diff options
-rw-r--r-- | engines/cge2/cge2_main.cpp | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp index d07eef389b..9bdd57a50c 100644 --- a/engines/cge2/cge2_main.cpp +++ b/engines/cge2/cge2_main.cpp @@ -478,20 +478,6 @@ void CGE2Engine::sceneDown() { void CGE2Engine::switchScene(int scene) { if (scene == _now) return; - - /* TODO:: Recheck this flag-thing! As far as it seems it's only for checking if the game - is being run from the CD-ROM. In this context, it's useless for us. - - if (scene >= 0) { - if (!_flag[2]) // PROT - _flag[2] = true; - else { - int t = _text->getText(kCrackedText) ? kCrackedText : kExitOkText; - _commandHandler->addCommand(kCmdInf, -1, t, nullptr); - return; - } - } - */ _req = scene; |