString102, kStringDinosaurHead, kString104,  kString105, kStringSuctionCup, kString107, kStringOpening, kStringLetter,  kStringMassive, kStringInscriptionDescription, kStringPyramid0, kStringPyramid1, kStringPyramid2, diff --git a/engines/supernova2/rooms.cpp b/engines/supernova2/rooms.cpp index a414aa06b3..eb8d510d99 100644 --- a/engines/supernova2/rooms.cpp +++ b/engines/supernova2/rooms.cpp @@ -3973,12 +3973,23 @@ Mus2::Mus2(Supernova2Engine *vm, GameManager *gm) {  	_vm = vm;  	_gm = gm; -	_fileNumber = 6; +	_fileNumber = 35;  	_id = MUS2;  	_shown[0] = kShownTrue; +	_shown[3] = kShownTrue; +	_shown[4] = kShownTrue; +	_shown[5] = kShownTrue; +	_shown[6] = kShownTrue; +	_shown[13] = kShownTrue; +	_shown[14] = kShownTrue; +	_shown[22] = kShownTrue; + +	_objectState[0] = Object(_id, kStringDoor, kStringDefaultDescription, DOOR, EXIT | OPENABLE, 0, 0, 7, MUS1, 2); +	_objectState[1] = Object(_id, kStringDoor, kStringDefaultDescription, DOOR, EXIT | OPENABLE, 1, 1, 8, MUS3, 22);  }  void Mus2::onEntrance() { +	_gm->pressureAlarmEntrance();  	setRoomSeen(true);  } @@ -3986,36 +3997,62 @@ void Mus2::animation() {  }  bool Mus2::interact(Action verb, Object &obj1, Object &obj2) { -	return true; +	_gm->museumDoorInteract(verb, obj1, obj2); +	return false;  }  Mus3::Mus3(Supernova2Engine *vm, GameManager *gm) {  	_vm = vm;  	_gm = gm; -	_fileNumber = 6; +	_fileNumber = 35;  	_id = MUS3;  	_shown[0] = kShownTrue; +	_shown[2] = kShownTrue; +	_shown[3] = kShownTrue; +	_shown[4] = kShownTrue; +	_shown[5] = kShownTrue; +	_shown[13] = kShownTrue; +	_shown[23] = kShownTrue; +	_shown[28] = kShownTrue; + +	_objectState[0] = Object(_id, kStringDoor, kStringDefaultDescription, DOOR, EXIT | OPENABLE, 0, 0, 7, MUS2, 2); +	_objectState[1] = Object(_id, kStringDoor, kStringDefaultDescription, DOOR, EXIT | OPENABLE, 5, 5, 12, MUS10, 19);  }  void Mus3::onEntrance() { +	_gm->pressureAlarmEntrance();  	setRoomSeen(true);  }  void Mus3::animation() { +	_gm->pressureAlarmCount();  }  bool Mus3::interact(Action verb, Object &obj1, Object &obj2) { -	return true; +	_gm->museumDoorInteract(verb, obj1, obj2); +	return false;  }  Mus4::Mus4(Supernova2Engine *vm, GameManager *gm) {  	_vm = vm;  	_gm = gm; -	_fileNumber = 6; +	_fileNumber = 35;  	_id = MUS4;  	_shown[0] = kShownTrue; +	_shown[1] = kShownTrue; +	_shown[3] = kShownTrue; +	_shown[4] = kShownTrue; +	_shown[5] = kShownTrue; +	_shown[6] = kShownTrue; +	_shown[14] = kShownTrue; +	_shown[20] = kShownTrue; +	_shown[21] = kShownTrue; + +	_objectState[0] = Object(_id, kStringDoor, kStringDefaultDescription, DOOR, EXIT | OPENABLE, 0, 0, 7, MUS4, 2); +	_objectState[1] = Object(_id, kStringCamera, kStringDefaultDescription, NULLOBJECT, NULLTYPE, 7, 7, 0); +  }  void Mus4::onEntrance() { @@ -4026,19 +4063,31 @@ void Mus4::animation() {  }  bool Mus4::interact(Action verb, Object &obj1, Object &obj2) { -	return true; +	_gm->museumDoorInteract(verb, obj1, obj2); +	return false;  }  Mus5::Mus5(Supernova2Engine *vm, GameManager *gm) {  	_vm = vm;  	_gm = gm; -	_fileNumber = 6; +	_fileNumber = 35;  	_id = MUS5;  	_shown[0] = kShownTrue; +	_shown[4] = kShownTrue; +	_shown[5] = kShownTrue; +	_shown[6] = kShownTrue; +	_shown[14] = kShownTrue; +	