diff options
| -rw-r--r-- | scumm/script_v5.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index fb315b1fca..90cfade9a0 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -1287,7 +1287,8 @@ void Scumm_v5::o5_loadRoom() { room = getVarOrDirectByte(0x80); // FIXME nasty hack to make indy have right costume - if ((_gameId == GID_INDY3_256) && (_currentRoom == 6) && (_currentScript == 1)) + if ( ((_gameId == GID_INDY3_256) || (_gameId == GID_INDY3)) && + (_currentRoom == 6) && (_currentScript == 1)) _actors[1].setActorCostume(10); // For small header games, we only call startScene if the room |
