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-rw-r--r--Makefile.common4
-rw-r--r--audio/mixer.cpp8
-rw-r--r--backends/fs/ps2/ps2-fs.cpp47
-rw-r--r--backends/fs/ps2/ps2-fs.h4
-rw-r--r--backends/platform/android/gfx.cpp4
-rw-r--r--backends/platform/ps2/DmaPipe.cpp8
-rw-r--r--backends/platform/ps2/Gs2dScreen.cpp261
-rw-r--r--backends/platform/ps2/Gs2dScreen.h15
-rw-r--r--backends/platform/ps2/GsDefs.h172
-rw-r--r--backends/platform/ps2/Makefile.gdb104
-rw-r--r--backends/platform/ps2/Makefile.ps2232
-rw-r--r--backends/platform/ps2/Makefile.ps2.dev170
-rw-r--r--backends/platform/ps2/README.PS2189
-rw-r--r--backends/platform/ps2/asyncfio.cpp14
-rw-r--r--backends/platform/ps2/asyncfio.h3
-rw-r--r--backends/platform/ps2/cd.c38
-rw-r--r--backends/platform/ps2/eecodyvdfs.h2
-rw-r--r--backends/platform/ps2/fileio.cpp48
-rw-r--r--backends/platform/ps2/fileio.h14
-rw-r--r--backends/platform/ps2/icon.cpp2
-rw-r--r--backends/platform/ps2/iop/CoDyVDfs/common/codyvdirx.h14
-rw-r--r--backends/platform/ps2/iop/CoDyVDfs/iop/cdtypes.h88
-rw-r--r--backends/platform/ps2/iop/CoDyVDfs/iop/codyvdfs.c72
-rw-r--r--backends/platform/ps2/iop/CoDyVDfs/iop/codyvdfs.h28
-rw-r--r--backends/platform/ps2/iop/CoDyVDfs/iop/fiofs.c12
-rw-r--r--backends/platform/ps2/iop/CoDyVDfs/iop/rpcfs.c12
-rw-r--r--backends/platform/ps2/iop/rpckbd/include/ps2kbd.h4
-rw-r--r--backends/platform/ps2/iop/rpckbd/src/ps2kbd.c4
-rw-r--r--backends/platform/ps2/irxboot.cpp85
-rw-r--r--backends/platform/ps2/irxboot.h13
-rw-r--r--backends/platform/ps2/module.mk20
-rw-r--r--backends/platform/ps2/ps2debug.cpp3
-rw-r--r--backends/platform/ps2/ps2debug.h8
-rw-r--r--backends/platform/ps2/ps2input.cpp70
-rw-r--r--backends/platform/ps2/ps2input.h2
-rw-r--r--backends/platform/ps2/ps2pad.cpp8
-rw-r--r--backends/platform/ps2/ps2time.cpp6
-rw-r--r--backends/platform/ps2/rpckbd.c2
-rw-r--r--backends/platform/ps2/savefilemgr.cpp33
-rw-r--r--backends/platform/ps2/sysdefs.h34
-rw-r--r--backends/platform/ps2/systemps2.cpp355
-rw-r--r--backends/platform/ps2/systemps2.h33
-rw-r--r--backends/platform/tizen/system.cpp4
-rw-r--r--backends/platform/tizen/system.h2
-rw-r--r--backends/platform/wii/osystem_gfx.cpp4
-rw-r--r--backends/plugins/elf/version.cpp8
-rw-r--r--base/version.cpp6
-rw-r--r--common/EventMapper.cpp6
-rw-r--r--common/scummsys.h5
-rw-r--r--common/zlib.cpp12
-rwxr-xr-xconfigure24
-rw-r--r--engines/agos/midi.cpp4
-rw-r--r--engines/avalanche/animation.cpp15
-rw-r--r--engines/avalanche/animation.h5
-rw-r--r--engines/avalanche/avalanche.cpp17
-rw-r--r--engines/avalanche/avalanche.h6
-rw-r--r--engines/avalanche/avalot.cpp31
-rw-r--r--engines/avalanche/dialogs.cpp16
-rw-r--r--engines/avalanche/dropdown.cpp2
-rw-r--r--engines/avalanche/enums.h1
-rw-r--r--engines/avalanche/ghostroom.cpp39
-rw-r--r--engines/avalanche/ghostroom.h4
-rw-r--r--engines/avalanche/graphics.cpp83
-rw-r--r--engines/avalanche/graphics.h8
-rw-r--r--engines/avalanche/highscore.cpp110
-rw-r--r--engines/avalanche/highscore.h59
-rw-r--r--engines/avalanche/module.mk3
-rw-r--r--engines/avalanche/parser.cpp7
-rw-r--r--engines/avalanche/parser.h7
-rw-r--r--engines/avalanche/shootemup.cpp6
-rw-r--r--engines/avalanche/shootemup.h2
-rw-r--r--engines/avalanche/timer.cpp27
-rw-r--r--engines/avalanche/timer.h2
-rw-r--r--engines/cruise/font.cpp2
-rw-r--r--engines/cruise/function.cpp2
-rw-r--r--engines/cruise/saveload.cpp23
-rw-r--r--engines/cruise/vars.cpp1
-rw-r--r--engines/cruise/vars.h1
-rw-r--r--engines/dialogs.cpp5
-rw-r--r--engines/draci/game.cpp55
-rw-r--r--engines/draci/game.h8
-rw-r--r--engines/draci/saveload.cpp7
-rw-r--r--engines/draci/saveload.h2
-rw-r--r--engines/draci/script.cpp21
-rw-r--r--engines/fullpipe/behavior.cpp10
-rw-r--r--engines/fullpipe/constants.h85
-rw-r--r--engines/fullpipe/fullpipe.cpp18
-rw-r--r--engines/fullpipe/fullpipe.h17
-rw-r--r--engines/fullpipe/gfx.cpp15
-rw-r--r--engines/fullpipe/input.cpp33
-rw-r--r--engines/fullpipe/interaction.cpp13
-rw-r--r--engines/fullpipe/inventory.cpp9
-rw-r--r--engines/fullpipe/inventory.h2
-rw-r--r--engines/fullpipe/messagehandlers.cpp66
-rw-r--r--engines/fullpipe/messages.cpp4
-rw-r--r--engines/fullpipe/messages.h1
-rw-r--r--engines/fullpipe/modal.cpp729
-rw-r--r--engines/fullpipe/modal.h87
-rw-r--r--engines/fullpipe/module.mk1
-rw-r--r--engines/fullpipe/motion.cpp350
-rw-r--r--engines/fullpipe/motion.h6
-rw-r--r--engines/fullpipe/scenes.cpp49
-rw-r--r--engines/fullpipe/scenes.h29
-rw-r--r--engines/fullpipe/scenes/scene29.cpp1099
-rw-r--r--engines/fullpipe/sound.cpp309
-rw-r--r--engines/fullpipe/sound.h19
-rw-r--r--engines/fullpipe/statics.cpp220
-rw-r--r--engines/fullpipe/statics.h4
-rw-r--r--engines/groovie/roq.cpp5
-rw-r--r--engines/groovie/roq.h1
-rw-r--r--engines/kyra/sound_towns.cpp3
-rw-r--r--engines/lastexpress/data/animation.cpp2
-rw-r--r--engines/lastexpress/data/animation.h1
-rw-r--r--engines/lastexpress/data/sequence.cpp2
-rw-r--r--engines/lastexpress/data/sequence.h1
-rw-r--r--engines/neverhood/modules/module2200.cpp2
-rw-r--r--engines/neverhood/modules/module2300.cpp28
-rw-r--r--engines/neverhood/modules/module2300.h4
-rw-r--r--engines/neverhood/modules/module3000.cpp49
-rw-r--r--engines/neverhood/modules/module3000.h4
-rw-r--r--engines/parallaction/saveload.h4
-rw-r--r--engines/pegasus/ai/ai_area.cpp2
-rw-r--r--engines/pegasus/energymonitor.cpp1
-rw-r--r--engines/pegasus/fader.cpp1
-rw-r--r--engines/pegasus/input.cpp11
-rw-r--r--engines/pegasus/input.h2
-rw-r--r--engines/pegasus/interface.cpp8
-rw-r--r--engines/pegasus/items/inventorypicture.cpp1
-rw-r--r--engines/pegasus/items/item.cpp14
-rw-r--r--engines/pegasus/items/item.h7
-rw-r--r--engines/pegasus/items/itemlist.cpp5
-rw-r--r--engines/pegasus/items/itemlist.h1
-rw-r--r--engines/pegasus/menu.cpp2
-rw-r--r--engines/pegasus/neighborhood/caldoria/caldoria.cpp10
-rw-r--r--engines/pegasus/neighborhood/caldoria/caldoriabomb.cpp15
-rw-r--r--engines/pegasus/neighborhood/caldoria/caldoriabomb.h3
-rw-r--r--engines/pegasus/neighborhood/caldoria/caldoriamessages.cpp6
-rw-r--r--engines/pegasus/neighborhood/caldoria/caldoriamessages.h2
-rw-r--r--engines/pegasus/neighborhood/mars/mars.cpp20
-rw-r--r--engines/pegasus/neighborhood/neighborhood.cpp15
-rw-r--r--engines/pegasus/neighborhood/neighborhood.h2
-rw-r--r--engines/pegasus/neighborhood/norad/delta/globegame.cpp5
-rw-r--r--engines/pegasus/neighborhood/norad/delta/globegame.h2
-rw-r--r--engines/pegasus/neighborhood/norad/delta/noraddelta.cpp18
-rw-r--r--engines/pegasus/neighborhood/norad/delta/noraddelta.h3
-rw-r--r--engines/pegasus/neighborhood/tsa/fulltsa.cpp5
-rw-r--r--engines/pegasus/neighborhood/tsa/tinytsa.cpp1
-rw-r--r--engines/pegasus/neighborhood/wsc/wsc.cpp3
-rw-r--r--engines/pegasus/pegasus.cpp55
-rw-r--r--engines/pegasus/pegasus.h1
-rw-r--r--engines/queen/debug.cpp52
-rw-r--r--engines/sci/engine/kfile.cpp16
-rw-r--r--engines/sci/engine/script_patches.cpp4
-rw-r--r--engines/sci/sound/audio.cpp56
-rw-r--r--engines/sci/sound/audio.h2
-rw-r--r--engines/scumm/gfx.cpp2
-rw-r--r--engines/scumm/saveload.cpp8
-rw-r--r--engines/sky/debug.cpp33
-rw-r--r--engines/sword25/util/lua/loslib.cpp10
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp5
-rw-r--r--engines/voyeur/events.cpp26
-rw-r--r--engines/wintermute/base/font/base_font_truetype.cpp2
-rw-r--r--engines/wintermute/detection.cpp4
-rw-r--r--engines/wintermute/detection_tables.h99
-rw-r--r--engines/wintermute/video/video_theora_player.cpp1
-rw-r--r--engines/zvision/fonts/truetype_font.cpp7
-rw-r--r--engines/zvision/fonts/truetype_font.h6
-rw-r--r--gui/dialog.cpp13
-rw-r--r--gui/widgets/tab.cpp29
-rw-r--r--gui/widgets/tab.h7
-rw-r--r--test/common/util.h10
-rw-r--r--test/cxxtest_mingw.h2
-rw-r--r--video/flic_decoder.cpp2
173 files changed, 5376 insertions, 1419 deletions
diff --git a/Makefile.common b/Makefile.common
index 4071d97150..993b833f4e 100644
--- a/Makefile.common
+++ b/Makefile.common
@@ -62,6 +62,7 @@ endif
ifneq ($(findstring $(MAKEFLAGS),s),s)
ifneq ($(VERBOSE_BUILD),1)
ifneq ($(VERBOSE_BUILD),yes)
+QUIET_CC = @echo ' ' C ' ' $@;
QUIET_CXX = @echo ' ' C++ ' ' $@;
QUIET_AS = @echo ' ' AS ' ' $@;
QUIET_NASM = @echo ' ' NASM ' ' $@;
@@ -95,6 +96,9 @@ ifdef CXX_UPDATE_DEP_FLAG
# Build rule for C++ files. Makes use of CXX_UPDATE_DEP_FLAG for advanced
# dependency tracking.
+%.o: %.c
+ $(QUIET)$(MKDIR) $(*D)/$(DEPDIR)
+ $(QUIET_CC)$(CC) $(CXX_UPDATE_DEP_FLAG) $(CFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
%.o: %.cpp
$(QUIET)$(MKDIR) $(*D)/$(DEPDIR)
$(QUIET_CXX)$(CXX) $(CXX_UPDATE_DEP_FLAG) $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
diff --git a/audio/mixer.cpp b/audio/mixer.cpp
index 0620d07a29..16cf5640eb 100644
--- a/audio/mixer.cpp
+++ b/audio/mixer.cpp
@@ -333,7 +333,7 @@ void MixerImpl::stopHandle(SoundHandle handle) {
}
void MixerImpl::muteSoundType(SoundType type, bool mute) {
- assert(0 <= type && type < ARRAYSIZE(_soundTypeSettings));
+ assert(0 <= (int)type && (int)type < ARRAYSIZE(_soundTypeSettings));
_soundTypeSettings[type].mute = mute;
for (int i = 0; i != NUM_CHANNELS; ++i) {
@@ -343,7 +343,7 @@ void MixerImpl::muteSoundType(SoundType type, bool mute) {
}
bool MixerImpl::isSoundTypeMuted(SoundType type) const {
- assert(0 <= type && type < ARRAYSIZE(_soundTypeSettings));
+ assert(0 <= (int)type && (int)type < ARRAYSIZE(_soundTypeSettings));
return _soundTypeSettings[type].mute;
}
@@ -468,7 +468,7 @@ bool MixerImpl::hasActiveChannelOfType(SoundType type) {
}
void MixerImpl::setVolumeForSoundType(SoundType type, int volume) {
- assert(0 <= type && type < ARRAYSIZE(_soundTypeSettings));
+ assert(0 <= (int)type && (int)type < ARRAYSIZE(_soundTypeSettings));
// Check range
if (volume > kMaxMixerVolume)
@@ -489,7 +489,7 @@ void MixerImpl::setVolumeForSoundType(SoundType type, int volume) {
}
int MixerImpl::getVolumeForSoundType(SoundType type) const {
- assert(0 <= type && type < ARRAYSIZE(_soundTypeSettings));
+ assert(0 <= (int)type && (int)type < ARRAYSIZE(_soundTypeSettings));
return _soundTypeSettings[type].volume;
}
diff --git a/backends/fs/ps2/ps2-fs.cpp b/backends/fs/ps2/ps2-fs.cpp
index 7cbd205ecb..9b6e1270f1 100644
--- a/backends/fs/ps2/ps2-fs.cpp
+++ b/backends/fs/ps2/ps2-fs.cpp
@@ -22,9 +22,9 @@
#if defined(__PLAYSTATION2__)
-// Disable symbol overrides so that we can use system headers.
-#define FORBIDDEN_SYMBOL_ALLOW_ALL
-
+// Disable symbol overrides so that we can use "FILE"
+#define FORBIDDEN_SYMBOL_EXCEPTION_FILE
+#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#include "backends/fs/ps2/ps2-fs.h"
@@ -58,13 +58,13 @@ const char *_lastPathComponent(const Common::String &str) {
cur++;
- // printf("lastPathComponent path=%s token=%s\n", start, cur);
+ // dbg_printf("lastPathComponent path=%s token=%s\n", start, cur);
return cur;
}
Ps2FilesystemNode::Ps2FilesystemNode() {
- printf("NEW FSNODE()\n");
+ dbg_printf("NEW FSNODE()\n");
_isHere = true;
_isDirectory = true;
@@ -75,7 +75,7 @@ Ps2FilesystemNode::Ps2FilesystemNode() {
}
Ps2FilesystemNode::Ps2FilesystemNode(const Common::String &path) {
- printf("NEW FSNODE(%s)\n", path.c_str());
+ dbg_printf("NEW FSNODE(%s)\n", path.c_str());
_path = path;
@@ -107,7 +107,7 @@ Ps2FilesystemNode::Ps2FilesystemNode(const Common::String &path) {
}
Ps2FilesystemNode::Ps2FilesystemNode(const Common::String &path, bool verify) {
- printf("NEW FSNODE(%s, %d)\n", path.c_str(), verify);
+ dbg_printf("NEW FSNODE(%s, %d)\n", path.c_str(), verify);
_path = path;
@@ -164,24 +164,24 @@ void Ps2FilesystemNode::doverify(void) {
_verified = true;
- printf(" verify: %s -> ", _path.c_str());
+ dbg_printf(" verify: %s -> ", _path.c_str());
#if 0
if (_path.empty()) {
- printf("PlayStation 2 Root !\n");
+ dbg_printf("PlayStation 2 Root !\n");
_verified = true;
return;
}
if (_path.lastChar() == ':') {
- printf("Dev: %s\n", _path.c_str());
+ dbg_printf("Dev: %s\n", _path.c_str());
_verified = true;
return;
}
#endif
if (_path[3] != ':' && _path[4] != ':') {
- printf("relative path !\n");
+ dbg_printf("relative path !\n");
_isHere = false;
_isDirectory = false;
return;
@@ -204,7 +204,7 @@ void Ps2FilesystemNode::doverify(void) {
fileXioWaitAsync(FXIO_WAIT, &fd);
if (!fd) {
- printf(" yes [stat]\n");
+ dbg_printf(" yes [stat]\n");
return true;
}
break;
@@ -218,11 +218,11 @@ void Ps2FilesystemNode::doverify(void) {
#if 1
fd = fio.open(_path.c_str(), O_RDONLY);
- printf("_path = %s -- fio.open -> %d\n", _path.c_str(), fd);
+ dbg_printf("_path = %s -- fio.open -> %d\n", _path.c_str(), fd);
if (fd >=0) {
fio.close(fd);
- printf(" yes [open]\n");
+ dbg_printf(" yes [open]\n");
_isHere = true;
if (medium==MC_DEV && _path.lastChar()=='/')
_isDirectory = true;
@@ -234,7 +234,7 @@ void Ps2FilesystemNode::doverify(void) {
fd = fio.dopen(_path.c_str());
if (fd >=0) {
fio.dclose(fd);
- printf(" yes [dopen]\n");
+ dbg_printf(" yes [dopen]\n");
_isHere = true;
_isDirectory = true;
return;
@@ -267,13 +267,13 @@ void Ps2FilesystemNode::doverify(void) {
_isHere = false;
_isDirectory = false;
- printf(" no\n");
+ dbg_printf(" no\n");
return;
}
AbstractFSNode *Ps2FilesystemNode::getChild(const Common::String &n) const {
- printf("getChild : %s\n", n.c_str());
+ dbg_printf("getChild : %s\n", n.c_str());
if (!_isDirectory)
return NULL;
@@ -328,13 +328,14 @@ AbstractFSNode *Ps2FilesystemNode::getChild(const Common::String &n) const {
bool Ps2FilesystemNode::getChildren(AbstractFSList &list, ListMode mode, bool hidden) const {
//TODO: honor the hidden flag
- // printf("getChildren\n");
+ // dbg_printf("getChildren\n");
if (!_isDirectory)
return false;
if (_isRoot) {
- list.push_back(new Ps2FilesystemNode("cdfs:"));
+ if (g_systemPs2->cdPresent())
+ list.push_back(new Ps2FilesystemNode("cdfs:"));
if (g_systemPs2->hddPresent())
list.push_back(new Ps2FilesystemNode("pfs0:"));
@@ -342,7 +343,7 @@ bool Ps2FilesystemNode::getChildren(AbstractFSList &list, ListMode mode, bool hi
if (g_systemPs2->usbMassPresent())
list.push_back(new Ps2FilesystemNode("mass:"));
- if (g_systemPs2->getBootDevice()==HOST_DEV || g_systemPs2->netPresent())
+ if (g_systemPs2->netPresent())
list.push_back(new Ps2FilesystemNode("host:"));
if (g_systemPs2->mcPresent())
@@ -357,7 +358,7 @@ bool Ps2FilesystemNode::getChildren(AbstractFSList &list, ListMode mode, bool hi
else
fd = fio.dopen(_path.c_str());
- // printf("dopen = %d\n", fd);
+ // dbg_printf("dopen = %d\n", fd);
if (fd >= 0) {
iox_dirent_t dirent;
@@ -399,7 +400,7 @@ bool Ps2FilesystemNode::getChildren(AbstractFSList &list, ListMode mode, bool hi
}
AbstractFSNode *Ps2FilesystemNode::getParent() const {
- // printf("Ps2FilesystemNode::getParent : path = %s\n", _path.c_str());
+ // dbg_printf("Ps2FilesystemNode::getParent : path = %s\n", _path.c_str());
if (_isRoot)
return new Ps2FilesystemNode(this); // FIXME : 0 ???
@@ -411,7 +412,7 @@ AbstractFSNode *Ps2FilesystemNode::getParent() const {
const char *end = _lastPathComponent(_path);
Common::String str(start, end - start);
- // printf(" parent = %s\n", str.c_str());
+ // dbg_printf(" parent = %s\n", str.c_str());
return new Ps2FilesystemNode(str, true);
}
diff --git a/backends/fs/ps2/ps2-fs.h b/backends/fs/ps2/ps2-fs.h
index 4c1a9bba96..63b866ba5b 100644
--- a/backends/fs/ps2/ps2-fs.h
+++ b/backends/fs/ps2/ps2-fs.h
@@ -70,12 +70,12 @@ public:
virtual Common::String getPath() const { return _path; }
virtual bool exists() const {
- // printf("%s : is %d\n", _path.c_str(), _isHere);
+ // dbg_printf("%s : is %d\n", _path.c_str(), _isHere);
return _isHere;
}
virtual bool isDirectory() const {
- // printf("%s : dir %d\n", _path.c_str(), _isDirectory);
+ // dbg_printf("%s : dir %d\n", _path.c_str(), _isDirectory);
return _isDirectory;
}
diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp
index 92293493f0..b71a98338b 100644
--- a/backends/platform/android/gfx.cpp
+++ b/backends/platform/android/gfx.cpp
@@ -759,8 +759,8 @@ void OSystem_Android::setMouseCursor(const void *buf, uint w, uint h,
uint16 *d = (uint16 *)tmp;
for (uint16 y = 0; y < h; ++y, d += pitch / 2 - w)
for (uint16 x = 0; x < w; ++x, d++)
- if (*s++ != (keycolor & 0xffff))
- *d |= 1;
+ if (*s++ == (keycolor & 0xffff))
+ *d = 0;
_mouse_texture->updateBuffer(0, 0, w, h, tmp, pitch);
diff --git a/backends/platform/ps2/DmaPipe.cpp b/backends/platform/ps2/DmaPipe.cpp
index e0a7d97807..a4bcf6299e 100644
--- a/backends/platform/ps2/DmaPipe.cpp
+++ b/backends/platform/ps2/DmaPipe.cpp
@@ -50,7 +50,7 @@ DmaPipe::DmaPipe(uint32 size) {
size &= ~0x1F;
_buf = (uint64 *)memalign(64, size);
_curPipe = 0;
- _pipes[0] = new SinglePipe(_buf, size >> 4);
+ _pipes[0] = new SinglePipe(_buf, size >> 4);
_pipes[1] = new SinglePipe(_buf + (size >> 4), size >> 4);
// reset DMAC Channel 2
@@ -80,7 +80,7 @@ void DmaPipe::uploadTex(uint32 dest, uint16 bufWidth, uint16 destOfsX, uint16 de
*(_pipes[_curPipe]->_chainHead) |= (1 << 28);
_pipes[_curPipe]->setGifLoopTag(4);
_pipes[_curPipe]->setReg(GPR_BITBLTBUF, GS_SET_DEST_BLTBUF((dest/256) & 0x3fff, (bufWidth/64) & 0x3f, pixelFmt & 0x3f));
- _pipes[_curPipe]->setReg( GPR_TRXPOS, GS_SET_DEST_TRXPOS(destOfsX, destOfsY));
+ _pipes[_curPipe]->setReg( GPR_TRXPOS, GS_SET_DEST_TRXPOS(destOfsX, destOfsY));
_pipes[_curPipe]->setReg( GPR_TRXREG, GS_SET_TRXREG(width, height));
_pipes[_curPipe]->setReg( GPR_TRXDIR, 0);
@@ -194,7 +194,7 @@ void DmaPipe::setConfig(uint8 prModeCont, uint8 dither, uint8 colClamp) {
// set some defaults
// alpha blending formula: (A-B) * C + D
- // set: A = dest pixel, b = 0, C = source alpha, D = source pixel, fix = don't care
+ // set: A = dest pixel, b = 0, C = source alpha, D = source pixel, fix = don't care
_pipes[_curPipe]->setReg(GPR_ALPHA_1, GS_SET_ALPHA(DEST_COLOR, ZERO_COLOR, SOURCE_ALPHA, SOURCE_COLOR, 0));
_pipes[_curPipe]->setReg( GPR_PRIM, 0);
@@ -279,7 +279,7 @@ void SinglePipe::appendChain(uint64 dmaTag) {
void SinglePipe::setReg(uint64 reg, uint64 value) {
*_bufPos++ = value;
*_bufPos++ = reg;
- (*_chainSize)++;
+ (*_chainSize)++;
}
void SinglePipe::setListReg(uint64 value1, uint64 value2) {
diff --git a/backends/platform/ps2/Gs2dScreen.cpp b/backends/platform/ps2/Gs2dScreen.cpp
index 7eeedc1944..a4ec23329a 100644
--- a/backends/platform/ps2/Gs2dScreen.cpp
+++ b/backends/platform/ps2/Gs2dScreen.cpp
@@ -32,6 +32,7 @@
#include "DmaPipe.h"
#include "GsDefs.h"
#include "graphics/surface.h"
+#include "graphics/colormasks.h"
#include "backends/platform/ps2/ps2debug.h"
extern void *_gp;
@@ -43,12 +44,49 @@ enum Buffers {
PRINTF
};
+/*
+ Supported modes:
+
+ Mode #1 = SDTV progressive (NTSC: 224p / PAL: 256p)
+ Mode #2 = SDTV interlaced (NTSC: 448i / PAL: 512i) <- default
+ Mode #3 = EDTV progressive (NTSC: 480p / PAL: 576p)
+ Mode #4 = HDTV progressive (720p)
+ Mode #5 = HDTV interlaced (1080i)
+ Mode #6 = VESA (640x480@60)
+ Mode #7 = VESA (800x600@60)
+ Mode #8 = VESA (1024x768@60)
+*/
+
+static ps2_mode_t ps2_mode[] = {
+
+ // -> w, h, interlaced, pitch, mode, vck, magh, magv, dx, dy
+
+ /* #1 : SDTV - progressive */
+ { 640, 224, 0, 640, 0x02, 2560, 4, 0, 160 /*158*/, 25 /*22*/ }, /* NTSC */
+ { 640, 256, 0, 640, 0x03, 2560, 4, 0, 170 /*163*/, 35 /*36*/ }, /* PAL */
+
+ /* #2 : SDTV - interlaced */
+ { 640, 448, 1, 640, 0x02, 2560, 4, 0, 156 /*158*/, 50 /*45*/ }, /* NTSC */
+ { 640, 512, 1, 640, 0x03, 2560, 4, 0, 170 /*163*/, 70 /*72*/ }, /* PAL */
+
+ /* #3 : EDTV */
+ { 720, 480, 0, 768, 0x50, 1440, 2, 0, 58, 35 }, /* NTSC */
+ /* { 720, 576, 0, 768, 0x53, 1440, 2, 0, 62, 45 }, */ /* PAL : full */
+ /* { 656, 576, 0, 704, 0x53, 1312, 2, 0, 62, 45 }, */ /* PAL : redux @ (0,0) */
+ { 656, 576, 0, 704, 0x53, 1312, 2, 0, 78 /*314*/, 45 }, /* PAL : redux @ center'd */
+
+ /* #4/#5 : HDTV */
+ { 1280, 720, 0, 1280, 0x52, 1280, 1, 0, 76 /*302*/, 24 },
+ { 1920, 1080, 1, 1920, 0x51, 1920, 1, 0, 60 /*236*/ /*238*/, 40 },
+
+ /* #6/#7/#8 : VESA 4:3 @ 60Hz */
+ { 640, 480, 0, 640, 0x1A, 1280, 2, 0, 70 /*276*/, 34 },
+ { 800, 600, 0, 832, 0x2B, 1600, 2, 0, 105 /*420*/, 26 },
+ { 1024, 768, 0, 1024, 0x3B, 2048, 2, 0, 144 /*580*/, 34 }
+};
+
#define ANIM_STACK_SIZE (1024 * 32)
-#define DEFAULT_PAL_X 175
-#define DEFAULT_PAL_Y 72 // 60
-#define DEFAULT_NTSC_X 165
-#define DEFAULT_NTSC_Y 45
#define ORG_X 256
#define ORG_Y 256
#define ORIGIN_X (ORG_X << 4)
@@ -77,7 +115,7 @@ void runAnimThread(Gs2dScreen *param);
int vblankStartHandler(int cause) {
// start of VBlank period
- if (g_VblankCmd) { // is there a new image waiting?
+ if (g_VblankCmd) { // is there a new image waiting?
GS_DISPFB1 = g_VblankCmd; // show it.
g_VblankCmd = 0;
iSignalSema(g_VblankSema);
@@ -87,8 +125,8 @@ int vblankStartHandler(int cause) {
int dmacHandler(int channel) {
if (g_DmacCmd && (channel == 2)) { // GS DMA transfer finished,
- g_VblankCmd = g_DmacCmd; // we want to show the image
- g_DmacCmd = 0; // when the next vblank occurs
+ g_VblankCmd = g_DmacCmd; // we want to show the image
+ g_DmacCmd = 0; // when the next vblank occurs
iSignalSema(g_DmacSema);
}
return 0;
@@ -102,7 +140,8 @@ int vblankEndHandler(int cause) {
void createAnimThread(Gs2dScreen *screen);
-Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) {
+Gs2dScreen::Gs2dScreen(uint16 width, uint16 height) {
+
_systemQuit = false;
ee_sema_t newSema;
newSema.init_count = 1;
@@ -125,12 +164,15 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) {
EnableIntc(INT_VBLANK_END);
EnableDmac(2);
+ _tvMode = 0; // force detection
+ _gfxMode = 0;
+
_width = width;
_height = height;
_pitch = (width + 127) & ~127;
_screenBuf = (uint8 *)memalign(64, _width * _height);
- _overlayBuf = (uint16 *)memalign(64, _width * _height * 2);
+ _overlayBuf = (uint16 *)memalign(64, _pitch * _height * 2);
_clut = (uint32 *)memalign(64, 256 * 4);
memset(_screenBuf, 0, _width * _height);
@@ -138,32 +180,102 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) {
_clut[1] = GS_RGBA(0xC0, 0xC0, 0xC0, 0);
clearOverlay();
- if (mode == TV_DONT_CARE) {
-#if 1
char romver[8];
+ uint16 biosver;
int fd = fioOpen("rom0:ROMVER", O_RDONLY);
fioRead(fd, &romver, 8);
fioClose(fd);
+ biosver=atoi(romver);
+ printf("ROMVER = %s\n", romver);
+ printf("ver = %d\n", atoi(romver));
+
+ if (!_tvMode) { // determine TV standard first
+ if (ConfMan.hasKey("tv_mode", "PlayStation2")) {
+ const char *tvname = ConfMan.get("tv_mode", "PlayStation2").c_str();
+
+ if (strcmp("ntsc", tvname) == 0) {
+ _tvMode = 2;
+ }
+ else if (strcmp("pal", tvname) == 0) {
+ _tvMode = 1;
+ }
+ else
+ _tvMode = 0;
+ }
+
+ if (!_tvMode) {
+ if (romver[4] == 'E')
+ _tvMode = TV_PAL;
+ else
+ _tvMode = TV_NTSC;
+
+ printf("Auto-detect TV mode: PSX:%c PS2:%c\n", *(char *)(0x1FC7FF52), romver[4]);
+ }
+ }
+
+ uint8 mode;
+ if (!_gfxMode) { // determine GFX mode next
+ if (ConfMan.hasKey("gfx_mode", "PlayStation2")) {
+ _gfxMode = ConfMan.getInt("gfx_mode", "PlayStation2");
+ // TODO: free more video mem to support these modes
+ if (_gfxMode == 4 || _gfxMode == 5) {
+ printf("Not enough video mem: using EDTV (3)\n");
+ _gfxMode = 3;
+ }
+ else
+ if (_gfxMode == 7 || _gfxMode == 8) {
+ printf("Not enough video mem: using VGA (6)\n");
+ _gfxMode = 6;
+ }
- if (romver[4] == 'E')
- _tvMode = TV_PAL;
- else
- _tvMode = TV_NTSC;
-#else
- if (PAL_NTSC_FLAG == 'E')
- _tvMode = TV_PAL;
+ if (_gfxMode < 1 || _gfxMode > 8) _gfxMode = 2;
+ else
+ if (_gfxMode == 4 || _gfxMode == 5) _tvMode = TV_HDTV;
+ else
+ if (_gfxMode > 5) _tvMode = TV_VESA;
+ }
else
- _tvMode = TV_NTSC;
-#endif
- } else
- _tvMode = mode;
+ _gfxMode = 2;
+ }
+
+ // Remap Mode Index
+ mode = _gfxMode;
+ if (_tvMode == TV_NTSC) {
+ mode = (mode * 2) - 1;
+ }
+ else if (_tvMode == TV_PAL) {
+ mode = (mode * 2);
+ }
+ else if (_tvMode == TV_HDTV) {
+ mode += 3;
+ }
+ else /* VESA */ {
+ _tvMode = TV_VESA;
+ mode += 3;
+ }
+ mode--;
+
+ switch (_tvMode) {
+ case TV_NTSC:
+ printf("Setting up TV mode: NTSC\n");
+ break;
+ case TV_PAL:
+ printf("Setting up TV mode: PAL\n");
+ break;
+ case TV_HDTV:
+ printf("Setting up TV mode: HDTV\n");
+ break;
+ case TV_VESA:
+ printf("Setting up TV mode: VESA\n");
+ break;
+ }
+
+ _tvWidth = ps2_mode[mode].w;
+ _tvHeight = ps2_mode[mode].h;
+ _tvPitch = ps2_mode[mode].pitch;
- // _tvMode = TV_NTSC;
- printf("Setting up %s mode\n", (_tvMode == TV_PAL) ? "PAL" : "NTSC");
+ printf("Setting up GFX mode: %d x %d\n", _tvWidth, _tvHeight);
- // set screen size, 640x512 for pal, 640x448 for ntsc
- _tvWidth = 640;
- _tvHeight = ((_tvMode == TV_PAL) ? 512 /*544*/ : 448);
kFullScreen[0].z = kFullScreen[1].z = 0;
kFullScreen[0].x = ORIGIN_X;
kFullScreen[0].y = ORIGIN_Y;
@@ -176,7 +288,7 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) {
_texCoords[1].u = SCALE(_width);
_texCoords[1].v = SCALE(_height);
- uint32 tvFrameSize = _tvWidth * _tvHeight * 4; // 32 bits per pixel
+ uint32 tvFrameSize = _tvPitch * _tvHeight * 4; // 32 bits per pixel
// setup frame buffer pointers
_frameBufPtr[0] = 0;
@@ -186,7 +298,7 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) {
_clutPtrs[TEXT] = _clutPtrs[SCREEN] + 0x2000;
_texPtrs[SCREEN] = _clutPtrs[SCREEN] + 0x3000;
_texPtrs[TEXT] = 0; // these buffers are stored in the alpha gaps of the frame buffers
- _texPtrs[MOUSE] = 128 * 256 * 4;
+ _texPtrs[MOUSE] = 128 * 256 * 4;
_texPtrs[PRINTF] = _texPtrs[MOUSE] + M_SIZE * M_SIZE * 4;
_showOverlay = false;
@@ -202,12 +314,12 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) {
_overlayFormat.rLoss = 3;
_overlayFormat.gLoss = 3;
_overlayFormat.bLoss = 3;
- _overlayFormat.aLoss = 7;
+ _overlayFormat.aLoss = 8; // 7
_overlayFormat.rShift = 0;
_overlayFormat.gShift = 5;
_overlayFormat.bShift = 10;
- _overlayFormat.aShift = 15;
+ _overlayFormat.aShift = 0; // 15
// setup hardware now.
