diff options
| -rw-r--r-- | engines/bladerunner/script/scene/ps10.cpp | 4 | ||||
| -rw-r--r-- | engines/bladerunner/script/scene/ps12.cpp | 574 | 
2 files changed, 530 insertions, 48 deletions
diff --git a/engines/bladerunner/script/scene/ps10.cpp b/engines/bladerunner/script/scene/ps10.cpp index 782b86a2c5..e4fad70802 100644 --- a/engines/bladerunner/script/scene/ps10.cpp +++ b/engines/bladerunner/script/scene/ps10.cpp @@ -306,6 +306,7 @@ static const int *getPoliceMazePS10TrackData9() {  void SceneScriptPS10::InitializeScene() {  	Police_Maze_Set_Pause_State(true); +  	if (Game_Flag_Query(kFlagPS11toPS10)) {  		float x = World_Waypoint_Query_X(4);  		float y = World_Waypoint_Query_Y(4); @@ -314,7 +315,9 @@ void SceneScriptPS10::InitializeScene() {  	} else {  		Setup_Scene_Information(-87.08f, -9.23f, 941.9f, 0);  	} +  	Scene_Exit_Add_2D_Exit(1, 0, 0, 20, 479, 3); +  	Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);  	Ambient_Sounds_Add_Looping_Sound(387, 50, 1, 1);  	Ambient_Sounds_Add_Looping_Sound( 54, 50, 1, 1); @@ -354,6 +357,7 @@ void SceneScriptPS10::SceneLoaded() {  	Unclickable_Object("PARKMETR15");  	Unclickable_Object("PARKMETR16");  	Unobstacle_Object("E.SM.WIRE01", true); +  	if (!Query_System_Currently_Loading_Game()) {  		Item_Add_To_World(kItemPS10Target1, 443, kSetPS10_PS11_PS12_PS13,  -240.0f, -80.74f, 145.0f, 989, 72, 36, true, false, false, true);  		Item_Add_To_World(kItemPS10Target2, 443, kSetPS10_PS11_PS12_PS13,  -240.0f,  -8.74f, 145.0f, 740, 72, 36, true, false, false, true); diff --git a/engines/bladerunner/script/scene/ps12.cpp b/engines/bladerunner/script/scene/ps12.cpp index ebccb60b85..e527e71d94 100644 --- a/engines/bladerunner/script/scene/ps12.cpp +++ b/engines/bladerunner/script/scene/ps12.cpp @@ -40,23 +40,499 @@ void SceneScriptPS12::InitializeScene() {  	Scene_Exit_Add_2D_Exit(1, 0,   5, 110, 196, 3);  } -static int track_data_29[] = {-26, 12, 20, -18, 12, 20, -9, 29, -5, 200, -1, 0, -7, 4000, 10000, -8, 29, -10, 33, 33, -15, 29, 1, -22, 29, -2, 5, -3, 500, -24, 27, 33, -10, 34, 33, -2, 0, -9, 29, -13, 44, 42, -12, 29, -4}; -static int track_data_30[] = {-26, 12, 20, -18, 12, 20, -9, 30, -5, 67, -1, 0, -7, 3000, 9000, -8, 30, -10, 33, 33, -15, 30, 1, -22, 30, -2, 5, -3, 500, -24, 27, 33, -10, 34, 33, -2, 0, -9, 30, -13, 41, 39, -12, 30, -15, 30, 0, -4}; -static int track_data_31[] = {-26, 12, 20, -18, 12, 20, -15, 31, 1, -23, 31, -9, 31, -5, 480, -1, 0, -7, 3000, 10000, -8, 31, -2, 5, -10, 29, 33, -3, 1000, -6, 968, 100, -10, 29, 33, -3, 500, -2, 0, -10, 29, 33, -25, -9, 31, -14, 40, 32, 33, -12, 31, -4}; -static int track_data_32[] = {-26, 12, 20, -18, 12, 20, -9, 32, -5, 1010, -1, 0, -7, 3000, 10000, -8, 32, -10, 33, 33, -15, 32, 1, -22, 32, -2, 5, -3, 500, -24, 27, 33, -6, 498, 80, -10, 29, 33, -3, 500, -2, 0, -9, 32, -14, 33, 31, 40, -12, 32, -4}; -static int track_data_33[] = {-26, 12, 20, -18, 12, 20, -9, 33, -5, 540, -1, 0, -7, 4000, 10000, -8, 33, -15, 33, 1, -23, 33, -2, 5, -10, 29, 33, -3, 1000, -6, 284, 80, -3, 0, -6, 28, 80, -10, 29, 33, -3, 1000, -2, 0, -25, -9, 33, -14, 40, 31, 32, -12, 33, -4}; -static int track_data_34[] = {-26, 12, 20, -18, 12, 20, -9, 34, -9, 35, -9, 36, -5, 469, -1, 0, -15, 34, 1, -15, 35, 1, -15, 36, 1, -7, 3000, 10000, -8, 34, -22, 34, -22, 35, -22, 36, -2, 5, -10, 29, 33, -3, 1000, -6, 376, 80, -3, 0, -6, 168, 80, -10, 29, 33, -2, 9, -6, 33, 80, -3, 0, -6, 15, 80, -10, 29, 33, -3, 500, -24, 27, 33, -2, 5, -10, 29, 33, -6, 168, 80, -3, 0, -6, 376, 80, -3, 0, -6, 469, 80, -10, 29, 33, -3, 500, -15, 34, 1, -15, 35, 1, -15, 36, 1, -22, 34, -22, 35, -22, 36, -6, 376, 