diff options
| -rw-r--r-- | engines/hugo/game.h | 2 | ||||
| -rw-r--r-- | engines/hugo/inventory.cpp | 2 | 
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/hugo/game.h b/engines/hugo/game.h index b0bfe82e0b..488f667bee 100644 --- a/engines/hugo/game.h +++ b/engines/hugo/game.h @@ -66,7 +66,7 @@ namespace Hugo {  #define VIEW_DY        184                          // Height of window view  #define INV_DX         32                           // Width of an inventory icon  #define INV_DY         32                           // Height of inventory icon -#define DIBOFF_Y       8                            // Offset into dib SrcY (old status line area) +#define DIBOFF_Y       0                            // Offset into dib SrcY (old status line area). In original game: 8  #define OVL_SIZE       (XBYTES * YPIX)              // Size of an overlay file  #define MAX_SEQUENCES  4                            // Number of sequences of images in object  #define MAX_CHARS      (XBYTES - 2)                 // Max length of user input line diff --git a/engines/hugo/inventory.cpp b/engines/hugo/inventory.cpp index 43a05d1d86..19995d3650 100644 --- a/engines/hugo/inventory.cpp +++ b/engines/hugo/inventory.cpp @@ -207,7 +207,7 @@ void InventoryHandler::runInventory() {  		}  		gameStatus.inventoryHeight += STEP_DY;      // Move the icon bar down -		if (gameStatus.inventoryHeight >= INV_DY)   // Limit travel +		if (gameStatus.inventoryHeight > INV_DY)    // Limit travel  			gameStatus.inventoryHeight = INV_DY;  		// Move visible portion to _frontBuffer, display results  | 