GS_CSR = CSR_RESET; // Reset GS
@@ -215,22 +327,39 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) {
GS_CSR = 0;
GsPutIMR(0x7F00);
- uint16 dispPosX, dispPosY;
- if (_tvMode == TV_PAL) {
- SetGsCrt(GS_INTERLACED, 3, 0);
- dispPosX = DEFAULT_PAL_X;
- dispPosY = DEFAULT_PAL_Y;
- } else {
- SetGsCrt(GS_INTERLACED, 2, 0);
- dispPosX = DEFAULT_NTSC_X;
- dispPosY = DEFAULT_NTSC_Y;
+ if (biosver < 220 && ps2_mode[mode].mode == 0x53) { // EDTV PAL : mode not in BIOS < 2.20
+ // no worries... we work in magic ;-)
+ /* 720x576p */
+ asm ("di");
+ asm ("sync.l; sync.p");
+ GS_PMODE = 0;
+ asm ("sync.l; sync.p");
+ GS_SMODE1 = 0x1742890504;
+ asm ("sync.l; sync.p");
+ GS_SMODE2 = 0;
+ GS_SYNCH1 = 0x402E02003C827;
+ asm ("sync.l; sync.p");
+ GS_SYNCH2 = 0x19CA67;
+ asm ("sync.l; sync.p");
+ GS_SYNCV = 0xA9000002700005;
+ asm ("sync.l; sync.p");
+ GS_SRFSH = 4;
+ asm ("sync.l; sync.p");
+ GS_SMODE1 = 0x1742880504;
+ asm ("sync.l; sync.p");
+ asm ("sync.l; sync.p");
+ GS_SMODE2 = 0;
+ asm("ei");
+ }
+ else { // BIOS
+ SetGsCrt(ps2_mode[mode].interlaced, ps2_mode[mode].mode, 0); // ps2_mode[mode].interlaced);
}
asm("di");
GS_PMODE = GS_SET_PMODE(1, 0, 1, 1, 0, 255);
GS_BGCOLOUR = GS_RGBA(0, 0, 0, 0);
- GS_DISPLAY1 = GS_SET_DISPLAY(_tvWidth, _tvHeight, dispPosX, dispPosY);
+ GS_DISPLAY1 = GS_SET_DISPLAY_MODE(ps2_mode[mode]);
asm("ei");
_curDrawBuf = 0;
@@ -238,7 +367,7 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) {
_dmaPipe->setOrigin(ORIGIN_X, ORIGIN_Y);
_dmaPipe->setConfig(1, 0, 1);
_dmaPipe->setScissorRect(0, 0, _tvWidth - 1, _tvHeight - 1);
- _dmaPipe->setDrawBuffer(_frameBufPtr[_curDrawBuf], _tvWidth, GS_PSMCT24, 0);
+ _dmaPipe->setDrawBuffer(_frameBufPtr[_curDrawBuf], _tvPitch, GS_PSMCT24, 0);
_dmaPipe->flush();
_clutChanged = _screenChanged = _overlayChanged = true;
@@ -249,24 +378,33 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) {
createAnimTextures();
// create animation thread
- ee_thread_t animationThread, thisThread;
+ #ifdef __NEW_PS2SDK__
+ ee_thread_t animThread;
+ ee_thread_status_t thisThread;
+ #else
+ ee_thread_t animThread, thisThread;
+ #endif
ReferThreadStatus(GetThreadId(), &thisThread);
- _animStack = malloc(ANIM_STACK_SIZE);
- animationThread.initial_priority = thisThread.current_priority - 3;
- animationThread.stack = _animStack;
- animationThread.stack_size = ANIM_STACK_SIZE;
- animationThread.func = (void *)runAnimThread;
- animationThread.gp_reg = &_gp;
+ _animStack = memalign(64, ANIM_STACK_SIZE);
+ animThread.initial_priority = thisThread.current_priority - 3;
+ animThread.stack = _animStack;
+ animThread.stack_size = ANIM_STACK_SIZE;
+ animThread.func = (void *)runAnimThread;
+ animThread.gp_reg = &_gp;
- _animTid = CreateThread(&animationThread);
+ _animTid = CreateThread(&animThread);
assert(_animTid >= 0);
StartThread(_animTid, this);
}
void Gs2dScreen::quit(void) {
_systemQuit = true;
+ #ifdef __NEW_PS2SDK__
+ ee_thread_status_t statAnim;
+ #else
ee_thread_t statAnim;
+ #endif
do { // wait until thread called ExitThread()
SignalSema(g_AnimSema);
ReferThreadStatus(_animTid, &statAnim);
@@ -296,15 +434,15 @@ void Gs2dScreen::createAnimTextures(void) {
for (int i = 0; i < 16; i++) {
uint32 *destPos = (uint32 *)buf;
for (int ch = 15; ch >= 0; ch--) {
- const uint32 *src = (const uint32*)(_binaryData + ((_binaryPattern[i] >> ch) & 1) * 4 * 14);
+ const uint32 *src = (const uint32 *)(_binaryData + ((_binaryPattern[i] >> ch) & 1) * 4 * 14);
for (int line = 0; line < 14; line++)
destPos[line << 4] = src[line];
destPos++;
}
if (!(i & 1))
- _dmaPipe->uploadTex( vramDest, 128, 0, 0, GS_PSMT4HH, buf, 128, 16);
+ _dmaPipe->uploadTex( vramDest, 128, 0, 0, GS_PSMT4HH, buf, 128, 16);
else {
- _dmaPipe->uploadTex( vramDest, 128, 0, 0, GS_PSMT4HL, buf, 128, 16);
+ _dmaPipe->uploadTex( vramDest, 128, 0, 0, GS_PSMT4HL, buf, 128, 16);
vramDest += 128 * 16 * 4;
}
_dmaPipe->flush();
@@ -506,10 +644,10 @@ void Gs2dScreen::updateScreen(void) {
WaitSema(g_DmacSema); // wait for dma transfer, if there's one running
WaitSema(g_VblankSema); // wait if there's already an image waiting for vblank
- g_DmacCmd = GS_SET_DISPFB(_frameBufPtr[_curDrawBuf], _tvWidth, GS_PSMCT24); // put it here for dmac/vblank handler
+ g_DmacCmd = GS_SET_DISPFB(_frameBufPtr[_curDrawBuf], _tvPitch, GS_PSMCT24); // put it here for dmac/vblank handler
_dmaPipe->flush();
_curDrawBuf ^= 1;
- _dmaPipe->setDrawBuffer(_frameBufPtr[_curDrawBuf], _tvWidth, GS_PSMCT24, 0);
+ _dmaPipe->setDrawBuffer(_frameBufPtr[_curDrawBuf], _tvPitch, GS_PSMCT24, 0);
} else
_dmaPipe->flush();
SignalSema(_screenSema);
@@ -527,6 +665,7 @@ void Gs2dScreen::hideOverlay(void) {
Graphics::PixelFormat Gs2dScreen::getOverlayFormat(void) {
return _overlayFormat;
+ // return Graphics::createPixelFormat<1555>();
}
int16 Gs2dScreen::getOverlayWidth(void) {
@@ -633,11 +772,11 @@ void Gs2dScreen::setMouseXy(int16 x, int16 y) {
_mouseX = x;
_mouseY = y;
}
-
+/*
uint8 Gs2dScreen::tvMode(void) {
return _tvMode;
}
-
+*/
uint16 Gs2dScreen::getWidth(void) {
return _width;
}
@@ -655,7 +794,7 @@ void Gs2dScreen::wantAnim(bool runIt) {
#define V 1000
#define Z_TRANSL 65
-void Gs2dScreen::animThread(void) {
+void Gs2dScreen::playAnim(void) {
// animate zeros and ones while game accesses memory card, etc.
g_RunAnim = false;
float yPos = 0.0;
@@ -750,10 +889,10 @@ void Gs2dScreen::animThread(void) {
drawY += LINE_SPACE;
}
- g_DmacCmd = GS_SET_DISPFB(_frameBufPtr[_curDrawBuf], _tvWidth, GS_PSMCT24); // put it here for dmac/vblank handler
+ g_DmacCmd = GS_SET_DISPFB(_frameBufPtr[_curDrawBuf], _tvPitch, GS_PSMCT24); // put it here for dmac/vblank handler
_dmaPipe->flush();
_curDrawBuf ^= 1;
- _dmaPipe->setDrawBuffer(_frameBufPtr[_curDrawBuf], _tvWidth, GS_PSMCT24, 0);
+ _dmaPipe->setDrawBuffer(_frameBufPtr[_curDrawBuf], _tvPitch, GS_PSMCT24, 0);
_dmaPipe->setAlphaBlend(DEST_COLOR, ZERO_COLOR, SOURCE_ALPHA, SOURCE_COLOR, 0);
SignalSema(_screenSema);
@@ -763,7 +902,7 @@ void Gs2dScreen::animThread(void) {
}
void runAnimThread(Gs2dScreen *param) {
- param->animThread();
+ param->playAnim();
}
// data for the animated zeros and ones...
diff --git a/backends/platform/ps2/Gs2dScreen.h b/backends/platform/ps2/Gs2dScreen.h
index be9729b66b..ea2b1e5f78 100644
--- a/backends/platform/ps2/Gs2dScreen.h
+++ b/backends/platform/ps2/Gs2dScreen.h
@@ -25,6 +25,7 @@
#include "sysdefs.h"
#include "backends/base-backend.h"
+#include "common/config-manager.h"
#include "backends/platform/ps2/DmaPipe.h"
#include "graphics/surface.h"
@@ -32,7 +33,9 @@
enum TVMode {
TV_DONT_CARE = 0,
TV_PAL,
- TV_NTSC
+ TV_NTSC,
+ TV_HDTV, /* internal */
+ TV_VESA /* internal */
};
enum GsInterlace {
@@ -42,14 +45,14 @@ enum GsInterlace {
class Gs2dScreen {
public:
- Gs2dScreen(uint16 width, uint16 height, TVMode mode);
+ Gs2dScreen(uint16 width, uint16 height);
~Gs2dScreen(void);
void newScreenSize(uint16 width, uint16 height);
- uint8 tvMode(void);
+ // uint8 tvMode(void);
uint16 getWidth(void);
uint16 getHeight(void);
- void copyPrintfOverlay(const uint8* buf);
+ void copyPrintfOverlay(const uint8 *buf);
void clearPrintfOverlay(void);
Graphics::Surface *lockScreen();
@@ -75,7 +78,7 @@ public:
void setMouseXy(int16 x, int16 y);
void setShakePos(int shake);
- void animThread(void);
+ void playAnim(void);
void wantAnim(bool runIt);
void quit(void);
@@ -85,8 +88,10 @@ private:
void createAnimTextures(void);
DmaPipe *_dmaPipe;
+ uint8 _gfxMode;
uint8 _tvMode;
uint16 _tvWidth, _tvHeight;
+ uint16 _tvPitch;
GsVertex _blitCoords[2];
TexVertex _texCoords[2];
diff --git a/backends/platform/ps2/GsDefs.h b/backends/platform/ps2/GsDefs.h
index 07e3c50ad8..9adf6acfcc 100644
--- a/backends/platform/ps2/GsDefs.h
+++ b/backends/platform/ps2/GsDefs.h
@@ -27,16 +27,23 @@
// Gs2dScreen defines:
-#define PAL_NTSC_FLAG (*(volatile uint8*)0x1FC7FF52)
+#define PAL_NTSC_FLAG (*(volatile uint8 *)0x1FC7FF52)
-#define GS_PMODE *((volatile uint64*)0x12000000)
-#define GS_CSR *((volatile uint64*)0x12001000)
-#define GS_DISPFB1 *((volatile uint64*)0x12000070)
-#define GS_DISPLAY1 *((volatile uint64*)0x12000080)
-#define GS_BGCOLOUR *((volatile uint64*)0x120000E0)
+#define GS_PMODE *((volatile uint64 *)0x12000000)
+#define GS_CSR *((volatile uint64 *)0x12001000)
+#define GS_DISPFB1 *((volatile uint64 *)0x12000070)
+#define GS_DISPLAY1 *((volatile uint64 *)0x12000080)
+#define GS_BGCOLOUR *((volatile uint64 *)0x120000E0)
+
+#define GS_SMODE1 *((volatile uint64 *)0x12000010)
+#define GS_SMODE2 *((volatile uint64 *)0x12000020)
+#define GS_SYNCH1 *((volatile uint64 *)0x12000040)
+#define GS_SYNCH2 *((volatile uint64 *)0x12000050)
+#define GS_SYNCV *((volatile uint64 *)0x12000060)
+#define GS_SRFSH *((volatile uint64 *)0x12000030)
enum GS_CSR_FIELDS {
- CSR_SIGNAL = 1 << 0,
+ CSR_SIGNAL = 1 << 0,
CSR_FINISH = 1 << 1,
CSR_HSYNC = 1 << 2,
CSR_VSYNC = 1 << 3,
@@ -44,6 +51,19 @@ enum GS_CSR_FIELDS {
CSR_RESET = 1 << 9
};
+typedef struct {
+ u16 w;
+ u16 h;
+ u16 interlaced;
+ u16 pitch;
+ u16 mode;
+ u16 vclk;
+ u16 magh;
+ u16 magv;
+ u16 dx;
+ u16 dy;
+} ps2_mode_t;
+
#define GS_SET_PMODE(readC1, readC2, alphaSel, alphaOut, alphaBlend, alphaFixed) \
((readC1) | ((readC2) << 1) | ((alphaSel) << 5) | ((alphaOut) << 6) | ((alphaBlend) << 7) | ((alphaFixed) << 8))
@@ -52,6 +72,10 @@ enum GS_CSR_FIELDS {
((((2560 + (width - 1)) / width) - 1)<<23) | \
(ypos << 12) | (xpos * (2560 / width)))
+#define GS_SET_DISPLAY_MODE(mode) \
+ (((uint64)(mode.h - 1) << 44) | ((uint64)(mode.vclk - 1) << 32) | \
+ ((mode.magh - 1) << 23) | (mode.dy << 12) | (mode.dx << 2))
+
#define GS_SET_DISPFB(frameBufPtr, frameBufWidth, psm) \
(((frameBufPtr) / 8192) | (((frameBufWidth) / 64) << 9) | ((psm) << 15))
@@ -61,63 +85,63 @@ enum GS_CSR_FIELDS {
//DmaPipe defines:
enum GsRegs {
- GPR_PRIM = 0x00, // Select and configure current drawing primitive
- GPR_RGBAQ, // Setup current vertex color
- GPR_ST, // ...
- GPR_UV, // Specify Vertex Texture Coordinates
- GPR_XYZF2, // Set vertex coordinate
- GPR_XYZ2, // Set vertex coordinate and 'kick' drawing
- GPR_TEX0_1, // Texture Buffer Setup (Context 1)
- GPR_TEX0_2, // Texture Buffer Setup (Context 2)
- GPR_CLAMP_1, // ...
- GPR_CLAMP_2, // ...
- GPR_FOG, // ...
-
- GPR_XYZF3 = 0x0C, // ...
- GPR_XYZ3, // ...
-
- GPR_TEX1_1 = 0x14, // ...
- GPR_TEX1_2, // ...
- GPR_TEX2_1, // ...
- GPR_TEX2_2, // ...
- GPR_XYOFFSET_1, // Mapping from Primitive to Window coordinate system (Context 1)
- GPR_XYOFFSET_2, // Mapping from Primitive to Window coordinate system (Context 2)
- GPR_PRMODECONT, // ...
- GPR_PRMODE, // ...
- GPR_TEXCLUT, // ...
-
- GPR_SCANMSK = 0x22, // ...
-
- GPR_MIPTBP1_1 = 0x34, // ...
- GPR_MIPTBP1_2, // ...
- GPR_MIPTBP2_1, // ...
- GPR_MIPTBP2_2, // ...
-
- GPR_TEXA = 0x3b, // ...
-
- GPR_FOGCOL = 0x3d, // ...
-
- GPR_TEXFLUSH = 0x3f,// Write to this register before using newly loaded texture
- GPR_SCISSOR_1, // Setup clipping rectangle (Context 1)
- GPR_SCISSOR_2, // Setup clipping rectangle (Context 2)
- GPR_ALPHA_1, // Setup Alpha Blending Parameters (Context 1)
- GPR_ALPHA_2, // Setup Alpha Blending Parameters (Context 2)
- GPR_DIMX, // ...
- GPR_DTHE, // ...
- GPR_COLCLAMP, // ...
- GPR_TEST_1, // ...
- GPR_TEST_2, // ...
- GPR_PABE, // ...
- GPR_FBA_1, // ...
- GPR_FBA_2, // ...
- GPR_FRAME_1, // Frame buffer settings (Context 1)
- GPR_FRAME_2, // Frame buffer settings (Context 2)
- GPR_ZBUF_1, // ...
- GPR_ZBUF_2, // ...
- GPR_BITBLTBUF, // Setup Image Transfer Between EE and GS
- GPR_TRXPOS, // Setup Image Transfer Coordinates
- GPR_TRXREG, // Setup Image Transfer Size
- GPR_TRXDIR, // Set Image Transfer Directon + Start Transfer
+ GPR_PRIM = 0x00, // Select and configure current drawing primitive
+ GPR_RGBAQ, // Setup current vertex color
+ GPR_ST, // ...
+ GPR_UV, // Specify Vertex Texture Coordinates
+ GPR_XYZF2, // Set vertex coordinate
+ GPR_XYZ2, // Set vertex coordinate and 'kick' drawing
+ GPR_TEX0_1, // Texture Buffer Setup (Context 1)
+ GPR_TEX0_2, // Texture Buffer Setup (Context 2)
+ GPR_CLAMP_1, // ...
+ GPR_CLAMP_2, // ...
+ GPR_FOG, // ...
+
+ GPR_XYZF3 = 0x0C, // ...
+ GPR_XYZ3, // ...
+
+ GPR_TEX1_1 = 0x14, // ...
+ GPR_TEX1_2, // ...
+ GPR_TEX2_1, // ...
+ GPR_TEX2_2, // ...
+ GPR_XYOFFSET_1, // Mapping from Primitive to Window coordinate system (Context 1)
+ GPR_XYOFFSET_2, // Mapping from Primitive to Window coordinate system (Context 2)
+ GPR_PRMODECONT, // ...
+ GPR_PRMODE, // ...
+ GPR_TEXCLUT, // ...
+
+ GPR_SCANMSK = 0x22, // ...
+
+ GPR_MIPTBP1_1 = 0x34, // ...
+ GPR_MIPTBP1_2, // ...
+ GPR_MIPTBP2_1, // ...
+ GPR_MIPTBP2_2, // ...
+
+ GPR_TEXA = 0x3b, // ...
+
+ GPR_FOGCOL = 0x3d, // ...
+
+ GPR_TEXFLUSH = 0x3f, // Write to this register before using newly loaded texture
+ GPR_SCISSOR_1, // Setup clipping rectangle (Context 1)
+ GPR_SCISSOR_2, // Setup clipping rectangle (Context 2)
+ GPR_ALPHA_1, // Setup Alpha Blending Parameters (Context 1)
+ GPR_ALPHA_2, // Setup Alpha Blending Parameters (Context 2)
+ GPR_DIMX, // ...
+ GPR_DTHE, // ...
+ GPR_COLCLAMP, // ...
+ GPR_TEST_1, // ...
+ GPR_TEST_2, // ...
+ GPR_PABE, // ...
+ GPR_FBA_1, // ...
+ GPR_FBA_2, // ...
+ GPR_FRAME_1, // Frame buffer settings (Context 1)
+ GPR_FRAME_2, // Frame buffer settings (Context 2)
+ GPR_ZBUF_1, // ...
+ GPR_ZBUF_2, // ...
+ GPR_BITBLTBUF, // Setup Image Transfer Between EE and GS
+ GPR_TRXPOS, // Setup Image Transfer Coordinates
+ GPR_TRXREG, // Setup Image Transfer Size
+ GPR_TRXDIR, // Set Image Transfer Directon + Start Transfer
GPR_HWREG,
GPR_SIGNAL = 0x60,
@@ -135,15 +159,15 @@ enum PrimTypes {
PR_SPRITE
};
-#define GS_PSMCT32 0x00
-#define GS_PSMCT24 0x01
-#define GS_PSMCT16 0x02
-#define GS_PSMCT16S 0x0A
-#define GS_PSMT8 0x13
-#define GS_PSMT4 0x14
-#define GS_PSMT4HL 0x24
-#define GS_PSMT4HH 0x2C
-#define GS_PSMT8H 0x1B
+#define GS_PSMCT32 0x00
+#define GS_PSMCT24 0x01
+#define GS_PSMCT16 0x02
+#define GS_PSMCT16S 0x0A
+#define GS_PSMT8 0x13
+#define GS_PSMT4 0x14
+#define GS_PSMT4HL 0x24
+#define GS_PSMT4HH 0x2C
+#define GS_PSMT8H 0x1B
/*#define GS_SET_BITBLTBUF(sbp, sbw, spsm, dbp, dbw, dpsm) \
((uint64)(sbp) | ((uint64)(sbw) << 16) | \
@@ -210,7 +234,7 @@ enum AlphaBlendColor {
enum AlphaBlendAlpha {
SOURCE_ALPHA = 0,
DEST_ALPHA,
- FIXED_ALPHA
+ FIXED_ALPHA
};
#define GS_SET_ALPHA(a, b, c, d, fix) \
diff --git a/backends/platform/ps2/Makefile.gdb b/backends/platform/ps2/Makefile.gdb
deleted file mode 100644
index 8ca47cd9f1..0000000000
--- a/backends/platform/ps2/Makefile.gdb
+++ /dev/null
@@ -1,104 +0,0 @@
-# $Header: Exp $
- include $(PS2SDK)/Defs.make
-
-PS2_EXTRA = /works/devel/ps2/sdk-extra
-PS2_EXTRA_INCS = /zlib/include /libmad/ee/include /SjPcm/ee/src /tremor
-PS2_EXTRA_LIBS = /zlib/lib /libmad/ee/lib /SjPcm/ee/lib /tremor/tremor
-
-ENABLED=STATIC_PLUGIN
-
-ENABLE_SCUMM = $(ENABLED)
-ENABLE_SCUMM_7_8 = $(ENABLED)
-# ENABLE_HE = $(ENABLED)
-# ENABLE_AGI = $(ENABLED)
-# ENABLE_AGOS = $(ENABLED)
-# ENABLE_AGOS2 = $(ENABLED)
-# ENABLE_CINE = $(ENABLED)
-# ENABLE_CRUISE = $(ENABLED)
-# ENABLE_DRACI = $(ENABLED)
-# ENABLE_DRASCULA = $(ENABLED)
-# ENABLE_GOB = $(ENABLED)
-# ENABLE_GROOVIE = $(ENABLED)
-## ENABLE_GROOVIE2 = $(ENABLED)
-# ENABLE_HUGO = $(ENABLED)
-# ENABLE_IHNM = $(ENABLED)
-# ENABLE_KYRA = $(ENABLED)
-## ENABLE_LOL = $(ENABLED)
-# ENABLE_LURE = $(ENABLED)
-## ENABLE_M4 = $(ENABLED)
-# ENABLE_MADE = $(ENABLED)
-# ENABLE_MOHAWK = $(ENABLED)
-# ENABLE_PARALLACTION = $(ENABLED)
-# ENABLE_QUEEN = $(ENABLED)
-# ENABLE_SAGA = $(ENABLED)
-# ENABLE_SAGA2 = $(ENABLED)
-# ENABLE_SCI = $(ENABLED)
-## ENABLE_SCI32 = $(ENABLED)
-# ENABLE_SKY = $(ENABLED)
-# ENABLE_SWORD1 = $(ENABLED)
-# ENABLE_SWORD2 = $(ENABLED)
-# ENABLE_TEENAGENT = $(ENABLED)
-# ENABLE_TINSEL = $(ENABLED)
-# ENABLE_TOON = $(ENABLED)
-# ENABLE_TOUCHE = $(ENABLED)
-# ENABLE_TUCKER = $(ENABLED)
-
-
-HAVE_GCC3 = true
-
-CC = ee-gcc
-CXX = ee-g++
-AS = ee-gcc
-LD = ee-gcc
-AR = ee-ar cru
-RANLIB = ee-ranlib
-STRIP = ee-strip
-MKDIR = mkdir -p
-RM = rm -f
-
-srcdir = ../../..
-VPATH = $(srcdir)
-INCDIR = ../../../
-# DEPDIR = .deps
-
-DEFINES = -DUSE_VORBIS -DUSE_TREMOR -DUSE_MAD -DUSE_ZLIB -DFORCE_RTL -DDISABLE_SAVEGAME_SORTING -D_EE -D__PLAYSTATION2__ -D__PS2_DEBUG__ -g -Wall -Wno-multichar -fno-rtti -fno-exceptions # -DNO_ADAPTOR
-# for release builds:
-#DEFINES += -DRELEASE_BUILD
-
-INCLUDES = $(addprefix -I$(PS2_EXTRA),$(PS2_EXTRA_INCS))
-INCLUDES += -I $(PS2GDB)/ee -I $(PS2SDK)/ee/include -I $(PS2SDK)/common/include -I ./common -I . -I $(srcdir) -I $(srcdir)/engines
-
-CXX_UPDATE_DEP_FLAG = -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d",-MQ,"$@",-MP
-
-TARGET = elf/scummvm.elf
-
-OBJS := $(srcdir)/backends/platform/ps2/DmaPipe.o \
- $(srcdir)/backends/platform/ps2/Gs2dScreen.o \
- $(srcdir)/backends/platform/ps2/irxboot.o \
- $(srcdir)/backends/platform/ps2/ps2input.o \
- $(srcdir)/backends/platform/ps2/ps2pad.o \
- $(srcdir)/backends/platform/ps2/savefilemgr.o \
- $(srcdir)/backends/platform/ps2/fileio.o \
- $(srcdir)/backends/platform/ps2/asyncfio.o \
- $(srcdir)/backends/platform/ps2/icon.o \
- $(srcdir)/backends/platform/ps2/cd.o \
- $(srcdir)/backends/platform/ps2/eecodyvdfs.o \
- $(srcdir)/backends/platform/ps2/rpckbd.o \
- $(srcdir)/backends/platform/ps2/systemps2.o \
- $(srcdir)/backends/platform/ps2/ps2mutex.o \
- $(srcdir)/backends/platform/ps2/ps2time.o \
- $(srcdir)/backends/platform/ps2/ps2debug.o
-
-MODULE_DIRS += .
-
-include $(srcdir)/Makefile.common
-
-LDFLAGS += -mno-crt0 $(PS2SDK)/ee/startup/crt0.o -T $(PS2SDK)/ee/startup/linkfile
-LDFLAGS += -L $(PS2GDB)/lib -L $(PS2SDK)/ee/lib -L .
-LDFLAGS += $(addprefix -L$(PS2_EXTRA),$(PS2_EXTRA_LIBS))
-LDFLAGS += -lmc -lpad -lmouse -lhdd -lpoweroff -lsjpcm -lmad -ltremor -lz -lm -lc -lfileXio -lps2gdbStub -lps2ip -ldebug -lkernel -lstdc++
-
-all: $(TARGET)
-
-$(TARGET): $(OBJS)
- $(LD) $^ $(LDFLAGS) -o $@
diff --git a/backends/platform/ps2/Makefile.ps2 b/backends/platform/ps2/Makefile.ps2
index d6ce08ae84..3631c653f6 100644
--- a/backends/platform/ps2/Makefile.ps2
+++ b/backends/platform/ps2/Makefile.ps2
@@ -1,107 +1,217 @@
-# $Header: Exp $
- include $(PS2SDK)/Defs.make
+# SCUMMVM-PS2 MakeFile
-PS2_EXTRA = /works/devel/ps2/sdk-extra
-PS2_EXTRA_INCS = /zlib/include /libmad/ee/include /SjPcm/ee/src /tremor
-PS2_EXTRA_LIBS = /zlib/lib /libmad/ee/lib /SjPcm/ee/lib /tremor/tremor
-ENABLED=STATIC_PLUGIN
+# Use only this section to modify how the makefile behaves ------------
-ENABLE_SCUMM = $(ENABLED)
-ENABLE_SCUMM_7_8 = $(ENABLED)
-ENABLE_HE = $(ENABLED)
+# Scummvm engine config: choose which engines are enabled
ENABLE_AGI = $(ENABLED)
ENABLE_AGOS = $(ENABLED)
-ENABLE_AGOS2 = $(ENABLED)
+ENABLE_AGOS2 = 1
+# ENABLE_AVALANCHE = $(ENABLED)
+ENABLE_CGE = $(ENABLED)
ENABLE_CINE = $(ENABLED)
+ENABLE_COMPOSER = $(ENABLED)
ENABLE_CRUISE = $(ENABLED)
ENABLE_DRACI = $(ENABLED)
ENABLE_DRASCULA = $(ENABLED)
+ENABLE_DREAMWEB = $(ENABLED)
+# ENABLE_FULLPIPE = $(ENABLED)
ENABLE_GOB = $(ENABLED)
ENABLE_GROOVIE = $(ENABLED)
# ENABLE_GROOVIE2 = $(ENABLED)
+# ENABLE_HOPKINS = $(ENABLED)
ENABLE_HUGO = $(ENABLED)
-ENABLE_IHNM = $(ENABLED)
ENABLE_KYRA = $(ENABLED)
-# ENABLE_LOL = $(ENABLED)
+ENABLE_LOL = 1
+ENABLE_EOB = 1
+# ENABLE_LASTEXPRESS = $(ENABLED)
ENABLE_LURE = $(ENABLED)
-# ENABLE_M4 = $(ENABLED)
ENABLE_MADE = $(ENABLED)
ENABLE_MOHAWK = $(ENABLED)
+# ENABLE_CSTIME = $(ENABLED)
+# ENABLE_RIVEN = $(ENABLED)
+# ENABLE_MYST = $(ENABLED)
+ENABLE_MORTEVIELLE = $(ENABLED)
+ENABLE_NEVERHOOD = $(ENABLED)
ENABLE_PARALLACTION = $(ENABLED)
+# ENABLE_PEGASUS = $(ENABLED)
ENABLE_QUEEN = $(ENABLED)
ENABLE_SAGA = $(ENABLED)
+ENABLE_IHNM = 1
# ENABLE_SAGA2 = $(ENABLED)
ENABLE_SCI = $(ENABLED)
# ENABLE_SCI32 = $(ENABLED)
+ENABLE_SCUMM = $(ENABLED)
+ENABLE_SCUMM_7_8 = 1
+ENABLE_HE = 1
ENABLE_SKY = $(ENABLED)
ENABLE_SWORD1 = $(ENABLED)
ENABLE_SWORD2 = $(ENABLED)
+# ENABLE_SWORD25 = $(ENABLED)
ENABLE_TEENAGENT = $(ENABLED)
+# ENABLE_TESTBED = $(ENABLED)
ENABLE_TINSEL = $(ENABLED)
+ENABLE_TOLTECS = $(ENABLED)
+# ENABLE_TONY = $(ENABLED)
ENABLE_TOON = $(ENABLED)
ENABLE_TOUCHE = $(ENABLED)
+ENABLE_TSAGE = $(ENABLED)
ENABLE_TUCKER = $(ENABLED)
-
-
-HAVE_GCC3 = true
-
-CC = ee-gcc
-CXX = ee-g++
-AS = ee-gcc
-LD = ee-gcc
+# ENABLE_WINTERMUTE = $(ENABLED)
+# ENABLE_ZVISION = $(ENABLED)
+
+# Set to 1 to enable seeing the commands to gcc
+VERBOSE_BUILD = 0
+# Set to 1 to enable, 0 to disable dynamic modules
+DYNAMIC_MODULES = 1
+# Set to 1 to enable debugging
+ENABLE_DEBUG = 0
+# Set to 1 to enable profiling
+ENABLE_PROFILING = 0
+# Set to 1 to disable HDD+NET
+DISABLE_NETWORK = 0
+# Set to 1 to enable, 0 to disable libmad and libogg
+USE_LIBMAD = 1
+USE_LIBOGG = 1
+
+# ---------------------------------------------------------------------
+
+
+# General variables
+srcdir = ../../..
+VPATH = $(srcdir)
+TARGET = scummvm.elf
+# PS2 SDK location variables
+# PS2SDK = /works/tools/devel/ps2/sdk
+
+# Check PS2SDK presence
+ifeq ($(PS2SDK),)
+$(error $$(PS2SDK) needs to be set.)
+endif
+
+# Variables for common Scummvm makefile
+CC = ee-gcc
+CXX = ee-g++
+FLAGS = -pedantic -Wall -W
+FLAGS += -Wcast-qual -Wconversion -Wpointer-arith -Wshadow -Wwrite-strings
+FLAGS += -Wno-long-long -Wno-multichar -Wno-unknown-pragmas -Wno-unused-parameter
+CFLAGS = $(FLAGS) -std=c99
+CXXFLAGS = $(FLAGS) -Wnon-virtual-dtor -Wno-reorder -fno-exceptions -fno-rtti
+
+DEFINES = -D_EE -D__PLAYSTATION2__ -D__NEW_PS2SDK__ -DUSE_ZLIB -DFORCE_RTL -DDATA_PATH=\"host:data\"
+DEFINES += -DDISABLE_SAVEGAME_SORTING -DDISABLE_TEXT_CONSOLE -DDISABLE_COMMAND_LINE -DDISABLE_DOSBOX_OPL -DDISABLE_SID -DDISABLE_NES_APU
+# DEFINES += -DLOGORRHEIC
+
+INCDIR := $(PS2SDK)/ee/include $(PS2SDK)/common/include $(PS2SDK)/ports/include . $(srcdir) $(srcdir)/engines
+INCLUDES := $(addprefix -I, $(INCDIR))
+DEPDIR = .deps
+MODULE_DIRS += ./
+MKDIR = mkdir -p
+RM = rm -f
+RM_REC = rm -rf
AR = ee-ar cru
RANLIB = ee-ranlib
STRIP = ee-strip
-MKDIR = mkdir -p
-RM = rm -f
-
-srcdir = ../../..
-VPATH = $(srcdir)
-INCDIR = ../../../
-# DEPDIR = .deps
-
-DEFINES = -DUSE_VORBIS -DUSE_TREMOR -DUSE_MAD -DUSE_ZLIB -DFORCE_RTL -DDISABLE_SAVEGAME_SORTING -D_EE -D__PLAYSTATION2__ -G2 -O2 -Wall -Wno-multichar -fno-rtti -fno-exceptions # -DNO_ADAPTOR
-# for release builds:
-#DEFINES += -DRELEASE_BUILD
-
-INCLUDES = $(addprefix -I$(PS2_EXTRA),$(PS2_EXTRA_INCS))
-INCLUDES += -I $(PS2SDK)/ee/include -I $(PS2SDK)/common/include -I ./common -I . -I $(srcdir) -I $(srcdir)/engines
-
-CXX_UPDATE_DEP_FLAG = -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d",-MQ,"$@",-MP
-
-TARGET = elf/scummvm.elf
+AS = ee-gcc
+LD = ee-gcc
+HAVE_GCC3 = true
+CXX_UPDATE_DEP_FLAG = -MMD -MF "$(*D)/$(DEPDIR)/$(*F).d" -MQ "$@" -MP
+
+# Variables for dynamic plugin building
+PLUGIN_PREFIX =
+PLUGIN_SUFFIX = .plg
+PLUGIN_EXTRA_DEPS = $(TARGET)
+PLUGIN_LDFLAGS = -nostartfiles $(srcdir)/backends/plugins/elf/version.o -Wl,-q,--just-symbols,$(TARGET),--retain-symbols-file,$(srcdir)/backends/plugins/elf/plugin.syms
+PLUGIN_LDFLAGS += -mno-crt0 $(PS2SDK)/ee/startup/crt0.o -Wl,-T$(srcdir)/backends/plugins/ps2/plugin.ld -lstdc++ -lc
+
+# Test for adding different libs
+ifeq ($(USE_LIBMAD),1)
+DEFINES += -DUSE_MAD
+LIBS += -lmad
+endif
+ifeq ($(USE_LIBOGG), 1)
+DEFINES += -DUSE_VORBIS -DUSE_TREMOR
+LIBS += -ltremor
+endif
+
+# Test for dynamic plugins
+ifeq ($(DYNAMIC_MODULES),1)
+ENABLED = DYNAMIC_PLUGIN
+DEFINES += -DDYNAMIC_MODULES -DUSE_ELF_LOADER -DMIPS_TARGET -DUNCACHED_PLUGINS -DPLUGIN_DIRECTORY=\"host:plugins\"
+PRE_OBJS_FLAGS = -Wl,--whole-archive
+POST_OBJS_FLAGS = -Wl,--no-whole-archive
+else
+ENABLED = STATIC_PLUGIN
+endif
+
+# Test for debug
+ifeq ($(ENABLE_DEBUG),1)
+DEFINES += -D__PS2_DEBUG__
+FLAGS += -G2 -g
+LIBS += -lps2gdbStub -lps2ip -ldebug
+else
+DEFINES += -DRELEASE_BUILD
+FLAGS += -G2 -O2 -s -Wuninitialized
+# LDFLAGS += -s
+endif
+
+# Test for profiling
+ifeq ($(ENABLE_PROFILING),1)
+DEFINES += -DENABLE_PROFILING
+FLAGS += -G2 -pg -g
+LDFLAGS += -pg
+endif
+
+# Test for net support
+ifeq ($(DISABLE_NETWORK),1)
+DEFINES += -DNO_ADAPTOR
+endif
+
+# PS2 LIBS
+PS2LIBS = -lmc -lpad -lmouse -lhdd -lpoweroff -lsjpcm -lz -lm -lc -lfileXio -lkernel -lstdc++
+
+# Add in PS2SDK includes and libraries.