80, -3, 0, -6, 168, 80, -2, 9, -6, 33, 80, -3, 0, -6, 15, 80, -10, 29, 33, -3, 500, -24, 27, 33, -2, 5, -10, 29, 33, -3, 0, -6, 469, 80, -3, 500, -6, 198, 80, -10, 29, 33, -3, 0, -2, 19, -10, 29,33, -3, 0, -9, 34, -11, 35, -12, 34, -1, 0, -4}; -static int track_data_35[] = {-8, 35, -5, 198, -1, 0, -6, 469, 80, -2, 9, -3, 0, -9, 35, -11, 36, -12, 35, -5, 198, -8, 35, -1, 0, -4}; -static int track_data_36[] = {-8, 36, -5, 469, -1, 0, -8, 36, -2, 9, -10, 29, 33, -3, 1000, -9, 34, -9, 35, -9, 36, -11, 37, -12, 36, -5, 469, -8, 36, -1, 0, -4}; -static int track_data_37[] = {-26, 12, 20, -18, 12, 20, -9, 37, -7, 3000, 6000, -11, 38, -5, 1010, -1, 0, -3, 2000, -8, 37, -10, 33, 33, -15, 37, 1, -23, 37, -2, 9, -3, 3000, -10, 34, 33, -2, 0, -25, -9, 37, -12, 37, -1, 0, -4}; -static int track_data_38[] = {-9, 38, -5, 990, -1, 0, -3, 3000, -8, 38, -10, 33, 33, -15, 38, 1, -22, 38, -2, 9, -3, 1000, -24, 12, 33, -10, 34, 33, -2, 0, -9, 38, -11, 34, -12, 38, -1, 0, -4}; -static int track_data_39[] = {-26, 12, 20, -18, 12, 20, -9, 39, -5, 513, -1, 0, -7, 5000, 5000, -8, 39, -10, 33, 33, -15, 39, 1, -2, 5, -3, 1000, -22, 39, -6, 1010, 80, -10, 29, 33, -3, 500, -24, 27, 33, -10, 34, 33, -2, 0, -9, 39, -13, 41, 30, -12, 39, -4}; -static int track_data_40[] = {-26, 12, 20, -18, 12, 20, -9, 40, -5, 480, -1, 0, -7, 4000, 8000, -8, 40, -10, 29, 33, -15, 40, 1, -2, 5, -10, 29, 33, -3, 500, -22, 40, -6, 968, 80, -10, 29, 33, -3, 1000, -24, 27, 33, -2, 0, -9, 40, -14, 31, 32, 33, -12, 40, -4}; -static int track_data_41[] = {-26, 12, 20, -18, 12, 20, -9, 41, -5, 513, -1, 0, -7, 4000, 6000, -8, 41, -10, 33, 33, -15, 41, 1, -23, 41, -2, 5, -3, 500, -6, 1010, 80, -10, 29, 33, -3, 1000, -2, 0, -10, 34, 33, -25, -9, 41, -13, 39, 30, -12, 41, -4}; -static int track_data_42[] = {-9, 42, -5, 109, -1, 0, -7, 2000, 5000, -8, 42, -10, 29, 33, -15, 42, 1, -22, 42, -2, 5, -10, 29, 33, -3, 1000, -24, 27, 33, -2, 0, -9, 42, -13, 44, 29, -12, 42, -4}; -static int track_data_43[] = {-26, 12, 20, -18, 12, 20, -9, 43, -5, 540, -1, 0, -7, 5000, 7000, -8, 43, -10, 33, 33, -15, 43, 1, -23, 43, -2, 9, -3, 2000, -6, 284, 80, -3, 0, -6, 28, 80, -10, 29, 33, -3, 2000, -10, 34, 33, -2, 0, -25, -9, 43, -11, 45, -12, 43, -4}; -static int track_data_44[] = {-26, 12, 20, -18, 12, 20, -9, 44, -5, 109, -1, 0, -7, 5000, 5000, -8, 44, -10, 29, 33, -15, 44, 1, -23, 44, -2, 5, -7, 2000, 2000, -10, 29, 33, -2, 0, -25, -9, 44, -13, 42, 29, -12, 44, -4}; -static int track_data_45[] = {-26, 12, 20, -18, 12, 20, -9, 45, -5, 540, -1, 0, -7, 3000, 10000, -8, 45, -10, 33, 33, -15, 45, 1, -2, 9, -3, 1000, -22, 45, -6, 284, 80, -3, 0, -6, 28, 80, -3, 1000, -24, 27, 33, -10, 34, 33, -2, 0, -9, 45, -11, 43, -12, 45, -4}; +static const int *getPoliceMazePS12TrackData29() { +	static int trackData[] = { +		kPMTIActivate,			kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIVariableInc,		kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIObstacleReset,		kItemPS12Target1, +		kPMTIFacing,			200, +		kPMTIPosition,			0, +		kPMTIWaitRandom,		4000, 10000, +		kPMTIObstacleSet,		kItemPS12Target1, +		kPMTIPlaySound,			33, 33, +		kPMTITargetSet,			kItemPS12Target1, 1, +		kPMTIEnemySet,			kItemPS12Target1, +		kPMTIMove,				5, +		kPMTIWait,				500, +		kPMTIShoot,				27, 33, +		kPMTIPlaySound,			34, 33, +		kPMTIMove,				0, +		kPMTIObstacleReset,		kItemPS12Target1, +		kPMTIPausedReset1of2,	kItemPS12Target16, kItemPS12Target14, +		kPMTIPausedSet,			kItemPS12Target1, +		kPMTIRestart +	}; +	return trackData; +} + +static const int *getPoliceMazePS12TrackData30() { +	static int trackData[] = { +		kPMTIActivate,			kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIVariableInc,		kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIObstacleReset,		kItemPS12Target2, +		kPMTIFacing,			67, +		kPMTIPosition,			0, +		kPMTIWaitRandom,		3000, 9000, +		kPMTIObstacleSet,		kItemPS12Target2, +		kPMTIPlaySound,			33, 33, +		kPMTITargetSet,			kItemPS12Target2, 1, +		kPMTIEnemySet,			kItemPS12Target2, +		kPMTIMove,				5, +		kPMTIWait,				500, +		kPMTIShoot,				27, 33, +		kPMTIPlaySound,			34, 33, +		kPMTIMove,				0, +		kPMTIObstacleReset,		kItemPS12Target2, +		kPMTIPausedReset1of2,	kItemPS12Target13, kItemPS12Target11, +		kPMTIPausedSet,			kItemPS12Target2, +		kPMTITargetSet,			kItemPS12Target2, 0, +		kPMTIRestart +	}; +	return trackData; +} + +static const int *getPoliceMazePS12TrackData31() { +	static int trackData[] = { +		kPMTIActivate,			kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIVariableInc,		kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTITargetSet,			kItemPS12Target3, 1, +		kPMTIEnemyReset,		kItemPS12Target3, +		kPMTIObstacleReset,		kItemPS12Target3, +		kPMTIFacing,			480, +		kPMTIPosition,			0, +		kPMTIWaitRandom,		3000, 10000, +		kPMTIObstacleSet,		kItemPS12Target3, +		kPMTIMove,				5, +		kPMTIPlaySound,			29, 33, +		kPMTIWait,				1000, +		kPMTIRotate,			968, 100, +		kPMTIPlaySound,			29, 33, +		kPMTIWait,				500, +		kPMTIMove,				0, +		kPMTIPlaySound,			29, 33, +		kPMTILeave, +		kPMTIObstacleReset,		kItemPS12Target3, +		kPMTIPausedReset1of3,	kItemPS12Target12, kItemPS12Target4, kItemPS12Target5, +		kPMTIPausedSet,			kItemPS12Target3, +		kPMTIRestart +	}; +	return trackData; +} + +static const int *getPoliceMazePS12TrackData32() { +	static int trackData[] = { +		kPMTIActivate,			kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIVariableInc,		kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIObstacleReset,		kItemPS12Target4, +		kPMTIFacing,			1010, +		kPMTIPosition,			0, +		kPMTIWaitRandom,		3000, 10000, +		kPMTIObstacleSet,		kItemPS12Target4, +		kPMTIPlaySound,			33, 33, +		kPMTITargetSet,			kItemPS12Target4, 1, +		kPMTIEnemySet,			kItemPS12Target4, +		kPMTIMove,				5, +		kPMTIWait,				500, +		kPMTIShoot,				27, 33, +		kPMTIRotate,			498, 80, +		kPMTIPlaySound,			29, 33, +		kPMTIWait,				500, +		kPMTIMove,				0, +		kPMTIObstacleReset,		kItemPS12Target4, +		kPMTIPausedReset1of3,	kItemPS12Target5, kItemPS12Target3, kItemPS12Target12, +		kPMTIPausedSet,			kItemPS12Target4, +		kPMTIRestart +	}; +	return trackData; +} + +static const int *getPoliceMazePS12TrackData33() { +	static int trackData[] = { +		kPMTIActivate,			kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIVariableInc,		kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIObstacleReset,		kItemPS12Target5, +		kPMTIFacing,			540, +		kPMTIPosition,			0, +		kPMTIWaitRandom,		4000, 10000, +		kPMTIObstacleSet,		kItemPS12Target5, +		kPMTITargetSet,			kItemPS12Target5, 1, +		kPMTIEnemyReset,		kItemPS12Target5, +		kPMTIMove,				5, +		kPMTIPlaySound,			29, 33, +		kPMTIWait,				1000, +		kPMTIRotate,			284, 80, +		kPMTIWait,				0, +		kPMTIRotate,			28, 80, +		kPMTIPlaySound,			29, 33, +		kPMTIWait,				1000, +		kPMTIMove,				0, +		kPMTILeave, +		kPMTIObstacleReset,		kItemPS12Target5, +		kPMTIPausedReset1of3,	kItemPS12Target12, kItemPS12Target3, kItemPS12Target4, +		kPMTIPausedSet,			kItemPS12Target5, +		kPMTIRestart +	}; +	return trackData; +} + +static const int *getPoliceMazePS12TrackData34() { +	static int trackData[] = { +		kPMTIActivate,		kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIVariableInc,	kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIObstacleReset,	kItemPS12Target6, +		