diff options
-rw-r--r-- | engines/mads/nebular/nebular_scenes2.cpp | 4 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes3.cpp | 2 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes5.cpp | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp index 8830a1b507..c602427b45 100644 --- a/engines/mads/nebular/nebular_scenes2.cpp +++ b/engines/mads/nebular/nebular_scenes2.cpp @@ -1180,7 +1180,7 @@ void Scene205::enter() { _game._player._playerPos = Common::Point(99, 152); if (_globals[kSexOfRex] != SEX_MALE) { - _scene->loadAnimation(formAnimName('a', -1), 0); + _scene->loadAnimation(formAnimName('a', -1)); _scene->_activeAnimation->_resetFlag = false; } else { _beingKicked = true; @@ -4100,7 +4100,7 @@ void Scene210::enter() { } if (_globals[kTwinklesStatus] == 0) { - _scene->loadAnimation(formAnimName('A', -1), 0); + _scene->loadAnimation(formAnimName('A', -1)); _twinkleAnimationType = 1; } else _scene->_hotspots.activate(476, false); diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp index 81ee04ac2a..03026c17a7 100644 --- a/engines/mads/nebular/nebular_scenes3.cpp +++ b/engines/mads/nebular/nebular_scenes3.cpp @@ -3215,7 +3215,7 @@ void Scene319::step() { _nextAction1 = _nextAction2; _animFrame = 0; _scene->freeAnimation(); - _scene->loadAnimation(formAnimName('b', 0), false); + _scene->loadAnimation(formAnimName('b', 0)); if (_nextAction1 == 3) _scene->_activeAnimation->setCurrentFrame(85); else if (_nextAction1 == 1) diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp index 11af55b08f..168daea9a3 100644 --- a/engines/mads/nebular/nebular_scenes5.cpp +++ b/engines/mads/nebular/nebular_scenes5.cpp @@ -1933,7 +1933,7 @@ void Scene511::actions() { _lineAnimationMode = 1; _lineAnimationPosition = 1; _lineMoving = true; - _scene->loadAnimation(formAnimName('R', -1), 0); + _scene->loadAnimation(formAnimName('R', -1)); _scene->_sequences.addTimer(1, 1); } else if (_game._trigger == 1) { if (_lineMoving) { |