+LIBS += $(PS2LIBS)
OBJS := $(srcdir)/backends/platform/ps2/DmaPipe.o \
- $(srcdir)/backends/platform/ps2/Gs2dScreen.o \
- $(srcdir)/backends/platform/ps2/irxboot.o \
- $(srcdir)/backends/platform/ps2/ps2input.o \
- $(srcdir)/backends/platform/ps2/ps2pad.o \
- $(srcdir)/backends/platform/ps2/savefilemgr.o \
- $(srcdir)/backends/platform/ps2/fileio.o \
- $(srcdir)/backends/platform/ps2/asyncfio.o \
- $(srcdir)/backends/platform/ps2/icon.o \
- $(srcdir)/backends/platform/ps2/cd.o \
- $(srcdir)/backends/platform/ps2/eecodyvdfs.o \
- $(srcdir)/backends/platform/ps2/rpckbd.o \
- $(srcdir)/backends/platform/ps2/systemps2.o \
- $(srcdir)/backends/platform/ps2/ps2mutex.o \
- $(srcdir)/backends/platform/ps2/ps2time.o \
- $(srcdir)/backends/platform/ps2/ps2debug.o
-
-MODULE_DIRS += .
+ $(srcdir)/backends/platform/ps2/Gs2dScreen.o \
+ $(srcdir)/backends/platform/ps2/irxboot.o \
+ $(srcdir)/backends/platform/ps2/ps2input.o \
+ $(srcdir)/backends/platform/ps2/ps2pad.o \
+ $(srcdir)/backends/platform/ps2/savefilemgr.o \
+ $(srcdir)/backends/platform/ps2/fileio.o \
+ $(srcdir)/backends/platform/ps2/asyncfio.o \
+ $(srcdir)/backends/platform/ps2/icon.o \
+ $(srcdir)/backends/platform/ps2/cd.o \
+ $(srcdir)/backends/platform/ps2/eecodyvdfs.o \
+ $(srcdir)/backends/platform/ps2/rpckbd.o \
+ $(srcdir)/backends/platform/ps2/systemps2.o \
+ $(srcdir)/backends/platform/ps2/ps2mutex.o \
+ $(srcdir)/backends/platform/ps2/ps2time.o \
+ $(srcdir)/backends/platform/ps2/ps2debug.o
+
+ifeq ($(DYNAMIC_MODULES),1)
+OBJS += $(srcdir)/backends/plugins/elf/elf-loader.o \
+ $(srcdir)/backends/plugins/elf/elf-provider.o \
+ $(srcdir)/backends/plugins/elf/shorts-segment-manager.o \
+ $(srcdir)/backends/plugins/elf/memory-manager.o \
+ $(srcdir)/backends/plugins/elf/mips-loader.o \
+ $(srcdir)/backends/plugins/elf/version.o
+endif
BACKEND := ps2
+# Include common Scummvm makefile
include $(srcdir)/Makefile.common
+LDFLAGS += -L$(PS2SDK)/ee/lib -L$(PS2SDK)/ports/lib
+ifeq ($(DYNAMIC_MODULES),1)
+LDFLAGS += -mno-crt0 $(PS2SDK)/ee/startup/crt0.o -Wl,-T$(srcdir)/backends/plugins/ps2/main_prog.ld
+else
LDFLAGS += -mno-crt0 $(PS2SDK)/ee/startup/crt0.o -T $(PS2SDK)/ee/startup/linkfile
-LDFLAGS += -L $(PS2SDK)/ee/lib -L .
-LDFLAGS += $(addprefix -L$(PS2_EXTRA),$(PS2_EXTRA_LIBS))
-LDFLAGS += -lmc -lpad -lmouse -lhdd -lpoweroff -lsjpcm -lmad -ltremor -lz -lm -lc -lfileXio -lkernel -lstdc++
-LDFLAGS += -s
+endif
all: $(TARGET)
$(TARGET): $(OBJS)
- $(LD) $^ $(LDFLAGS) -o $@
+ $(LD) $(PRE_OBJS_FLAGS) $(OBJS) $(POST_OBJS_FLAGS) $(LDFLAGS) $(LIBS) -o $@
diff --git a/backends/platform/ps2/Makefile.ps2.dev b/backends/platform/ps2/Makefile.ps2.dev
new file mode 100644
index 0000000000..cd9432e2df
--- /dev/null
+++ b/backends/platform/ps2/Makefile.ps2.dev
@@ -0,0 +1,170 @@
+# SCUMMVM-PS2 MakeFile
+
+
+# Use only this section to modify how the makefile behaves ------------
+
+# Scummvm engine config: choose which engines are enabled
+ENABLE_SCUMM = $(ENABLED)
+ENABLE_SCUMM_7_8 = 1
+# ENABLE_HE = 1
+ENABLE_SCI = $(ENABLED)
+# ENABLE_SCI32 = $(ENABLED)
+# ENABLE_SKY = $(ENABLED)
+# ENABLE_SWORD1 = $(ENABLED)
+# ENABLE_SWORD2 = $(ENABLED)
+
+# Set to 1 to enable seeing the commands to gcc
+VERBOSE_BUILD = 1
+# Set to 1 to enable, 0 to disable dynamic modules
+DYNAMIC_MODULES = 0
+# Set to 1 to enable debugging
+ENABLE_DEBUG = 0
+# Set to 1 to enable profiling
+ENABLE_PROFILING = 1
+# Set to 1 to disable HDD+NET
+DISABLE_NETWORK = 0
+# Set to 1 to enable, 0 to disable libmad and libogg
+USE_LIBMAD = 1
+USE_LIBOGG = 1
+
+# ---------------------------------------------------------------------
+
+
+# General variables
+srcdir = ../../..
+VPATH = $(srcdir)
+TARGET = scummvm.elf
+# PS2 SDK location variables
+# PS2SDK = /works/tools/devel/ps2/sdk
+
+# Check PS2SDK presence
+ifeq ($(PS2SDK),)
+$(error $$(PS2SDK) needs to be set.)
+endif
+
+# Variables for common Scummvm makefile
+CC = ee-gcc
+CXX = ee-g++
+FLAGS = -pedantic -Wall -W
+FLAGS += -Wcast-qual -Wconversion -Wpointer-arith -Wshadow -Wwrite-strings
+FLAGS += -Wno-long-long -Wno-multichar -Wno-unknown-pragmas -Wno-unused-parameter
+CFLAGS = $(FLAGS) -std=c99
+CXXFLAGS = $(FLAGS) -Wnon-virtual-dtor -Wno-reorder -fno-exceptions -fno-rtti
+
+DEFINES = -D_EE -D__PLAYSTATION2__ -D__NEW_PS2SDK__ -DUSE_ZLIB -DFORCE_RTL -DDATA_PATH=\"host:data\"
+DEFINES += -DDISABLE_SAVEGAME_SORTING -DDISABLE_TEXT_CONSOLE -DDISABLE_COMMAND_LINE -DDISABLE_DOSBOX_OPL -DDISABLE_SID -DDISABLE_NES_APU
+# DEFINES += -DLOGORRHEIC
+
+INCDIR := $(PS2SDK)/ee/include $(PS2SDK)/common/include $(PS2SDK)/ports/include . $(srcdir) $(srcdir)/engines
+INCLUDES := $(addprefix -I, $(INCDIR))
+DEPDIR = .deps
+MODULE_DIRS += ./
+MKDIR = mkdir -p
+RM = rm -f
+RM_REC = rm -rf
+AR = ee-ar cru
+RANLIB = ee-ranlib
+STRIP = ee-strip
+AS = ee-gcc
+LD = ee-gcc
+HAVE_GCC3 = true
+CXX_UPDATE_DEP_FLAG = -MMD -MF "$(*D)/$(DEPDIR)/$(*F).d" -MQ "$@" -MP
+
+# Variables for dynamic plugin building
+PLUGIN_PREFIX =
+PLUGIN_SUFFIX = .plg
+PLUGIN_EXTRA_DEPS = $(TARGET)
+PLUGIN_LDFLAGS = -nostartfiles $(srcdir)/backends/plugins/elf/version.o -Wl,-q,--just-symbols,$(TARGET),--retain-symbols-file,$(srcdir)/backends/plugins/elf/plugin.syms
+PLUGIN_LDFLAGS += -mno-crt0 $(PS2SDK)/ee/startup/crt0.o -Wl,-T$(srcdir)/backends/plugins/ps2/plugin.ld -lstdc++ -lc
+
+# Test for adding different libs
+ifeq ($(USE_LIBMAD),1)
+DEFINES += -DUSE_MAD
+LIBS += -lmad
+endif
+ifeq ($(USE_LIBOGG), 1)
+DEFINES += -DUSE_VORBIS -DUSE_TREMOR
+LIBS += -ltremor
+endif
+
+# Test for dynamic plugins
+ifeq ($(DYNAMIC_MODULES),1)
+ENABLED = DYNAMIC_PLUGIN
+DEFINES += -DDYNAMIC_MODULES -DUSE_ELF_LOADER -DMIPS_TARGET -DUNCACHED_PLUGINS -DPLUGIN_DIRECTORY=\"host:plugins\"
+PRE_OBJS_FLAGS = -Wl,--whole-archive
+POST_OBJS_FLAGS = -Wl,--no-whole-archive
+else
+ENABLED = STATIC_PLUGIN
+endif
+
+# Test for debug
+ifeq ($(ENABLE_DEBUG),1)
+DEFINES += -D__PS2_DEBUG__
+FLAGS += -G2 -g
+LIBS += -lps2gdbStub -lps2ip -ldebug
+else
+DEFINES += -DRELEASE_BUILD
+FLAGS += -G2 -O2 -s -Wuninitialized
+# LDFLAGS += -s
+endif
+
+# Test for profiling
+ifeq ($(ENABLE_PROFILING),1)
+DEFINES += -DENABLE_PROFILING
+FLAGS += -G2 -pg -g
+LDFLAGS += -pg
+endif
+
+# Test for net support
+ifeq ($(DISABLE_NETWORK),1)
+DEFINES += -DNO_ADAPTOR
+endif
+
+# PS2 LIBS
+PS2LIBS = -lmc -lpad -lmouse -lhdd -lpoweroff -lsjpcm -lz -lm -lc -lfileXio -lkernel -lstdc++
+
+# Add in PS2SDK includes and libraries.
+LIBS += $(PS2LIBS)
+
+OBJS := $(srcdir)/backends/platform/ps2/DmaPipe.o \
+ $(srcdir)/backends/platform/ps2/Gs2dScreen.o \
+ $(srcdir)/backends/platform/ps2/irxboot.o \
+ $(srcdir)/backends/platform/ps2/ps2input.o \
+ $(srcdir)/backends/platform/ps2/ps2pad.o \
+ $(srcdir)/backends/platform/ps2/savefilemgr.o \
+ $(srcdir)/backends/platform/ps2/fileio.o \
+ $(srcdir)/backends/platform/ps2/asyncfio.o \
+ $(srcdir)/backends/platform/ps2/icon.o \
+ $(srcdir)/backends/platform/ps2/cd.o \
+ $(srcdir)/backends/platform/ps2/eecodyvdfs.o \
+ $(srcdir)/backends/platform/ps2/rpckbd.o \
+ $(srcdir)/backends/platform/ps2/systemps2.o \
+ $(srcdir)/backends/platform/ps2/ps2mutex.o \
+ $(srcdir)/backends/platform/ps2/ps2time.o \
+ $(srcdir)/backends/platform/ps2/ps2debug.o
+
+ifeq ($(DYNAMIC_MODULES),1)
+OBJS += $(srcdir)/backends/plugins/elf/elf-loader.o \
+ $(srcdir)/backends/plugins/elf/elf-provider.o \
+ $(srcdir)/backends/plugins/elf/shorts-segment-manager.o \
+ $(srcdir)/backends/plugins/elf/memory-manager.o \
+ $(srcdir)/backends/plugins/elf/mips-loader.o \
+ $(srcdir)/backends/plugins/elf/version.o
+endif
+
+BACKEND := ps2
+
+# Include common Scummvm makefile
+include $(srcdir)/Makefile.common
+
+LDFLAGS += -L$(PS2SDK)/ee/lib -L$(PS2SDK)/ports/lib
+ifeq ($(DYNAMIC_MODULES),1)
+LDFLAGS += -mno-crt0 $(PS2SDK)/ee/startup/crt0.o -Wl,-T$(srcdir)/backends/plugins/ps2/main_prog.ld
+else
+LDFLAGS += -mno-crt0 $(PS2SDK)/ee/startup/crt0.o -T $(PS2SDK)/ee/startup/linkfile
+endif
+
+all: $(TARGET)
+
+$(TARGET): $(OBJS)
+ $(LD) $(PRE_OBJS_FLAGS) $(OBJS) $(POST_OBJS_FLAGS) $(LDFLAGS) $(LIBS) -o $@
diff --git a/backends/platform/ps2/README.PS2 b/backends/platform/ps2/README.PS2
new file mode 100644
index 0000000000..141a79eaca
--- /dev/null
+++ b/backends/platform/ps2/README.PS2
@@ -0,0 +1,189 @@
+Dear PS2 ScummVM enthusiast user,
+
+here you will find the latest and the greatest PS2 backend ever!
+
+
+ *** Release Notes ***
+
+Released 2 builds: SCUMMVM.ELF and SCUMMVM-S.ELF. The latter has engine
+modules statically linked into (that's what the "-S" is for), the former
+uses dynamic modules (uncached). The dynamic one is much faster to start
+and has more resources available for the games. The catch is that games
+detection, when you are adding a new one, is painstakingly slow...
+(as it needs to load, test, unload the plugins one by one).
+
+Until we have an optimization for that in place I would suggest you add
+new games with "SCUMMVM-S.ELF", and when you are done adding you then
+play them with "SCUMMVM.ELF", as this will give you the best of both.
+
+We no longer have a separate ELF build with hdd & net adapter disabled,
+as we now do it in the smart way, allowing users to disable it in their
+ScummVM.ini. See under in "Configuration" for details.
+
+We also have an improved Makefile.ps2 in ps2 folder which will allow
+you to create: static, dynamic, profile and debug build version.
+
+You can now also cleanly compile using "configure" and specifying:
+
+./configure --backend=ps2 --host=ps2 ...
+
+
+ *** Installation ***
+
+Some media drivers require all capitalized letter, so to be on the
+safe side store the files (SCUMMVM.ELF and *.IRX) in upper case.
+
+Here comes a full list of the required *.IRX (don't worry they are all
+provided pre-compiled in the binary release ;-)
+
+ IOMANX.IRX
+ FILEXIO.IRX
+ CODYVDFS.IRX
+ SJPCM.IRX
+ USBD.IRX
+ USB_MASS.IRX
+ PS2MOUSE.IRX
+ RPCKBD.IRX
+ POWEROFF.IRX
+ PS2DEV9.IRX
+ PS2ATAD.IRX
+ PS2HDD.IRX
+ PS2FS.IRX
+ PS2IP.IRX
+ PS2SMAP.IRX
+ PS2HOST.IRX
+
+Make sure they are all stored in the folder that contains your SCUMMVM.ELF!
+
+If you are starting ScummVM from CD/DVD then it will look for ScummVM.ini
+a ScummVM.ini on the media folder from where you started SCUMMVM.ELF.
+
+Notes:
+
+ - depending on the media you install Scummvm/PS2 onto, it might be
+ picky about files cases, so I'd leave those *.IRX uppercase and
+ scummmodern.zip lower ;0)
+
+ - make sure you selected a save path before you start playing!
+
+ - we added PS2IPS.IRX in case you wanted to test a debug build
+ (use Makefile.gdb)
+
+
+ *** Configuration ***
+
+There is now a [PlayStation2] section in ScummVM.ini which can be used
+to make your wildest dreams come true ;-)
+
+It accepts these entries:
+
+tv_mode = [pal] [ntsc]
+gfx_mode = [mode number] [*]
+hdd_part = [partition name] [disable]
+net_addr = [PS2 IP addr] [**]
+usb_mass = [0] [disable]
+
+[*] Currently supported gfx modes are:
+
+ # 1 -> SDTV progressive (NTSC: 224p / PAL: 256p)
+ # 2 -> SDTV interlaced (NTSC: 448i / PAL: 512i) <- default
+ # 3 -> EDTV progressive (NTSC: 480p / PAL: 576p)
+ # 6 -> VESA (640x480@60)
+
+If no tv_mode is specified it will be autodected based on PS2 model.
+
+The non-interlaced (progressive) modes look much better and sharper.
+You can check the difference starting COMI and choosing About from
+the GMM (press "start" then choose "about"). You can easily see the
+difference between progressive and interlaced in scrolling text.
+
+You can use mode 6 (VGA 640x480) if you are connecting your PS2 to
+a RGB monitor. Some TVs also supports this signal.
+
+We also do some bad-ass things, like detecting the BIOS version and
+setting the GS registers by hand, for console models where a mode
+is not supported ;-)
+
+If SCUMMVM.ELF hangs at start for you try disabling the adapter by
+setting in ScummVM.ini
+
+hdd_part = 0
+net_addr = 0
+
+You can now also choose the hdd partition used for ScummVM games
+(default "+ScummVM") passing it as an argument to hdd_part:
+
+hdd_part = MyPartition (witout the "+")
+
+If you have an adapter with hdd & net, but you don't use them you
+can just set both to 0 to disable, and have a leaner and meaner
+ScummVM booting much faster!
+
+[**] TODO
+
+ *** Remote ***
+
+You will need "PS2IP.IRX", "PS2SMAP.IRX" and "PS2HOST.IRX" drivers too
+in the folder where you are starting SCUMMVM.ELF if you want to use
+the remote capability.
+
+The IP 192.168.1.20 (ps2link default) is hardcoded in the source as
+"netArg" in irxboot.cpp, feel free to modify it to match your network
+configuration.
+
+In a future release you will be able to set in ScummVM.ini using
+
+net_addr = xxx.yyy.zzz.www
+
+If you are starting SCUMMVM.ELF over the net using ps2client then you
+are already set. If you are starting it in any other way, then you
+will have to "export" the folder where you are storing ScummVM games
+and data by starting ps2client from inside that folder. Eg. from a
+terminal:
+
+> ./ps2client -h [your ps2 ip] listen
+
+Do this -after- ScummVM is up and running otherwise it will fail to
+establish a connection.
+
+
+ *** Gamepad ***
+
+The mapping is:
+
+Start Button - GMM
+R1 - 'y'
+L1 - 'n'
+R2 - '.'
+L2 - Numpad 0
+Triangle - Escape
+Square - Enter
+Cross - Left mouse button
+Circle - Right mouse button
+
+
+ *** Bugs ***
+
+Though we made our best to make this release as bug free as possible
+there are still a few bugs left:
+
+ - file handling speed : (not really a bug, but a nuisance) : there
+ is probably space for some more optimization in the current file
+ management. The only case when it really bogs me it's when you
+ try to select a saved game and there is some lag.
+
+ Some game will start faster too when this is optimized.
+
+ - feel free to add your bug, suggestion, secret wish to this list!
+
+ - SCI games have smooth audio and intro, but moving the pointer
+ and in-game animation speed might be a challenge.
+
+ - it has been reported USB media greater than 8 GB might not work
+
+Now enough reading, rush to your PlayStation2 and start playing!
+
+Are you still reading?
+
+Have a lot of fun,
+ -Max Lingua
diff --git a/backends/platform/ps2/asyncfio.cpp b/backends/platform/ps2/asyncfio.cpp
index b49fcbca75..6f15dcc628 100644
--- a/backends/platform/ps2/asyncfio.cpp
+++ b/backends/platform/ps2/asyncfio.cpp
@@ -33,7 +33,7 @@
AsyncFio::AsyncFio(void) {
_runningOp = NULL;
- memset((int *)_ioSlots, 0, MAX_HANDLES * sizeof(int));
+ memset(const_cast<int *>(_ioSlots), 0, MAX_HANDLES * sizeof(int));
ee_sema_t newSema;
newSema.init_count = 1;
newSema.max_count = 1;
@@ -63,7 +63,7 @@ int AsyncFio::open(const char *name, int ioMode, int mode) {
fileXioWaitAsync(FXIO_WAIT, &res);
SignalSema(_ioSema);
// dbg_printf("FIO: open ext(%s, %d, %d) => %d", name, ioMode, mode, res);
- return res;
+ return res;
}
void AsyncFio::close(int handle) {
@@ -80,7 +80,7 @@ void AsyncFio::close(int handle) {
void AsyncFio::checkSync(void) {
if (_runningOp) {
- fileXioWaitAsync(FXIO_WAIT, (int *)_runningOp);
+ fileXioWaitAsync(FXIO_WAIT, const_cast<int *>(_runningOp));
_runningOp = NULL;
}
}
@@ -90,7 +90,7 @@ void AsyncFio::read(int fd, void *dest, unsigned int len) {
checkSync();
assert(fd < MAX_HANDLES);
_runningOp = _ioSlots + fd;
- fileXioRead(fd, (unsigned char*)dest, len);
+ fileXioRead(fd, (unsigned char *)dest, len);
SignalSema(_ioSema);
}
@@ -99,7 +99,7 @@ void AsyncFio::write(int fd, const void *src, unsigned int len) {
checkSync();
assert(fd < MAX_HANDLES);
_runningOp = _ioSlots + fd;
- fileXioWrite(fd, (unsigned char*)src, len);
+ fileXioWrite(fd, (unsigned char *)const_cast<void *>(src), len);
SignalSema(_ioSema);
}
@@ -210,7 +210,7 @@ bool AsyncFio::poll(int fd) {
bool retVal = false;
if (PollSema(_ioSema) >= 0) {
if (_runningOp == _ioSlots + fd) {
- if (fileXioWaitAsync(FXIO_NOWAIT, (int *)_runningOp) == FXIO_COMPLETE) {
+ if (fileXioWaitAsync(FXIO_NOWAIT, const_cast<int *>(_runningOp)) == FXIO_COMPLETE) {
_runningOp = NULL;
retVal = true;
} else
@@ -226,7 +226,7 @@ bool AsyncFio::fioAvail(void) {
bool retVal = false;
if (PollSema(_ioSema) > 0) {
if (_runningOp) {
- if (fileXioWaitAsync(FXIO_NOWAIT, (int *)_runningOp) == FXIO_COMPLETE) {
+ if (fileXioWaitAsync(FXIO_NOWAIT, const_cast<int *>(_runningOp)) == FXIO_COMPLETE) {
_runningOp = NULL;
retVal = true;
} else
diff --git a/backends/platform/ps2/asyncfio.h b/backends/platform/ps2/asyncfio.h
index 2e39c8667c..6f84742da0 100644
--- a/backends/platform/ps2/asyncfio.h
+++ b/backends/platform/ps2/asyncfio.h
@@ -23,6 +23,9 @@
#define MAX_HANDLES 32
#include <sys/stat.h>
+#undef chdir // we define our own
+#undef mkdir
+
class AsyncFio {
public:
AsyncFio(void);
diff --git a/backends/platform/ps2/cd.c b/backends/platform/ps2/cd.c
index cd44b3d034..e08437d34f 100644
--- a/backends/platform/ps2/cd.c
+++ b/backends/platform/ps2/cd.c
@@ -19,35 +19,35 @@ int cdvdInitialised = 0;
void cdvdExit(void)
{
- cdvdInitialised = 0;
+ cdvdInitialised = 0;
}
int cdvdInit(int mode)
{
int i=0,len=0,ret=0;
- u8 *pkt;
-
- cdvdCd.server = NULL;
-
- do {
- if ((ret = SifBindRpc(&cdvdCd, CDVD_INIT_BIND_RPC, 0)) < 0) {
- return -1;
- }
- if (!cdvdCd.server) {
- nopdelay();
- }
- }
+ u8 *pkt;
+
+ cdvdCd.server = NULL;
+
+ do {
+ if ((ret = SifBindRpc(&cdvdCd, (signed)CDVD_INIT_BIND_RPC, 0)) < 0) {
+ return -1;
+ }
+ if (!cdvdCd.server) {
+ nopdelay();
+ }
+ }
while(!cdvdCd.server);
- pkt = sendBuffer;
- PUSHDATA( int, pkt, mode, i);
- pkt += i; len += i;
+ pkt = (unsigned char *)sendBuffer;
+ PUSHDATA(int, pkt, mode, i);
+ pkt += i; len += i;
if ((ret = SifCallRpc(&cdvdCd, 0, 0, sendBuffer, len, NULL, 0, 0, 0)) < 0)
- return -1;
+ return -1;
- cdvdInitialised = 1;
+ cdvdInitialised = 1;
- return 0;
+ return 0;
}
diff --git a/backends/platform/ps2/eecodyvdfs.h b/backends/platform/ps2/eecodyvdfs.h
index ac080873e1..f439c42125 100644
--- a/backends/platform/ps2/eecodyvdfs.h
+++ b/backends/platform/ps2/eecodyvdfs.h
@@ -40,7 +40,7 @@ struct CdClock {
#ifdef __cplusplus
extern "C" {
#endif
- int initCdvdFs(void);
+ int initCdvdFs(void);
void readRTC(struct CdClock *dest);
int driveStop(void);
int driveStandby(void);
diff --git a/backends/platform/ps2/fileio.cpp b/backends/platform/ps2/fileio.cpp
index 411e20d3bc..205a688438 100644
--- a/backends/platform/ps2/fileio.cpp
+++ b/backends/platform/ps2/fileio.cpp
@@ -20,8 +20,9 @@
*
*/
-// Disable symbol overrides so that we can use system headers.