kPMTIObstacleReset,	kItemPS12Target7, +		kPMTIObstacleReset,	kItemPS12Target8, +		kPMTIFacing,		469, +		kPMTIPosition,		0, +		kPMTITargetSet,		kItemPS12Target6, 1, +		kPMTITargetSet,		kItemPS12Target7, 1, +		kPMTITargetSet,		kItemPS12Target8, 1, +		kPMTIWaitRandom,	3000, 10000, +		kPMTIObstacleSet,	kItemPS12Target6, +		kPMTIEnemySet,		kItemPS12Target6, +		kPMTIEnemySet,		kItemPS12Target7, +		kPMTIEnemySet,		kItemPS12Target8, +		kPMTIMove,			5, +		kPMTIPlaySound,		29, 33, +		kPMTIWait,			1000, +		kPMTIRotate,		376, 80, +		kPMTIWait,			0, +		kPMTIRotate,		168, 80, +		kPMTIPlaySound,		29, 33, +		kPMTIMove,			9, +		kPMTIRotate,		33, 80, +		kPMTIWait,			0, +		kPMTIRotate,		15, 80, +		kPMTIPlaySound,		29, 33, +		kPMTIWait,			500, +		kPMTIShoot,			27, 33, +		kPMTIMove,			5, +		kPMTIPlaySound,		29, 33, +		kPMTIRotate,		168, 80, +		kPMTIWait,			0, +		kPMTIRotate,		376, 80, +		kPMTIWait,			0, +		kPMTIRotate,		469, 80, +		kPMTIPlaySound,		29, 33, +		kPMTIWait,			500, +		kPMTITargetSet,		kItemPS12Target6, 1, +		kPMTITargetSet,		kItemPS12Target7, 1, +		kPMTITargetSet,		kItemPS12Target8, 1, +		kPMTIEnemySet,		kItemPS12Target6, +		kPMTIEnemySet,		kItemPS12Target7, +		kPMTIEnemySet,		kItemPS12Target8, +		kPMTIRotate,		376, 80, +		kPMTIWait,			0, +		kPMTIRotate,		168, 80, +		kPMTIMove,			9, +		kPMTIRotate,		33, 80, +		kPMTIWait,			0, +		kPMTIRotate,		15, 80, +		kPMTIPlaySound,		29, 33, +		kPMTIWait,			500, +		kPMTIShoot,			27, 33, +		kPMTIMove,			5, +		kPMTIPlaySound,		29, 33, +		kPMTIWait,			0, +		kPMTIRotate,		469, 80, +		kPMTIWait,			500, +		kPMTIRotate,		198, 80, +		kPMTIPlaySound,		29, 33, +		kPMTIWait,			0, +		kPMTIMove,			19, +		kPMTIPlaySound,		29, 33, +		kPMTIWait,			0, +		kPMTIObstacleReset,	kItemPS12Target6, +		kPMTIPausedReset,	kItemPS12Target7, +		kPMTIPausedSet,		kItemPS12Target6, +		kPMTIPosition,		0, +		kPMTIRestart +	}; +	return trackData; +} + +static const int *getPoliceMazePS12TrackData35() { +	static int trackData[] = { +		kPMTIObstacleSet,	kItemPS12Target7, +		kPMTIFacing,		198, +		kPMTIPosition,		0, +		kPMTIRotate,		469, 80, +		kPMTIMove,			9, +		kPMTIWait,			0, +		kPMTIObstacleReset,	kItemPS12Target7, +		kPMTIPausedReset,	kItemPS12Target8, +		kPMTIPausedSet,		kItemPS12Target7, +		kPMTIFacing,		198, +		kPMTIObstacleSet,	kItemPS12Target7, +		kPMTIPosition,		0, +		kPMTIRestart +	}; +	return trackData; +} + +static const int *getPoliceMazePS12TrackData36() { +	static int trackData[] = { +		kPMTIObstacleSet,	kItemPS12Target8, +		kPMTIFacing,		469, +		kPMTIPosition,		0, +		kPMTIObstacleSet,	kItemPS12Target8, +		kPMTIMove,			9, +		kPMTIPlaySound,		29, 33, +		kPMTIWait,			1000, +		kPMTIObstacleReset,	kItemPS12Target6, +		kPMTIObstacleReset,	kItemPS12Target7, +		kPMTIObstacleReset,	kItemPS12Target8, +		kPMTIPausedReset,	kItemPS12Target9, +		kPMTIPausedSet,		kItemPS12Target8, +		kPMTIFacing,		469, +		kPMTIObstacleSet,	kItemPS12Target8, +		kPMTIPosition,		0, +		kPMTIRestart +	}; +	return trackData; +} + +static const int *getPoliceMazePS12TrackData37() { +	static int trackData[] = { +		kPMTIActivate,		kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIVariableInc,	kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIObstacleReset,	kItemPS12Target9, +		kPMTIWaitRandom,	3000, 6000, +		kPMTIPausedReset,	kItemPS12Target10, +		kPMTIFacing,		1010, +		kPMTIPosition,		0, +		kPMTIWait,			2000, +		kPMTIObstacleSet,	kItemPS12Target9, +		kPMTIPlaySound,		33, 33, +		kPMTITargetSet,		kItemPS12Target9, 1, +		kPMTIEnemyReset,	kItemPS12Target9, +		kPMTIMove,			9, +		kPMTIWait,			3000, +		kPMTIPlaySound,		34, 33, +		kPMTIMove,			0, +		kPMTILeave, +		kPMTIObstacleReset,	