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-rw-r--r--base/game.h4
-rw-r--r--gui/launcher.cpp7
2 files changed, 5 insertions, 6 deletions
diff --git a/base/game.h b/base/game.h
index b068c300ce..d81f2afb8a 100644
--- a/base/game.h
+++ b/base/game.h
@@ -92,6 +92,10 @@ public:
const Common::String &description() const { return getVal("description"); }
Common::Language language() const { return contains("language") ? Common::parseLanguage(getVal("language")) : Common::UNK_LANG; }
Common::Platform platform() const { return contains("platform") ? Common::parsePlatform(getVal("platform")) : Common::kPlatformUnknown; }
+
+ const Common::String &preferredtarget() const {
+ return contains("preferredtarget") ? getVal("preferredtarget") : getVal("gameid");
+ }
};
/** List of games. */
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index 4475df5720..34c4ebf474 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -714,12 +714,7 @@ Common::String addGameToConf(const GameDescriptor &result) {
// The auto detector or the user made a choice.
// Pick a domain name which does not yet exist (after all, we
// are *adding* a game to the config, not replacing).
- String domain;
-
- if (result.contains("preferredtarget"))
- domain = result["preferredtarget"];
- else
- domain = result.gameid();
+ String domain = result.preferredtarget();
assert(!domain.empty());
if (ConfMan.hasGameDomain(domain)) {