-#define FORBIDDEN_SYMBOL_ALLOW_ALL
+// Disable symbol overrides so that we can use "FILE"
+#define FORBIDDEN_SYMBOL_EXCEPTION_FILE
+#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#include "backends/platform/ps2/fileio.h"
@@ -78,12 +79,12 @@ Ps2File::~Ps2File() {
fio.seek(_fd, 0, SEEK_SET);
fio.write(_fd, _cacheBuf, _filePos);
w = fio.sync(_fd);
- printf("flushed wbuf: %x of %x\n", w, _filePos);
+ dbg_printf("flushed wbuf: %x of %x\n", w, _filePos);
}
fio.close(_fd);
uint32 r = fio.sync(_fd);
- printf("close [%d] - sync'd = %d\n", _fd, r);
+ dbg_printf("close [%d] - sync'd = %d\n", _fd, r);
}
free(_cacheBuf);
@@ -97,7 +98,7 @@ bool Ps2File::open(const char *name, int mode) {
#if 1
_fd = fio.open(name, mode);
- printf("open %s [%d]\n", name, _fd);
+ dbg_printf("open %s [%d]\n", name, _fd);
if (_fd >= 0) {
_mode = mode;
@@ -110,9 +111,9 @@ bool Ps2File::open(const char *name, int mode) {
else
_fileSize = 0;
- printf(" _mode = %x\n", _mode);
- printf(" _fileSize = %d\n", _fileSize);
- // printf(" _filePos = %d\n", _filePos);
+ dbg_printf(" _mode = %x\n", _mode);
+ dbg_printf(" _fileSize = %d\n", _fileSize);
+ // dbg_printf(" _filePos = %d\n", _filePos);
return true;
}
@@ -130,7 +131,7 @@ bool Ps2File::open(const char *name, int mode) {
if (_fileSize && mode != O_RDONLY) {
fio.read(_fd, _cacheBuf, _fileSize);
r = fio.sync(_fd);
- printf(" sz=%d, read=%d\n", _fileSize, r);
+ dbg_printf(" sz=%d, read=%d\n", _fileSize, r);
assert(r == _fileSize);
}
@@ -141,7 +142,7 @@ bool Ps2File::open(const char *name, int mode) {
_fd = fio.open(name, mode);
- printf("open %s [%d]\n", name, _fd);
+ dbg_printf("open %s [%d]\n", name, _fd);
if (_fd >= 0) {
_mode = mode;
@@ -160,16 +161,16 @@ bool Ps2File::open(const char *name, int mode) {
if (mode != O_RDONLY) {
fio.read(_fd, _cacheBuf, _fileSize);
r = fio.sync(_fd);
- printf(" sz=%d, read=%d\n", _fileSize, r);
+ dbg_printf(" sz=%d, read=%d\n", _fileSize, r);
assert(r == _fileSize);
// _fileSize = fio.seek(_fd, 0, SEEK_END);
}
#endif
}
- printf(" _mode = %x\n", _mode);
- printf(" _fileSize = %d\n", _fileSize);
- printf(" _filePos = %d\n", _filePos);
+ dbg_printf(" _mode = %x\n", _mode);
+ dbg_printf(" _fileSize = %d\n", _fileSize);
+ dbg_printf(" _filePos = %d\n", _filePos);
return true;
} else
@@ -208,7 +209,7 @@ bool Ps2File::eof() {
#ifdef __PS2_FILE_SEMA__
SignalSema(_sema);
- // printf(" EOF [%d] : %d of %d -> %d\n", _fd, _filePos, _fileSize, res);
+ // dbg_printf(" EOF [%d] : %d of %d -> %d\n", _fd, _filePos, _fileSize, res);
#endif
return res;
}
@@ -255,8 +256,8 @@ int Ps2File::seek(int32 offset, int origin) {
_eof = true;
}
- // printf("seek [%d] %d %d\n", _fd, offset, origin);
- // printf(" res = %d\n", res);
+ // dbg_printf("seek [%d] %d %d\n", _fd, offset, origin);
+ // dbg_printf(" res = %d\n", res);
#ifdef __PS2_FILE_SEMA__
SignalSema(_sema);
@@ -338,8 +339,8 @@ uint32 Ps2File::read(void *dest, uint32 len) {
#endif
#ifdef __PS2_FILE_DEBUG__
- printf("read (1) : _filePos = %d\n", _filePos);
- printf("read (1) : _cachePos = %d\n", _cachePos);
+ dbg_printf("read (1) : _filePos = %d\n", _filePos);
+ dbg_printf("read (1) : _cachePos = %d\n", _cachePos);
#endif
if (len == 0) {
@@ -409,7 +410,10 @@ uint32 Ps2File::read(void *dest, uint32 len) {
break; // EOF
}
}
+#ifndef ENABLE_PROFILING
+ // doesn't play nice with -pg
cacheReadAhead();
+#endif
#ifdef __PS2_FILE_SEMA__
SignalSema(_sema);
#endif
@@ -473,7 +477,7 @@ uint32 PS2FileStream::write(const void *ptr, uint32 len) {
}
bool PS2FileStream::flush() {
- // printf("flush not implemented\n");
+ // dbg_printf("flush not implemented\n");
return true;
}
@@ -481,7 +485,7 @@ bool PS2FileStream::err() const {
bool errVal = _handle->getErr();
if (errVal) {
- printf("ferror -> %d\n", errVal);
+ dbg_printf("ferror -> %d\n", errVal);
}
return errVal;
@@ -501,7 +505,7 @@ FILE *ps2_fopen(const char *fname, const char *mode) {
Ps2File *file = new Ps2File();
int _mode = O_RDONLY;
- printf("fopen(%s, %s)\n", fname, mode);
+ dbg_printf("fopen(%s, %s)\n", fname, mode);
if (mode[0] == 'r' && mode [1] == 'w')
_mode = O_RDWR;
diff --git a/backends/platform/ps2/fileio.h b/backends/platform/ps2/fileio.h
index 27245dc9c9..16eb7f212a 100644
--- a/backends/platform/ps2/fileio.h
+++ b/backends/platform/ps2/fileio.h
@@ -30,13 +30,13 @@
#include "common/stream.h"
enum {
- CACHE_SIZE = 2048 * 32,
- MAX_READ_STEP = 2048 * 16,
- MAX_CACHED_FILES = 6,
- CACHE_READ_THRESHOLD = 16 * 2048,
- CACHE_FILL_MIN = 2048 * 24,
- READ_ALIGN = 64, // align all reads to the size of an EE cache line
- READ_ALIGN_MASK = READ_ALIGN - 1
+ CACHE_SIZE = 2048 * 32,
+ MAX_READ_STEP = 2048 * 16,
+ MAX_CACHED_FILES = 6,
+ CACHE_READ_THRESHOLD = 16 * 2048,
+ CACHE_FILL_MIN = 2048 * 24,
+ READ_ALIGN = 64, // align all reads to the size of an EE cache line
+ READ_ALIGN_MASK = READ_ALIGN - 1
};
// TODO: Make this a subclass of SeekableReadStream & WriteStream
diff --git a/backends/platform/ps2/icon.cpp b/backends/platform/ps2/icon.cpp
index df6a165cd4..9319d9f4d9 100644
--- a/backends/platform/ps2/icon.cpp
+++ b/backends/platform/ps2/icon.cpp
@@ -937,7 +937,7 @@ uint16 PS2Icon::decompressData(uint16 **data) {
uint16 inPos = 1;
const uint16 *rleData = (const uint16 *)_rleIcoData;
uint16 resSize = rleData[0];
- uint16 *resData = (uint16 *)malloc(resSize * sizeof(uint16));
+ uint16 *resData = (uint16 *)memalign(64, resSize * sizeof(uint16));
uint16 outPos = 0;
while (outPos < resSize) {
diff --git a/backends/platform/ps2/iop/CoDyVDfs/common/codyvdirx.h b/backends/platform/ps2/iop/CoDyVDfs/common/codyvdirx.h
index 81ef7cb6d0..6ac5a0bb65 100644
--- a/backends/platform/ps2/iop/CoDyVDfs/common/codyvdirx.h
+++ b/backends/platform/ps2/iop/CoDyVDfs/common/codyvdirx.h
@@ -26,13 +26,13 @@
#define CDVDFS_IRX_ID 0xD004352
// commands:
-#define READ_RTC 0
-#define SET_READ_SPEED 1
-#define DRIVE_STOP 2
-#define DRIVE_STANDBY 3
+#define READ_RTC 0
+#define SET_READ_SPEED 1
+#define DRIVE_STOP 2
+#define DRIVE_STANDBY 3
-#define CdTrayOpen 0
-#define CdTrayClose 1
-#define CdTrayCheck 2
+#define CdTrayOpen 0
+#define CdTrayClose 1
+#define CdTrayCheck 2
#endif // CDVDFS_COMMON_H
diff --git a/backends/platform/ps2/iop/CoDyVDfs/iop/cdtypes.h b/backends/platform/ps2/iop/CoDyVDfs/iop/cdtypes.h
index ae4fd44ce5..d9bd5287c6 100644
--- a/backends/platform/ps2/iop/CoDyVDfs/iop/cdtypes.h
+++ b/backends/platform/ps2/iop/CoDyVDfs/iop/cdtypes.h
@@ -39,24 +39,24 @@ typedef struct {
} ISOPathTableRecord __attribute__ ((packed));
typedef struct {
- uint8 year; // Number of years since 1900
- uint8 month; // Month of the year from 1 to 12
- uint8 day; // Day of the Month from 1 to 31
- uint8 hour; // Hour of the day from 0 to 23
- uint8 min; // Minute of the hour from 0 to 59
- uint8 sec; // second of the minute from 0 to 59
- uint8 gmtOff; // Offset from Greenwich Mean Time in number of 15 minute intervals from -48(West) to +52(East)
+ uint8 year; // Number of years since 1900
+ uint8 month; // Month of the year from 1 to 12
+ uint8 day; // Day of the Month from 1 to 31
+ uint8 hour; // Hour of the day from 0 to 23
+ uint8 min; // Minute of the hour from 0 to 59
+ uint8 sec; // second of the minute from 0 to 59
+ uint8 gmtOff; // Offset from Greenwich Mean Time in number of 15 minute intervals from -48(West) to +52(East)
uint8 padding[10];
} ISOTime __attribute__ ((packed));
typedef struct {
- uint8 year; // Number of years since 1900
- uint8 month; // Month of the year from 1 to 12
- uint8 day; // Day of the Month from 1 to 31
- uint8 hour; // Hour of the day from 0 to 23
- uint8 min; // Minute of the hour from 0 to 59
- uint8 sec; // second of the minute from 0 to 59
- uint8 gmtOff; // Offset from Greenwich Mean Time in number of 15 minute intervals from -48(West) to +52(East)
+ uint8 year; // Number of years since 1900
+ uint8 month; // Month of the year from 1 to 12
+ uint8 day; // Day of the Month from 1 to 31
+ uint8 hour; // Hour of the day from 0 to 23
+ uint8 min; // Minute of the hour from 0 to 59
+ uint8 sec; // second of the minute from 0 to 59
+ uint8 gmtOff; // Offset from Greenwich Mean Time in number of 15 minute intervals from -48(West) to +52(East)
//uint8 padding[10];
} ISOFileTime __attribute__ ((packed));
@@ -96,38 +96,38 @@ typedef struct {
uint8 reserved[6];
uint8 reserved2;
uint8 reserved3;
-} ISORoot __attribute__((packed)); // 0x22
+} ISORoot __attribute__((packed)); // 0x22
typedef struct {
- uint8 type; // 0x00
- char identifier[5]; // 0x01
- uint8 version; // 0x06
- uint8 reserved1; // 0x07
- char systemIdentifier[32]; // 0x08
+ uint8 type; // 0x00
+ char identifier[5]; // 0x01
+ uint8 version; // 0x06
+ uint8 reserved1; // 0x07
+ char systemIdentifier[32]; // 0x08
char volumeIdentifier[32]; // 0x28
- uint8 reserved2[8]; // 0x48
- uint32 volumeSpaceSize; // 0x50
- uint32 volumeSpaceSizeBE; // 0x54
- char reserved3[32]; // 0x58
- uint32 volumeSetSize; // 0x78
- uint32 volumeSequenceNumber; // 0x7C
- uint32 logicalBlockSize; // 0x80
- uint32 pathTableSize; // 0x84
- uint32 pathTableSizeBE; // 0x88
- uint32 pathTablePos; // 0x8C
- uint32 pathTable2Pos; // 0x90
- uint32 pathTablePosBE; // 0x94
- uint32 pathTable2PosBE; // 0x98
- ISORoot rootDir; // 0x9C
- ISOIds ids; // 0xBE
- ISOTime creation; // 0x32D
- ISOTime modification; // 0x33E
- ISOTime expiration; // 0x34F
- ISOTime effective; // 0x360
- uint8 fileStructureVersion; // 0x371
- uint8 reserved4; // 0x372
- uint8 applicationUse[512]; // 0x373
- uint8 reserved5[653]; // 0x573
-} ISOPvd __attribute__ ((packed)); // 0x800
+ uint8 reserved2[8]; // 0x48
+ uint32 volumeSpaceSize; // 0x50
+ uint32 volumeSpaceSizeBE; // 0x54
+ char reserved3[32]; // 0x58
+ uint32 volumeSetSize; // 0x78
+ uint32 volumeSequenceNumber; // 0x7C
+ uint32 logicalBlockSize; // 0x80
+ uint32 pathTableSize; // 0x84
+ uint32 pathTableSizeBE; // 0x88
+ uint32 pathTablePos; // 0x8C
+ uint32 pathTable2Pos; // 0x90
+ uint32 pathTablePosBE; // 0x94
+ uint32 pathTable2PosBE; // 0x98
+ ISORoot rootDir; // 0x9C
+ ISOIds ids; // 0xBE
+ ISOTime creation; // 0x32D
+ ISOTime modification; // 0x33E
+ ISOTime expiration; // 0x34F
+ ISOTime effective; // 0x360
+ uint8 fileStructureVersion; // 0x371
+ uint8 reserved4; // 0x372
+ uint8 applicationUse[512]; // 0x373
+ uint8 reserved5[653]; // 0x573
+} ISOPvd __attribute__ ((packed)); // 0x800
#endif // __CDTYPES_H__
diff --git a/backends/platform/ps2/iop/CoDyVDfs/iop/codyvdfs.c b/backends/platform/ps2/iop/CoDyVDfs/iop/codyvdfs.c
index e55e62853b..2a94560843 100644
--- a/backends/platform/ps2/iop/CoDyVDfs/iop/codyvdfs.c
+++ b/backends/platform/ps2/iop/CoDyVDfs/iop/codyvdfs.c
@@ -59,7 +59,7 @@ int verifyDriveReady(void) {
return -1; // drive still not ready
}
}
- if (mediaType == DISC_NONE)
+ if (mediaType == DISC_NONE)
return -1;
return 0;
}
@@ -72,14 +72,14 @@ int cacheEnterDir(ISODirectoryRecord *dir) {
cachedDirOfs = 0;
cacheName = cachedDir + strlen(cachedDir);
memcpy(cacheName, dir->name, dir->len_fi);
- cacheName[dir->len_fi] = '/';
+ cacheName[dir->len_fi] = '/';
cacheName[dir->len_fi + 1] = '\0';
return cdReadSectors(cachedDirLba, 1, cacheBuf, &rmode);
}
int initRootCache(void) {
CdRMode rmode = { 16, 0, CdSect2048, 0 };
- ISODirectoryRecord *root = (ISODirectoryRecord*)cacheBuf;
+ ISODirectoryRecord *root = (ISODirectoryRecord *)cacheBuf;
if (cdReadSectors(fsRootLba, 1, cacheBuf, &rmode) == 0) {
cachedDir[0] = '\0';
@@ -104,10 +104,10 @@ ISODirectoryRecord *findEntryInCache(const char *name, int nameLen) {
if (i != cachedDirOfs) {
if (cdReadSectors(cachedDirLba + i, 1, cacheBuf, &rmode) < 0)
return NULL;
- cachedDirOfs = i;
+ cachedDirOfs = i;
}
- while (entry->len_dr && ((uint8*)entry < cacheBuf + SECTOR_SIZE)) {
+ while (entry->len_dr && ((uint8 *)entry < cacheBuf + SECTOR_SIZE)) {
if ((entry->len_fi > 2) && (entry->name[entry->len_fi - 2] == ';') && (entry->name[entry->len_fi - 1] == '1')) {
if ((nameLen == entry->len_fi - 2) && (strnicmp(name, entry->name, entry->len_fi - 2) == 0))
return entry;
@@ -115,10 +115,10 @@ ISODirectoryRecord *findEntryInCache(const char *name, int nameLen) {
if ((nameLen == entry->len_fi) && (strnicmp(name, entry->name, entry->len_fi) == 0))
return entry;
}
- entry = (ISODirectoryRecord *)( (uint8*)entry + entry->len_dr );
+ entry = (ISODirectoryRecord *)( (uint8 *)entry + entry->len_dr );
}
}
- return NULL;
+ return NULL;
}
ISODirectoryRecord *findPath(const char *path) {
@@ -225,12 +225,12 @@ int initDisc(void) {
case 1:
discType = DISC_MODE1;
printf("Disc: Mode1\n");
- pvd = (ISOPvd*)(cacheBuf + 4);
+ pvd = (ISOPvd *)(cacheBuf + 4);
break;
case 2:
discType = DISC_MODE2;
printf("Disc: Mode2\n");
- pvd = (ISOPvd*)(cacheBuf + 12);
+ pvd = (ISOPvd *)(cacheBuf + 12);
break;
default:
DBG_PRINTF("Unknown Sector Type %02X\n", cacheBuf[3]);
@@ -257,7 +257,7 @@ int initDisc(void) {
mediaType = discType;
DBG_PRINTF("Root directory in sector %d\n", fsRootLba);
- return initRootCache();
+ return initRootCache();
}
}
}
@@ -290,46 +290,46 @@ int cd_init(iop_device_t *dev) {
}
iop_device_ops_t FS_ops = {
- (void *) cd_init,
- (void *) cd_dummy,
- (void *) cd_dummy,
- (void *) cd_open,
- (void *) cd_close,
- (void *) cd_read,
- (void *) cd_dummy,
- (void *) cd_lseek,
- (void *) cd_dummy,
- (void *) cd_dummy,
- (void *) cd_dummy,
- (void *) cd_dummy,
- (void *) cd_dopen,
- (void *) cd_dclose,
- (void *) cd_dread,
- (void *) cd_dummy,
- (void *) cd_dummy,
+ (void *) cd_init,
+ (void *) cd_dummy,
+ (void *) cd_dummy,
+ (void *) cd_open,
+ (void *) cd_close,
+ (void *) cd_read,
+ (void *) cd_dummy,
+ (void *) cd_lseek,
+ (void *) cd_dummy,
+ (void *) cd_dummy,
+ (void *) cd_dummy,
+ (void *) cd_dummy,
+ (void *) cd_dopen,
+ (void *) cd_dclose,
+ (void *) cd_dread,
+ (void *) cd_dummy,
+ (void *) cd_dummy,
};
#define FS_NAME "cdfs"
#define FS_DESC "CD-ROM"
iop_device_t fsdriver = {
- FS_NAME,
- IOP_DT_FS | IOP_DT_FSEXT,
- 1,
- FS_DESC,
- &FS_ops
+ FS_NAME,
+ IOP_DT_FS | IOP_DT_FSEXT,
+ 1,
+ FS_DESC,
+ &FS_ops
};
int _start(void) {
- printf("CoDyVDfs v0.01\n");
+ printf("CoDyVDfs v0.01\n");
CdInit(1);
- DelDrv(FS_NAME);
- AddDrv(&fsdriver);
+ DelDrv(FS_NAME);
+ AddDrv(&fsdriver);
initRpc();
initFio();
- return(0);
+ return(0);
}
int strnicmp(const char *s1, const char *s2, int n) {
diff --git a/backends/platform/ps2/iop/CoDyVDfs/iop/codyvdfs.h b/backends/platform/ps2/iop/CoDyVDfs/iop/codyvdfs.h
index d50e89e4f3..cc903ea841 100644
--- a/backends/platform/ps2/iop/CoDyVDfs/iop/codyvdfs.h
+++ b/backends/platform/ps2/iop/CoDyVDfs/iop/codyvdfs.h
@@ -51,20 +51,20 @@ enum ReadModes {
};
enum {
- CdDiskNone = 0x00,
- CdDiskDetect, // 0x01
- CdDiskDetectCD, // 0x02
- CdDiskDetectDVD, // 0x03
- CdDiskDetectUnk = 0x05,
- CdDiskCDPS1 = 0x10,
- CdDiskCDDAPS1 = 0x11,
- CdDiskCDPS2 = 0x12,
- CdDiskCDDAPS2 = 0x13,
- CdDiskDVDPS2 = 0x14,
- CdDiskDVDV2 = 0xFC,
- CdDiskCDDA = 0xFD,
- CdDiskDVDV = 0xFE,
- CdDiskIllegal = 0xFF
+ CdDiskNone = 0x00,
+ CdDiskDetect, // 0x01
+ CdDiskDetectCD, // 0x02
+ CdDiskDetectDVD, // 0x03
+ CdDiskDetectUnk = 0x05,
+ CdDiskCDPS1 = 0x10,
+ CdDiskCDDAPS1 = 0x11,
+ CdDiskCDPS2 = 0x12,
+ CdDiskCDDAPS2 = 0x13,
+ CdDiskDVDPS2 = 0x14,
+ CdDiskDVDV2 = 0xFC,
+ CdDiskCDDA = 0xFD,
+ CdDiskDVDV = 0xFE,
+ CdDiskIllegal = 0xFF
};
#define DISC_NOT_READY(type) ((type > CdDiskNone) && (type < CdDiskCDPS1) && (type != CdDiskDetectUnk))
diff --git a/backends/platform/ps2/iop/CoDyVDfs/iop/fiofs.c b/backends/platform/ps2/iop/CoDyVDfs/iop/fiofs.c
index f0a06f927b..611211a715 100644
--- a/backends/platform/ps2/iop/CoDyVDfs/iop/fiofs.c
+++ b/backends/platform/ps2/iop/CoDyVDfs/iop/fiofs.c
@@ -104,7 +104,7 @@ int cd_open(iop_file_t *handle, const char *name, int mode) {
fd->pos = 0;
fd->cachedLba = 0;
- handle->privdata = (void*)fdSlot;
+ handle->privdata = (void *)fdSlot;
return 0;
}
@@ -135,7 +135,7 @@ int cd_read(iop_file_t *handle, void *dest, int length) {
FioHandle *fd = fioHandles + (int)handle->privdata;
CdRMode rmode = { 16, 0, CdSect2048, 0 };
int readLba, readPos, bytesLeft;
- uint8 *destPos = (uint8*)dest;
+ uint8 *destPos = (uint8 *)dest;
int doCopy;
int numLba;
readLba = fd->lba + (fd->pos >> 11);
@@ -171,13 +171,13 @@ int cd_read(iop_file_t *handle, void *dest, int length) {
numLba = bytesLeft >> 11;
if (cdReadSectors(readLba, numLba, destPos, &rmode) != 0)
break;
- readLba += numLba;
+ readLba += numLba;
fd->pos += numLba << 11;
destPos += numLba << 11;
bytesLeft &= 0x7FF;
}
}
- return destPos - (uint8*)dest;
+ return destPos - (uint8 *)dest;
}
int cd_close(iop_file_t *handle) {
@@ -219,7 +219,7 @@ int cd_dopen(iop_file_t *handle, const char *path) {
}
dioHandles[fdSlot].curOfs = 0;
dioHandles[fdSlot].lbaOfs = 0;
- handle->privdata = (void*)fdSlot;
+ handle->privdata = (void *)fdSlot;
return fdSlot;
}
@@ -252,7 +252,7 @@ int cd_dread(iop_file_t *handle, iox_dirent_t *buf) {
}
}
}
- return 0;
+ return 0;
}
int cd_dclose(iop_file_t *handle) {
diff --git a/backends/platform/ps2/iop/CoDyVDfs/iop/rpcfs.c b/backends/platform/ps2/iop/CoDyVDfs/iop/rpcfs.c
index 5b760faa06..983ae38716 100644
--- a/backends/platform/ps2/iop/CoDyVDfs/iop/rpcfs.c
+++ b/backends/platform/ps2/iop/CoDyVDfs/iop/rpcfs.c
@@ -69,11 +69,11 @@ void *rpcReadClock(void *data) {
void *driveStop(void *data) {
if (CdStop() == 1) {
if (CdSync(0) == 0) {
- *(int*)data = CdGetError();
+ *(int *)data = CdGetError();
} else
- *(int*)data = -0x100;
+ *(int *)data = -0x100;
} else
- *(int*)data = -0x101;
+ *(int *)data = -0x101;
return data;
}
@@ -81,11 +81,11 @@ void *driveStandby(void *data) {
int type;
if (CdStandby() == 1) {
if (CdSync(0) == 0) {
- *(int*)data = CdGetError();
+ *(int *)data = CdGetError();
} else
- *(int*)data = -0x100;
+ *(int *)data = -0x100;
} else
- *(int*)data = -0x101;
+ *(int *)data = -0x101;
do { // wait until drive detected disc type
type = CdGetDiskType();
diff --git a/backends/platform/ps2/iop/rpckbd/include/ps2kbd.h b/backends/platform/ps2/iop/rpckbd/include/ps2kbd.h
index 07d9c3d7f9..6bef7caefa 100644
--- a/backends/platform/ps2/iop/rpckbd/include/ps2kbd.h
+++ b/backends/platform/ps2/iop/rpckbd/include/ps2kbd.h
@@ -87,8 +87,8 @@ typedef struct _kbd_keymap
#define KBD_RPC_SETSPECIALMAP 7 /* Sets the special key mapping */
#define KBD_RPC_FLUSHBUFFER 9 /* Flush the internal buffer, probably best after a keymap change */
#define KBD_RPC_RESETKEYMAP 10 /* Reset keymaps to default states */
-#define KBD_RPC_READKEY 11
-#define KBD_RPC_READRAW 12
+#define KBD_RPC_READKEY 11
+#define KBD_RPC_READRAW 12
/* Note on keymaps. In normal keymap a 0 would indicate no key */
/* Key maps are represented by 3 256*8bit tables. First table maps USB key to a char when not shifted */
diff --git a/backends/platform/ps2/iop/rpckbd/src/ps2kbd.c b/backends/platform/ps2/iop/rpckbd/src/ps2kbd.c
index 7266afdce5..838ce9fe85 100644
--- a/backends/platform/ps2/iop/rpckbd/src/ps2kbd.c
+++ b/backends/platform/ps2/iop/rpckbd/src/ps2kbd.c
@@ -1089,7 +1089,7 @@ void *ps2kbd_rpc_server(int fno, void *data, int size) {
ps2kbd_rpc_flushbuffer();
break;
case KBD_RPC_SETLEDS:
- ps2kbd_rpc_setleds(*(u8*) data);
+ ps2kbd_rpc_setleds(*(u8 *) data);
break;
case KBD_RPC_RESETKEYMAP:
ps2kbd_rpc_resetkeymap();
@@ -1129,7 +1129,7 @@ int ps2kbd_init_rpc(void) {
int th;
param.attr = 0x02000000;
- param.thread = (void*)ps2kbd_start_rpc;
+ param.thread = (void *)ps2kbd_start_rpc;
param.priority = 40;
param.stacksize = 0x800;
param.option = 0;
diff --git a/backends/platform/ps2/irxboot.cpp b/backends/platform/ps2/irxboot.cpp
index d3049fcf4b..0e05047c6e 100644
--- a/backends/platform/ps2/irxboot.cpp
+++ b/backends/platform/ps2/irxboot.cpp
@@ -34,37 +34,65 @@
static const char hddArg[] = "-o" "\0" "8" "\0" "-n" "\0" "20";
static const char pfsArg[] = "-m" "\0" "2" "\0" "-o" "\0" "32" "\0" "-n" "\0" "72"; // "\0" "-debug";
-static const char netArg[] = "192.168.0.10" "\0" "255.255.255.0" "\0" "192.168.0.1";
-
-IrxFile irxFiles[] = {
- { "SIO2MAN", BIOS, NOTHING, NULL, 0 },
- { "MCMAN", BIOS, NOTHING, NULL, 0 },
- { "MCSERV", BIOS, NOTHING, NULL, 0 },
- { "PADMAN", BIOS, NOTHING, NULL, 0 },
- { "LIBSD", BIOS, NOTHING, NULL, 0 },
-
- { "IOMANX.IRX", SYSTEM, NOTHING, NULL, 0 },
- { "FILEXIO.IRX", SYSTEM, NOTHING, NULL, 0 },
- { "CODYVDFS.IRX", SYSTEM, NOTHING, NULL, 0 },
+static const char netArg[] = "192.168.1.20" "\0" "255.255.255.0" "\0" "192.168.1.1"; // TODO: set in ScummVM.ini
+
+IrxFile irxCore[] = { // core modules
+ // Memory Card
+ { "SIO2MAN", BIOS, NOTHING, NULL, 0 },
+ { "MCMAN", BIOS, NOTHING, NULL, 0 },
+ { "MCSERV", BIOS, NOTHING, NULL, 0 },
+ // Joypad
+ { "PADMAN", BIOS, NOTHING, NULL, 0 },
+ // Sound
+ { "LIBSD", BIOS, NOTHING, NULL, 0 },
{ "SJPCM.IRX", SYSTEM, NOTHING, NULL, 0 },
+ // Files I/O
+ { "IOMANX.IRX", SYSTEM, NOTHING, NULL, 0 },
+ { "FILEXIO.IRX", SYSTEM, NOTHING, NULL, 0 }
+};
+
+IrxFile irxCdrom[] = { // cdrom modules
+ // CD-Rom FS
+ { "CODYVDFS.IRX", SYSTEM, CD_DRIVER, NULL, 0 }
+};
+IrxFile irxUSB[] = { // USB mass
+ // USB drv & key
{ "USBD.IRX", USB | OPTIONAL | DEPENDANCY, USB_DRIVER, NULL, 0 },
- { "USB_MASS.IRX", USB | OPTIONAL, MASS_DRIVER, NULL, 0 },
+ { "USB_MASS.IRX", USB | OPTIONAL, MASS_DRIVER, NULL, 0 }
+};
+
+IrxFile irxInput[] = { // USB input
+ // USB mouse & kbd
{ "PS2MOUSE.IRX", USB | OPTIONAL, MOUSE_DRIVER, NULL, 0 },
- { "RPCKBD.IRX", USB | OPTIONAL, KBD_DRIVER, NULL, 0 },
-#ifndef NO_ADAPTOR
+ { "RPCKBD.IRX", USB | OPTIONAL, KBD_DRIVER, NULL, 0 }
+};
+
+IrxFile irxHDD[] = { // modules to support HDD
+ // hdd modules
{ "POWEROFF.IRX", HDD | OPTIONAL | NOT_HOST | DEPENDANCY, HDD_DRIVER, NULL, 0 },
{ "PS2DEV9.IRX", HDD | OPTIONAL | NOT_HOST | DEPENDANCY, HDD_DRIVER, NULL, 0 },
{ "PS2ATAD.IRX", HDD | OPTIONAL | DEPENDANCY, HDD_DRIVER, NULL, 0 },
{ "PS2HDD.IRX", HDD | OPTIONAL | DEPENDANCY, HDD_DRIVER, hddArg, sizeof(hddArg) },
- { "PS2FS.IRX", HDD | OPTIONAL | DEPENDANCY, HDD_DRIVER, pfsArg, sizeof(pfsArg) },
+ { "PS2FS.IRX", HDD | OPTIONAL | DEPENDANCY, HDD_DRIVER, pfsArg, sizeof(pfsArg) }
+};
+
+IrxFile irxNet[] = { // modules to support NET
+ // net modules
{ "PS2IP.IRX", NET | OPTIONAL | NOT_HOST | DEPENDANCY, NET_DRIVER, NULL, 0 },
{ "PS2SMAP.IRX", NET | OPTIONAL | NOT_HOST | DEPENDANCY, NET_DRIVER, netArg, sizeof(netArg) },
{ "PS2HOST.IRX", NET | OPTIONAL | NOT_HOST | DEPENDANCY, NET_DRIVER, NULL, 0 }
-#endif
};
-static const int numIrxFiles = sizeof(irxFiles) / sizeof(irxFiles[0]);
+IrxFile *irxType[IRX_MAX] = { irxCore, irxCdrom, irxUSB, irxInput, irxHDD, irxNet };
+
+static const int numIrx[IRX_MAX] = { sizeof(irxCore) / sizeof(IrxFile),
+ sizeof(irxCdrom) / sizeof(IrxFile),
+ sizeof(irxUSB) / sizeof(IrxFile),
+ sizeof(irxInput) / sizeof(IrxFile),
+ sizeof(irxHDD) / sizeof(IrxFile),
+ sizeof(irxNet) / sizeof(IrxFile)
+};
PS2Device detectBootPath(const char *elfPath, char *bootPath) {
@@ -113,19 +141,26 @@ PS2Device detectBootPath(const char *elfPath, char *bootPath) {
return device;
}
-int loadIrxModules(int device, const char *irxPath, IrxReference **modules) {
+int loadIrxModules(int device, const char *irxPath, IrxReference **modules, IrxType type) {
+
+ IrxReference *resModules;
+ IrxReference *curModule;
+ IrxFile *irxFiles;
+ int numFiles;
- IrxReference *resModules = (IrxReference *)malloc(numIrxFiles * sizeof(IrxReference));
- IrxReference *curModule = resModules;
+ irxFiles = irxType[type];
+ numFiles = numIrx[type];
+ resModules = (IrxReference *)memalign(64, numFiles * sizeof(IrxReference));
+ curModule = resModules;
- for (int i = 0; i < numIrxFiles; i++) {
+ for (int i = 0; i < numFiles; i++) {
curModule->fileRef = irxFiles + i;
if ((device == HOST_DEV) && (irxFiles[i].flags & NOT_HOST))
continue;
if ((irxFiles[i].flags & TYPEMASK) == BIOS) {
curModule->loc = IRX_FILE;
- curModule->path = (char *)malloc(32);
+ curModule->path = (char *)memalign(64, 32);
sprintf(curModule->path, "rom0:%s", irxFiles[i].name);
curModule->buffer = NULL;
curModule->size = 0;
@@ -134,7 +169,7 @@ int loadIrxModules(int device, const char *irxPath, IrxReference **modules) {
curModule->errorCode = 0;
} else {
curModule->loc = IRX_BUFFER;
- curModule->path = (char *)malloc(256);
+ curModule->path = (char *)memalign(64, 256);
sprintf(curModule->path, "%s%s%s", irxPath, irxFiles[i].name, (device == CD_DEV) ? ";1" : "");
int fd = fioOpen(curModule->path, O_RDONLY);
@@ -191,7 +226,7 @@ int loadIrxModules(int device, const char *irxPath, IrxReference **modules) {
pos++;
}
// and skip any remaining modules that depend on the missing one, too.
- while ((i < numIrxFiles - 1) && ((irxFiles[i + 1].flags & TYPEMASK) == (curModule->fileRef->flags & TYPEMASK)))
+ while ((i < numFiles - 1) && ((irxFiles[i + 1].flags & TYPEMASK) == (curModule->fileRef->flags & TYPEMASK)))
i++;
// the module that actually failed (curModule) is kept in the array for displaying an error message
}
diff --git a/backends/platform/ps2/irxboot.h b/backends/platform/ps2/irxboot.h
index 867911da0f..487d335553 100644
--- a/backends/platform/ps2/irxboot.h
+++ b/backends/platform/ps2/irxboot.h
@@ -25,6 +25,16 @@
#include "common/scummsys.h"
+enum IrxType {
+ IRX_CORE = 0,
+ IRX_CDROM,
+ IRX_USB,
+ IRX_INPUT,
+ IRX_HDD,
+ IRX_NET,
+ IRX_MAX
+};
+
enum IrxFlags {
BIOS = 0,
SYSTEM = 1,
@@ -40,6 +50,7 @@ enum IrxFlags {
enum IrxPurpose {
NOTHING,
+ CD_DRIVER,
HDD_DRIVER,
USB_DRIVER,
MOUSE_DRIVER,
@@ -81,6 +92,6 @@ struct IrxReference {
int errorCode;
};
-int loadIrxModules(int device, const char *irxPath, IrxReference **modules);
+int loadIrxModules(int device, const char *irxPath, IrxReference **modules, IrxType type);
#endif // __IRXBOOT_H__
diff --git a/backends/platform/ps2/module.mk b/backends/platform/ps2/module.mk
index bf95a5501d..7bcc60e58d 100644
--- a/backends/platform/ps2/module.mk
+++ b/backends/platform/ps2/module.mk
@@ -2,20 +2,20 @@ MODULE := backends/platform/ps2
MODULE_OBJS := \
DmaPipe.o \
- Gs2dScreen.o \
- irxboot.o \
+ Gs2dScreen.o \
+ irxboot.o \
ps2input.o \
ps2pad.o \
savefilemgr.o \
- fileio.o \
- asyncfio.o \
+ fileio.o \
+ asyncfio.o \
icon.o \
- cd.o \
- eecodyvdfs.o \
- rpckbd.o \
- systemps2.o \
- ps2mutex.o \
- ps2time.o \
+ cd.o \
+ eecodyvdfs.o \
+ rpckbd.o \
+ systemps2.o \
+ ps2mutex.o \
+ ps2time.o \
ps2debug.o
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
diff --git a/backends/platform/ps2/ps2debug.cpp b/backends/platform/ps2/ps2debug.cpp
index ec1e251583..84c3649faf 100644
--- a/backends/platform/ps2/ps2debug.cpp
+++ b/backends/platform/ps2/ps2debug.cpp
@@ -22,10 +22,10 @@
#include "ps2debug.h"
#include <stdio.h>
-#include <stdlib.h>
#include <sio.h>
void sioprintf(const char *zFormat, ...) {
+ #if 0 // doesn't seem to work with ps2link...
va_list ap;
char resStr[2048];
@@ -43,4 +43,5 @@ void sioprintf(const char *zFormat, ...) {
sio_putc(*pos);
pos++;
}
+ #endif
}
diff --git a/backends/platform/ps2/ps2debug.h b/backends/platform/ps2/ps2debug.h
index b3da749f60..45db850ebf 100644
--- a/backends/platform/ps2/ps2debug.h
+++ b/backends/platform/ps2/ps2debug.h
@@ -23,7 +23,13 @@
#ifndef __PS2DEBUG_H__
#define __PS2DEBUG_H__
-#define dbg_printf printf
+#ifdef LOGORRHEIC
+ #define FORBIDDEN_SYMBOL_EXCEPTION_printf
+ // #define dbg_printf sio_printf
+ #define dbg_printf printf
+#else
+ #define dbg_printf(...) /* ... */
+#endif
void sioprintf(const char *zFormat, ...);
diff --git a/backends/platform/ps2/ps2input.cpp b/backends/platform/ps2/ps2input.cpp
index 6969aef931..636176e06c 100644
--- a/backends/platform/ps2/ps2input.cpp
+++ b/backends/platform/ps2/ps2input.cpp
@@ -170,7 +170,7 @@ bool Ps2Input::pollEvent(Common::Event *event) {
}
if (checkPadMouse || checkPadKbd) {
// no usb mouse, simulate it using the pad
- uint16 buttons;
+ uint16 buttons;
int16 joyh, joyv;
_pad->readPad(&buttons, &joyh, &joyv);
uint16 btnChange = buttons ^ _padLastButtons;
@@ -474,11 +474,11 @@ const Common::KeyCode Ps2Input::_usbToSdlk[0x100] = {
/* DD */ Common::KEYCODE_INVALID,
/* DE */ Common::KEYCODE_INVALID,
/* DF */ Common::KEYCODE_INVALID,
- /* E0 */ Common::KEYCODE_LCTRL,
+ /* E0 */ Common::KEYCODE_LCTRL,
/* E1 */ Common::KEYCODE_LSHIFT,
/* E2 */ Common::KEYCODE_LALT,
/* E3 */ Common::KEYCODE_INVALID,
- /* E4 */ Common::KEYCODE_RCTRL,
+ /* E4 */ Common::KEYCODE_RCTRL,
/* E5 */ Common::KEYCODE_RSHIFT,
/* E6 */ Common::KEYCODE_RALT,
/* E7 */ Common::KEYCODE_INVALID,
@@ -509,39 +509,39 @@ const Common::KeyCode Ps2Input::_usbToSdlk[0x100] = {
};
const Common::KeyCode Ps2Input::_padCodes[16] = {
- Common::KEYCODE_1, // Select
- Common::KEYCODE_INVALID, // L3
- Common::KEYCODE_INVALID, // R3
- Common::KEYCODE_F5, // Start
- Common::KEYCODE_INVALID, // Up
- Common::KEYCODE_INVALID, // Right
- Common::KEYCODE_INVALID, // Down
- Common::KEYCODE_INVALID, // Left
- Common::KEYCODE_KP0, // L2
- Common::KEYCODE_PERIOD, // R2
- Common::KEYCODE_n, // L1
- Common::KEYCODE_y, // R1
- Common::KEYCODE_ESCAPE, // Triangle
- Common::KEYCODE_INVALID, // Circle => Right mouse button
- Common::KEYCODE_INVALID, // Cross => Left mouse button
- Common::KEYCODE_RETURN // Square
+ Common::KEYCODE_1, // Select
+ Common::KEYCODE_INVALID, // L3
+ Common::KEYCODE_INVALID, // R3
+ Common::KEYCODE_F5, // Start
+ Common::KEYCODE_INVALID, // Up
+ Common::KEYCODE_INVALID, // Right
+ Common::KEYCODE_INVALID, // Down
+ Common::KEYCODE_INVALID, // Left
+ Common::KEYCODE_KP0, // L2
+ Common::KEYCODE_PERIOD, // R2
+ Common::KEYCODE_n, // L1
+ Common::KEYCODE_y, // R1
+ Common::KEYCODE_ESCAPE, // Triangle
+ Common::KEYCODE_INVALID, // Circle => Right mouse button
+ Common::KEYCODE_INVALID, // Cross => Left mouse button
+ Common::KEYCODE_RETURN // Square
};
const Common::KeyCode Ps2Input::_padFlags[16] = {
- Common::KEYCODE_INVALID, // Select
- Common::KEYCODE_INVALID, // L3
- Common::KEYCODE_INVALID, // R3
- Common::KEYCODE_INVALID, // Start
- Common::KEYCODE_INVALID, // Up
- Common::KEYCODE_INVALID, // Right
- Common::KEYCODE_INVALID, // Down
- Common::KEYCODE_INVALID, // Left
- Common::KEYCODE_INVALID, // L2
- Common::KEYCODE_INVALID, // R2
- Common::KEYCODE_INVALID, // L1
- Common::KEYCODE_INVALID, // R1
- Common::KEYCODE_INVALID, // Triangle
- Common::KEYCODE_INVALID, // Circle
- Common::KEYCODE_INVALID, // Cross
- Common::KEYCODE_INVALID // Square
+ Common::KEYCODE_INVALID, // Select
+ Common::KEYCODE_INVALID, // L3
+ Common::KEYCODE_INVALID, // R3
+ Common::KEYCODE_INVALID, // Start
+ Common::KEYCODE_INVALID, // Up
+ Common::KEYCODE_INVALID, // Right
+ Common::KEYCODE_INVALID, // Down
+ Common::KEYCODE_INVALID, // Left
+ Common::KEYCODE_INVALID, // L2
+ Common::KEYCODE_INVALID, // R2
+ Common::KEYCODE_INVALID, // L1
+ Common::KEYCODE_INVALID, // R1
+ Common::KEYCODE_INVALID, // Triangle
+ Common::KEYCODE_INVALID, // Circle
+ Common::KEYCODE_INVALID, // Cross
+ Common::KEYCODE_INVALID // Square
};
diff --git a/backends/platform/ps2/ps2input.h b/backends/platform/ps2/ps2input.h
index 7055b64f4e..af413d262c 100644
--- a/backends/platform/ps2/ps2input.h
+++ b/backends/platform/ps2/ps2input.h
@@ -44,7 +44,7 @@ private:
int mapKey(int key, int mod);
bool getKeyEvent(Common::Event *event, uint16 buttonCode, bool down);
OSystem_PS2 *_system;
- Ps2Pad *_pad;
+ Ps2Pad *_pad;
uint16 _minx, _maxx, _miny, _maxy;
diff --git a/backends/platform/ps2/ps2pad.cpp b/backends/platform/ps2/ps2pad.cpp
index b59547baca..d990690331 100644
--- a/backends/platform/ps2/ps2pad.cpp
+++ b/backends/platform/ps2/ps2pad.cpp
@@ -34,7 +34,7 @@ Ps2Pad::Ps2Pad(OSystem_PS2 *system) {
_padStatus = STAT_NONE;
padInit(0); // initialize library
- _port = _slot = 0; // first controller, no multitap
+ _port = _slot = 0; // first controller, no multitap
initPad();
}
@@ -51,9 +51,6 @@ void Ps2Pad::initPad(void) {
} else {
if (checkPadReady(_port, _slot)) {
switch (_padStatus) {
- case STAT_NONE:
- printf("Pad Status is None. Shouldn't happen\n");
- break;
case STAT_OPEN:
_padStatus = STAT_DETECT;
break;
@@ -104,7 +101,8 @@ void Ps2Pad::initPad(void) {
_padStatus = STAT_OKAY;
break;
case STAT_OKAY:
- // pad is already initialized
+ case STAT_NONE:
+ // pad is already initialized (or not there)
break;
}
} else {
diff --git a/backends/platform/ps2/ps2time.cpp b/backends/platform/ps2/ps2time.cpp
index 647cf0b661..e072ce9483 100644
--- a/backends/platform/ps2/ps2time.cpp
+++ b/backends/platform/ps2/ps2time.cpp
@@ -30,9 +30,9 @@
#define FROM_BCD(a) ((a >> 4) * 10 + (a & 0xF))
-static int g_timeSecs;
-static int g_day, g_month, g_year;
-static int g_lastTimeCheck;
+static int g_timeSecs;
+static int g_day, g_month, g_year;
+static int g_lastTimeCheck;
extern volatile uint32 msecCount;
void buildNewDate(int dayDiff) {
diff --git a/backends/platform/ps2/rpckbd.c b/backends/platform/ps2/rpckbd.c
index 0bb45208f5..e7975ab484 100644
--- a/backends/platform/ps2/rpckbd.c
+++ b/backends/platform/ps2/rpckbd.c
@@ -17,7 +17,7 @@
#include <string.h>
#include "backends/platform/ps2/rpckbd.h"
-static int curr_readmode = PS2KBD_READMODE_NORMAL;
+static unsigned int curr_readmode = PS2KBD_READMODE_NORMAL;
static int kbdRpcSema = -1;
static int kbdInitialized = 0;
diff --git a/backends/platform/ps2/savefilemgr.cpp b/backends/platform/ps2/savefilemgr.cpp
index de03e76892..4fd2b1c72b 100644
--- a/backends/platform/ps2/savefilemgr.cpp
+++ b/backends/platform/ps2/savefilemgr.cpp
@@ -21,8 +21,6 @@
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
-#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir
-#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
#include "common/config-manager.h"
#include "common/zlib.h"
@@ -37,6 +35,7 @@
#include "savefilemgr.h"
#include "Gs2dScreen.h"
#include "ps2temp.h"
+#include "ps2debug.h"
extern AsyncFio fio;
@@ -57,20 +56,20 @@ bool Ps2SaveFileManager::mcCheck(const char *path) {
// int res;
- printf("mcCheck\n");
+ dbg_printf("mcCheck\n");
if (!dir.exists()) {
- printf("! exist -> create : ");
+ dbg_printf("! exist -> create : ");
#ifdef __USE_LIBMC__
- printf("%s\n", path+4);
+ dbg_printf("%s\n", path+4);
// WaitSema(_sema);
mcSync(0, NULL, NULL);
mcMkDir(0 /*port*/, 0 /*slot*/, path+4);
mcSync(0, NULL, &res);
- printf("sync : %d\n", res);
+ dbg_printf("sync : %d\n", res);
// SignalSema(_sema);
#else
- printf("%s\n", path);
+ dbg_printf("%s\n", path);
fio.mkdir(path);
#endif
}
@@ -108,7 +107,7 @@ Common::InSaveFile *Ps2SaveFileManager::openForLoading(const Common::String &fil
}
else {
char temp[32];
- printf("MC : filename = %s\n", filename.c_str());
+ dbg_printf("MC : filename = %s\n", filename.c_str());
strcpy(temp, filename.c_str());
// mcSplit(temp, game, ext);
@@ -149,7 +148,7 @@ Common::OutSaveFile *Ps2SaveFileManager::openForSaving(const Common::String &fil
Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast?