kItemPS12Target9, +		kPMTIPausedSet,		kItemPS12Target9, +		kPMTIPosition,		0, +		kPMTIRestart +	}; +	return trackData; +} + +static const int *getPoliceMazePS12TrackData38() { +	static int trackData[] = { +		kPMTIObstacleReset,	kItemPS12Target10, +		kPMTIFacing,		990, +		kPMTIPosition,		0, +		kPMTIWait,			3000, +		kPMTIObstacleSet,	kItemPS12Target10, +		kPMTIPlaySound,		33, 33, +		kPMTITargetSet,		kItemPS12Target10, 1, +		kPMTIEnemySet,		kItemPS12Target10, +		kPMTIMove,			9, +		kPMTIWait,			1000, +		kPMTIShoot,			12, 33, +		kPMTIPlaySound,		34, 33, +		kPMTIMove,			0, +		kPMTIObstacleReset,	kItemPS12Target10, +		kPMTIPausedReset,	kItemPS12Target6, +		kPMTIPausedSet,		kItemPS12Target10, +		kPMTIPosition,		0, +		kPMTIRestart +	}; +	return trackData; +} + +static const int *getPoliceMazePS12TrackData39() { +	static int trackData[] = { +		kPMTIActivate,			kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIVariableInc,		kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIObstacleReset,		kItemPS12Target11, +		kPMTIFacing,			513, +		kPMTIPosition,			0, +		kPMTIWaitRandom,		5000, 5000, +		kPMTIObstacleSet,		kItemPS12Target11, +		kPMTIPlaySound,			33, 33, +		kPMTITargetSet,			kItemPS12Target11, 1, +		kPMTIMove,				5, +		kPMTIWait,				1000, +		kPMTIEnemySet,			kItemPS12Target11, +		kPMTIRotate,			1010, 80, +		kPMTIPlaySound,			29, 33, +		kPMTIWait,				500, +		kPMTIShoot,				27, 33, +		kPMTIPlaySound,			34, 33, +		kPMTIMove,				0, +		kPMTIObstacleReset,		kItemPS12Target11, +		kPMTIPausedReset1of2,	kItemPS12Target13, kItemPS12Target2, +		kPMTIPausedSet,			kItemPS12Target11, +		kPMTIRestart +	}; +	return trackData; +} + +static const int *getPoliceMazePS12TrackData40() { +	static int trackData[] = { +		kPMTIActivate,			kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIVariableInc,		kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIObstacleReset,		kItemPS12Target12, +		kPMTIFacing,			480, +		kPMTIPosition,			0, +		kPMTIWaitRandom,		4000, 8000, +		kPMTIObstacleSet,		kItemPS12Target12, +		kPMTIPlaySound,			29, 33, +		kPMTITargetSet,			kItemPS12Target12, 1, +		kPMTIMove,				5, +		kPMTIPlaySound,			29, 33, +		kPMTIWait,				500, +		kPMTIEnemySet,			kItemPS12Target12, +		kPMTIRotate,			968, 80, +		kPMTIPlaySound,			29, 33, +		kPMTIWait,				1000, +		kPMTIShoot,				27, 33, +		kPMTIMove,				0, +		kPMTIObstacleReset,		kItemPS12Target12, +		kPMTIPausedReset1of3,	kItemPS12Target3, kItemPS12Target4, kItemPS12Target5, +		kPMTIPausedSet,			kItemPS12Target12, +		kPMTIRestart +	}; +	return trackData; +} + +static const int *getPoliceMazePS12TrackData41() { +	static int trackData[] = { +		kPMTIActivate,			kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIVariableInc,		kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIObstacleReset,		kItemPS12Target13, +		kPMTIFacing,			513, +		kPMTIPosition,			0, +		kPMTIWaitRandom,		4000, 6000, +		kPMTIObstacleSet,		kItemPS12Target13, +		kPMTIPlaySound,			33, 33, +		kPMTITargetSet,			kItemPS12Target13, 1, +		kPMTIEnemyReset,		kItemPS12Target13, +		kPMTIMove,				5, +		kPMTIWait,				500, +		kPMTIRotate,			1010, 80, +		kPMTIPlaySound,			29, 33, +		kPMTIWait,				1000, +		kPMTIMove,				0, +		kPMTIPlaySound,			34, 33, +		kPMTILeave, +		kPMTIObstacleReset,		kItemPS12Target13, +		kPMTIPausedReset1of2,	kItemPS12Target11, kItemPS12Target2, +		kPMTIPausedSet,			kItemPS12Target13, +		kPMTIRestart +	}; +	return trackData; +} + +static const int *getPoliceMazePS12TrackData42() { +	static int trackData[] = { +		kPMTIObstacleReset,		kItemPS12Target14, +		kPMTIFacing,			109, +		kPMTIPosition,			0, +		kPMTIWaitRandom,		2000, 5000, +		