diff options
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index b41dbe1092..ae6e2f75bf 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -625,6 +625,8 @@ const SciWorkaroundEntry kFindKey_workarounds[] = { // gameID, room,script,lvl, object-name, method-name, local-call-signature, index, workaround const SciWorkaroundEntry kFrameOut_workarounds[] = { + { GID_PQ4, 360, 360, 0, "csFrontInset", "init", NULL, 0, { WORKAROUND_STILLCALL, 1 } }, // When clicking hand on the impounded white car on day 4 - bug #9848 + { GID_PQ4, 360, 360, 0, "csFrontInset", "dispose", NULL, 0, { WORKAROUND_STILLCALL, 1 } }, // When clicking hand on the impounded white car on day 4 { GID_PQ4, 360, 360, 0, "copCarInset", "init", NULL, 0, { WORKAROUND_STILLCALL, 1 } }, // When clicking hand on the impounded police car on day 3 { GID_PQ4, 360, 360, 0, "copCarInset", "dispose", NULL, 0, { WORKAROUND_STILLCALL, 1 } }, // When exiting the impounded police car on day 3 { GID_PQ4, 275, 275, 0, "checkSherry", "changeState", NULL, 0, { WORKAROUND_STILLCALL, 1 } }, // When encountering Sherry and Sam in the morgue on day 3 |