_shown[24] = kShownTrue; + +	_objectState[0] = Object(_id, kStringDoor, kStringDefaultDescription, DOOR, EXIT | OPENABLE, 0, 0, 7, MUS4, 2); +	_objectState[1] = Object(_id, kStringDoor, kStringDefaultDescription, ENCRYPTED_DOOR, EXIT | OPENABLE | CLOSED | COMBINABLE, 1, 1, 8, MUS6, 22); +	_objectState[2] = Object(_id, kStringDoor, kStringDefaultDescription, DOOR, EXIT | OPENABLE, 2, 2, 9, MUS9, 5); +  }  void Mus5::onEntrance() { +	_gm->securityEntrance();  	setRoomSeen(true);  } @@ -4046,6 +4095,26 @@ void Mus5::animation() {  }  bool Mus5::interact(Action verb, Object &obj1, Object &obj2) { +	_gm->museumDoorInteract(verb, obj1, obj2); +	if (verb == ACTION_USE && +			Object::combine(obj1, obj2, SP_KEYCARD, ENCRYPTED_DOOR) &&  +			!(_objectState[1]._type & OPENED)) { +		if (_gm->crackDoor(50)) { +			_vm->renderImage(8); +			_objectState[1]._type = EXIT | OPENABLE | OPENED; +			_gm->_rooms[MUS6]->getObject(0)->_type = EXIT | OPENABLE | OPENED; +			_gm->_rooms[MUS6]->setSectionVisible(7, kShownTrue); +			_vm->playSound(kAudioTaxiOpen); +		} +	} else if (verb == ACTION_CLOSE && obj1._id == ENCRYPTED_DOOR &&  +				(obj1._type & OPENED)) { +		_vm->renderImage(8 + 128); +		_objectState[1]._type = EXIT | OPENABLE | CLOSED; +		_gm->_rooms[MUS6]->getObject(0)->_type = EXIT | OPENABLE | CLOSED; +		_gm->_rooms[MUS6]->setSectionVisible(7, kShownFalse); +		_vm->playSound(kAudioElevator1); +	} else +		return false;  	return true;  } @@ -4053,12 +4122,23 @@ Mus6::Mus6(Supernova2Engine *vm, GameManager *gm) {  	_vm = vm;  	_gm = gm; -	_fileNumber = 6; +	_fileNumber = 35;  	_id = MUS6;  	_shown[0] = kShownTrue; +	_shown[3] = kShownTrue; +	_shown[4] = kShownTrue; +	_shown[5] = kShownTrue; +	_shown[6] = kShownTrue; +	_shown[13] = kShownTrue; +	_shown[19] = kShownTrue; + +	_objectState[0] = Object(_id, kStringDoor, kStringDefaultDescription, ENCRYPTED_DOOR, EXIT | OPENABLE | CLOSED | COMBINABLE, 0, 0, 7, MUS5, 2); +	_objectState[1] = Object(_id, kStringDoor, kStringDefaultDescription, DOOR, EXIT | OPENABLE, 1, 1, 8, MUS7, 22); +	_objectState[2] = Object(_id, kStringDoor, kStringDefaultDescription, BIG_DOOR, EXIT | OPENABLE | CLOSED, 6, 6, 0);  }  void Mus6::onEntrance() { +	_gm->pressureAlarmEntrance();  	setRoomSeen(true);  } @@ -4066,6 +4146,29 @@ void Mus6::animation() {  }  bool Mus6::interact(Action verb, Object &obj1, Object &obj2) { +	_gm->museumDoorInteract(verb, obj1, obj2); +	if (verb == ACTION_USE && +			Object::combine(obj1, obj2, SP_KEYCARD, ENCRYPTED_DOOR) &&  +			!(_objectState[0]._type & OPENED)) { +		if (_gm->crackDoor(50)) { +			_vm->renderImage(7); +			_objectState[0]._type = EXIT | OPENABLE | OPENED; +			_gm->_rooms[MUS5]->getObject(1)->_type = EXIT | OPENABLE | OPENED; +			_gm->_rooms[MUS5]->setSectionVisible(8, kShownTrue); +			_vm->playSound(kAudioTaxiOpen); +		} +	} else if (verb == ACTION_CLOSE && obj1._id == ENCRYPTED_DOOR &&  +				(obj1._type & OPENED)) { +		_vm->renderImage(7 + 128); +		_objectState[0]._type = EXIT | OPENABLE | CLOSED; +		_gm->_rooms[MUS5]->getObject(1)->_type = EXIT | OPENABLE | CLOSED; +		_gm->_rooms[MUS5]->setSectionVisible(8, kShownFalse); +		_vm->playSound(kAudioElevator1); +	} else if (verb == ACTION_USE && +			Object::combine(obj1, obj2, SP_KEYCARD, BIG_DOOR)) +		