kPMTIObstacleSet,		kItemPS12Target14, +		kPMTIPlaySound,			29, 33, +		kPMTITargetSet,			kItemPS12Target14, 1, +		kPMTIEnemySet,			kItemPS12Target14, +		kPMTIMove,				5, +		kPMTIPlaySound,			29, 33, +		kPMTIWait,				1000, +		kPMTIShoot,				27, 33, +		kPMTIMove,				0, +		kPMTIObstacleReset,		kItemPS12Target14, +		kPMTIPausedReset1of2,	kItemPS12Target16, kItemPS12Target1, +		kPMTIPausedSet,			kItemPS12Target14, +		kPMTIRestart +	}; +	return trackData; +} + +static const int *getPoliceMazePS12TrackData43() { +	static int trackData[] = { +		kPMTIActivate,		kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIVariableInc,	kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIObstacleReset,	kItemPS12Target15, +		kPMTIFacing,		540, +		kPMTIPosition,		0, +		kPMTIWaitRandom,	5000, 7000, +		kPMTIObstacleSet,	kItemPS12Target15, +		kPMTIPlaySound,		33, 33, +		kPMTITargetSet,		kItemPS12Target15, 1, +		kPMTIEnemyReset,	kItemPS12Target15, +		kPMTIMove,			9, +		kPMTIWait,			2000, +		kPMTIRotate,		284, 80, +		kPMTIWait,			0, +		kPMTIRotate,		28, 80, +		kPMTIPlaySound,		29, 33, +		kPMTIWait,			2000, +		kPMTIPlaySound,		34, 33, +		kPMTIMove,			0, +		kPMTILeave, +		kPMTIObstacleReset,	kItemPS12Target15, +		kPMTIPausedReset,	kItemPS12Target17, +		kPMTIPausedSet,		kItemPS12Target15, +		kPMTIRestart +	}; +	return trackData; +} + +static const int *getPoliceMazePS12TrackData44() { +	static int trackData[] = { +		kPMTIActivate,			kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIVariableInc,		kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIObstacleReset,		kItemPS12Target16, +		kPMTIFacing,			109, +		kPMTIPosition,			0, +		kPMTIWaitRandom,		5000, 5000, +		kPMTIObstacleSet,		kItemPS12Target16, +		kPMTIPlaySound,			29, 33, +		kPMTITargetSet,			kItemPS12Target16, 1, +		kPMTIEnemyReset,		kItemPS12Target16, +		kPMTIMove,				5, +		kPMTIWaitRandom,		2000, 2000, +		kPMTIPlaySound,			29, 33, +		kPMTIMove,				0, +		kPMTILeave, +		kPMTIObstacleReset,		kItemPS12Target16, +		kPMTIPausedReset1of2,	kItemPS12Target14, kItemPS12Target1, +		kPMTIPausedSet,			kItemPS12Target16, +		kPMTIRestart +	}; +	return trackData; +} + +static const int *getPoliceMazePS12TrackData45() { +	static int trackData[] = { +		kPMTIActivate,		kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIVariableInc,	kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount, +		kPMTIObstacleReset,	kItemPS12Target17, +		kPMTIFacing,		540, +		kPMTIPosition,		0, +		kPMTIWaitRandom,	3000, 10000, +		kPMTIObstacleSet,	kItemPS12Target17, +		kPMTIPlaySound,		33, 33, +		kPMTITargetSet,		kItemPS12Target17, 1, +		kPMTIMove,			9, +		kPMTIWait,			1000, +		kPMTIEnemySet,		kItemPS12Target17, +		kPMTIRotate,		284, 80, +		kPMTIWait,			0, +		kPMTIRotate,		28, 80, +		kPMTIWait,			1000, +		kPMTIShoot,			27, 33, +		kPMTIPlaySound,		34, 33, +		kPMTIMove,			0, +		kPMTIObstacleReset,	kItemPS12Target17, +		kPMTIPausedReset,	kItemPS12Target15, +		kPMTIPausedSet,		kItemPS12Target17, +		kPMTIRestart +	}; +	return trackData; +}  void SceneScriptPS12::SceneLoaded() {  	Obstacle_Object("PARKMETR01", true); @@ -77,6 +553,7 @@ void SceneScriptPS12::SceneLoaded() {  	Unclickable_Object("PARKMETR11");  	Unclickable_Object("PARKMETR15");  	Unclickable_Object("PARKMETR16"); +  	if (!Query_System_Currently_Loading_Game()) {  		Item_Add_To_World(kItemPS12Target1,  449, kSetPS10_PS11_PS12_PS13,  -691.8f, -9.06f, 587.67f,  200, 72, 36, true, false, false, true);  		Item_Add_To_World(kItemPS12Target2,  445, kSetPS10_PS11_PS12_PS13,  -679.6f, -45.4f, 721.05f,   67, 72, 36, true, false, false, true); @@ -96,39 +573,40 @@ void SceneScriptPS12::SceneLoaded() {  		