diff options
-rw-r--r-- | engines/supernova/supernova.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/supernova/supernova.cpp b/engines/supernova/supernova.cpp index c57e1e929e..2549ccc3e4 100644 --- a/engines/supernova/supernova.cpp +++ b/engines/supernova/supernova.cpp @@ -853,7 +853,7 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) { timeToString(_state.timeAlarm)).c_str()); } else if ((verb == ACTION_PRESS) && (obj1._id == WATCH)) { char *min; - int stunden, minuten, i; + int hours, minutes; bool f; animationOff(); _vm->saveScreen(88, 87, 144, 24); @@ -879,18 +879,18 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) { f = true; } - for (i = 0; i < strlen(t); i++) + for (size_t i = 0; i < strlen(t); i++) if ((t[i] < '0') || (t[i] > '9')) f = true; - for (i = 0; i < strlen(min); i++) + for (size_t i = 0; i < strlen(min); i++) if ((min[i] < '0') || (min[i] > '9')) f = true; - stunden = atoi(t); - minuten = atoi(min); - if ((stunden > 23) || (minuten > 59)) f = true; + hours = atoi(t); + minutes = atoi(min); + if ((hours > 23) || (minutes > 59)) f = true; animationOn(); } while (f && (_key != Common::ASCII_ESCAPE)); _vm->restoreScreen(); if (_key != Common::ASCII_ESCAPE) { - _state.timeAlarm = (stunden * 60 + minuten) * 1092.3888 + 8; + _state.timeAlarm = (hours * 60 + minutes) * 1092.3888 + 8; _state.timeAlarmSystem = _state.timeAlarm + _state.timeStarting; _state.alarmOn = (_state.timeAlarmSystem > _vm->getDOSTicks()); } @@ -1045,11 +1045,11 @@ void GameManager::executeRoom() { validCommand = _currentRoom->interact(_inputVerb, _inputObject[0], _inputObject[1]); if (!validCommand) { switch (_inputVerb) { - case ACTION_LOOK : + case ACTION_LOOK: _vm->renderMessage(_inputObject[0]._description); break; - case ACTION_WALK : + case ACTION_WALK: if (_inputObject[0].hasProperty(CARRIED)) { // You already carry this. _vm->renderMessage("Das trgst du doch bei dir."); @@ -1065,7 +1065,7 @@ void GameManager::executeRoom() { } break; - case ACTION_TAKE : + case ACTION_TAKE: if (_inputObject[0].hasProperty(OPENED)) { // You already have that _vm->renderMessage("Das hast du doch schon."); @@ -1080,7 +1080,7 @@ void GameManager::executeRoom() { } break; - case ACTION_OPEN : + case ACTION_OPEN: if (!_inputObject[0].hasProperty(OPEN)) { // This can't be opened _vm->renderMessage("Das lát sich nicht ffnen."); @@ -1119,12 +1119,12 @@ void GameManager::executeRoom() { } break; - case ACTION_GIVE : + case ACTION_GIVE: if (_inputObject[0].hasProperty(CARRIED)) { // Better keep it! _vm->renderMessage("Behalt es lieber!"); - break; } + break; default: // This is not possible. |