Common::WriteStream *sf;
- printf("openForSaving : %s\n", filename.c_str());
+ dbg_printf("openForSaving : %s\n", filename.c_str());
if (!savePath.exists() || !savePath.isDirectory())
return NULL;
@@ -166,10 +165,10 @@ Common::OutSaveFile *Ps2SaveFileManager::openForSaving(const Common::String &fil
sprintf(path, "mc0:ScummVM/indy4/iq-points");
}
// FIXME : hack for bs1 saved games
- else if (filename == "SAVEGAME.INF") {
- mcCheck("mc0:ScummVM/sword1");
- sprintf(path, "mc0:ScummVM/sword1/SAVEGAME.INF");
- }
+ else if (filename == "SAVEGAME.INF") {
+ mcCheck("mc0:ScummVM/sword1");
+ sprintf(path, "mc0:ScummVM/sword1/SAVEGAME.INF");
+ }
else {
char temp[32];
strcpy(temp, filename.c_str());
@@ -240,7 +239,7 @@ Common::StringArray Ps2SaveFileManager::listSavefiles(const Common::String &patt
if (!savePath.exists() || !savePath.isDirectory())
return Common::StringArray();
- printf("listSavefiles = %s\n", pattern.c_str());
+ dbg_printf("listSavefiles = %s\n", pattern.c_str());
if (_mc) {
strcpy(temp, pattern.c_str());
@@ -263,7 +262,7 @@ Common::StringArray Ps2SaveFileManager::listSavefiles(const Common::String &patt
Common::ArchiveMemberList savefiles;
Common::StringArray results;
- printf("dir = %s --- reg = %s\n", _dir.c_str(), search.c_str());
+ dbg_printf("dir = %s --- reg = %s\n", _dir.c_str(), search.c_str());
if (dir.listMatchingMembers(savefiles, search) > 0) {
for (Common::ArchiveMemberList::const_iterator file = savefiles.begin(); file != savefiles.end(); ++file) {
@@ -272,11 +271,11 @@ Common::StringArray Ps2SaveFileManager::listSavefiles(const Common::String &patt
temp[3] = '\0';
sprintf(path, "%s.%s", game, temp);
results.push_back(path);
- printf(" --> found = %s -> %s\n", (*file)->getName().c_str(), path);
+ dbg_printf(" --> found = %s -> %s\n", (*file)->getName().c_str(), path);
}
else {
results.push_back((*file)->getName());
- printf(" --> found = %s\n", (*file)->getName().c_str());
+ dbg_printf(" --> found = %s\n", (*file)->getName().c_str());
}
}
}
diff --git a/backends/platform/ps2/sysdefs.h b/backends/platform/ps2/sysdefs.h
index 0b0d286189..c886d70eef 100644
--- a/backends/platform/ps2/sysdefs.h
+++ b/backends/platform/ps2/sysdefs.h
@@ -40,30 +40,30 @@ enum Interrupts {
};
// dma 2 registers
-#define D2_CHCR (*(volatile uint32*)0x1000A000)
-#define D2_QWC (*(volatile uint32*)0x1000A020)
-#define D2_TADR (*(volatile uint32*)0x1000A030)
-#define D2_MADR (*(volatile uint32*)0x1000A010)
-#define D2_ASR1 (*(volatile uint32*)0x1000A050)
-#define D2_ASR0 (*(volatile uint32*)0x1000A040)
+#define D2_CHCR (*(volatile uint32 *)0x1000A000)
+#define D2_QWC (*(volatile uint32 *)0x1000A020)
+#define D2_TADR (*(volatile uint32 *)0x1000A030)
+#define D2_MADR (*(volatile uint32 *)0x1000A010)
+#define D2_ASR1 (*(volatile uint32 *)0x1000A050)
+#define D2_ASR0 (*(volatile uint32 *)0x1000A040)
-#define D_CTRL (*(volatile uint32*)0x1000E000)
-#define D_STAT (*(volatile uint32*)0x1000E010)
-#define D_PCR (*(volatile uint32*)0x1000E020)
-#define D_SQWC (*(volatile uint32*)0x1000E030)
-#define D_RBSR (*(volatile uint32*)0x1000E040)
-#define D_RBOR (*(volatile uint32*)0x1000E050)
-#define D_STADR (*(volatile uint32*)0x1000E060)
+#define D_CTRL (*(volatile uint32 *)0x1000E000)
+#define D_STAT (*(volatile uint32 *)0x1000E010)
+#define D_PCR (*(volatile uint32 *)0x1000E020)
+#define D_SQWC (*(volatile uint32 *)0x1000E030)
+#define D_RBSR (*(volatile uint32 *)0x1000E040)
+#define D_RBOR (*(volatile uint32 *)0x1000E050)
+#define D_STADR (*(volatile uint32 *)0x1000E060)
#define CIM2 (1 << 18)
#define CIS2 (1 << 2)
// timer 0 registers
-#define T0_COUNT (*(volatile uint32*)0x10000000)
-#define T0_MODE (*(volatile uint32*)0x10000010)
-#define T0_COMP (*(volatile uint32*)0x10000020)
-#define T0_HOLD (*(volatile uint32*)0x10000030)
+#define T0_COUNT (*(volatile uint32 *)0x10000000)
+#define T0_MODE (*(volatile uint32 *)0x10000010)
+#define T0_COMP (*(volatile uint32 *)0x10000020)
+#define T0_HOLD (*(volatile uint32 *)0x10000030)
#define TIMER_MODE(clks, gate, gates, gatem, zeroret, cue, cmpe, ovfe, equf, ovff) \
((clks) | ((gate) << 2) | ((gates) << 3) | ((gatem) << 4) | ((zeroret) << 6) | \
diff --git a/backends/platform/ps2/systemps2.cpp b/backends/platform/ps2/systemps2.cpp
index feee73cba7..1aa74b7d9b 100644
--- a/backends/platform/ps2/systemps2.cpp
+++ b/backends/platform/ps2/systemps2.cpp
@@ -20,8 +20,9 @@
*
*/
-// Disable symbol overrides so that we can use system headers.
-#define FORBIDDEN_SYMBOL_ALLOW_ALL
+// Disable symbol overrides so that we can use "FILE"
+#define FORBIDDEN_SYMBOL_EXCEPTION_FILE
+#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#include <kernel.h>
#include <stdio.h>
@@ -50,7 +51,6 @@
#include "backends/platform/ps2/cd.h"
#include "backends/platform/ps2/fileio.h"
#include "backends/platform/ps2/Gs2dScreen.h"
-#include "backends/platform/ps2/irxboot.h"
#include "backends/platform/ps2/ps2debug.h"
#include "backends/platform/ps2/ps2input.h"
#include "backends/platform/ps2/savefilemgr.h"
@@ -112,7 +112,11 @@ extern "C" int scummvm_main(int argc, char *argv[]);
extern "C" int main(int argc, char *argv[]) {
SifInitRpc(0);
+ #ifdef __NEW_PS2SDK__
+ ee_thread_status_t thisThread;
+ #else
ee_thread_t thisThread;
+ #endif
int tid = GetThreadId();
ReferThreadStatus(tid, &thisThread);
@@ -147,6 +151,10 @@ extern "C" int main(int argc, char *argv[]) {
g_systemPs2->quit();
+#ifdef ENABLE_PROFILING
+ // make sure we can flush "gmon.out"
+ fileXioSetBlockMode(FXIO_WAIT);
+#endif
// control never gets here
return res;
}
@@ -184,13 +192,11 @@ void systemSoundThread(OSystem_PS2 *system) {
}
void gluePowerOffCallback(void *system) {
- ((OSystem_PS2*)system)->powerOffCallback();
+ ((OSystem_PS2 *)system)->powerOffCallback();
}
void OSystem_PS2::startIrxModules(int numModules, IrxReference *modules) {
- _usbMassLoaded = _useMouse = _useKbd = _useHdd = _useNet = false;
-
int res = 0, rv = 0;
for (int i = 0; i < numModules; i++) {
if (modules[i].loc == IRX_FILE) {
@@ -216,6 +222,9 @@ void OSystem_PS2::startIrxModules(int numModules, IrxReference *modules) {
case KBD_DRIVER:
_useKbd = true;
break;
+ case CD_DRIVER:
+ _useCd = true;
+ break;
case HDD_DRIVER:
_useHdd = true;
break;
@@ -241,20 +250,79 @@ void OSystem_PS2::startIrxModules(int numModules, IrxReference *modules) {
}
if (modules[i].buffer)
- free(modules[i].buffer);
+ ; // free(modules[i].buffer);
} else {
sioprintf("module %d of %d damaged, loc %d, path %s\n", i, numModules, modules[i].loc, modules[i].path);
}
- free(modules[i].path);
+ // free(modules[i].path);
}
- free(modules);
+ // free(modules);
sioprintf("done\n");
sioprintf("UsbMass: %sloaded\n", _usbMassLoaded ? "" : "not ");
sioprintf("Mouse: %sloaded\n", _useMouse ? "" : "not ");
sioprintf("Kbd: %sloaded\n", _useKbd ? "" : "not ");
+ sioprintf("Cd: %sloaded\n", _useCd ? "" : "not ");
sioprintf("Hdd: %sloaded\n", _useHdd ? "" : "not ");
}
+bool OSystem_PS2::loadDrivers(IrxType type)
+{
+ IrxReference *modules;
+ int numModules;
+ int res;
+
+ numModules = loadIrxModules(_bootDevice, _bootPath, &modules, type);
+ // TODO: for IRX_NET allows override IP addr
+ startIrxModules(numModules, modules);
+
+ switch (type) {
+ case IRX_CORE:
+ /* Init I/O */
+ if ((res = fileXioInit()) < 0) {
+ msgPrintf(FOREVER, "FXIO init failed: %d", res);
+ quit();
+ }
+ /* Init sound */
+ if ((res = SjPCM_Init(0)) < 0) {
+ msgPrintf(FOREVER, "SjPCM bind failed: %d\n", res);
+ quit();
+ }
+ break;
+
+ case IRX_CDROM:
+ /* Init CDROM & RTC Clock */
+ if ((res = initCdvdFs()) < 0) {
+ msgPrintf(FOREVER, "CoDyVDfs bind failed: %d", res);
+ quit();
+ }
+ sioprintf("Reading RTC\n");
+ readRtcTime(); /* depends on CDROM driver! */
+ break;
+
+ case IRX_HDD:
+ /* Check HD is available and formatted */
+ if ((hddCheckPresent() < 0) || (hddCheckFormatted() < 0)) {
+ _useHdd = false;
+ }
+ else {
+ poweroffInit();
+ poweroffSetCallback(gluePowerOffCallback, this);
+ }
+ break;
+
+ case IRX_NET:
+ if (_bootDevice == HOST_DEV) // net is pre-loaded on host
+ _useNet = true; // so we need to set by hand
+ break;
+
+ default:
+ /* zzz */
+ break;
+ }
+
+ return true;
+}
+
OSystem_PS2::OSystem_PS2(const char *elfPath) {
_soundStack = _timerStack = NULL;
_printY = 0;
@@ -262,20 +330,19 @@ OSystem_PS2::OSystem_PS2(const char *elfPath) {
_systemQuit = false;
_modeChanged = false;
_screenChangeCount = 0;
+ _mouseVisible = false;
- _screen = new Gs2dScreen(320, 200, TV_DONT_CARE);
+ // _screen = new Gs2dScreen(320, 200, TV_DONT_CARE); // moved to ::initSize
sioprintf("Initializing system...\n");
- _screen->wantAnim(true);
+ // _screen->wantAnim(true);
- _bootPath = (char *)malloc(128);
+ _bootPath = (char *)memalign(64, 128);
_bootDevice = detectBootPath(elfPath, _bootPath);
- IrxReference *modules;
- int numModules = loadIrxModules(_bootDevice, _bootPath, &modules);
-
if (_bootDevice != HOST_DEV) {
+ // TODO: reset funx
sioprintf("Resetting IOP.\n");
cdvdInit(CDVD_EXIT);
cdvdExit();
@@ -298,50 +365,12 @@ OSystem_PS2::OSystem_PS2(const char *elfPath) {
// TODO: ps2link 1.46 will stall on "poweroff" init / cb
}
- startIrxModules(numModules, modules);
-
- int res;
- if ((res = fileXioInit()) < 0) {
- msgPrintf(FOREVER, "FXIO Init failed: %d", res);
- quit();
- }
+ _usbMassLoaded = _useMouse = _useKbd = _useCd = _useHdd = _useNet = false;
- if ((res = initCdvdFs()) < 0) {
- msgPrintf(FOREVER, "CoDyVDfs bind failed: %d", res);
- quit();
- }
-
- if ((res = SjPCM_Init(0)) < 0) {
- msgPrintf(FOREVER, "SjPCM Bind failed: %d\n", res);
- quit();
- }
-
- if (_useHdd) {
- if ((hddCheckPresent() < 0) || (hddCheckFormatted() < 0))
- _useHdd = false;
-
- //hddPreparePoweroff();
- poweroffInit();
-
- //hddSetUserPoweroffCallback(gluePowerOffCallback, this);
- poweroffSetCallback(gluePowerOffCallback, this);
- }
+ loadDrivers(IRX_CORE);
+ loadDrivers(IRX_CDROM); // consider CDROM as "core", as RTC depends on it
fileXioSetBlockMode(FXIO_NOWAIT);
-
- _mouseVisible = false;
-
- sioprintf("reading RTC\n");
- readRtcTime();
-
- if (_useHdd) {
- // TODO : make partition path configurable
- if (fio.mount("pfs0:", "hdd0:+ScummVM", 0) >= 0)
- printf("Successfully mounted!\n");
- else
- _useHdd = false;
- }
-
initMutexes();
}
@@ -356,14 +385,67 @@ void OSystem_PS2::init(void) {
sioprintf("Starting SavefileManager\n");
_savefileManager = new Ps2SaveFileManager(this, _screen);
- sioprintf("Initializing ps2Input\n");
- _input = new Ps2Input(this, _useMouse, _useKbd);
-
prepMC();
makeConfigPath();
- _screen->wantAnim(false);
- fillScreen(0);
+ // _screen->wantAnim(false);
+ // fillScreen(0);
+}
+
+void OSystem_PS2::config(void) {
+ #ifndef NO_ADAPTOR
+ if (ConfMan.hasKey("hdd_part", "PlayStation2")) { // "hdd" ?
+ const char *hdd = ConfMan.get("hdd_part", "PlayStation2").c_str();
+
+ if ( !strcmp(hdd, "0") || !strcmp(hdd, "no") || !strcmp(hdd, "disable") ) {
+ _useHdd = false;
+ }
+ else {
+ loadDrivers(IRX_HDD);
+ hddMount(hdd);
+ }
+ }
+ else { // check for HDD and assume partition is +ScummVM
+ loadDrivers(IRX_HDD);
+ hddMount("ScummVM");
+ }
+
+ if (ConfMan.hasKey("net_addr", "PlayStation2")) { // "net" ?
+ const char *net = ConfMan.get("net_addr", "PlayStation2").c_str();
+
+ if ( !strcmp(net, "0") || !strcmp(net, "no") || !strcmp(net, "disable") ) {
+ _useNet = false;
+ }
+ else {
+ loadDrivers(IRX_NET);
+ // TODO: netInit("xxx.xxx.xxx.xxx");
+ }
+ }
+ else { // setup net - IP hardcoded 192.168.1.20
+ loadDrivers(IRX_NET);
+ }
+ #endif
+
+ // why USB drivers only load correctly post HDD ?
+ if (ConfMan.hasKey("usb_mass", "PlayStation2")) { // "usb" ?
+ const char *usb = ConfMan.get("usb_mass", "PlayStation2").c_str();
+
+ if ( !strcmp(usb, "0") || !strcmp(usb, "no") || !strcmp(usb, "disable") ) {
+ _usbMassLoaded = false;
+ }
+ else {
+ loadDrivers(IRX_USB);
+ loadDrivers(IRX_INPUT);
+ sioprintf("Initializing ps2Input\n");
+ _input = new Ps2Input(this, _useMouse, _useKbd);
+ }
+ }
+ else { // load USB drivers (mass & input(
+ loadDrivers(IRX_USB);
+ loadDrivers(IRX_INPUT);
+ sioprintf("Initializing ps2Input\n");
+ _input = new Ps2Input(this, _useMouse, _useKbd);
+ }
}
OSystem_PS2::~OSystem_PS2(void) {
@@ -380,26 +462,40 @@ void OSystem_PS2::initTimer(void) {
g_TimerThreadSema = CreateSema(&threadSema);
g_SoundThreadSema = CreateSema(&threadSema);
assert((g_TimerThreadSema >= 0) && (g_SoundThreadSema >= 0));
-
+ #ifdef __NEW_PS2SDK__
+ ee_thread_t timerThread, soundThread;
+ ee_thread_status_t thisThread;
+ #else
ee_thread_t timerThread, soundThread, thisThread;
+ #endif
ReferThreadStatus(GetThreadId(), &thisThread);
- _timerStack = (uint8 *)malloc(TIMER_STACK_SIZE);
- _soundStack = (uint8 *)malloc(SOUND_STACK_SIZE);
+ _timerStack = (uint8 *)memalign(64, TIMER_STACK_SIZE);
+ _soundStack = (uint8 *)memalign(64, SOUND_STACK_SIZE);
+ // gprof doesn't cope with higher thread priority too well
+ #ifdef ENABLE_PROFILING
+ timerThread.initial_priority = thisThread.current_priority;
+ #else
// give timer thread a higher priority than main thread
timerThread.initial_priority = thisThread.current_priority - 1;
+ #endif
timerThread.stack = _timerStack;
timerThread.stack_size = TIMER_STACK_SIZE;
timerThread.func = (void *)systemTimerThread;
- timerThread.gp_reg = &_gp;
+ timerThread.gp_reg = &_gp;
+ // gprof doesn't cope with higher thread priority too well
+ #ifdef ENABLE_PROFILING
+ soundThread.initial_priority = thisThread.current_priority;
+ #else
// soundthread's priority is higher than main- and timerthread
soundThread.initial_priority = thisThread.current_priority - 2;
+ #endif
soundThread.stack = _soundStack;
soundThread.stack_size = SOUND_STACK_SIZE;
soundThread.func = (void *)systemSoundThread;
- soundThread.gp_reg = &_gp;
+ soundThread.gp_reg = &_gp;
_timerTid = CreateThread(&timerThread);
_soundTid = CreateThread(&soundThread);
@@ -459,39 +555,39 @@ void OSystem_PS2::soundThreadCallback(void) {
// demux data into 2 buffers, L and R
__asm__ (
- "move $t2, %1\n\t" // dest buffer right
- "move $t3, %0\n\t" // dest buffer left
- "lui $t8, 0x7000\n\t" // muxed buffer, fixed at 0x70000000
- "addiu $t9, $0, 100\n\t" // number of loops
- "mtsab $0, 2\n\t" // set qword shift = 2 byte
+ "move $t2, %1\n\t" // dest buffer right
+ "move $t3, %0\n\t" // dest buffer left
+ "lui $t8, 0x7000\n\t" // muxed buffer, fixed at 0x70000000
+ "addiu $t9, $0, 100\n\t" // number of loops
+ "mtsab $0, 2\n\t" // set qword shift = 2 byte
"loop:\n\t"
- " lq $t4, 0($t8)\n\t" // load 8 muxed samples
- " lq $t5, 16($t8)\n\t" // load 8 more muxed samples
+ " lq $t4, 0($t8)\n\t" // load 8 muxed samples
+ " lq $t5, 16($t8)\n\t" // load 8 more muxed samples
- " qfsrv $t6, $0, $t4\n\t" // shift right for second
- " qfsrv $t7, $0, $t5\n\t" // packing step (right channel)
+ " qfsrv $t6, $0, $t4\n\t" // shift right for second
+ " qfsrv $t7, $0, $t5\n\t" // packing step (right channel)
- " ppach $t4, $t5, $t4\n\t" // combine left channel data
- " ppach $t6, $t7, $t6\n\t" // right channel data
+ " ppach $t4, $t5, $t4\n\t" // combine left channel data
+ " ppach $t6, $t7, $t6\n\t" // right channel data
- " sq $t4, 0($t3)\n\t" // write back
- " sq $t6, 0($t2)\n\t" //
+ " sq $t4, 0($t3)\n\t" // write back
+ " sq $t6, 0($t2)\n\t" //
- " addiu $t9, -1\n\t" // decrement loop counter
- " addiu $t2, 16\n\t" // increment pointers
+ " addiu $t9, -1\n\t" // decrement loop counter
+ " addiu $t2, 16\n\t" // increment pointers
" addiu $t3, 16\n\t"
" addiu $t8, 32\n\t"
- " bnez $t9, loop\n\t" // loop
+ " bnez $t9, loop\n\t" // loop
: // outputs
: "r"(soundBufL), "r"(soundBufR) // inputs
- // : "$t2", "$t3", "$t4", "$t5", "$t6", "$t7", "$t8", "$t9" // destroyed
+ // : "$t2", "$t3", "$t4", "$t5", "$t6", "$t7", "$t8", "$t9" // destroyed
: "$10", "$11", "$12", "$13", "$14", "$15", "$24", "$25" // destroyed
);
// and feed it into the SPU
// non-blocking call, the function will return before the buffer's content
// was transferred.
- SjPCM_Enqueue((short int*)soundBufL, (short int*)soundBufR, SMP_PER_BLOCK, 0);
+ SjPCM_Enqueue((short int *)soundBufL, (short int *)soundBufR, SMP_PER_BLOCK, 0);
bufferedSamples += SMP_PER_BLOCK;
}
}
@@ -510,6 +606,10 @@ bool OSystem_PS2::mcPresent(void) {
return false;
}
+bool OSystem_PS2::cdPresent(void) {
+ return _useCd;
+}
+
bool OSystem_PS2::hddPresent(void) {
return _useHdd;
}
@@ -528,11 +628,39 @@ bool OSystem_PS2::usbMassPresent(void) {
}
bool OSystem_PS2::netPresent(void) {
- return _useNet;
+ if (_useNet)
+ return true;
+
+ return false;
+}
+
+bool OSystem_PS2::hddMount(const char *partition) {
+ char name[64] = "hdd0:+ScummVM";
+
+ if (partition)
+ strcpy(name+6, partition);
+
+ if (fio.mount("pfs0:", name, 0) >= 0) {
+ dbg_printf("Successfully mounted (%s)!\n", name);
+ return true;
+ }
+ else {
+ dbg_printf("Failed to mount (%s).\n", name);
+ _useHdd = false;
+ return false;
+ }
}
void OSystem_PS2::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
- printf("initializing new size: (%d/%d)...", width, height);
+ dbg_printf("initializing new size: (%d/%d)...", width, height);
+
+ /* ugly hack: we know we can parse ScummVM.ini now */
+ if (!_screenChangeCount) { // first round
+ config();
+ _screen = new Gs2dScreen(width, height);
+ fillScreen(0);
+ }
+
_screen->newScreenSize(width, height);
_screen->setMouseXy(width / 2, height / 2);
_input->newRange(0, 0, width - 1, height - 1);
@@ -543,7 +671,7 @@ void OSystem_PS2::initSize(uint width, uint height, const Graphics::PixelFormat
_modeChanged = true;
_screenChangeCount++;
- printf("done\n");
+ dbg_printf("done\n");
}
void OSystem_PS2::setPalette(const byte *colors, uint start, uint num) {
@@ -555,7 +683,7 @@ void OSystem_PS2::grabPalette(byte *colors, uint start, uint num) {
}
void OSystem_PS2::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
- _screen->copyScreenRect((const uint8*)buf, pitch, x, y, w, h);
+ _screen->copyScreenRect((const uint8 *)buf, pitch, x, y, w, h);
}
void OSystem_PS2::updateScreen(void) {
@@ -568,7 +696,7 @@ void OSystem_PS2::updateScreen(void) {
void OSystem_PS2::displayMessageOnOSD(const char *msg) {
/* TODO : check */
- printf("displayMessageOnOSD: %s\n", msg);
+ dbg_printf("displayMessageOnOSD: %s\n", msg);
}
uint32 OSystem_PS2::getMillis(bool skipRecord) {
@@ -666,7 +794,7 @@ void OSystem_PS2::unlockScreen(void) {
const OSystem::GraphicsMode OSystem_PS2::_graphicsMode = { NULL, NULL, 0 };
const OSystem::GraphicsMode *OSystem_PS2::getSupportedGraphicsModes(void) const {
- return &_graphicsMode;
+ return &_graphicsMode;
}
bool OSystem_PS2::setGraphicsMode(int mode) {
@@ -735,7 +863,7 @@ void OSystem_PS2::msgPrintf(int millis, const char *format, ...) {
Graphics::g_sysfont.drawString(&surf, str, posX, posY, 300 - posX, 1);
posY += 14;
- lnSta = lnEnd + 1;
+ lnSta = lnEnd + 1;
}
uint8 *scrBuf = (uint8 *)memalign(64, 320 * 200);
@@ -768,12 +896,14 @@ void OSystem_PS2::powerOffCallback(void) {
}
void OSystem_PS2::quit(void) {
- printf("OSystem_PS2::quit called\n");
+ dbg_printf("OSystem_PS2::quit called\n");
if (_bootDevice == HOST_DEV) {
- printf("OSystem_PS2::quit (HOST)\n");
+ dbg_printf("OSystem_PS2::quit (HOST)\n");
+ #ifndef ENABLE_PROFILING
SleepThread();
+ #endif
} else {
- printf("OSystem_PS2::quit (bootdev=%d)\n", _bootDevice);
+ dbg_printf("OSystem_PS2::quit (bootdev=%d)\n", _bootDevice);
if (_useHdd) {
driveStandby();
fio.umount("pfs0:");
@@ -781,18 +911,22 @@ void OSystem_PS2::quit(void) {
//setTimerCallback(NULL, 0);
_screen->wantAnim(false);
_systemQuit = true;
+ #ifdef __NEW_PS2SDK__
+ ee_thread_status_t statSound, statTimer;
+ #else
ee_thread_t statSound, statTimer;
- printf("Waiting for timer and sound thread to end\n");
+ #endif
+ dbg_printf("Waiting for timer and sound thread to end\n");
do { // wait until both threads called ExitThread()
ReferThreadStatus(_timerTid, &statTimer);
ReferThreadStatus(_soundTid, &statSound);
} while ((statSound.status != 0x10) || (statTimer.status != 0x10));
- printf("Done\n");
+ dbg_printf("Done\n");
DeleteThread(_timerTid);
DeleteThread(_soundTid);
free(_timerStack);
free(_soundStack);
- printf("Stopping timer\n");
+ dbg_printf("Stopping timer\n");
DisableIntc(INT_TIMER0);
RemoveIntcHandler(INT_TIMER0, _intrId);
@@ -801,7 +935,7 @@ void OSystem_PS2::quit(void) {
padEnd(); // stop pad library
cdvdInit(CDVD_EXIT);
- printf("resetting iop\n");
+ dbg_printf("resetting iop\n");
SifIopReset(NULL, 0);
SifExitRpc();
while (!SifIopSync());
@@ -829,7 +963,7 @@ void OSystem_PS2::quit(void) {
" li $3, 0x04;"
" syscall;"
" nop;"
- );
+ );
*/
/*
@@ -839,7 +973,7 @@ void OSystem_PS2::quit(void) {
*/
#else
// reset + load ELF from CD
- printf("Restarting ScummVM\n");
+ dbg_printf("Restarting ScummVM\n");
LoadExecPS2("cdrom0:\\SCUMMVM.ELF", 0, NULL);
#endif
}
@@ -856,12 +990,12 @@ bool OSystem_PS2::prepMC() {
if (!mcPresent())
return prep;
- printf("prepMC 0\n");
+ dbg_printf("prepMC 0\n");
// Common::String str("mc0:ScummVM/")
// Common::FSNode scumDir(str);
Common::FSNode scumDir("mc0:ScummVM/");
- printf("prepMC 00\n");
+ dbg_printf("prepMC 00\n");
if (!scumDir.exists()) {
uint16 *data, size;
@@ -869,11 +1003,11 @@ bool OSystem_PS2::prepMC() {
PS2Icon _ico;
mcIcon icon;
- printf("prepMC I\n");
+ dbg_printf("prepMC I\n");
size = _ico.decompressData(&data);
- printf("prepMC II\n");
+ dbg_printf("prepMC II\n");
_ico.setup(&icon);
@@ -888,21 +1022,21 @@ bool OSystem_PS2::prepMC() {
fio.mkdir("mc0:ScummVM");
f = ps2_fopen("mc0:ScummVM/scummvm.icn", "w");
- printf("f = %p\n", (const void *)f);
+ dbg_printf("f = %p\n", (const void *)f);
ps2_fwrite(data, size, 2, f);
ps2_fclose(f);
f = ps2_fopen("mc0:ScummVM/icon.sys", "w");
- printf("f = %p\n", (const void *)f);
+ dbg_printf("f = %p\n", (const void *)f);
ps2_fwrite(&icon, sizeof(icon), 1, f);
ps2_fclose(f);
#endif
free(data);
- printf("prepMC II\n");
+ dbg_printf("prepMC II\n");
prep = true;
}
@@ -911,7 +1045,7 @@ bool OSystem_PS2::prepMC() {
}
void OSystem_PS2::makeConfigPath() {
- FILE *src, *dst;
+ FILE *src, *dst;
char path[128], *buf;
int32 size;
@@ -926,7 +1060,7 @@ void OSystem_PS2::makeConfigPath() {
src = ps2_fopen("cdfs:ScummVM.ini", "r");
if (src) {
size = ((Ps2File *)src)->size();
- buf = (char *)malloc(size);
+ buf = (char *)memalign(64, size);
ps2_fread(buf, size, 1, src);
ps2_fclose(src);
@@ -970,6 +1104,5 @@ Common::String OSystem_PS2::getDefaultConfigFileName() {
}
void OSystem_PS2::logMessage(LogMessageType::Type type, const char *message) {
- printf("%s", message);
- sioprintf("%s", message);
+ dbg_printf("%s", message);
}
diff --git a/backends/platform/ps2/systemps2.h b/backends/platform/ps2/systemps2.h
index 580eb8b6f2..45b7dfae36 100644
--- a/backends/platform/ps2/systemps2.h
+++ b/backends/platform/ps2/systemps2.h
@@ -25,6 +25,7 @@
#include "common/system.h"
#include "backends/base-backend.h"
+#include "backends/platform/ps2/irxboot.h"
#include "graphics/palette.h"
class Gs2dScreen;
@@ -51,6 +52,7 @@ public:
virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format);
void init(void);
+ void config(void);
virtual int16 getHeight(void);
virtual int16 getWidth(void);
@@ -119,14 +121,17 @@ public:
void powerOffCallback(void);
bool mcPresent(void);
+ bool cdPresent(void);
bool hddPresent(void);
bool usbMassPresent(void);
bool netPresent(void);
+ bool hddMount(const char *partition);
bool runningFromHost(void);
int getBootDevice() { return _bootDevice; }
private:
+ bool loadDrivers(IrxType type);
void startIrxModules(int numModules, IrxReference *modules);
void initMutexes(void);
@@ -136,28 +141,28 @@ private:
Audio::MixerImpl *_scummMixer;
bool _mouseVisible;
- bool _useMouse, _useKbd, _useHdd, _usbMassLoaded, _useNet;
+ bool _useMouse, _useKbd, _useCd, _useHdd, _usbMassLoaded, _useNet;
- Gs2dScreen *_screen;
- Ps2Input *_input;
- uint16 _oldMouseX, _oldMouseY;
- uint32 _msgClearTime;
- uint16 _printY;
+ Gs2dScreen *_screen;
+ Ps2Input *_input;
+ uint16 _oldMouseX, _oldMouseY;
+ uint32 _msgClearTime;
+ uint16 _printY;
bool _modeChanged;
int _screenChangeCount;
- int _mutexSema;
- Ps2Mutex _mutex[MAX_MUTEXES];
+ int _mutexSema;
+ Ps2Mutex _mutex[MAX_MUTEXES];
- uint8 *_timerStack, *_soundStack;
- int _timerTid, _soundTid;
- int _intrId;
+ uint8 *_timerStack, *_soundStack;
+ int _timerTid, _soundTid;
+ int _intrId;
volatile bool _systemQuit;
static const GraphicsMode _graphicsMode;
- int _bootDevice;
- char *_bootPath;
- char *_configFile;
+ int _bootDevice;
+ char *_bootPath;
+ char *_configFile;
};
#endif // SYSTEMPS2_H
diff --git a/backends/platform/tizen/system.cpp b/backends/platform/tizen/system.cpp
index 585eb206ea..a235456670 100644
--- a/backends/platform/tizen/system.cpp
+++ b/backends/platform/tizen/system.cpp
@@ -266,8 +266,8 @@ result TizenSystem::initModules() {
return E_OUT_OF_MEMORY;
}
- _graphicsManager = (GraphicsManager *)new TizenGraphicsManager(_appForm);
- if (!_graphicsManager || graphicsManager->Construct() != E_SUCCESS) {
+ _graphicsManager = new TizenGraphicsManager(_appForm);
+ if (!_graphicsManager || getGraphics()->Construct() != E_SUCCESS) {
return E_OUT_OF_MEMORY;
}
diff --git a/backends/platform/tizen/system.h b/backends/platform/tizen/system.h
index 1974055088..3f668baf34 100644
--- a/backends/platform/tizen/system.h
+++ b/backends/platform/tizen/system.h
@@ -73,7 +73,7 @@ public:
bool isClosing() { return _appForm->isClosing(); }
TizenGraphicsManager *getGraphics() {
- return (TizenGraphicsManager *)_graphicsManager;
+ return dynamic_cast<TizenGraphicsManager *>(_graphicsManager);
}
private:
diff --git a/backends/platform/wii/osystem_gfx.cpp b/backends/platform/wii/osystem_gfx.cpp
index 001cfea31e..bb91242f98 100644
--- a/backends/platform/wii/osystem_gfx.cpp
+++ b/backends/platform/wii/osystem_gfx.cpp
@@ -717,8 +717,8 @@ void OSystem_Wii::setMouseCursor(const void *buf, uint w, uint h, int hotspotX,
u16 *d = (u16 *) tmp;
for (u16 y = 0; y < h; ++y) {
for (u16 x = 0; x < w; ++x) {
- if (*s++ != _mouseKeyColor)
- *d++ |= 7 << 12;
+ if (*s++ == _mouseKeyColor)
+ *d++ &= ~(7 << 12);
else
d++;
}
diff --git a/backends/plugins/elf/version.cpp b/backends/plugins/elf/version.cpp
index 48e6acd58d..ac999e1d7c 100644
--- a/backends/plugins/elf/version.cpp
+++ b/backends/plugins/elf/version.cpp
@@ -23,6 +23,10 @@
#include "backends/plugins/elf/version.h"
#ifdef USE_ELF_LOADER
-const char *gScummVMPluginBuildDate __attribute__((visibility("hidden"))) =
- __DATE__ " " __TIME__ ;
+ #ifdef __PLAYSTATION2__
+ const char *gScummVMPluginBuildDate = "Git Master"; /* ScummVM Git Master */
+ #else
+ const char *gScummVMPluginBuildDate __attribute__((visibility("hidden"))) =
+ __DATE__ " " __TIME__ ;
+ #endif
#endif
diff --git a/base/version.cpp b/base/version.cpp
index 999e90a275..fba3554f67 100644
--- a/base/version.cpp
+++ b/base/version.cpp
@@ -56,9 +56,15 @@
* to properly work in exports (i.e. release tar balls etc.).