_vm->renderMessage(kStringMuseum14); +	else +		return false;  	return true;  } @@ -4073,19 +4176,33 @@ Mus7::Mus7(Supernova2Engine *vm, GameManager *gm) {  	_vm = vm;  	_gm = gm; -	_fileNumber = 6; +	_fileNumber = 35;  	_id = MUS7;  	_shown[0] = kShownTrue; +	_shown[2] = kShownTrue; +	_shown[3] = kShownTrue; +	_shown[5] = kShownTrue; +	_shown[6] = kShownTrue; +	_shown[14] = kShownTrue; +	_shown[16] = kShownTrue; +	_shown[25] = kShownTrue; +	_shown[28] = kShownTrue; + +	_objectState[0] = Object(_id, kStringDoor, kStringDefaultDescription, DOOR, EXIT | OPENABLE, 0, 0, 7, MUS6, 2); +	_objectState[1] = Object(_id, kStringDoor, kStringDefaultDescription, DOOR, EXIT | OPENABLE, 3, 3, 10, MUS11, 15);  }  void Mus7::onEntrance() { +	_gm->pressureAlarmEntrance();  	setRoomSeen(true);  }  void Mus7::animation() { +	_gm->pressureAlarmCount();  }  bool Mus7::interact(Action verb, Object &obj1, Object &obj2) { +	_gm->museumDoorInteract(verb, obj1, obj2);  	return true;  } diff --git a/engines/supernova2/state.cpp b/engines/supernova2/state.cpp index 36dc72c7d6..7e4d0b7171 100644 --- a/engines/supernova2/state.cpp +++ b/engines/supernova2/state.cpp @@ -52,6 +52,7 @@ bool GameManager::serialize(Common::WriteStream *out) {  	out->writeByte(_state._alarmOn);  	out->writeByte(_state._alarmCracked);  	out->writeByte(_state._haste); +	out->writeByte(_state._pressureCounter);  	out->writeByte(_state._sirenOn);  	out->writeSint16LE(_state._pyraDirection);  	out->writeUint32LE(_state._eventTime); @@ -103,6 +104,7 @@ bool GameManager::deserialize(Common::ReadStream *in, int version) {  	_state._alarmOn = in->readByte();  	_state._alarmCracked = in->readByte();  	_state._haste = in->readByte(); +	_state._pressureCounter = in->readByte();  	_state._sirenOn = in->readByte();  	_state._pyraDirection = in->readSint16LE();  	_state._eventTime = in->readUint32LE(); @@ -394,6 +396,7 @@ void GameManager::initState() {  	_state._alarmOn = false;  	_state._alarmCracked = false;  	_state._haste = false; +	_state._pressureCounter = 0;  	_state._sirenOn = false;  	_state._pyraDirection = 0;  	_state._eventTime = kMaxTimerValue; @@ -2272,5 +2275,21 @@ void GameManager::securityEntrance() {  	}  } +void GameManager::pressureAlarmEntrance() { +	_state._pressureCounter = 0; +	securityEntrance(); +} + +void GameManager::pressureAlarmCount() { +	if (!(_state._alarmOn || +			(_currentRoom == _rooms[MUS22] && _currentRoom->isSectionVisible(6)))) { +		_state._pressureCounter++; +		if ((_currentRoom >= _rooms[MUS12] && _state._pressureCounter > 8) ||  +				_state._pressureCounter > 16) +			alarm(); +	} +	setAnimationTimer(11); +} +  } diff --git a/engines/supernova2/state.h b/engines/supernova2/state.h index e6a3199819..640a5f6b08 100644 --- a/engines/supernova2/state.h +++ b/engines/supernova2/state.h @@ -65,6 +65,7 @@ struct GameState {  	bool _alarmCracked;  	bool _alarmOn;  	bool _haste; +	byte _pressureCounter;  	bool _sirenOn;  	byte _taxiPossibility;  }; @@ -254,6 +255,8 @@ public:  	bool crackDoor(int time);  	void museumDoorInteract(Action verb, Object &obj1, Object &obj2);  	void securityEntrance(); +	void pressureAlarmCount(); +	void pressureAlarmEntrance();  private:  	int _prevImgId;  | 
