diff options
| -rw-r--r-- | engines/titanic/main_game_window.cpp | 14 | 
1 files changed, 8 insertions, 6 deletions
| diff --git a/engines/titanic/main_game_window.cpp b/engines/titanic/main_game_window.cpp index 4ee7154e76..6438929ae5 100644 --- a/engines/titanic/main_game_window.cpp +++ b/engines/titanic/main_game_window.cpp @@ -150,6 +150,14 @@ void CMainGameWindow::draw() {  		scrManager->clearSurface(SURFACE_BACKBUFFER, &_gameManager->_bounds);  		switch (_gameManager->_gameState._mode) { +		case GSMODE_PENDING_LOAD: +			// Pending savegame to load +			_gameManager->_gameState.setMode(GSMODE_INTERACTIVE); +			_project->loadGame(_pendingLoadSlot); +			_pendingLoadSlot = -1; + +			// Deliberate fall-through to draw loaded game +  		case GSMODE_INTERACTIVE:  		case GSMODE_CUTSCENE:  			if (_gameManager->_gameState._petActive) @@ -165,12 +173,6 @@ void CMainGameWindow::draw() {  			_vm->_filesManager->insertCD(scrManager);  			break; -		case GSMODE_PENDING_LOAD: -			// Pending savegame to load -			_gameManager->_gameState.setMode(GSMODE_INTERACTIVE); -			_vm->_window->_project->loadGame(_pendingLoadSlot); -			break; -  		default:  			break;  		} | 
