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-rw-r--r--scummvm.spec18
1 files changed, 17 insertions, 1 deletions
diff --git a/scummvm.spec b/scummvm.spec
index 79d3f7f8e7..73a9a12744 100644
--- a/scummvm.spec
+++ b/scummvm.spec
@@ -8,7 +8,7 @@
# Prologue information
#------------------------------------------------------------------------------
Name : scummvm
-Version : 0.2.0
+Version : 0.3.0
Release : @RELEASE@
Summary : SCUMM graphic adventure game interpreter
Group : Interpreters
@@ -56,6 +56,22 @@ rm -Rf %{buildroot}
# Change Log
#------------------------------------------------------------------------------
%changelog
+* 0.3.0 (2002-12-01)
+ - massive cleanup work for iMUSE. Sam and Max music now plays correctly
+ - many bugfixes for Zak256, + sound and music support
+ - music support for Simon the Sorcerer on any platform with real MIDI
+ - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
+ - completed support for Monkey1 VGA Floppy, The Dig
+ - added akos16 implementation for The Dig and Full Throttle costumes
+ - added digital iMUSE implementation for The Dig and Full Throttle music.
+ - Loom CD speech+music syncronisation improved greatly
+ - added midi-emulation via adlib, for platforms without sequencer support
+ - code seperation of various engine parts into several libraries
+ - several fixes to prevent Simon the Sorcerer crashing and hanging
+ - hundreds of bugfixes for many other games
+ - new SMUSH video engine, for Full Throttle and The Dig
+ - new in-game GUI
+ - launcher dialog
* 0.2.0 (2002-04-14)
- core engine rewrite
- enhanced ingame GUI, including options/volume settings.