Item_Add_To_World(kItemPS12Target16, 441, kSetPS10_PS11_PS12_PS13,  -731.0f, 93.66f,  788.0f,  109, 72, 36, true, false, false, true);  		Item_Add_To_World(kItemPS12Target17, 443, kSetPS10_PS11_PS12_PS13,  -580.0f, -80.0f,  925.0f,  540, 72, 36, true, false, false, true);  	} -	Police_Maze_Target_Track_Add(kItemPS12Target1,   -691.8f, -9.06f, 587.67f, -649.11f, -9.06f, 587.71f,  6, track_data_29,  true); -	Police_Maze_Target_Track_Add(kItemPS12Target2,   -679.6f, -45.4f, 721.05f,  -679.6f,  -1.4f, 721.05f,  6, track_data_30,  true); -	Police_Maze_Target_Track_Add(kItemPS12Target3,  -414.04f, -8.98f, 711.91f, -459.54f, -8.99f, 707.81f,  6, track_data_31, false); -	Police_Maze_Target_Track_Add(kItemPS12Target4,   -440.0f, -8.97f, 1137.0f,  -430.0f, -8.97f,  921.0f,  6, track_data_32, false); -	Police_Maze_Target_Track_Add(kItemPS12Target5,  -764.92f, -0.84f, 950.22f, -722.92f, -0.84f, 950.22f,  6, track_data_33, false); -	Police_Maze_Target_Track_Add(kItemPS12Target6,   -696.0f,  -5.7f, 1185.0f,  -635.0f,  -5.7f, 1185.0f, 20, track_data_34, false); -	Police_Maze_Target_Track_Add(kItemPS12Target7,   -635.0f,  -5.7f, 1165.0f,  -620.0f, -8.63f, 1366.0f, 10, track_data_35, false); -	Police_Maze_Target_Track_Add(kItemPS12Target8,   -620.0f, -8.63f, 1366.0f,  -595.0f, -8.63f, 1366.0f, 10, track_data_36, false); -	Police_Maze_Target_Track_Add(kItemPS12Target9,   -584.0f, -79.4f,  775.0f,  -584.0f, -27.4f,  775.0f, 10, track_data_37,  true); -	Police_Maze_Target_Track_Add(kItemPS12Target10,  -578.0f, -79.4f,  810.0f,  -578.0f, -27.4f,  810.0f, 10, track_data_38, false); -	Police_Maze_Target_Track_Add(kItemPS12Target11,  -400.0f, -12.0f, 1110.0f,  -400.0f,  60.0f, 1110.0f,  6, track_data_39, false); -	Police_Maze_Target_Track_Add(kItemPS12Target12, -414.04f, -8.98f, 711.91f, -459.54f, -8.99f, 707.81f,  6, track_data_40,  true); -	Police_Maze_Target_Track_Add(kItemPS12Target13,  -400.0f, -12.0f, 1110.0f,  -400.0f,  60.0f, 1110.0f,  6, track_data_41, false); -	Police_Maze_Target_Track_Add(kItemPS12Target14,  -731.0f, 93.66f,  788.0f,  -702.0f, 93.66f,  788.0f,  6, track_data_42, false); -	Police_Maze_Target_Track_Add(kItemPS12Target15,  -580.0f, -80.0f,  925.0f,  -580.0f,  -8.0f,  925.0f, 10, track_data_43,  true); -	Police_Maze_Target_Track_Add(kItemPS12Target16,  -731.0f, 93.66f,  788.0f,  -702.0f, 93.66f,  788.0f,  6, track_data_44, false); -	Police_Maze_Target_Track_Add(kItemPS12Target17,  -580.0f, -80.0f,  925.0f,  -580.0f,  -8.0f,  925.0f, 10, track_data_45, false); +	Police_Maze_Target_Track_Add(kItemPS12Target1,   -691.8f, -9.06f, 587.67f, -649.11f, -9.06f, 587.71f,  6, getPoliceMazePS12TrackData29(),  true); +	Police_Maze_Target_Track_Add(kItemPS12Target2,   -679.6f, -45.4f, 721.05f,  -679.6f,  -1.4f, 721.05f,  6, getPoliceMazePS12TrackData30(),  true); +	Police_Maze_Target_Track_Add(kItemPS12Target3,  -414.04f, -8.98f, 711.91f, -459.54f, -8.99f, 707.81f,  6, getPoliceMazePS12TrackData31(), false); +	Police_Maze_Target_Track_Add(kItemPS12Target4,   -440.0f, -8.97f, 1137.0f,  -430.0f, -8.97f,  921.0f,  6, getPoliceMazePS12TrackData32(), false); +	Police_Maze_Target_Track_Add(kItemPS12Target5,  -764.92f, -0.84f, 950.22f, -722.92f, -0.84f, 950.22f,  6, getPoliceMazePS12TrackData33(), false); +	Police_Maze_Target_Track_Add(kItemPS12Target6,   -696.0f,  -5.7f, 1185.0f,  -635.0f,  -5.7f, 1185.0f, 20, getPoliceMazePS12TrackData34(), false); +	Police_Maze_Target_Track_Add(kItemPS12Target7,   -635.0f,  -5.7f, 1165.0f,  -620.0f, -8.63f, 1366.0f, 10, getPoliceMazePS12TrackData35(), false); +	Police_Maze_Target_Track_Add(kItemPS12Target8,   -620.0f, -8.63f, 