diff options
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 873002403a..2f382f4e01 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -3781,10 +3781,35 @@ static const uint16 phant2GetVersionPatch[] = { PATCH_END }; +// The game uses a spin loop when displaying the success animation of the ratboy +// puzzle, which causes the mouse to appear unresponsive. Replace the spin loop +// with a call to ScummVM kWait. +// Applies to at least: US English +static const uint16 phant2RatboySignature[] = { + 0x8d, 0x01, // lst 1 + 0x35, 0x1e, // ldi $1e + 0x22, // lt? + SIG_MAGICDWORD, + 0x31, 0x17, // bnt $17 [0c3d] + 0x76, // push0 + 0x43, 0x79, SIG_UINT16(0x00), // callk GetTime, 0 + SIG_END +}; + +static const uint16 phant2RatboyPatch[] = { + 0x78, // push1 + 0x35, 0x1e, // ldi $1e + 0x36, // push + 0x43, kScummVMWaitId, PATCH_UINT16(0x02), // callk Wait, $2 + 0x33, 0x14, // jmp [to next outer loop] + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry phantasmagoria2Signatures[] = { { true, 0, "slow interface fades", 3, phant2SlowIFadeSignature, phant2SlowIFadePatch }, { true, 0, "bad arguments to get game version", 1, phant2GetVersionSignature, phant2GetVersionPatch }, + { true, 4081, "non-responsive mouse after ratboy puzzle", 1, phant2RatboySignature, phant2RatboyPatch }, { true, 63016, "non-responsive mouse during music fades", 1, phant2Wait4FadeSignature, phant2Wait4FadePatch }, { true, 63019, "non-responsive mouse during computer load", 1, phant2CompSlideDoorsSignature, phant2CompSlideDoorsPatch }, SCI_SIGNATUREENTRY_TERMINATOR |