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-rw-r--r--engines/mads/nebular/nebular_scenes2.cpp4
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp2
-rw-r--r--engines/mads/nebular/nebular_scenes5.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp
index 8830a1b507..c602427b45 100644
--- a/engines/mads/nebular/nebular_scenes2.cpp
+++ b/engines/mads/nebular/nebular_scenes2.cpp
@@ -1180,7 +1180,7 @@ void Scene205::enter() {
_game._player._playerPos = Common::Point(99, 152);
if (_globals[kSexOfRex] != SEX_MALE) {
- _scene->loadAnimation(formAnimName('a', -1), 0);
+ _scene->loadAnimation(formAnimName('a', -1));
_scene->_activeAnimation->_resetFlag = false;
} else {
_beingKicked = true;
@@ -4100,7 +4100,7 @@ void Scene210::enter() {
}
if (_globals[kTwinklesStatus] == 0) {
- _scene->loadAnimation(formAnimName('A', -1), 0);
+ _scene->loadAnimation(formAnimName('A', -1));
_twinkleAnimationType = 1;
} else
_scene->_hotspots.activate(476, false);
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index 81ee04ac2a..03026c17a7 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -3215,7 +3215,7 @@ void Scene319::step() {
_nextAction1 = _nextAction2;
_animFrame = 0;
_scene->freeAnimation();
- _scene->loadAnimation(formAnimName('b', 0), false);
+ _scene->loadAnimation(formAnimName('b', 0));
if (_nextAction1 == 3)
_scene->_activeAnimation->setCurrentFrame(85);
else if (_nextAction1 == 1)
diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp
index 11af55b08f..168daea9a3 100644
--- a/engines/mads/nebular/nebular_scenes5.cpp
+++ b/engines/mads/nebular/nebular_scenes5.cpp
@@ -1933,7 +1933,7 @@ void Scene511::actions() {
_lineAnimationMode = 1;
_lineAnimationPosition = 1;
_lineMoving = true;
- _scene->loadAnimation(formAnimName('R', -1), 0);
+ _scene->loadAnimation(formAnimName('R', -1));
_scene->_sequences.addTimer(1, 1);
} else if (_game._trigger == 1) {
if (_lineMoving) {