1366.0f,  -595.0f, -8.63f, 1366.0f, 10, getPoliceMazePS12TrackData36(), false); +	Police_Maze_Target_Track_Add(kItemPS12Target9,   -584.0f, -79.4f,  775.0f,  -584.0f, -27.4f,  775.0f, 10, getPoliceMazePS12TrackData37(),  true); +	Police_Maze_Target_Track_Add(kItemPS12Target10,  -578.0f, -79.4f,  810.0f,  -578.0f, -27.4f,  810.0f, 10, getPoliceMazePS12TrackData38(), false); +	Police_Maze_Target_Track_Add(kItemPS12Target11,  -400.0f, -12.0f, 1110.0f,  -400.0f,  60.0f, 1110.0f,  6, getPoliceMazePS12TrackData39(), false); +	Police_Maze_Target_Track_Add(kItemPS12Target12, -414.04f, -8.98f, 711.91f, -459.54f, -8.99f, 707.81f,  6, getPoliceMazePS12TrackData40(),  true); +	Police_Maze_Target_Track_Add(kItemPS12Target13,  -400.0f, -12.0f, 1110.0f,  -400.0f,  60.0f, 1110.0f,  6, getPoliceMazePS12TrackData41(), false); +	Police_Maze_Target_Track_Add(kItemPS12Target14,  -731.0f, 93.66f,  788.0f,  -702.0f, 93.66f,  788.0f,  6, getPoliceMazePS12TrackData42(), false); +	Police_Maze_Target_Track_Add(kItemPS12Target15,  -580.0f, -80.0f,  925.0f,  -580.0f,  -8.0f,  925.0f, 10, getPoliceMazePS12TrackData43(),  true); +	Police_Maze_Target_Track_Add(kItemPS12Target16,  -731.0f, 93.66f,  788.0f,  -702.0f, 93.66f,  788.0f,  6, getPoliceMazePS12TrackData44(), false); +	Police_Maze_Target_Track_Add(kItemPS12Target17,  -580.0f, -80.0f,  925.0f,  -580.0f,  -8.0f,  925.0f, 10, getPoliceMazePS12TrackData45(), false); +  	Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);  	Ambient_Sounds_Add_Looping_Sound(387, 50, 1, 1); -	Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); -	Ambient_Sounds_Add_Sound(1,  10,  50, 16, 25, -100, 100, -101, -101, 0, 0); -	Ambient_Sounds_Add_Sound(389, 5,  50, 16, 25, -100, 100, -101, -101, 0, 0); -	Ambient_Sounds_Add_Sound(390, 6,  50, 16, 25, -100, 100, -101, -101, 0, 0); -	Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); -	Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); -	Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); -	Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0); -	Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); -	Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); -	Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); -	Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); -	Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); -	Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); +	Ambient_Sounds_Add_Looping_Sound( 54, 50, 1, 1); +	Ambient_Sounds_Add_Sound(  1, 10,  50, 16, 25, -100, 100, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(389,  5,  50, 16, 25, -100, 100, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(390,  6,  50, 16, 25, -100, 100, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(443,  2, 100, 14, 16, -100, 100, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(444,  2, 100, 14, 16, -100, 100, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(445,  2, 100, 14, 16, -100, 100, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(446,  2, 100, 14, 16, -100, 100, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(303,  5, 100, 17, 27, -100, 100, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(304,  5, 100, 17, 27, -100, 100, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(305,  5, 100, 17, 27, -100, 100, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(306,  5, 100, 17, 27, -100, 100, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(307,  5, 100, 17, 27, -100, 100, -101, -101, 0, 0); +	Ambient_Sounds_Add_Sound(308,  5, 100, 17, 27, -100, 100, -101, -101, 0, 0);  }  bool SceneScriptPS12::MouseClick(int x, int y) {  | 
