diff options
-rw-r--r-- | engines/wintermute/debugger.cpp | 23 | ||||
-rw-r--r-- | engines/wintermute/debugger.h | 41 | ||||
-rw-r--r-- | engines/wintermute/module.mk | 1 | ||||
-rw-r--r-- | engines/wintermute/platform_osystem.cpp | 15 | ||||
-rw-r--r-- | engines/wintermute/platform_osystem.h | 6 | ||||
-rw-r--r-- | engines/wintermute/wintermute.cpp | 17 | ||||
-rw-r--r-- | engines/wintermute/wintermute.h | 13 |
7 files changed, 102 insertions, 14 deletions
diff --git a/engines/wintermute/debugger.cpp b/engines/wintermute/debugger.cpp new file mode 100644 index 0000000000..22e7b1c37b --- /dev/null +++ b/engines/wintermute/debugger.cpp @@ -0,0 +1,23 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "engines/wintermute/debugger.h"
\ No newline at end of file diff --git a/engines/wintermute/debugger.h b/engines/wintermute/debugger.h new file mode 100644 index 0000000000..00dd8a3ac6 --- /dev/null +++ b/engines/wintermute/debugger.h @@ -0,0 +1,41 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef WINTERMUTE_DEBUGGER_H +#define WINTERMUTE_DEBUGGER_H + +#include "gui/debugger.h" + +namespace Wintermute { + +class WintermuteEngine; +class Console : public GUI::Debugger { +public: + Console(WintermuteEngine *vm) : GUI::Debugger(), _engineRef(vm) {} + virtual ~Console(void) {} +private: + WintermuteEngine *_engineRef; +}; + +} + +#endif // WINTERMUTE_DEBUGGER_H diff --git a/engines/wintermute/module.mk b/engines/wintermute/module.mk index 2bd71f1b6b..f61e61f6db 100644 --- a/engines/wintermute/module.mk +++ b/engines/wintermute/module.mk @@ -110,6 +110,7 @@ MODULE_OBJS := \ utils/utils.o \ video/video_player.o \ video/video_theora_player.o \ + debugger.o \ wintermute.o \ persistent.o diff --git a/engines/wintermute/platform_osystem.cpp b/engines/wintermute/platform_osystem.cpp index 0bd99b11cd..f13bdd2a3c 100644 --- a/engines/wintermute/platform_osystem.cpp +++ b/engines/wintermute/platform_osystem.cpp @@ -26,6 +26,7 @@ * Copyright (c) 2011 Jan Nedoma */ +#include "engines/wintermute/wintermute.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/gfx/osystem/base_render_osystem.h" #include "engines/wintermute/platform_osystem.h" @@ -36,13 +37,20 @@ namespace Wintermute { BaseGame *BasePlatform::_gameRef = NULL; +WintermuteEngine *BasePlatform::_engineRef = NULL; #define CLASS_NAME "GF_FRAME" -int BasePlatform::initialize(BaseGame *inGame, int argc, char *argv[]) { +int BasePlatform::initialize(WintermuteEngine *engineRef, BaseGame *inGame, int argc, char *argv[]) { _gameRef = inGame; + _engineRef = engineRef; return true; } +void BasePlatform::deinit() { + _gameRef = NULL; + _engineRef = NULL; +} + ////////////////////////////////////////////////////////////////////////// void BasePlatform::handleEvent(Common::Event *event) { switch (event->type) { @@ -86,6 +94,11 @@ void BasePlatform::handleEvent(Common::Event *event) { } break; case Common::EVENT_KEYDOWN: + if (event->kbd.flags & Common::KBD_CTRL) { + if (event->kbd.keycode == Common::KEYCODE_d) { + _engineRef->trigDebugger(); + } + } if (_gameRef) { _gameRef->handleKeypress(event); } diff --git a/engines/wintermute/platform_osystem.h b/engines/wintermute/platform_osystem.h index 21a77e0a0e..8c39b29ea9 100644 --- a/engines/wintermute/platform_osystem.h +++ b/engines/wintermute/platform_osystem.h @@ -36,11 +36,12 @@ namespace Wintermute { class BaseGame; - +class WintermuteEngine; ////////////////////////////////////////////////////////////////////////// class BasePlatform { public: - static int initialize(BaseGame *inGame, int argc, char *argv[]); + static int initialize(WintermuteEngine *engineRef, BaseGame *inGame, int argc, char *argv[]); + static void deinit(); static void handleEvent(Common::Event *event); static AnsiString getPlatformName(); @@ -66,6 +67,7 @@ public: private: // Set by initialize on game-startup, the object referred to is also deleted by deinit in WintermuteEngine static BaseGame *_gameRef; + static WintermuteEngine *_engineRef; }; } // end of namespace Wintermute diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp index bf8b1bbe11..a4f1827442 100644 --- a/engines/wintermute/wintermute.cpp +++ b/engines/wintermute/wintermute.cpp @@ -34,6 +34,7 @@ #include "engines/util.h" #include "engines/wintermute/ad/ad_game.h" #include "engines/wintermute/wintermute.h" +#include "engines/wintermute/debugger.h" #include "engines/wintermute/platform_osystem.h" #include "engines/wintermute/base/base_engine.h" @@ -48,6 +49,8 @@ namespace Wintermute { // This might not be the prettiest solution WintermuteEngine::WintermuteEngine() : Engine(g_system) { _game = new AdGame(""); + _debugger = NULL; + _trigDebug = false; } WintermuteEngine::WintermuteEngine(OSystem *syst, const ADGameDescription *desc) @@ -78,7 +81,7 @@ WintermuteEngine::~WintermuteEngine() { // Dispose your resources here deinit(); delete _game; - delete _console; + delete _debugger; // Remove all of our debug levels here DebugMan.clearAllDebugChannels(); @@ -107,7 +110,7 @@ Common::Error WintermuteEngine::run() { } // Create debugger console. It requires GFX to be initialized - _console = new Console(this); + _debugger = new Console(this); // DebugMan.enableDebugChannel("enginelog"); debugC(1, kWintermuteDebugLog, "Engine Debug-LOG enabled"); @@ -134,7 +137,7 @@ int WintermuteEngine::init() { return 1; } BaseEngine::instance().setGameRef(_game); - BasePlatform::initialize(_game, 0, NULL); + BasePlatform::initialize(this, _game, 0, NULL); bool windowedMode = !ConfMan.getBool("fullscreen"); @@ -233,11 +236,18 @@ int WintermuteEngine::messageLoop() { const uint32 maxFPS = 60; const uint32 frameTime = 2 * (uint32)((1.0 / maxFPS) * 1000); while (!done) { + _debugger->onFrame(); + Common::Event event; while (_system->getEventManager()->pollEvent(event)) { BasePlatform::handleEvent(&event); } + if (_trigDebug) { + _debugger->attach(); + _trigDebug = false; + } + if (_game && _game->_renderer->_active && _game->_renderer->_ready) { _game->displayContent(); _game->displayQuickMsg(); @@ -273,6 +283,7 @@ int WintermuteEngine::messageLoop() { void WintermuteEngine::deinit() { BaseEngine::destroy(); + BasePlatform::deinit(); } Common::Error WintermuteEngine::loadGameState(int slot) { diff --git a/engines/wintermute/wintermute.h b/engines/wintermute/wintermute.h index d24b120658..1c5b902143 100644 --- a/engines/wintermute/wintermute.h +++ b/engines/wintermute/wintermute.h @@ -48,6 +48,9 @@ public: WintermuteEngine(); ~WintermuteEngine(); + virtual GUI::Debugger *getDebugger() { return _debugger; } + void trigDebugger() { _trigDebug = true; } + virtual Common::Error run(); virtual bool hasFeature(EngineFeature f) const; Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; } @@ -58,21 +61,15 @@ public: // For detection-purposes: static bool getGameInfo(const Common::FSList &fslist, Common::String &name, Common::String &caption); private: + bool _trigDebug; int init(); void deinit(); int messageLoop(); - Console *_console; + GUI::Debugger *_debugger; BaseGame *_game; const ADGameDescription *_gameDescription; }; -// Example console class -class Console : public GUI::Debugger { -public: - Console(WintermuteEngine *vm) {} - virtual ~Console(void) {} -}; - } // End of namespace Wintermute #endif |