*/
const char *gScummVMVersion = SCUMMVM_VERSION;
+#ifdef __PLAYSTATION2__
+const char *gScummVMBuildDate = "Git Master"; /* ScummVM Git Master */
+const char *gScummVMVersionDate = SCUMMVM_VERSION " - PlayStation2";
+const char *gScummVMFullVersion = "ScummVM " SCUMMVM_VERSION " - PlayStation2";
+#else
const char *gScummVMBuildDate = __DATE__ " " __TIME__;
const char *gScummVMVersionDate = SCUMMVM_VERSION " (" __DATE__ " " __TIME__ ")";
const char *gScummVMFullVersion = "ScummVM " SCUMMVM_VERSION " (" __DATE__ " " __TIME__ ")";
+#endif
const char *gScummVMFeatures = ""
#ifdef TAINTED_BUILD
// TAINTED means the build contains engines/subengines not enabled by default
diff --git a/common/EventMapper.cpp b/common/EventMapper.cpp
index 84774742c6..30896d7514 100644
--- a/common/EventMapper.cpp
+++ b/common/EventMapper.cpp
@@ -37,11 +37,17 @@ List<Event> DefaultEventMapper::mapEvent(const Event &ev, EventSource *source) {
#ifdef ENABLE_VKEYBD
else if (ev.kbd.keycode == KEYCODE_F7 && ev.kbd.hasFlags(0)) {
mappedEvent.type = EVENT_VIRTUAL_KEYBOARD;
+
+ // Avoid blocking F7 events from engine.
+ addDelayedEvent(100, ev);
}
#endif
#ifdef ENABLE_KEYMAPPER
else if (ev.kbd.keycode == KEYCODE_F8 && ev.kbd.hasFlags(0)) {
mappedEvent.type = EVENT_KEYMAPPER_REMAP;
+
+ // Avoid blocking F8 events from engine.
+ addDelayedEvent(100, ev);
}
#endif
}
diff --git a/common/scummsys.h b/common/scummsys.h
index 1342b0cde6..c30bc4a52a 100644
--- a/common/scummsys.h
+++ b/common/scummsys.h
@@ -405,8 +405,13 @@
typedef unsigned int uint32;
typedef signed int int32;
typedef unsigned int uint;
+ #ifdef __PLAYSTATION2__
+ typedef signed long int64;
+ typedef unsigned long uint64;
+ #else
typedef signed long long int64;
typedef unsigned long long uint64;
+ #endif
#endif
diff --git a/common/zlib.cpp b/common/zlib.cpp
index 448e1eadd5..c22ea1e660 100644
--- a/common/zlib.cpp
+++ b/common/zlib.cpp
@@ -27,6 +27,7 @@
#include "common/ptr.h"
#include "common/util.h"
#include "common/stream.h"
+#include "common/debug.h"
#include "common/textconsole.h"
#if defined(USE_ZLIB)
@@ -140,6 +141,10 @@ bool inflateZlibInstallShield(byte *dst, uint dstLen, const byte *src, uint srcL
return true;
}
+#ifndef RELEASE_BUILD
+static bool _shownBackwardSeekingWarning = false;
+#endif
+
/**
* A simple wrapper class which can be used to wrap around an arbitrary
* other SeekableReadStream and will then provide on-the-fly decompression support.
@@ -159,11 +164,10 @@ protected:
uint32 _pos;
uint32 _origSize;
bool _eos;
- bool _shownBackwardSeekingWarning;
public:
- GZipReadStream(SeekableReadStream *w, uint32 knownSize = 0) : _wrapped(w), _stream(), _shownBackwardSeekingWarning(false) {
+ GZipReadStream(SeekableReadStream *w, uint32 knownSize = 0) : _wrapped(w), _stream() {
assert(w != 0);
// Verify file header is correct
@@ -263,13 +267,15 @@ public:
// from the start of the file. A rather wasteful operation, best
// to avoid it. :/
+#ifndef RELEASE_BUILD
if (!_shownBackwardSeekingWarning) {
// We only throw this warning once per stream, to avoid
// getting the console swarmed with warnings when consecutive
// seeks are made.
- warning("Backward seeking in GZipReadStream detected");
+ debug(1, "Backward seeking in GZipReadStream detected");
_shownBackwardSeekingWarning = true;
}
+#endif
_pos = 0;
_wrapped->seek(0, SEEK_SET);
diff --git a/configure b/configure
index caf88b3720..b901943c7e 100755
--- a/configure
+++ b/configure
@@ -967,6 +967,7 @@ Optional Libraries:
--with-freetype2-prefix=DIR Prefix where the freetype-config script is
installed (optional)
+ --disable-freetype2 disable freetype2 TTF library usage [autodetect]
--with-nasm-prefix=DIR Prefix where nasm executable is installed (optional)
--disable-nasm disable assembly language optimizations [autodetect]
@@ -1390,6 +1391,9 @@ ps2)
_host_os=ps2
_host_cpu=mips64r5900el
_host_alias=ee
+ # PS2 bogus dirs: they actually depend on launch medium
+ datadir='host:data'
+ docdir='host:docs'
;;
ps3)
_host_os=ps3
@@ -2058,6 +2062,8 @@ case $_host_os in
# We have to use 'long' for our 4 byte typedef because AmigaOS already typedefs (u)int32
# as (unsigned) long, and consequently we'd get a compiler error otherwise.
type_4_byte='long'
+ # Supress format warnings as the long 4 byte causes noisy warnings.
+ CXXFLAGS="$CXXFLAGS -Wno-format"
add_line_to_config_mk 'AMIGAOS = 1'
;;
android)
@@ -2310,6 +2316,7 @@ case $_host_os in
CXXFLAGS="$CXXFLAGS -G2"
DEFINES="$DEFINES -D_EE"
DEFINES="$DEFINES -D__PLAYSTATION2__"
+ DEFINES="$DEFINES -D__NEW_PS2SDK__"
;;
ps3)
# Force use of SDL and freetype from the ps3 toolchain
@@ -2692,6 +2699,8 @@ if test -n "$_host"; then
DEFINES="$DEFINES -DDISABLE_DOSBOX_OPL"
DEFINES="$DEFINES -DDISABLE_SID"
DEFINES="$DEFINES -DDISABLE_NES_APU"
+ CXXFLAGS="$CXXFLAGS -fno-exceptions"
+ CXXFLAGS="$CXXFLAGS -fno-rtti"
_backend="ps2"
_build_scalers=no
_mt32emu=no
@@ -2699,10 +2708,12 @@ if test -n "$_host"; then
# This trick doesn't work for tremor right now, as the PS2 port the resulting library
# libtremor, while our code later on expects it to be called libvorbisidec.
# TODO: Enable tremor, e.g. by adding -ltremor or by renaming the lib.
+ _tremor=yes
_mad=yes
_zlib=yes
# HACK to fix compilation of C source files for now.
- add_line_to_config_mk 'CC = ee-gcc'
+ add_line_to_config_mk 'CC := ee-gcc'
+ add_line_to_config_mk 'CFLAGS := -std=c99 -W -Wno-unused-parameter -Wconversion -pedantic -G2 -s -O2 -Wuninitialized'
# HACK to fix linking for now. It seems ee-g++ does not handle linking correctly.
LD=ee-gcc
@@ -3219,9 +3230,10 @@ POST_OBJS_FLAGS := -Wl,--export-all-symbols -Wl,--no-whole-archive -Wl,--out-im
;;
ps2)
_elf_loader=yes
+ DEFINES="$DEFINES -DUNCACHED_PLUGINS"
_mak_plugins='
-LDFLAGS += -mno-crt0 $(PS2SDK)/ee/startup/crt0.o -Wl,-T$(srcdir)/backends/plugins/ps2/main_prog.ld
-PLUGIN_LDFLAGS += -mno-crt0 $(PS2SDK)/ee/startup/crt0.o -Wl,-T$(srcdir)/backends/plugins/ps2/plugin.ld -lstdc++ -lc
+LDFLAGS += -mno-crt0 $(PS2SDK)/ee/startup/crt0.o -Wl,-T$(srcdir)/backends/plugins/ps2/main_prog.ld
+PLUGIN_LDFLAGS += -mno-crt0 $(PS2SDK)/ee/startup/crt0.o -Wl,-T$(srcdir)/backends/plugins/ps2/plugin.ld -lstdc++ -lc
'
;;
psp)
@@ -3357,6 +3369,8 @@ if test "$_tremor" = yes && test "$_vorbis" = no; then
if test "$_tremolo" = yes ; then
add_line_to_config_h '#define USE_TREMOLO'
LIBS="$LIBS $TREMOR_LIBS -ltremolo"
+ elif test "$_host" = ps2 ; then
+ LIBS="-ltremor $LIBS"
else
LIBS="$LIBS $TREMOR_LIBS -lvorbisidec"
fi
@@ -4119,6 +4133,10 @@ case $_backend in
# without a scummvm sub directory.
DEFINES="$DEFINES -DPLUGIN_DIRECTORY=\\\"$libdir\\\""
;;
+ ps2)
+ # PS2 bogus dir: it actually depends on launch medium
+ DEFINES="$DEFINES -DPLUGIN_DIRECTORY=\\\"host:plugins\\\""
+ ;;
*)
DEFINES="$DEFINES -DPLUGIN_DIRECTORY=\\\"$libdir/scummvm\\\""
;;
diff --git a/engines/agos/midi.cpp b/engines/agos/midi.cpp
index c26fbe3331..392ee08ea1 100644
--- a/engines/agos/midi.cpp
+++ b/engines/agos/midi.cpp
@@ -235,6 +235,10 @@ void MidiPlayer::startTrack(int track) {
_music.parser = parser; // That plugs the power cord into the wall
} else if (_music.parser) {
if (!_music.parser->setTrack(track)) {
+ // The Roland MT32 music in Simon the Sorcerer 2
+ // is missing the extra tracks in many scenes,
+ // like the introduction sequence.
+ stop();
return;
}
_currentTrack = (byte)track;
diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp
index 86ca4c8541..451b4a1c68 100644
--- a/engines/avalanche/animation.cpp
+++ b/engines/avalanche/animation.cpp
@@ -764,7 +764,7 @@ void Animation::catacombMove(byte ped) {
spr1->init(5, true); // ...Load Geida.
appearPed(1, geidaPed(ped));
spr1->_callEachStepFl = true;
- spr1->_eachStepProc = kProcGeida;
+ spr1->_eachStepProc = kProcFollowAvvy;
}
}
@@ -1121,7 +1121,7 @@ void Animation::spin(Direction dir, byte &tripnum) {
}
}
-void Animation::geidaProcs(byte tripnum) {
+void Animation::follow(byte tripnum) {
AnimationType *tripSpr = _sprites[tripnum];
AnimationType *avvy = _sprites[0];
@@ -1132,14 +1132,14 @@ void Animation::geidaProcs(byte tripnum) {
}
if (tripSpr->_y < (avvy->_y - 2)) {
- // Geida is further from the screen than Avvy.
+ // The following NPC is further from the screen than Avvy.
spin(kDirDown, tripnum);
tripSpr->_moveY = 1;
tripSpr->_moveX = 0;
takeAStep(tripnum);
return;
} else if (tripSpr->_y > (avvy->_y + 2)) {
- // Avvy is further from the screen than Geida.
+ // Avvy is further from the screen than the following NPC.
spin(kDirUp, tripnum);
tripSpr->_moveY = -1;
tripSpr->_moveX = 0;
@@ -1205,8 +1205,9 @@ void Animation::drawSprites() {
* @remarks Originally called 'trippancy_link'
*/
void Animation::animLink() {
- if (_vm->_dropdown->isActive() || _vm->_seeScroll)
+ if (_vm->_dropdown->isActive() || !_vm->_animationsEnabled)
return;
+
for (int16 i = 0; i < kSpriteNumbMax; i++) {
AnimationType *curSpr = _sprites[i];
if (curSpr->_quick && curSpr->_visible)
@@ -1235,8 +1236,8 @@ void Animation::animLink() {
case kProcGrabAvvy :
grabAvvy(i);
break;
- case kProcGeida :
- geidaProcs(i);
+ case kProcFollowAvvy :
+ follow(i);
break;
default:
break;
diff --git a/engines/avalanche/animation.h b/engines/avalanche/animation.h
index 375d117893..d1ee4a3ebd 100644
--- a/engines/avalanche/animation.h
+++ b/engines/avalanche/animation.h
@@ -102,9 +102,8 @@ public:
kProcBackAndForth,
kProcFaceAvvy,
kProcArrow,
- kProcSpludwick, // Unused
kProcGrabAvvy,
- kProcGeida // Spludwick uses it as well for homing! TODO: Unify it with kProcSpludwick.
+ kProcFollowAvvy
};
AnimationType *_sprites[kSpriteNumbMax];
@@ -167,7 +166,7 @@ private:
// Movements for Homing NPCs: Spludwick and Geida.
void spin(Direction dir, byte &tripnum);
void takeAStep(byte &tripnum);
- void geidaProcs(byte tripnum);
+ void follow(byte tripnum);
void drawSprites();
};
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp
index 1bc4c5348d..6cfe4dfdb6 100644
--- a/engines/avalanche/avalanche.cpp
+++ b/engines/avalanche/avalanche.cpp
@@ -57,6 +57,7 @@ AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription *
_nim = nullptr;
_ghostroom = nullptr;
_help = nullptr;
+ _highscore = nullptr;
_platform = gd->desc.platform;
initVariables();
@@ -81,6 +82,7 @@ AvalancheEngine::~AvalancheEngine() {
delete _nim;
delete _ghostroom;
delete _help;
+ delete _highscore;
for (int i = 0; i < 31; i++) {
for (int j = 0; j < 2; j++) {
@@ -142,7 +144,7 @@ void AvalancheEngine::initVariables() {
_letMeOut = false;
_thinks = 2;
_thinkThing = true;
- _seeScroll = false;
+ _animationsEnabled = true;
_currentMouse = 177;
_holdLeftMouse = false;
@@ -165,6 +167,7 @@ Common::ErrorCode AvalancheEngine::initialize() {
_nim = new Nim(this);
_ghostroom = new GhostRoom(this);
_help = new Help(this);
+ _highscore = new HighScore(this);
_graphics->init();
_dialogs->init();
@@ -200,7 +203,7 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
sz.syncAsByte(_carryNum);
for (int i = 0; i < kObjectNum; i++)
sz.syncAsByte(_objects[i]);
- sz.syncAsSint16LE(_dnascore);
+ sz.syncAsSint16LE(_score);
sz.syncAsSint32LE(_money);
sz.syncAsByte(_room);
if (sz.isSaving())
@@ -336,8 +339,8 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
}
-bool AvalancheEngine::canSaveGameStateCurrently() { // TODO: Refine these!!!
- return (!_seeScroll && _alive);
+bool AvalancheEngine::canSaveGameStateCurrently() {
+ return (_animationsEnabled && _alive);
}
Common::Error AvalancheEngine::saveGameState(int slot, const Common::String &desc) {
@@ -381,8 +384,8 @@ Common::String AvalancheEngine::getSaveFileName(const int slot) {
return Common::String::format("%s.%03d", _targetName.c_str(), slot);
}
-bool AvalancheEngine::canLoadGameStateCurrently() { // TODO: Refine these!!!
- return (!_seeScroll);
+bool AvalancheEngine::canLoadGameStateCurrently() {
+ return (_animationsEnabled);
}
Common::Error AvalancheEngine::loadGameState(int slot) {
@@ -432,7 +435,7 @@ bool AvalancheEngine::loadGame(const int16 slot) {
_isLoaded = true;
- _seeScroll = true; // This prevents display of the new sprites before the new picture is loaded.
+ _animationsEnabled = false;
if (_holdTheDawn) {
_holdTheDawn = false;
diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h
index 146065ad63..6eb5e675cc 100644
--- a/engines/avalanche/avalanche.h
+++ b/engines/avalanche/avalanche.h
@@ -46,6 +46,7 @@
#include "avalanche/help.h"
#include "avalanche/shootemup.h"
#include "avalanche/mainmenu.h"
+#include "avalanche/highscore.h"
#include "common/serializer.h"
@@ -91,6 +92,7 @@ public:
Nim *_nim;
GhostRoom *_ghostroom;
Help *_help;
+ HighScore *_highscore;
OSystem *_system;
@@ -150,7 +152,7 @@ public:
// Former DNA structure
byte _carryNum; // How many objects you're carrying...
bool _objects[kObjectNum]; // ...and which ones they are.
- int16 _dnascore; // your score, of course
+ int16 _score; // your score, of course
int32 _money; // your current amount of dosh
Room _room; // your current room
bool _wonNim; // Have you *won* Nim? (That's harder.)
@@ -210,7 +212,7 @@ public:
bool _letMeOut;
byte _thinks;
bool _thinkThing;
- bool _seeScroll; // TODO: maybe this means we're interacting with the toolbar / a scroll?
+ bool _animationsEnabled; // If set to TRUE, it stops the animation system working. This prevents display of the new sprites before the new picture is loaded or during the display of a scroll. Original name: seescroll.
char _objectList[10];
// Called .free() for them in ~Gyro().
diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp
index e855c71fcf..c8f5599687 100644
--- a/engines/avalanche/avalot.cpp
+++ b/engines/avalanche/avalot.cpp
@@ -202,6 +202,8 @@ void AvalancheEngine::setup() {
_graphics->drawSoundLight(_sound->_soundFl);
+ drawToolbar();
+
int16 loadSlot = ConfMan.instance().getInt("save_slot");
if (loadSlot >= 0) {
_thinks = 2; // You always have money.
@@ -218,8 +220,6 @@ void AvalancheEngine::setup() {
newGame();
- drawToolbar();
-
thinkAbout(kObjectMoney, kThing);
_dialogs->displayScrollChain('Q', 83); // Info on the game, etc.
@@ -249,8 +249,6 @@ void AvalancheEngine::runAvalot() {
_system->delayMillis(55 - delay); // Replaces slowdown(); 55 comes from 18.2 Hz (B Flight).
};
- warning("STUB: run()");
-
_closing->exitGame();
}
@@ -464,7 +462,7 @@ void AvalancheEngine::findPeople(byte room) {
void AvalancheEngine::exitRoom(byte x) {
_sound->stopSound();
_background->release();
- _seeScroll = true; // This stops the trippancy system working over the length of this procedure.
+ _animationsEnabled = false;
switch (x) {
case kRoomSpludwicks:
@@ -487,7 +485,7 @@ void AvalancheEngine::exitRoom(byte x) {
}
_interrogation = 0; // Leaving the room cancels all the questions automatically.
- _seeScroll = false; // Now it can work again!
+ _animationsEnabled = true;
_lastRoom = _room;
if (_room != kRoomMap)
@@ -534,11 +532,11 @@ void AvalancheEngine::putGeidaAt(byte whichPed, byte ped) {
spr1->init(5, false); // load Geida
_animation->appearPed(1, whichPed);
spr1->_callEachStepFl = true;
- spr1->_eachStepProc = Animation::kProcGeida;
+ spr1->_eachStepProc = Animation::kProcFollowAvvy;
}
void AvalancheEngine::enterRoom(Room roomId, byte ped) {
- _seeScroll = true; // This stops the trippancy system working over the length of this procedure.
+ _animationsEnabled = false;
findPeople(roomId);
_room = roomId;
@@ -619,7 +617,7 @@ void AvalancheEngine::enterRoom(Room roomId, byte ped) {
}
spr1->_callEachStepFl = true;
- spr1->_eachStepProc = Animation::kProcGeida;
+ spr1->_eachStepProc = Animation::kProcFollowAvvy;
} else
_whereIs[kPeopleSpludwick - 150] = kRoomNowhere;
break;
@@ -922,7 +920,7 @@ void AvalancheEngine::enterRoom(Room roomId, byte ped) {
break;
}
- _seeScroll = false; // Now it can work again!
+ _animationsEnabled = true;
}
void AvalancheEngine::thinkAbout(byte object, bool type) {
@@ -957,7 +955,7 @@ void AvalancheEngine::drawToolbar() {
}
void AvalancheEngine::drawScore() {
- uint16 score = _dnascore;
+ uint16 score = _score;
int8 numbers[3] = {0, 0, 0};
for (int i = 0; i < 2; i++) {
byte divisor = 1;
@@ -983,15 +981,14 @@ void AvalancheEngine::drawScore() {
void AvalancheEngine::incScore(byte num) {
for (int i = 1; i <= num; i++) {
- _dnascore++;
+ _score++;
if (_soundFx) {
for (int j = 1; j <= 97; j++)
- // Length os 2 is a guess, the original doesn't have a delay specified
- _sound->playNote(177 + _dnascore * 3, 2);
+ // Length of 2 is a guess, the original doesn't have a delay specified
+ _sound->playNote(177 + _score * 3, 2);
}
}
- warning("STUB: points()");
drawScore();
}
@@ -1336,7 +1333,7 @@ void AvalancheEngine::resetVariables() {
for (int i = 0; i < kObjectNum; i++)
_objects[i] = false;
- _dnascore = 0;
+ _score = 0;
_money = 0;
_room = kRoomNowhere;
_saveNum = 0;
@@ -1442,7 +1439,7 @@ void AvalancheEngine::newGame() {
_thinkThing = true;
_thinks = 2;
refreshObjectList();
- _seeScroll = false;
+ _animationsEnabled = true;
avvy->appear(300, 117, kDirRight); // Needed to initialize Avalot.
//for (gd = 0; gd <= 30; gd++) for (gm = 0; gm <= 1; gm++) also[gd][gm] = nil;
diff --git a/engines/avalanche/dialogs.cpp b/engines/avalanche/dialogs.cpp
index dc1c277877..e843d17c5b 100644
--- a/engines/avalanche/dialogs.cpp
+++ b/engines/avalanche/dialogs.cpp
@@ -157,7 +157,7 @@ void Dialogs::scrollModeNormal() {
Common::String e = "(c) 1994";
setReadyLight(3);
- _vm->_seeScroll = true;
+ _vm->_animationsEnabled = false;
_vm->_graphics->loadMouse(kCurFletch);
_vm->_graphics->saveScreen();
@@ -216,10 +216,8 @@ void Dialogs::scrollModeNormal() {
#endif
setReadyLight(0);
- _vm->_seeScroll = false;
+ _vm->_animationsEnabled = true;
_vm->_holdLeftMouse = false; // Used in Lucerna::checkclick().
-
- warning("STUB: Scrolls::scrollModeNormal()");
}
/**
@@ -290,7 +288,7 @@ bool Dialogs::theyMatch(TuneType &played) {
*/
void Dialogs::scrollModeMusic() {
setReadyLight(3);
- _vm->_seeScroll = true;
+ _vm->_animationsEnabled = false;
CursorMan.showMouse(false);
_vm->_graphics->loadMouse(kCurFletch);
@@ -299,7 +297,7 @@ void Dialogs::scrollModeMusic() {
played[i] = kPitchInvalid;
int8 lastOne = -1, thisOne = -1; // Invalid values.
- _vm->_seeScroll = true;
+ _vm->_animationsEnabled = false;
_vm->_graphics->saveScreen();
_vm->_graphics->showScroll();
@@ -363,6 +361,7 @@ void Dialogs::scrollModeMusic() {
value = 11;
break;
default:
+ error("cannot happen");
break;
}
@@ -392,7 +391,7 @@ void Dialogs::scrollModeMusic() {
_vm->_graphics->restoreScreen();
_vm->_graphics->removeBackup();
- _vm->_seeScroll = false;
+ _vm->_animationsEnabled = true;
CursorMan.showMouse(true);
}
@@ -645,9 +644,6 @@ void Dialogs::solidify(byte n) {
* 'calldriver' and 'display' by using Common::String instead of a private buffer.
*/
void Dialogs::displayText(Common::String text) {
-// bool was_virtual; // Was the mouse cursor virtual on entry to this proc?
- warning("STUB: Scrolls::calldrivers()");
-
_vm->_sound->stopSound();
setReadyLight(0);
diff --git a/engines/avalanche/dropdown.cpp b/engines/avalanche/dropdown.cpp
index 7c0529811e..97adfc2581 100644
--- a/engines/avalanche/dropdown.cpp
+++ b/engines/avalanche/dropdown.cpp
@@ -678,7 +678,7 @@ void DropDownMenu::setup() {
_menuBar.draw();
}
-void DropDownMenu::update() { // TODO: Optimize it ASAP!!! It really needs it...
+void DropDownMenu::update() {
_vm->_graphics->saveScreen();
Common::Point cursorPos = _vm->getMousePos();
diff --git a/engines/avalanche/enums.h b/engines/avalanche/enums.h
index 998c96a131..0ba39321bc 100644
--- a/engines/avalanche/enums.h
+++ b/engines/avalanche/enums.h
@@ -30,6 +30,7 @@
namespace Avalanche {
+enum MonsterType { kMonsterTypeGhost, kMonsterTypeGlerk };
enum Flavour { kFlavourEga, kFlavourBgi, kFlavourNatural, kFlavourTwo, kFlavourOne };
diff --git a/engines/avalanche/ghostroom.cpp b/engines/avalanche/ghostroom.cpp
index 1419a0cbab..16c79fdee0 100644
--- a/engines/avalanche/ghostroom.cpp
+++ b/engines/avalanche/ghostroom.cpp
@@ -70,6 +70,30 @@ GhostRoom::~GhostRoom() {
for (int j = 0; j < 6; j++)
_greldet[j][i].free();
}
+
+ if (_wasLoaded) {
+ for (int i = 0; i < 5; i++) {
+ for (int j = 0; j < 2; j++) {
+ for (int y = 0; y < 66; y++) {
+ delete[] _ghost[i][j][y];
+ }
+ delete[] _ghost[i][j];
+ }
+ delete[] _ghost[i];
+ }
+ delete[] _ghost;
+
+ for (int i = 0; i < 6; i++) {
+ for (int j = 0; j < 4; j++) {
+ for (int y = 0; y < 35; y++) {
+ delete[] _glerk[i][j][y];
+ }
+ delete[] _glerk[i][j];
+ }
+ delete[] _glerk[i];
+ }
+ delete[] _glerk;
+ }
}
void GhostRoom::wait(uint16 howLong) {
@@ -141,9 +165,13 @@ void GhostRoom::loadPictures() {
file.seek(44);
// Initializing ghost's array.
+ _ghost = new byte***[5];
for (int i = 0; i < 5; i++) {
+ _ghost[i] = new byte**[2];
for (int j = 0; j < 2; j++) {
+ _ghost[i][j] = new byte*[66];
for (int y = 0; y < 66; y++) {
+ _ghost[i][j][y] = new byte[26];
for (int x = 0; x < 26; x++)
_ghost[i][j][y][x] = 0;
}
@@ -171,11 +199,14 @@ void GhostRoom::loadPictures() {
for (int i = 0; i < 3; i++)
_bat[i] = _vm->_graphics->ghostLoadPicture(file, dummyCoord);
-
// Initializing glerk's array.
+ _glerk = new byte***[6];
for (int i = 0; i < 6; i++) {
+ _glerk[i] = new byte**[4];
for (int j = 0; j < 4; j++) {
+ _glerk[i][j] = new byte*[35];
for (int y = 0; y < 35; y++) {
+ _glerk[i][j][y] = new byte[9];
for (int x = 0; x < 9; x++)
_glerk[i][j][y][x] = 0;
}
@@ -245,7 +276,7 @@ void GhostRoom::run() {
if (_glerkStage > 25)
break;
- _vm->_graphics->ghostDrawGlerk(_glerk[kGlerkFade[_glerkStage]], 456, 14);
+ _vm->_graphics->ghostDrawMonster(_glerk[kGlerkFade[_glerkStage]], 456, 14, kMonsterTypeGlerk);
_glerkStage++;
}
@@ -263,7 +294,7 @@ void GhostRoom::run() {
// Here comes the descending ghost:
for (int y = -64; y <= 103; y++) {
- _vm->_graphics->ghostDrawGhost(_ghost[1 + (abs(y / 7) % 2) * 3], 0, y);
+ _vm->_graphics->ghostDrawMonster(_ghost[1 + (abs(y / 7) % 2) * 3], 0, y, kMonsterTypeGhost);
if (y > 0)
_vm->_graphics->drawFilledRectangle(Common::Rect(0, y - 1, 26 * 8 + 1, y + 1), kColorBlack);
_vm->_graphics->refreshScreen();
@@ -277,7 +308,7 @@ void GhostRoom::run() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 5; j++) {
_vm->_graphics->drawFilledRectangle(Common::Rect(0, 96, 26 * 8, 170), kColorBlack);
- _vm->_graphics->ghostDrawGhost(_ghost[kWaveOrder[j]], 0, 96 + kAdjustment[j]);
+ _vm->_graphics->ghostDrawMonster(_ghost[kWaveOrder[j]], 0, 96 + kAdjustment[j], kMonsterTypeGhost);
_aarghCount++;
diff --git a/engines/avalanche/ghostroom.h b/engines/avalanche/ghostroom.h
index ebb02f7aac..4c659128ce 100644
--- a/engines/avalanche/ghostroom.h
+++ b/engines/avalanche/ghostroom.h
@@ -58,11 +58,11 @@ private:
static const byte kGreldetFade[18];
Common::Point dummyCoord;
- byte _ghost[5][2][66][26];
+ byte ****_ghost;// [5][2][66][26]
Graphics::Surface _eyes[2];
Graphics::Surface _exclamation;
Graphics::Surface _bat[3];
- byte _glerk[6][4][35][9];
+ byte ****_glerk; // [6][4][35][9]
Graphics::Surface _aargh[6];
Common::Point _aarghWhere[6];
Graphics::Surface _greenEyes[5];
diff --git a/engines/avalanche/graphics.cpp b/engines/avalanche/graphics.cpp
index ae53f3e034..513cd72c8c 100644
--- a/engines/avalanche/graphics.cpp
+++ b/engines/avalanche/graphics.cpp
@@ -527,64 +527,65 @@ void GraphicManager::nimFree() {
_nimLogo.free();
}
-void GraphicManager::ghostDrawGhost(byte ghostArr[2][66][26], uint16 destX, int16 destY) {
+void GraphicManager::ghostDrawMonster(byte ***picture, uint16 destX, int16 destY, MonsterType type) {
+ uint16 height = 0;
+ uint16 width = 0;
+ // Only for the Ghost:
const byte kPlaneToUse[4] = { 0, 0, 0, 1 };
- // Constants from the original code:
- uint16 height = 66;
- const uint16 width = 26 * 8;
-
- // We have to mess around with the coords and the sizes since
- // the ghost isn't always placed fully on the screen.
int yStart = 0;
- if (destY < 0) {
- yStart = abs(destY);
- height -= yStart;
- destY = 0;
- }
-
- Graphics::Surface ghostPic;
- ghostPic.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
-
- for (int y = 0; y < height; y++) {
- for (int plane = 0; plane < 4; plane++) {
- for (uint16 x = 0; x < width / 8; x ++) {
- byte pixel = ghostArr[kPlaneToUse[plane]][y + yStart][x];
- for (int bit = 0; bit < 8; bit++) {
- byte pixelBit = (pixel >> bit) & 1;
- *(byte *)ghostPic.getBasePtr(x * 8 + 7 - bit, y) += (pixelBit << plane);
- }
- }
+
+ // Constants from the original code:
+ switch (type) {
+ case kMonsterTypeGhost:
+ height = 66;
+ width = 208; // 26 * 8
+
+ // We have to mess around with the coords and the sizes since
+ // the ghost isn't always placed fully on the screen.
+ if (destY < 0) {
+ yStart = abs(destY);
+ height -= yStart;
+ destY = 0;
}
+ break;
+ case kMonsterTypeGlerk:
+ height = 35;
+ width = 72; // 9 * 8
+ break;
+ default:
+ break;
}
- drawPicture(_surface, ghostPic, destX, destY);
-
- ghostPic.free();
-}
-
-void GraphicManager::ghostDrawGlerk(byte glerkArr[4][35][9], uint16 destX, uint16 destY) {
- // Constants from the original code:
- const uint16 height = 35;
- const uint16 width = 9 * 8;
-
- Graphics::Surface glerkPic;
- glerkPic.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
+ Graphics::Surface monsterPicture;
+ monsterPicture.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
for (int y = 0; y < height; y++) {
for (int plane = 0; plane < 4; plane++) {
for (uint16 x = 0; x < width / 8; x++) {
- byte pixel = glerkArr[plane][y][x];
+ byte pixel = 0;
+
+ switch (type) {
+ case kMonsterTypeGhost:
+ pixel = picture[kPlaneToUse[plane]][y + yStart][x];
+ break;
+ case kMonsterTypeGlerk:
+ pixel = picture[plane][y][x];
+ break;
+ default:
+ break;
+ }
+
for (int bit = 0; bit < 8; bit++) {
byte pixelBit = (pixel >> bit) & 1;
- *(byte *)glerkPic.getBasePtr(x * 8 + 7 - bit, y) += (pixelBit << plane);
+ *(byte *)monsterPicture.getBasePtr(x * 8 + 7 - bit, y) += (pixelBit << plane);
}
}
}
}
- drawPicture(_surface, glerkPic, destX, destY);
+ drawPicture(_surface, monsterPicture, destX, destY);
- glerkPic.free();
+ monsterPicture.free();
}
/**
diff --git a/engines/avalanche/graphics.h b/engines/avalanche/graphics.h
index 7e0ed64b5f..bd8fc6c8ff 100644
--- a/engines/avalanche/graphics.h
+++ b/engines/avalanche/graphics.h
@@ -97,8 +97,7 @@ public:
void drawWinningPic();
// Ghostroom's functions:
- void ghostDrawGhost(byte ghostArr[2][66][26], uint16 destX, int16 destY); // Very similar to loadPictureSign(). TODO: Unify the two later if possible.
- void ghostDrawGlerk(byte glerkArr[4][35][9], uint16 destX, uint16 destY); // Very similar to ghostDrawGhost(), but not enough to unify the two.
+ void ghostDrawMonster(byte ***picture, uint16 destX, int16 destY, MonsterType type);
Graphics::Surface ghostLoadPicture(Common::File &file, Common::Point &coord);
void ghostDrawPicture(const Graphics::Surface &picture, uint16 destX, uint16 destY);
void ghostDrawBackgroundItems(Common::File &file);
@@ -106,7 +105,7 @@ public:
// Help's function:
void helpDrawButton(int y, byte which);
void helpDrawHighlight(byte which, Color color);
- void helpDrawBigText(const Common::String text, int16 x, int16 y, Color color); // Very similar to drawText. TODO: Try to unify the two.
+ void helpDrawBigText(const Common::String text, int16 x, int16 y, Color color);
// Shoot em' up's functions:
void seuDrawTitle();
@@ -199,12 +198,11 @@ private:
Graphics::Surface loadPictureSign(Common::File &file, uint16 width, uint16 height); // Reads a tricky type of picture used for the "game over"/"about" scrolls and in the mini-game Nim.
void drawText(Graphics::Surface &surface, const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color);
- void drawBigText(Graphics::Surface &surface, const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color); // Very similar to drawText. TODO: Try to unify the two.
+ void drawBigText(Graphics::Surface &surface, const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color);
void drawPicture(Graphics::Surface &target, const Graphics::Surface picture, uint16 destX, uint16 destY);
// Taken from Free Pascal's Procedure InternalEllipseDefault. Used to replace Pascal's procedure arc.
// Returns the end point of the arc. (Needed in Clock.)
- // TODO: Make it more accurate later.
Common::Point drawArc(Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color);
};
diff --git a/engines/avalanche/highscore.cpp b/engines/avalanche/highscore.cpp
new file mode 100644
index 0000000000..5f47aeb894
--- /dev/null
+++ b/engines/avalanche/highscore.cpp
@@ -0,0 +1,110 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+/*
+* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
+*/
+
+#include "avalanche/avalanche.h"
+#include "avalanche/highscore.h"
+
+#include "common/savefile.h"
+
+namespace Avalanche {
+
+HighScore::HighScore(AvalancheEngine *vm) {
+ _vm = vm;
+}
+
+void HighScore::displayHighScores() {
+ warning("STUB: HighScore::displayHighScores(");
+}
+
+void HighScore::saveHighScores() {
+ int firstSmaller = 0;
+ while ((firstSmaller < 12) && (_data[firstSmaller]._score >= _vm->_score))
+ firstSmaller++;
+
+ if (firstSmaller < 12) {
+ // Shift all the lower scores down a space:
+ for (int i = firstSmaller; i < 11; i++)
+ _data[i + 1] = _data[i];
+ // Set the new high score:
+ _data[firstSmaller]._name = "Player"; // TODO: Come up with something for that. In the original it wasn't implemented at all...
+ _data[firstSmaller]._rank = _vm->_parser->rank();
+ _data[firstSmaller]._score = _vm->_score;
+ }
+
+ Common::OutSaveFile *f = g_system->getSavefileManager()->openForSaving("scores.avd");
+ if (!f) {
+ warning("Can't create file 'scores.avd', high scores are not saved.");
+ return;
+ }
+ Common::Serializer sz(NULL, f);
+ syncHighScores(sz);
+ f->finalize();
+ delete f;
+}
+
+void HighScore::loadHighScroes() {
+ Common::File file;
+ if (!file.exists("scores.avd")) {
+ produceDefaultHighScores();
+ } else {
+ Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading("scores.avd");
+ if (!f)
+ return;
+ Common::Serializer sz(f, NULL);
+ syncHighScores(sz);
+ delete f;
+ }
+}
+
+void HighScore::produceDefaultHighScores() {
+ for (int i = 0; i < 12; i++) {
+ _data[i]._score = 32 - (i + 1) * 2;
+ _data[i]._rank = "...";
+ }
+ _data[0]._name = "Mike";
+ _data[1]._name = "Liz";
+ _data[2]._name = "Thomas";
+ _data[3]._name = "Mark";
+ _data[4]._name = "Mandy";
+ _data[5]._name = "Andrew";
+ _data[6]._name = "Lucy Tryphena";
+ _data[7]._name = "Tammy the dog";
+ _data[8]._name = "Avaricius";
+ _data[9]._name = "Spellchick";
+ _data[10]._name = "Caddelli";
+ _data[11]._name = "Spludwick";
+}
+
+void HighScore::syncHighScores(Common::Serializer &sz) {
+ for (int i = 0; i < 12; i++) {
+ sz.syncString(_data[i]._name);
+ sz.syncAsUint16LE(_data[i]._score);
+ sz.syncString(_data[i]._rank);
+ }
+}
+
+} // End of namespace Avalanche
diff --git a/engines/avalanche/highscore.h b/engines/avalanche/highscore.h
new file mode 100644
index 0000000000..de7ec36ed5
--- /dev/null
+++ b/engines/avalanche/highscore.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+/*
+* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
+*/
+
+#ifndef AVALANCHE_HIGHSCORE_H
+#define AVALANCHE_HIGHSCORE_H
+
+namespace Avalanche {
+class AvalancheEngine;
+
+struct HighScoreData {
+ Common::String _name;
+ uint16 _score;
+ Common::String _rank;
+};
+
+class HighScore {
+public:
+ HighScore(AvalancheEngine *vm);
+
+ void displayHighScores();
+ void saveHighScores();
+ void loadHighScroes();
+
+private:
+ AvalancheEngine *_vm;
+
+ HighScoreData _data[12];
+
+ void produceDefaultHighScores();
+ void syncHighScores(Common::Serializer &sz);
+};
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_HIGHSCORE_H
diff --git a/engines/avalanche/module.mk b/engines/avalanche/module.mk
index d31fd0d91a..29bc039b42 100644
--- a/engines/avalanche/module.mk
+++ b/engines/avalanche/module.mk
@@ -20,7 +20,8 @@ MODULE_OBJS = \
ghostroom.o \
help.o \
shootemup.o \
- mainmenu.o
+ mainmenu.o \
+ highscore.o
# This module can be built as a plugin
ifeq ($(ENABLE_AVALANCHE), DYNAMIC_PLUGIN)
diff --git a/engines/avalanche/parser.cpp b/engines/avalanche/parser.cpp
index 7db0d14890..b152747ab0 100644
--- a/engines/avalanche/parser.cpp
+++ b/engines/avalanche/parser.cpp
@@ -602,7 +602,7 @@ Common::String Parser::rank() {
};
for (int i = 0; i < 8; i++) {
- if ((_vm->_dnascore >= ranks[i]._score) && (_vm->_dnascore < ranks[i + 1]._score))
+ if ((_vm->_score >= ranks[i]._score) && (_vm->_score < ranks[i + 1]._score))
return Common::String(ranks[i]._title);
}
return "";
@@ -2021,8 +2021,7 @@ void Parser::doThat() {
break;
case 55:
if (_vm->_room == kRoomArgentPub)
- // play_nim();
- warning("STUB: Parser::doThat() - case kVerbCodeplay - play_nim()");
+ _vm->_nim->playNim();
else
_vm->_dialogs->displayText(kWhat);
break;
@@ -2307,7 +2306,7 @@ void Parser::doThat() {
break;
case kVerbCodeScore: {
Common::String tmpStr = Common::String::format("Your score is %d,%c%cout of a possible 128.%c%c " \
- "This gives you a rank of %s.%c%c%s", _vm->_dnascore, kControlCenter, kControlNewLine, kControlNewLine,
+ "This gives you a rank of %s.%c%c%s", _vm->_score, kControlCenter, kControlNewLine, kControlNewLine,
kControlNewLine, rank().c_str(), kControlNewLine, kControlNewLine, totalTime().c_str());
_vm->_dialogs->displayText(tmpStr);
}
diff --git a/engines/avalanche/parser.h b/engines/avalanche/parser.h
index 6a15fb2387..6133c41442 100644
--- a/engines/avalanche/parser.h
+++ b/engines/avalanche/parser.h
@@ -72,13 +72,11 @@ public:
byte _wearing; // what you're wearing
Parser(AvalancheEngine *vm);
-
void init();
void parse();
void doThat();
void verbOpt(byte verb, Common::String &answer, char &ansKey);
void drink();
-
void handleInputText(const Common::Event &event);
void handleBackspace();
void handleReturn();
@@ -89,7 +87,7 @@ public:
void tryDropdown();
int16 getPos(const Common::String &crit, const Common::String &src);
void doVerb(VerbCode id);
-
+ Common::String rank();
void resetVariables();
void synchronize(Common::Serializer &sz);
@@ -112,10 +110,7 @@ private:
byte wordNum(Common::String word);
void replace(Common::String oldChars, byte newChar);
-
- Common::String rank();
Common::String totalTime();
-
void clearWords();
void cheatParse(Common::String codes);
void stripPunctuation(Common::String &word);
diff --git a/engines/avalanche/shootemup.cpp b/engines/avalanche/shootemup.cpp
index 8d61316daa..cabd19d6f9 100644
--- a/engines/avalanche/shootemup.cpp
+++ b/engines/avalanche/shootemup.cpp
@@ -95,7 +95,7 @@ ShootEmUp::ShootEmUp(AvalancheEngine *vm) {
_gotOut = false;
}
-void ShootEmUp::run() {
+uint16 ShootEmUp::run() {
CursorMan.showMouse(false);
_vm->_graphics->saveScreen();
_vm->fadeOut();
@@ -142,12 +142,14 @@ void ShootEmUp::run() {
if (delay <= 55)
_vm->_system->delayMillis(55 - delay); // Replaces slowdown(); 55 comes from 18.2 Hz (B Flight).
};
-
+
_vm->fadeOut();
_vm->_graphics->restoreScreen();
_vm->_graphics->removeBackup();
_vm->fadeIn();
CursorMan.showMouse(true);
+
+ return _score;
}
bool ShootEmUp::overlap(uint16 a1x, uint16 a1y, uint16 a2x, uint16 a2y, uint16 b1x, uint16 b1y, uint16 b2x, uint16 b2y) {
diff --git a/engines/avalanche/shootemup.h b/engines/avalanche/shootemup.h
index 4c010aa71e..3cdcc1d5cd 100644
--- a/engines/avalanche/shootemup.h
+++ b/engines/avalanche/shootemup.h
@@ -35,7 +35,7 @@ class ShootEmUp {
public:
ShootEmUp(AvalancheEngine *vm);
- void run();
+ uint16 run();
private:
struct Sprite {
diff --git a/engines/avalanche/timer.cpp b/engines/avalanche/timer.cpp
index 7b6e1ee1ce..a9753b3cce 100644
--- a/engines/avalanche/timer.cpp
+++ b/engines/avalanche/timer.cpp
@@ -333,12 +333,11 @@ void Timer::hangAround2() {
// We don't need the ShootEmUp during the whole game, it's only playable once.
ShootEmUp *shootemup = new ShootEmUp(_vm);
- shootemup->run();
+ _shootEmUpScore = shootemup->run();
delete shootemup;
}
void Timer::afterTheShootemup() {
- // Only placed this here to replace the minigame. TODO: Remove it when the shoot em' up is implemented!
_vm->flipRoom(_vm->_room, 1);
_vm->_animation->_sprites[0]->init(0, true); // Avalot.
@@ -347,27 +346,15 @@ void Timer::afterTheShootemup() {
_vm->_objects[kObjectCrossbow - 1] = true;
_vm->refreshObjectList();
- // Same as the added line above: TODO: Remove it later!!!
- _vm->_dialogs->displayText(Common::String("P.S.: There should have been the mini-game called \"shoot em' up\", " \
- "but I haven't implemented it yet: you get the crossbow automatically.") + kControlNewLine + kControlNewLine + "Peter (uruk)");
-
-#if 0
- byte shootscore, gain;
-
- shootscore = mem[storage_seg * storage_ofs];
- gain = (shootscore + 5) / 10; // Rounding up.
-
- display(string("\6Your score was ") + strf(shootscore) + '.' + "\r\rYou gain (" +
- strf(shootscore) + " 0xF6 10) = " + strf(gain) + " points.");
+ byte gain = (_shootEmUpScore + 5) / 10; // Rounding up.
+ _vm->_dialogs->displayText(Common::String::format("%cYour score was %d.%c%cYou gain (%d \xf6 10) = %d points.", kControlItalic, _shootEmUpScore, kControlNewLine, kControlNewLine, _shootEmUpScore, gain));
if (gain > 20) {
- display("But we won't let you have more than 20 points!");
- points(20);
+ _vm->_dialogs->displayText("But we won't let you have more than 20 points!");
+ _vm->incScore(20);
} else
- points(gain);
-#endif
+ _vm->incScore(gain);
- warning("STUB: Timer::after_the_shootemup()");
_vm->_dialogs->displayScrollChain('Q', 70);
}
@@ -712,6 +699,8 @@ void Timer::resetVariables() {
_times[i]._action = 0;
_times[i]._reason = 0;
}
+
+ _shootEmUpScore = 0;
}
} // End of namespace Avalanche.
diff --git a/engines/avalanche/timer.h b/engines/avalanche/timer.h
index fd51544fd1..ad6ac0eae6 100644
--- a/engines/avalanche/timer.h
+++ b/engines/avalanche/timer.h
@@ -170,7 +170,7 @@ public:
private:
AvalancheEngine *_vm;
-
+ byte _shootEmUpScore;
};
} // End of namespace Avalanche.
diff --git a/engines/cruise/font.cpp b/engines/cruise/font.cpp
index c63be30f77..80fb0e8a02 100644
--- a/engines/cruise/font.cpp
+++ b/engines/cruise/font.cpp
@@ -148,8 +148,6 @@ void initSystem() {
preloadData[i].nofree = 0;
}
- lowMemory = 0;
-
doFade = 0;
fadeFlag = 0;
scroll = 0;
diff --git a/engines/cruise/function.cpp b/engines/cruise/function.cpp
index e727ac73cb..7af6b73238 100644
--- a/engines/cruise/function.cpp
+++ b/engines/cruise/function.cpp
@@ -606,7 +606,7 @@ int16 Op_InitializeState() {
}
int16 Op_GetlowMemory() {
- return lowMemory;
+ return 0;
}
int16 Op_AniDir() {
diff --git a/engines/cruise/saveload.cpp b/engines/cruise/saveload.cpp
index a991c29583..a734db4b3b 100644
--- a/engines/cruise/saveload.cpp
+++ b/engines/cruise/saveload.cpp
@@ -182,11 +182,13 @@ static void syncFilesDatabase(Common::Serializer &s) {
s.syncAsUint16LE(fe.resType);
s.syncAsUint16LE(fe.height);
- // TODO: Have a look at the saving/loading of this pointer
+ // Remember whether this file database was open or not.
+ // Upon loading, loadSavegameData uses this information
+ // in order to re-open the file databases accordingly.
tmp = (fe.subData.ptr) ? 1 : 0;
s.syncAsUint32LE(tmp);
if (s.isLoading()) {
- fe.subData.ptr = (uint8 *)tmp;
+ fe.subData.ptr = tmp ? (uint8 *)1 : 0;
}
s.syncAsSint16LE(fe.subData.index);
@@ -195,11 +197,11 @@ static void syncFilesDatabase(Common::Serializer &s) {
s.syncAsSint16LE(fe.subData.transparency);
- // TODO: Have a look at the saving/loading of this pointer
+ // Treat fe.subData.ptrMask the same as fe.subData.ptr.
tmp = (fe.subData.ptrMask) ? 1 : 0;
s.syncAsUint32LE(tmp);
if (s.isLoading()) {
- fe.subData.ptrMask = (uint8 *)tmp;
+ fe.subData.ptrMask = tmp ? (uint8 *)1 : 0;
}
s.syncAsUint16LE(fe.subData.resourceType);
@@ -806,7 +808,6 @@ Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName)
}
Common::Error loadSavegameData(int saveGameIdx) {
- int lowMemorySave;
Common::String saveName;
cellStruct *currentcellHead;
@@ -878,20 +879,19 @@ Common::Error loadSavegameData(int saveGameIdx) {
lastAni[0] = 0;
- lowMemorySave = lowMemory;
-
for (int i = 0; i < NUM_FILE_ENTRIES; i++) {
if (filesDatabase[i].subData.ptr) {
int j;
int k;
- for (j = i + 1; j < NUM_FILE_ENTRIES && filesDatabase[j].subData.ptr && !strcmp(filesDatabase[i].subData.name, filesDatabase[j].subData.name) && (filesDatabase[j].subData.index == (j - i)); j++)
+ for (j = i + 1; j < NUM_FILE_ENTRIES &&
+ filesDatabase[j].subData.ptr &&
+ !strcmp(filesDatabase[i].subData.name, filesDatabase[j].subData.name) &&
+ (filesDatabase[j].subData.index == (j - i));
+ j++)
;
for (k = i; k < j; k++) {
- if (filesDatabase[k].subData.ptrMask)
- lowMemory = 0;
-
filesDatabase[k].subData.ptr = NULL;
filesDatabase[k].subData.ptrMask = NULL;
}
@@ -908,7 +908,6 @@ Common::Error loadSavegameData(int saveGameIdx) {
}
i = j - 1;
- lowMemory = lowMemorySave;
}
}
diff --git a/engines/cruise/vars.cpp b/engines/cruise/vars.cpp
index f7c74c8e6d..9a59c8a714 100644
--- a/engines/cruise/vars.cpp
+++ b/engines/cruise/vars.cpp
@@ -31,7 +31,6 @@ uint8 selectColor = 3;
uint8 titleColor = 2;
uint8 subColor = 5;
-int16 lowMemory;
int16 scroll;
int16 switchPal;
char cmdLine[90];
diff --git a/engines/cruise/vars.h b/engines/cruise/vars.h
index 8bfcdc57d4..fe3f7d6303 100644
--- a/engines/cruise/vars.h
+++ b/engines/cruise/vars.h
@@ -59,7 +59,6 @@ extern uint8 selectColor;
extern uint8 titleColor;
extern uint8 subColor;
-extern int16 lowMemory;
extern int16 scroll;
extern int16 switchPal;
extern char cmdLine[90];
diff --git a/engines/dialogs.cpp b/engines/dialogs.cpp
index 65840ae174..8498e50b8d 100644
--- a/engines/dialogs.cpp
+++ b/engines/dialogs.cpp
@@ -217,6 +217,11 @@ void MainMenuDialog::reflowLayout() {
void MainMenuDialog::save() {
int slot = _saveDialog->runModalWithCurrentTarget();
+ #if defined(__PLAYSTATION2__) && defined(DYNAMIC_MODULES)
+ char pokeme[32];
+ snprintf(pokeme,32,"hack");
+ #endif
+
if (slot >= 0) {
Common::String result(_saveDialog->getResultString());
if (result.empty()) {
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index e5ff1f079a..3a335f249a 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -72,6 +72,7 @@ Game::Game(DraciEngine *vm) : _vm(vm), _walkingState(vm) {
_fadePhases = 0;
_fadePhase = 0;
_fadeTick = 0;
+ _isFadeOut = 1;
_mouseChangeTick = 0;
_enableQuickHero = 0;
_wantQuickHero = 0;
@@ -216,6 +217,7 @@ void Game::start() {
// init scripts. This flag was turned on to skip the rest of
// those programs. Don't call loop(), because the
// location may have changed.
+ fadePalette(true);
continue;
}
@@ -478,6 +480,7 @@ void Game::handleDialogueLoop() {
}
void Game::fadePalette(bool fading_out) {
+ _isFadeOut = fading_out;
const byte *startPal = NULL;
const byte *endPal = _currentRoom._palette >= 0
? _vm->_paletteArchive->getFile(_currentRoom._palette)->_data
@@ -551,6 +554,19 @@ void Game::advanceAnimationsAndTestLoopExit() {
_vm->_anims->drawScene(_vm->_screen->getSurface());
_vm->_screen->copyToScreen();
_vm->_system->delayMillis(kTimeUnit);
+ if(_isFadeOut) {
+ fadePalette(false);
+ // Set cursor state
+ // Need to do this after we set the palette since the cursors use it
+ if (_currentRoom._mouseOn) {
+ debugC(6, kDraciLogicDebugLevel, "Mouse: ON");
+ _vm->_mouse->cursorOn();
+ _vm->_mouse->setCursorType(kNormalCursor);
+ } else {
+ debugC(6, kDraciLogicDebugLevel, "Mouse: OFF");
+ _vm->_mouse->cursorOff();
+ }
+ }
// If the hero has arrived at his destination, after even the last
// phase was correctly animated, run the callback.
@@ -598,6 +614,8 @@ void Game::loop(LoopSubstatus substatus, bool shouldExit) {
break;
}
+ advanceAnimationsAndTestLoopExit();
+
if (_vm->_mouse->isCursorOn()) {
// Find animation under cursor and the game object
// corresponding to it
@@ -629,8 +647,6 @@ void Game::loop(LoopSubstatus substatus, bool shouldExit) {
}
}
- advanceAnimationsAndTestLoopExit();
-
} while (!shouldExitLoop());
setLoopSubstatus(kOuterLoop);
@@ -926,10 +942,12 @@ void Game::inventoryDraw() {
void Game::inventoryReload() {
// Make sure all items are loaded into memory (e.g., after loading a
// savegame) by re-putting them on the same spot in the inventory.
+ GameItem *tempItem = _currentItem;
for (uint i = 0; i < kInventorySlots; ++i) {
putItem(_inventory[i], i);
}
setPreviousItemPosition(0);
+ _currentItem = tempItem;
}
void Game::inventorySwitch(int keycode) {
@@ -1433,7 +1451,6 @@ void Game::enterNewRoom() {
_vm->_screen->setPalette(NULL, 0, kNumColors);
_vm->_anims->drawScene(_vm->_screen->getSurface());
_vm->_screen->copyToScreen();
- fadePalette(false);
// Run the program for the gate the dragon came through
debugC(6, kDraciLogicDebugLevel, "Running program for gate %d", _newGate);
@@ -1446,17 +1463,6 @@ void Game::enterNewRoom() {
// Don't immediately switch to the map or inventory even if the mouse
// position tell us to.
_mouseChangeTick = kMouseDoNotSwitch;
-
- // Set cursor state
- // Need to do this after we set the palette since the cursors use it
- if (_currentRoom._mouseOn) {
- debugC(6, kDraciLogicDebugLevel, "Mouse: ON");
- _vm->_mouse->cursorOn();
- _vm->_mouse->setCursorType(kNormalCursor);
- } else {
- debugC(6, kDraciLogicDebugLevel, "Mouse: OFF");
- _vm->_mouse->cursorOff();
- }
}
void Game::positionAnimAsHero(Animation *anim) {
@@ -1572,7 +1578,7 @@ Game::~Game() {
delete[] _items;
}
-void Game::DoSync(Common::Serializer &s) {
+void Game::DoSync(Common::Serializer &s, uint8 saveVersion) {
s.syncAsUint16LE(_currentRoom._roomNum);
for (uint i = 0; i < _info._numObjects; ++i) {
@@ -1603,6 +1609,25 @@ void Game::DoSync(Common::Serializer &s) {
s.syncAsSint16LE(_dialogueVars[i]);
}
+ if(saveVersion >= 2) {
+ setPositionLoaded(true);
+ if (s.isSaving()) {
+ s.syncAsSint16LE(_hero.x);
+ s.syncAsSint16LE(_hero.y);
+
+ int handItemID = _currentItem ? _currentItem->_absNum : -1;
+ s.syncAsSint16LE(handItemID);
+ } else {
+ s.syncAsSint16LE(_heroLoading.x);
+ s.syncAsSint16LE(_heroLoading.y);
+
+ int handItemID = -1;
+ s.syncAsSint16LE(handItemID);
+ _currentItem = getItem(handItemID);
+ }
+ } else {
+ _currentItem = 0;
+ }
}
static double real_to_double(byte real[6]) {
diff --git a/engines/draci/game.h b/engines/draci/game.h
index 4a8f3de269..638c979d61 100644
--- a/engines/draci/game.h
+++ b/engines/draci/game.h
@@ -215,6 +215,7 @@ public:
void walkHero(int x, int y, SightDirection dir); // start walking and leave callback as is
void setHeroPosition(const Common::Point &p);
const Common::Point &getHeroPosition() const { return _hero; }
+ const Common::Point &getHeroLoadingPosition() const { return _heroLoading; }
void positionAnimAsHero(Animation *anim);
void positionHeroAsAnim(Animation *anim);
@@ -290,6 +291,8 @@ public:
void setExitLoop(bool exit) { _shouldExitLoop = exit; }
bool isReloaded() const { return _isReloaded; }
void setIsReloaded(bool value) { _isReloaded = value; }
+ bool isPositionLoaded() { return _isPositionLoaded; }
+ void setPositionLoaded(bool value) { _isPositionLoaded = value; }
void setSpeechTiming(uint tick, uint duration);
void shiftSpeechAndFadeTick(int delta);
@@ -327,7 +330,7 @@ public:
void setEnableSpeedText(bool value) { _enableSpeedText = value; }
bool getEnableSpeedText() const { return _enableSpeedText; }
- void DoSync(Common::Serializer &s);
+ void DoSync(Common::Serializer &s, uint8 saveVersion);
private:
void updateOrdinaryCursor();
@@ -352,6 +355,7 @@ private:
GameInfo _info;
Common::Point _hero;
+ Common::Point _heroLoading;
int *_variables;
Person *_persons;
@@ -395,6 +399,7 @@ private:
bool _shouldQuit;
bool _shouldExitLoop;
bool _isReloaded;
+ bool _isPositionLoaded;
uint _speechTick;
uint _speechDuration;
@@ -408,6 +413,7 @@ private:
int _fadePhases;
int _fadePhase;
uint _fadeTick;
+ bool _isFadeOut;
int _mouseChangeTick;
bool _enableQuickHero;
diff --git a/engines/draci/saveload.cpp b/engines/draci/saveload.cpp
index 31ac63b791..3e7f8651c1 100644
--- a/engines/draci/saveload.cpp
+++ b/engines/draci/saveload.cpp
@@ -45,7 +45,8 @@ bool readSavegameHeader(Common::InSaveFile *in, DraciSavegameHeader &header) {
return false;
header.version = in->readByte();
- if (header.version != DRACI_SAVEGAME_VERSION)
+ // Version 1 is compatible with Version 2
+ if (header.version > DRACI_SAVEGAME_VERSION)
return false;
// Read in the string
@@ -106,7 +107,7 @@ Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName,
} else {
// Create the remainder of the savegame
Common::Serializer s(NULL, f);
- vm._game->DoSync(s);
+ vm._game->DoSync(s, header.version);
f->finalize();
delete f;
@@ -140,7 +141,7 @@ Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm) {
// Synchronise the remaining data of the savegame
Common::Serializer s(f, NULL);
- vm->_game->DoSync(s);
+ vm->_game->DoSync(s, header.version);
delete f;
// Post-processing
diff --git a/engines/draci/saveload.h b/engines/draci/saveload.h
index 8b38ccb94f..6f951a3409 100644
--- a/engines/draci/saveload.h
+++ b/engines/draci/saveload.h
@@ -29,7 +29,7 @@
namespace Draci {
-#define DRACI_SAVEGAME_VERSION 1
+#define DRACI_SAVEGAME_VERSION 2
struct DraciSavegameHeader {
uint8 version;
diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp
index 97dde39809..09c74f5e0d 100644
--- a/engines/draci/script.cpp
+++ b/engines/draci/script.cpp
@@ -634,8 +634,16 @@ void Script::stayOn(const Common::Array<int> &params) {
return;
}
- int x = params[0];
- int y = params[1];
+ int x, y;
+ Common::Point afterLoadingPos = _vm->_game->getHeroLoadingPosition();
+ if(_vm->_game->isPositionLoaded() == true) {
+ x = afterLoadingPos.x;
+ y = afterLoadingPos.y;
+ }
+ else {
+ x = params[0];
+ y = params[1];
+ }
SightDirection dir = static_cast<SightDirection> (params[2]);
// Jumps into the given position regardless of the walking map.
@@ -670,6 +678,11 @@ void Script::walkOnPlay(const Common::Array<int> &params) {
return;
}
+ if(_vm->_game->isPositionLoaded() == true) {
+ _vm->_game->setPositionLoaded(false);
+ return;
+ }
+
int x = params[0];
int y = params[1];
SightDirection dir = static_cast<SightDirection> (params[2]);
@@ -687,6 +700,10 @@ void Script::newRoom(const Common::Array<int> &params) {
return;
}
+ if(_vm->_game->isPositionLoaded() == true) {
+ _vm->_game->setPositionLoaded(false);
+ }
+
int room = params[0] - 1;
int gate = params[1] - 1;
diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp
index 2e3a4e2e44..14e9c33bdf 100644
--- a/engines/fullpipe/behavior.cpp
+++ b/engines/fullpipe/behavior.cpp
@@ -83,7 +83,7 @@ void BehaviorManager::updateBehaviors() {
if (!_isActive)
return;
- debug(0, "BehaviorManager::updateBehaviors()");
+ debug(4, "BehaviorManager::updateBehaviors()");
for (uint i = 0; i < _behaviors.size(); i++) {
BehaviorInfo *beh = _behaviors[i];
@@ -122,7 +122,7 @@ void BehaviorManager::updateBehaviors() {
}
void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry) {
- debug(0, "BehaviorManager::updateBehavior() %d", entry->_itemsCount);
+ debug(4, "BehaviorManager::updateBehavior() %d", entry->_itemsCount);
for (int i = 0; i < entry->_itemsCount; i++) {
BehaviorEntryInfo *bhi = entry->_items[i];
if (!(bhi->_flags & 1)) {
@@ -144,7 +144,7 @@ void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *
}
void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *bhe) {
- debug(0, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName));
+ debug(4, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName));
MessageQueue *mq = 0;
@@ -236,7 +236,7 @@ void BehaviorInfo::clear() {
}
void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) {
- debug(0, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName));
+ debug(4, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName));
clear();
_itemsCount = 1;
@@ -260,7 +260,7 @@ void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) {
}
void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani) {
- debug(0, "BehaviorInfo::initObjectBehavior(%s)", transCyrillic((byte *)var->_varName));
+ debug(4, "BehaviorInfo::initObjectBehavior(%s)", transCyrillic((byte *)var->_varName));
clear();
diff --git a/engines/fullpipe/constants.h b/engines/fullpipe/constants.h
index 9062fe949d..f76a12fb2b 100644
--- a/engines/fullpipe/constants.h
+++ b/engines/fullpipe/constants.h
@@ -43,6 +43,8 @@ namespace Fullpipe {
#define MV_LFT_OPEN 1048
#define MV_MAN_GOLADDER 451
#define MV_MAN_GOLADDER2 2844
+#define MV_MAN_HMRKICK 1028
+#define MV_MAN_HMRKICK_COINLESS 1445
#define MV_MAN_LIFTDOWN 1052
#define MV_MAN_LIFTUP 1051
#define MV_MAN_LOOKUP 4773
@@ -219,8 +221,11 @@ namespace Fullpipe {
#define SC_MAINMENU 4620
#define SC_MAP 5222
#define SC_TITLES 5166
+#define SND_CMN_015 3139
#define SND_CMN_031 3516
#define SND_CMN_032 3517
+#define SND_CMN_054 4762
+#define SND_CMN_055 4763
#define SND_CMN_060 4921
#define SND_CMN_061 4922
#define SND_CMN_070 5199
@@ -266,6 +271,27 @@ namespace Fullpipe {
#define TrubaLeft 474
#define TrubaUp 680
+// Main Menu
+#define PIC_MNU_AUTHORS_L 4624
+#define PIC_MNU_CONTINUE_L 4626
+#define PIC_MNU_DEBUG_L 4632
+#define PIC_MNU_EXIT_L 4622
+#define PIC_MNU_LOAD_L 4628
+#define PIC_MNU_MUSICSLIDER_D 4914
+#define PIC_MNU_MUSICSLIDER_L 4915
+#define PIC_MNU_RESTART_L 5299
+#define PIC_MNU_SAVE_L 4630
+#define PIC_MNU_SLIDER_D 4913
+#define PIC_MNU_SLIDER_L 4912
+
+// Query dialog
+#define PIC_MEX_BGR 5300
+#define PIC_MEX_CANCEL 5302
+#define PIC_MEX_OK 5301
+#define PIC_MOV_BGR 5343
+#define PIC_MOV_CANCEL 5345
+#define PIC_MOV_OK 5344
+
// Intro
#define ANI_IN1MAN 5110
#define MSG_INTR_ENDINTRO 5139
@@ -1276,6 +1302,65 @@ namespace Fullpipe {
#define QU_SC28_WMN_START 3452
#define ST_MAN28_RIGHT 4249
+// Scene 29
+#define ANI_ASS 2120
+#define ANI_PORTER 2082
+#define ANI_SHELL_GREEN 2116
+#define ANI_SHELL_RED 2130
+#define ANI_SHOOTER1 2108
+#define ANI_SHOOTER2 2111
+#define MSG_SC29_DISABLEPORTER 2097
+#define MSG_SC29_DISABLERIDEBACK 2106
+#define MSG_SC29_ENABLEPORTER 2096
+#define MSG_SC29_ENABLERIDEBACK 2105
+#define MSG_SC29_LAUGH 4760
+#define MSG_SC29_SHOOTGREEN 2119
+#define MSG_SC29_SHOOTRED 2137
+#define MSG_SC29_SHOWLASTGREEN 2730
+#define MSG_SC29_SHOWLASTRED 2731
+#define MSG_SC29_STOPRIDE 2107
+#define MV_ASS_HITGREEN 2138
+#define MV_ASS_HITRED 2139
+#define MV_BRDCMN_GOR 4735
+#define MV_MAN29_BEND 2091
+#define MV_MAN29_HIT 2088
+#define MV_MAN29_JUMP 2090
+#define MV_MAN29_RUN 2095
+#define MV_MAN29_STANDUP 2092
+#define MV_MAN29_STANDUP_NORM 2093
+#define MV_PTR_MOVEFAST 2102
+#define MV_SHG_HITASS 2151
+#define MV_SHG_HITMAN 2147
+#define MV_SHG_NORM 2117
+#define MV_SHR_HITASS 2152
+#define MV_SHR_HITMAN 2149
+#define MV_SHR_NORM 2131
+#define MV_STR1_SHOOT 2109
+#define MV_STR2_SHOOT 2112
+#define PIC_SC29_LTRUBA 2081
+#define QU_SC29_BRD1 4741
+#define QU_SC29_BRD2 4742
+#define QU_SC29_BRDOUT1 4743
+#define QU_SC29_BRDOUT2 4744
+#define QU_SC29_ESCAPE 2129
+#define QU_SC29_MANFROM_L 2101
+#define QU_SC29_MANFROM_R 2104
+#define QU_SC29_MANTO_L 2103
+#define QU_SC29_MANTO_R 2100
+#define SND_29_014 4348
+#define SND_29_027 4757
+#define SND_29_028 4758
+#define SND_29_029 4759
+#define ST_ASS_NORM 2122
+#define ST_BRDCMN_GOR 4734
+#define ST_BRDCMN_RIGHT 4732
+#define ST_MAN29_RUNR 2140
+#define ST_MAN29_SITR 2141
+#define ST_STR1_RIGHT 2143
+#define ST_STR2_RIGHT 2144
+#define ST_STR1_STAND 2110
+#define ST_STR2_STAND 2113
+
// Scene 30
#define ANI_LEG 2322
#define MSG_SC30_UPDATEPATH 2358
diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp
index 4446af7b60..5369c05de7 100644
--- a/engines/fullpipe/fullpipe.cpp
+++ b/engines/fullpipe/fullpipe.cpp
@@ -71,6 +71,7 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc)
_flgSoundList = true;
_sfxVolume = 0;
+ _musicVolume = 0;
_inputController = 0;
_inputDisabled = false;
@@ -95,6 +96,7 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc)
_gamePaused = false;
_inputArFlag = false;
_recordEvents = false;
+ _mainMenu_debugEnabled = false;
_flgGameIsRunning = true;
@@ -102,6 +104,18 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc)
_musicAllowed = -1;
_musicGameVar = 0;
+ _musicMinDelay = 0;
+ _musicMaxDelay = 0;
+ _musicLocal = 0;
+ _trackStartDelay = 0;
+
+ memset(_sceneTracks, 0, sizeof(_sceneTracks));
+ memset(_trackName, 0, sizeof(_trackName));
+ memset(_sceneTracksCurrentTrack, 0, sizeof(_sceneTracksCurrentTrack));
+
+ _numSceneTracks = 0;
+ _sceneTrackHasSequence = false;
+ _sceneTrackIsPlaying = false;
_aniMan = 0;
_aniMan2 = 0;
@@ -190,6 +204,10 @@ void FullpipeEngine::initialize() {
_mgm = new MGM;
}
+void FullpipeEngine::restartGame() {
+ warning("STUB: FullpipeEngine::restartGame()");
+}
+
Common::Error FullpipeEngine::run() {
const Graphics::PixelFormat format(2, 5, 6, 5, 0, 11, 5, 0, 0);
// Initialize backend
diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h
index 17a771bd5d..27505252ab 100644
--- a/engines/fullpipe/fullpipe.h
+++ b/engines/fullpipe/fullpipe.h
@@ -91,6 +91,7 @@ public:
GUI::Debugger *getDebugger() { return _console; }
void initialize();
+ void restartGame();
void setMusicAllowed(int val) { _musicAllowed = val; }
@@ -125,6 +126,7 @@ public:
bool _flgGameIsRunning;
bool _inputArFlag;
bool _recordEvents;
+ bool _mainMenu_debugEnabled;
Common::Rect _sceneRect;
int _sceneWidth;
@@ -149,18 +151,32 @@ public:
int _currSoundListCount;
bool _soundEnabled;
bool _flgSoundList;
+ char _sceneTracks[10][260];
+ int _numSceneTracks;
+ bool _sceneTrackHasSequence;
+ int _musicMinDelay;
+ int _musicMaxDelay;
+ int _musicLocal;
+ char _trackName[2600];
+ int _trackStartDelay;
+ char _sceneTracksCurrentTrack[260];
+ bool _sceneTrackIsPlaying;
void stopAllSounds();
void toggleMute();
void playSound(int id, int flag);
void playTrack(GameVar *sceneVar, const char *name, bool delayed);
+ int getSceneTrack();
void startSceneTrack();
+ void startSoundStream1(char *trackName);
void stopSoundStream2();
void stopAllSoundStreams();
void stopAllSoundInstances(int id);
void updateSoundVolume();
+ void setMusicVolume(int vol);
int _sfxVolume;
+ int _musicVolume;
GlobalMessageQueueList *_globalMessageQueueList;
MessageHandler *_messageHandlers;
@@ -296,6 +312,7 @@ public:
GameVar *_musicGameVar;
Audio::SoundHandle _sceneTrackHandle;
+
public:
bool _isSaveAllowed;
diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp
index 137af86f48..7c66a9a747 100644
--- a/engines/fullpipe/gfx.cpp
+++ b/engines/fullpipe/gfx.cpp
@@ -90,7 +90,16 @@ Background::Background() {
}
Background::~Background() {
- warning("STUB: Background::~Background()");
+ _picObjList.clear();
+
+ for (int i = 0; i < _bigPictureArray1Count; i++) {
+ for (int j = 0; j < _bigPictureArray2Count; j++)
+ delete _bigPictureArray[i][j];
+
+ free(_bigPictureArray[i]);
+ }
+
+ free(_bigPictureArray);
}
bool Background::load(MfcArchive &file) {
@@ -159,7 +168,9 @@ PictureObject::PictureObject() {
}
PictureObject::~PictureObject() {
- warning("STUB: PictureObject::~PictureObject()");
+ delete _picture;
+ _pictureObject2List->clear();
+ delete _pictureObject2List;
}
PictureObject::PictureObject(PictureObject *src) : GameObject(src) {
diff --git a/engines/fullpipe/input.cpp b/engines/fullpipe/input.cpp
index 0678d15368..7c97461a24 100644
--- a/engines/fullpipe/input.cpp
+++ b/engines/fullpipe/input.cpp
@@ -275,6 +275,8 @@ void FullpipeEngine::updateCursorCommon() {
}
void FullpipeEngine::initArcadeKeys(const char *varname) {
+ _arcadeKeys.clear();
+
GameVar *var = getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("KEYPOS");
if (!var)
@@ -294,6 +296,37 @@ void FullpipeEngine::initArcadeKeys(const char *varname) {
}
}
+void FullpipeEngine::processArcade(ExCommand *cmd) {
+ if (!g_fp->_aniMan2)
+ return;
+
+ int idx;
+
+ if (cmd->_sceneClickX <= g_fp->_aniMan2->_ox) {
+ for (idx = (int)_arcadeKeys.size() - 1; idx >= 0; idx--) {
+ if (_arcadeKeys[idx]->x < g_fp->_aniMan2->_ox)
+ break;
+ }
+
+ if (idx < 0)
+ return;
+ } else {
+ for (idx = 0; idx < (int)_arcadeKeys.size(); idx++) {
+ if (_arcadeKeys[idx]->x > g_fp->_aniMan2->_ox)
+ break;
+ }
+
+ if (idx >= (int)_arcadeKeys.size())
+ return;
+ }
+
+ cmd->_sceneClickX = _arcadeKeys[idx]->x;
+ cmd->_sceneClickY = _arcadeKeys[idx]->y;
+
+ cmd->_x = cmd->_sceneClickX - g_fp->_sceneRect.left;
+ cmd->_y = cmd->_sceneClickY - g_fp->_sceneRect.top;
+}
+
void FullpipeEngine::setArcadeOverlay(int picId) {
Common::Point point;
Common::Point point2;
diff --git a/engines/fullpipe/interaction.cpp b/engines/fullpipe/interaction.cpp
index 6b6ceb6eeb..84e9688e30 100644
--- a/engines/fullpipe/interaction.cpp
+++ b/engines/fullpipe/interaction.cpp
@@ -56,7 +56,9 @@ bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId) {
}
InteractionController::~InteractionController() {
- warning("STUB: InteractionController::~InteractionController()");
+ _interactions.clear();
+
+ removeMessageHandler(124, -1);
}
bool InteractionController::load(MfcArchive &file) {
@@ -427,7 +429,14 @@ Interaction::Interaction() {
}
Interaction::~Interaction() {
- warning("STUB: Interaction::~Interaction()");
+ if (_messageQueue) {
+ while (_messageQueue->getExCommandByIndex(0))
+ _messageQueue->deleteExCommandByIndex(0, 1);
+ }
+
+ delete _messageQueue;
+
+ free(_actionName);
}
bool Interaction::load(MfcArchive &file) {
diff --git a/engines/fullpipe/inventory.cpp b/engines/fullpipe/inventory.cpp
index cfe8adf86f..e79f9c54df 100644
--- a/engines/fullpipe/inventory.cpp
+++ b/engines/fullpipe/inventory.cpp
@@ -447,6 +447,15 @@ int Inventory2::getHoveredItem(Common::Point *point) {
return 0;
}
+void Inventory2::clear() {
+ unselectItem(0);
+
+ for (uint i = 0; i < _inventoryItems.size(); i++)
+ getInventoryPoolItemFieldCById(_inventoryItems[i]->itemId);
+
+ _inventoryItems.clear();
+}
+
void FullpipeEngine::getAllInventory() {
Inventory2 *inv = getGameLoaderInventory();
diff --git a/engines/fullpipe/inventory.h b/engines/fullpipe/inventory.h
index 833cccc355..46b55c5669 100644
--- a/engines/fullpipe/inventory.h
+++ b/engines/fullpipe/inventory.h
@@ -129,6 +129,8 @@ class Inventory2 : public Inventory {
bool unselectItem(bool flag);
void draw();
+
+ void clear();
};
} // End of namespace Fullpipe
diff --git a/engines/fullpipe/messagehandlers.cpp b/engines/fullpipe/messagehandlers.cpp
index b8e7b5c1db..15aa78d342 100644
--- a/engines/fullpipe/messagehandlers.cpp
+++ b/engines/fullpipe/messagehandlers.cpp
@@ -34,11 +34,69 @@
namespace Fullpipe {
void global_messageHandler_KickStucco() {
- warning("STUB: global_messageHandler_KickStucco()");
+ Movement *mov = g_fp->_aniMan->getMovementById(MV_MAN_HMRKICK);
+ int end = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
+ bool flip = false;
+
+ for (int i = 0; i < end; i++) {
+ ExCommand *ex = mov->getDynamicPhaseByIndex(i)->_exCommand;
+
+ if (ex)
+ if (ex->_messageKind == 35)
+ if (ex->_messageNum == SND_CMN_015) {
+ if (flip) {
+ ex->_messageNum = SND_CMN_055;
+ } else {
+ ex->_messageNum = SND_CMN_054;
+ flip = true;
+ }
+ }
+ }
+
+ mov = g_fp->_aniMan->getMovementById(MV_MAN_HMRKICK_COINLESS);
+ end = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
+ flip = false;
+
+ for (int i = 0; i < end; i++) {
+ ExCommand *ex = mov->getDynamicPhaseByIndex(i)->_exCommand;
+
+ if (ex)
+ if (ex->_messageKind == 35)
+ if (ex->_messageNum == SND_CMN_015) {
+ if (flip) {
+ ex->_messageNum = SND_CMN_055;
+ } else {
+ ex->_messageNum = SND_CMN_054;
+ flip = true;
+ }
+ }
+ }
}
void global_messageHandler_KickMetal() {
- warning("STUB: global_messageHandler_KickMetal()");
+ Movement *mov = g_fp->_aniMan->getMovementById(MV_MAN_HMRKICK);
+ int end = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
+
+ for (int i = 0; i < end; i++) {
+ ExCommand *ex = mov->getDynamicPhaseByIndex(i)->_exCommand;
+
+ if (ex)
+ if (ex->_messageKind == 35)
+ if (ex->_messageNum == SND_CMN_054 || ex->_messageNum == SND_CMN_055)
+ ex->_messageNum = SND_CMN_015;
+ }
+
+ mov = g_fp->_aniMan->getMovementById(MV_MAN_HMRKICK_COINLESS);
+ end = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
+
+ for (int i = 0; i < end; i++) {
+ ExCommand *ex = mov->getDynamicPhaseByIndex(i)->_exCommand;
+
+ if (ex)
+ if (ex->_messageKind == 35)
+ if (ex->_messageNum == SND_CMN_054 || ex->_messageNum == SND_CMN_055)
+ ex->_messageNum = SND_CMN_015;
+ }
}
int global_messageHandler1(ExCommand *cmd) {
@@ -528,9 +586,9 @@ int global_messageHandler4(ExCommand *cmd) {
ExCommand2 *cmd2 = (ExCommand2 *)cmd;
if (cmd->_excFlags & 1) {
- ani->startAnimSteps(cmd->_messageNum, 0, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize >> 3, flags);
+ ani->startAnimSteps(cmd->_messageNum, 0, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize, flags);
} else {
- ani->startAnimSteps(cmd->_messageNum, cmd->_parId, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize >> 3, flags);
+ ani->startAnimSteps(cmd->_messageNum, cmd->_parId, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize, flags);
}
break;
}
diff --git a/engines/fullpipe/messages.cpp b/engines/fullpipe/messages.cpp
index 9c8f5ac4e2..8257d1459f 100644
--- a/engines/fullpipe/messages.cpp
+++ b/engines/fullpipe/messages.cpp
@@ -699,6 +699,10 @@ void GlobalMessageQueueList::addMessageQueue(MessageQueue *msg) {
push_back(msg);
}
+void clearGlobalMessageQueueList() {
+ g_fp->_globalMessageQueueList->clear();
+}
+
void clearGlobalMessageQueueList1() {
clearMessages();
diff --git a/engines/fullpipe/messages.h b/engines/fullpipe/messages.h
index da579d58c0..e6f7f05150 100644
--- a/engines/fullpipe/messages.h
+++ b/engines/fullpipe/messages.h
@@ -193,6 +193,7 @@ void clearMessageHandlers();
void processMessages();
void updateGlobalMessageQueue(int id, int objid);
void clearMessages();
+void clearGlobalMessageQueueList();
void clearGlobalMessageQueueList1();
bool chainQueue(int queueId, int flags);
diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp
index 603aaff026..459c714984 100644
--- a/engines/fullpipe/modal.cpp
+++ b/engines/fullpipe/modal.cpp
@@ -21,12 +21,13 @@
*/
#include "fullpipe/fullpipe.h"
-#include "fullpipe/modal.h"
#include "fullpipe/messages.h"
#include "fullpipe/constants.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/gameloader.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/modal.h"
#include "fullpipe/constants.h"
@@ -718,7 +719,7 @@ bool ModalCredits::init(int counterdiff) {
g_fp->_modalObject = menu;
- menu->_field_34 = 1;
+ menu->_mfield_34 = 1;
}
return true;
@@ -750,9 +751,513 @@ void ModalCredits::update() {
}
ModalMainMenu::ModalMainMenu() {
- warning("STUB: ModalMainMenu::ModalMainMenu()");
+ _areas.clear();
+
+ _lastArea = 0;
+ _hoverAreaId = 0;
+ _mfield_34 = 0;
+ _scene = g_fp->accessScene(SC_MAINMENU);
+ _debugKeyCount = 0;
+ _sliderOffset = 0;
+ _screct.left = g_fp->_sceneRect.left;
+ _screct.top = g_fp->_sceneRect.top;
+ _screct.right = g_fp->_sceneRect.right;
+ _screct.bottom = g_fp->_sceneRect.bottom;
+
+ if (g_fp->_currentScene) {
+ _bgX = g_fp->_currentScene->_x;
+ _bgY = g_fp->_currentScene->_y;
+ } else {
+ _bgX = 0;
+ _bgY = 0;
+ }
+
+ g_fp->_sceneRect.top = 0;
+ g_fp->_sceneRect.left = 0;
+ g_fp->_sceneRect.right = 800;
+ g_fp->_sceneRect.bottom = 600;
+
+ MenuArea *area;
+
+ area = new MenuArea();
+ area->picIdL = PIC_MNU_EXIT_L;
+ area->picObjD = 0;
+ area->picObjL = _scene->getPictureObjectById(area->picIdL, 0);
+ area->picObjL->_flags &= 0xFFFB;
+ _areas.push_back(area);
+
+ area = new MenuArea();
+ area->picIdL = PIC_MNU_CONTINUE_L;
+ area->picObjD = 0;
+ area->picObjL = _scene->getPictureObjectById(area->picIdL, 0);
+ area->picObjL->_flags &= 0xFFFB;
+ _areas.push_back(area);
+
+ if (isSaveAllowed()) {
+ area = new MenuArea();
+ area->picIdL = PIC_MNU_SAVE_L;
+ area->picObjD = 0;
+ area->picObjL = _scene->getPictureObjectById(area->picIdL, 0);
+ area->picObjL->_flags &= 0xFFFB;
+ _areas.push_back(area);
+ }
+
+ area = new MenuArea();
+ area->picIdL = PIC_MNU_LOAD_L;
+ area->picObjD = 0;
+ area->picObjL = _scene->getPictureObjectById(area->picIdL, 0);
+ area->picObjL->_flags &= 0xFFFB;
+ _areas.push_back(area);
+
+ area = new MenuArea();
+ area->picIdL = PIC_MNU_RESTART_L;
+ area->picObjD = 0;
+ area->picObjL = _scene->getPictureObjectById(area->picIdL, 0);
+ area->picObjL->_flags &= 0xFFFB;
+ _areas.push_back(area);
+
+ area = new MenuArea();
+ area->picIdL = PIC_MNU_AUTHORS_L;
+ area->picObjD = 0;
+ area->picObjL = _scene->getPictureObjectById(area->picIdL, 0);
+ area->picObjL->_flags &= 0xFFFB;
+ _areas.push_back(area);
+
+ area = new MenuArea();
+ area->picIdL = PIC_MNU_SLIDER_L;
+ area->picObjD = _scene->getPictureObjectById(PIC_MNU_SLIDER_D, 0);
+ area->picObjD->_flags |= 4;
+ area->picObjL = _scene->getPictureObjectById(area->picIdL, 0);
+ area->picObjL->_flags &= 0xFFFB;
+ _areas.push_back(area);
+ _menuSliderIdx = _areas.size() - 1;
+
+ area = new MenuArea();
+ area->picIdL = PIC_MNU_MUSICSLIDER_L;
+ area->picObjD = _scene->getPictureObjectById(PIC_MNU_MUSICSLIDER_D, 0);
+ area->picObjD->_flags |= 4;
+ area->picObjL = _scene->getPictureObjectById(area->picIdL, 0);
+ area->picObjL->_flags &= 0xFFFB;
+ _areas.push_back(area);
+ _musicSliderIdx = _areas.size() - 1;
+
+ if (g_fp->_mainMenu_debugEnabled)
+ enableDebugMenuButton();
+
+ setSliderPos();
+}
- _field_34 = 0;
+void ModalMainMenu::update() {
+ _scene->draw();
+}
+
+bool ModalMainMenu::handleMessage(ExCommand *message) {
+ if (message->_messageKind != 17)
+ return false;
+
+ Common::Point point;
+
+ if (message->_messageNum == 29) {
+ point.x = message->_x;
+ point.y = message->_y;
+
+ int numarea = checkHover(point);
+
+ if (numarea >= 0) {
+ if (numarea == _menuSliderIdx) {
+ _lastArea = _areas[_menuSliderIdx];
+ _sliderOffset = _lastArea->picObjL->_ox - point.x;
+
+ return false;
+ }
+
+ if (numarea == _musicSliderIdx) {
+ _lastArea = _areas[_musicSliderIdx];
+ _sliderOffset = _lastArea->picObjL->_ox - point.x;
+
+ return false;
+ }
+
+ _hoverAreaId = _areas[numarea]->picIdL;
+ }
+
+ return false;
+ }
+
+ if (message->_messageNum == 30) {
+ if (_lastArea)
+ _lastArea = 0;
+
+ return false;
+ }
+
+ if (message->_messageNum != 36)
+ return false;
+
+ if (message->_keyCode == 27)
+ _hoverAreaId = PIC_MNU_CONTINUE_L;
+ else
+ enableDebugMenu(message->_keyCode);
+
+ return false;
+}
+
+bool ModalMainMenu::init(int counterdiff) {
+ switch (_hoverAreaId) {
+ case PIC_MNU_RESTART_L:
+ g_fp->restartGame();
+
+ if (this == g_fp->_modalObject)
+ return false;
+
+ delete this;
+ break;
+
+ case PIC_MNU_EXIT_L:
+ {
+ ModalQuery *mq = new ModalQuery();
+
+ g_fp->_modalObject = mq;
+
+ mq->_parentObj = this;
+ mq->create(_scene, (PictureObject *)_scene->_picObjList[0], PIC_MEX_BGR);
+
+ _hoverAreaId = 0;
+
+ return true;
+ }
+
+ case PIC_MNU_DEBUG_L:
+ g_fp->_gameLoader->unloadScene(SC_MAINMENU);
+ g_fp->_sceneRect = _screct;
+
+ if (!g_fp->_currentScene)
+ error("ModalMainMenu::init: Bad state");
+
+ g_fp->_currentScene->_x = _bgX;
+ g_fp->_currentScene->_y = _bgY;
+
+ g_fp->_gameLoader->preloadScene(g_fp->_currentScene->_sceneId, SC_DBGMENU);
+
+ return false;
+
+ case PIC_MNU_CONTINUE_L:
+ if (!_mfield_34) {
+ g_fp->_gameLoader->unloadScene(SC_MAINMENU);
+ g_fp->_sceneRect = _screct;
+
+ if (g_fp->_currentScene) {
+ g_fp->_currentScene->_x = _bgX;
+ g_fp->_currentScene->_y = _bgY;
+ }
+
+ return false;
+ }
+
+ g_fp->restartGame();
+
+ if (this == g_fp->_modalObject)
+ return false;
+
+ delete this;
+ break;
+
+ case PIC_MNU_AUTHORS_L:
+ g_fp->_modalObject = new ModalCredits();
+ g_fp->_modalObject->_parentObj = this;
+
+ _hoverAreaId = 0;
+
+ return true;
+
+ case PIC_MNU_SAVE_L:
+ case PIC_MNU_LOAD_L:
+ {
+ ModalSaveGame *sg = new ModalSaveGame();
+
+ g_fp->_modalObject = sg;
+ g_fp->_modalObject->_parentObj = _parentObj;
+
+ int mode = 0;
+ if (_hoverAreaId == PIC_MNU_SAVE_L)
+ mode = 1;
+
+ sg->setup(g_fp->accessScene(SC_MAINMENU), mode);
+ sg->setScene(g_fp->accessScene(SC_MAINMENU));
+
+ sg->_rect = _screct;
+ sg->_oldBgX = _bgX;
+ sg->_oldBgY = _bgY;
+
+ delete this;
+ }
+
+ break;
+
+ default:
+ if (_lastArea) {
+ updateSliderPos();
+ } else {
+ g_fp->_cursorId = PIC_CSR_DEFAULT;
+
+ int idx = checkHover(g_fp->_mouseScreenPos);
+
+ if (idx < 0)
+ goto LABEL_40;
+
+ g_fp->_cursorId = PIC_CSR_DEFAULT;
+
+ if (idx != this->_menuSliderIdx && idx != this->_musicSliderIdx )
+ goto LABEL_40;
+ }
+
+ g_fp->_cursorId = PIC_CSR_LIFT;
+
+ LABEL_40:
+ g_fp->setCursor(g_fp->_cursorId);
+
+ updateVolume();
+
+ return true;
+ }
+
+ return true;
+}
+
+void ModalMainMenu::updateVolume() {
+ if (g_fp->_soundEnabled ) {
+ for (int s = 0; s < g_fp->_currSoundListCount; s++)
+ for (int i = 0; i < g_fp->_currSoundList1[s]->getCount(); i++) {
+ updateSoundVolume(g_fp->_currSoundList1[s]->getSoundByIndex(i));
+ }
+ }
+}
+
+void ModalMainMenu::updateSoundVolume(Sound *snd) {
+ if (!snd->_objectId)
+ return;
+
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(snd->_objectId, -1);
+ if (!ani)
+ return;
+
+ int a, b;
+
+ if (ani->_ox >= _screct.left) {
+ int par, pan;
+
+ if (ani->_ox <= _screct.right) {
+ int dx;
+
+ if (ani->_oy <= _screct.bottom) {
+ if (ani->_oy >= _screct.top) {
+ snd->setPanAndVolume(g_fp->_sfxVolume, 0);
+
+ return;
+ }
+ dx = _screct.top - ani->_oy;
+ } else {
+ dx = ani->_oy - _screct.bottom;
+ }
+
+ par = 0;
+
+ if (dx > 800) {
+ snd->setPanAndVolume(-3500, 0);
+ return;
+ }
+
+ pan = -3500;
+ a = g_fp->_sfxVolume - (-3500);
+ b = 800 - dx;
+ } else {
+ int dx = ani->_ox - _screct.right;
+
+ if (dx > 800) {
+ snd->setPanAndVolume(-3500, 0);
+ return;
+ }
+
+ pan = -3500;
+ par = dx * (-3500) / -800;
+ a = g_fp->_sfxVolume - (-3500);
+ b = 800 - dx;
+ }
+
+ int32 pp = b * a; //(0x51EB851F * b * a) >> 32) >> 8; // TODO FIXME
+
+ snd->setPanAndVolume(pan + (pp >> 31) + pp, par);
+
+ return;
+ }
+
+ int dx = _screct.left - ani->_ox;
+ if (dx <= 800) {
+ int32 s = 0x51EB851F * (800 - dx) * (g_fp->_sfxVolume - (-3500)); // TODO FIXME
+ int32 p = -3500 + (s >> 31) + (s >> 8);
+
+ if (p > g_fp->_sfxVolume)
+ p = g_fp->_sfxVolume;
+
+ snd->setPanAndVolume(p, dx * (-3500) / 800);
+ } else {
+ snd->setPanAndVolume(-3500, 0);
+ }
+
+ warning("STUB: ModalMainMenu::updateSoundVolume()");
+}
+
+void ModalMainMenu::updateSliderPos() {
+ if (_lastArea->picIdL == PIC_MNU_SLIDER_L) {
+ int x = g_fp->_mouseScreenPos.x + _sliderOffset;
+
+ if (x >= 65) {
+ if (x > 238)
+ x = 238;
+ } else {
+ x = 65;
+ }
+
+ _lastArea->picObjD->setOXY(x, _lastArea->picObjD->_oy);
+ _lastArea->picObjL->setOXY(x, _lastArea->picObjD->_oy);
+
+ int vol = 1000 * (3 * x - 195);
+ g_fp->_sfxVolume = vol / 173 - 3000;
+
+ if (!(vol / 173))
+ g_fp->_sfxVolume = -10000;
+
+ g_fp->updateSoundVolume();
+ } else if (_lastArea->picIdL == PIC_MNU_MUSICSLIDER_L) {
+ int x = g_fp->_mouseScreenPos.x + _sliderOffset;
+
+ if (x >= 65) {
+ if (x > 238)
+ x = 238;
+ } else {
+ x = 65;
+ }
+
+ _lastArea->picObjD->setOXY(x, _lastArea->picObjD->_oy);
+ _lastArea->picObjL->setOXY(x, _lastArea->picObjD->_oy);
+
+ g_fp->setMusicVolume(255 * (x - 65) / 173);
+ }
+}
+
+int ModalMainMenu::checkHover(Common::Point &point) {
+ for (uint i = 0; i < _areas.size(); i++) {
+ if (_areas[i]->picObjL->isPixelHitAtPos(point.x, point.y)) {
+ _areas[i]->picObjL->_flags |= 4;
+
+ return i;
+ } else {
+ _areas[i]->picObjL->_flags &= 0xFFFB;
+ }
+ }
+
+ if (isOverArea(_areas[_menuSliderIdx]->picObjL, &point)) {
+ _areas[_menuSliderIdx]->picObjL->_flags |= 4;
+
+ return _menuSliderIdx;
+ }
+
+ if (isOverArea(_areas[_musicSliderIdx]->picObjL, &point)) {
+ _areas[_musicSliderIdx]->picObjL->_flags |= 4;
+
+ return _musicSliderIdx;
+ }
+
+ return -1;
+}
+
+bool ModalMainMenu::isOverArea(PictureObject *obj, Common::Point *point) {
+ Common::Point p;
+
+ obj->getDimensions(&p);
+
+ int left = point->x - 8;
+ int right = point->x + 12;
+ int down = point->y - 11;
+ int up = point->y + 9;
+
+ if (left >= obj->_ox && right < obj->_ox + p.x && down >= obj->_oy && up < obj->_oy + p.y)
+ return true;
+
+ return false;
+}
+
+bool ModalMainMenu::isSaveAllowed() {
+ if (!g_fp->_isSaveAllowed)
+ return false;
+
+ if (g_fp->_aniMan->_flags & 0x100)
+ return false;
+
+ for (Common::Array<MessageQueue *>::iterator s = g_fp->_globalMessageQueueList->begin(); s != g_fp->_globalMessageQueueList->end(); ++s) {
+ if (!(*s)->_isFinished && ((*s)->getFlags() & 1))
+ return false;
+ }
+
+ return true;
+}
+
+void ModalMainMenu::enableDebugMenu(char c) {
+ const char deb[] = "DEBUGER";
+
+ if (c == deb[_debugKeyCount]) {
+ _debugKeyCount++;
+
+ if (deb[_debugKeyCount] )
+ return;
+
+ enableDebugMenuButton();
+ }
+
+ _debugKeyCount = 0;
+}
+
+void ModalMainMenu::enableDebugMenuButton() {
+ MenuArea *area;
+
+ for (uint i = 0; i < _areas.size(); i++)
+ if (_areas[i]->picIdL == PIC_MNU_DEBUG_L)
+ return;
+
+ area = new MenuArea();
+ area->picIdL = PIC_MNU_DEBUG_L;
+ area->picObjD = 0;
+ area->picObjL = _scene->getPictureObjectById(area->picIdL, 0);
+ area->picObjL->_flags &= 0xFFFB;
+ _areas.push_back(area);
+}
+
+void ModalMainMenu::setSliderPos() {
+ int x = 173 * (g_fp->_sfxVolume + 3000) / 3000 + 65;
+ PictureObject *obj = _areas[_menuSliderIdx]->picObjD;
+
+ if (x >= 65) {
+ if (x > 238)
+ x = 238;
+ } else {
+ x = 65;
+ }
+
+ obj->setOXY(x, obj->_oy);
+ _areas[_menuSliderIdx]->picObjL->setOXY(x, obj->_oy);
+
+ x = 173 * g_fp->_musicVolume / 255 + 65;
+ obj = _areas[_musicSliderIdx]->picObjD;
+
+ if (x >= 65) {
+ if (x > 238)
+ x = 238;
+ } else {
+ x = 65;
+ }
+
+ obj->setOXY(x, obj->_oy);
+ _areas[_musicSliderIdx]->picObjL->setOXY(x, obj->_oy);
}
ModalHelp::ModalHelp() {
@@ -816,6 +1321,222 @@ void ModalHelp::launch() {
}
}
+ModalQuery::ModalQuery() {
+ _picObjList = 0;
+ _bg = 0;
+ _okBtn = 0;
+ _cancelBtn = 0;
+ _queryResult = -1;
+}
+
+ModalQuery::~ModalQuery() {
+ _bg->_flags &= 0xFFFB;
+ _cancelBtn->_flags &= 0xFFFB;
+ _okBtn->_flags &= 0xFFFB;
+}
+
+bool ModalQuery::create(Scene *sc, PictureObject *picObjList, int id) {
+ if (id == PIC_MEX_BGR) {
+ _bg = sc->getPictureObjectById(PIC_MEX_BGR, 0);
+
+ if (!_bg)
+ return false;
+
+ _okBtn = sc->getPictureObjectById(PIC_MEX_OK, 0);
+
+ if (!_okBtn)
+ return false;
+
+ _cancelBtn = sc->getPictureObjectById(PIC_MEX_CANCEL, 0);
+
+ if (!_cancelBtn)
+ return 0;
+ } else {
+ if (id != PIC_MOV_BGR)
+ return false;
+
+ _bg = sc->getPictureObjectById(PIC_MOV_BGR, 0);
+
+ if (!_bg)
+ return false;
+
+ _okBtn = sc->getPictureObjectById(PIC_MOV_OK, 0);
+
+ if (!_okBtn)
+ return false;
+
+ _cancelBtn = sc->getPictureObjectById(PIC_MOV_CANCEL, 0);
+
+ if (!_cancelBtn)
+ return false;
+ }
+
+ _queryResult = -1;
+ _picObjList = picObjList;
+
+ return true;
+}
+
+void ModalQuery::update() {
+ if (_picObjList)
+ _picObjList->draw();
+
+ _bg->draw();
+
+ if (_okBtn->_flags & 4)
+ _okBtn->draw();
+
+ if (_cancelBtn->_flags & 4)
+ _cancelBtn->draw();
+}
+
+bool ModalQuery::handleMessage(ExCommand *cmd) {
+ if (cmd->_messageKind == 17) {
+ if (cmd->_messageNum == 29) {
+ if (_okBtn->isPointInside(g_fp->_mouseScreenPos.x, g_fp->_mouseScreenPos.y)) {
+ _queryResult = 1;
+
+ return false;
+ }
+
+ if (_cancelBtn->isPointInside(g_fp->_mouseScreenPos.x, g_fp->_mouseScreenPos.y))
+ _queryResult = 0;
+ } else if (cmd->_messageNum == 36 && cmd->_keyCode == 27) {
+ _queryResult = 0;
+
+ return false;
+ }
+ }
+
+ return false;
+}
+
+bool ModalQuery::init(int counterdiff) {
+ if (_okBtn->isPointInside(g_fp->_mouseScreenPos.x, g_fp->_mouseScreenPos.y))
+ _okBtn->_flags |= 4;
+ else
+ _okBtn->_flags &= 0xFFFB;
+
+ if (_cancelBtn->isPointInside(g_fp->_mouseScreenPos.x, g_fp->_mouseScreenPos.y))
+ _cancelBtn->_flags |= 4;
+ else
+ _cancelBtn->_flags &= 0xFFFB;
+
+ if (_queryResult == -1) {
+ return true;
+ } else {
+ if (_bg->_id == PIC_MEX_BGR) {
+ _cancelBtn->_flags &= 0xFFFB;
+ _okBtn->_flags &= 0xFFFB;
+
+ if (_queryResult == 1) {
+ warning("STUB: ModalQuery::init()");
+ //sceneFade(g_vrtDrawHandle, (Scene *)this->_picObjList, 0);
+
+ //if (inputArFlag) {
+ // g_needRestart = 1;
+ // return 0;
+ //}
+ //SendMessageA(hwndCallback, WM_DESTROY, 0, 0);
+ }
+ }
+ }
+
+ return false;
+}
+
+ModalSaveGame::ModalSaveGame() {
+ _oldBgX = 0;
+ _oldBgY = 0;
+
+ _bgr = 0;
+ _okD = 0;
+ _okL = 0;
+ _cancelD = 0;
+ _cancelL = 0;
+ _emptyD = 0;
+ _emptyL = 0;
+ _queryRes = -1;
+ _rect = g_fp->_sceneRect;
+ _queryDlg = 0;
+ _mode = 1;
+}
+
+ModalSaveGame::~ModalSaveGame() {
+ g_fp->_sceneRect = _rect;
+
+ _arrayD.clear();
+ _arrayL.clear();
+
+ for (uint i = 0; i < _filenames.size(); i++)
+ free(_filenames[i]);
+
+ _filenames.clear();
+}
+
+void ModalSaveGame::setScene(Scene *sc) {
+ _queryRes = -1;
+ _menuScene = sc;
+}
+
+void ModalSaveGame::processKey(int key) {
+ if (key == 27)
+ _queryRes = 0;
+}
+
+bool ModalSaveGame::init(int counterdiff) {
+ if (_queryDlg) {
+ if (!_queryDlg->init(counterdiff)) {
+ if (!_queryDlg->getQueryResult())
+ _queryRes = -1;
+
+ delete _queryDlg;
+ _queryDlg = 0;
+ }
+
+ return true;
+ }
+
+ if (_queryRes == -1)
+ return true;
+
+ g_fp->_sceneRect = _rect;
+
+ if (g_fp->_currentScene) {
+ g_fp->_currentScene->_x = _oldBgX;
+ g_fp->_currentScene->_y = _oldBgY;
+ }
+
+ if (!_queryRes) {
+ ModalMainMenu *m = new ModalMainMenu;
+
+ g_fp->_modalObject = m;
+
+ m->_parentObj = _parentObj;
+ m->_screct = _rect;
+ m->_bgX = _oldBgX;
+ m->_bgY = _oldBgY;
+
+ delete this;
+
+ return true;
+ }
+
+ return false;
+}
+
+void ModalSaveGame::setup(Scene *sc, int mode) {
+ warning("STUB: ModalSaveGame::setup()");
+}
+
+char *ModalSaveGame::getSaveName() {
+ if (_queryRes < 0)
+ return 0;
+
+ return _filenames[_queryRes];
+}
+
+
void FullpipeEngine::openHelp() {
if (!_modalObject) {
ModalHelp *help = new ModalHelp;
diff --git a/engines/fullpipe/modal.h b/engines/fullpipe/modal.h
index 7ed433b125..e2962ab595 100644
--- a/engines/fullpipe/modal.h
+++ b/engines/fullpipe/modal.h
@@ -27,6 +27,7 @@ namespace Fullpipe {
class PictureObject;
class Picture;
+class Sound;
class BaseModalObject {
public:
@@ -147,19 +148,47 @@ class ModalCredits : public BaseModalObject {
virtual void saveload() {}
};
+struct MenuArea {
+ int picIdL;
+ PictureObject *picObjD;
+ PictureObject *picObjL;
+};
+
class ModalMainMenu : public BaseModalObject {
public:
- int _field_34;
+ Scene *_scene;
+ int _hoverAreaId;
+ Common::Array<MenuArea *> _areas;
+ int _menuSliderIdx;
+ int _musicSliderIdx;
+ MenuArea *_lastArea;
+ int _sliderOffset;
+ int _mfield_34;
+ Common::Rect _screct;
+ int _bgX;
+ int _bgY;
+ int _debugKeyCount;
public:
ModalMainMenu();
virtual ~ModalMainMenu() {}
virtual bool pollEvent() { return true; }
- virtual bool handleMessage(ExCommand *message) { return false; }
- virtual bool init(int counterdiff) { return true; }
- virtual void update() {}
+ virtual bool handleMessage(ExCommand *message);
+ virtual bool init(int counterdiff);
+ virtual void update();
virtual void saveload() {}
+
+private:
+ bool isSaveAllowed();
+ void enableDebugMenuButton();
+ void setSliderPos();
+ void enableDebugMenu(char c);
+ int checkHover(Common::Point &point);
+ void updateVolume();
+ void updateSoundVolume(Sound *snd);
+ void updateSliderPos();
+ bool isOverArea(PictureObject *obj, Common::Point *point);
};
class ModalHelp : public BaseModalObject {
@@ -187,25 +216,63 @@ public:
class ModalQuery : public BaseModalObject {
public:
ModalQuery();
- virtual ~ModalQuery() {}
+ virtual ~ModalQuery();
virtual bool pollEvent() { return true; }
- virtual bool handleMessage(ExCommand *message) { return false; }
- virtual bool init(int counterdiff) { return true; }
- virtual void update() {}
+ virtual bool handleMessage(ExCommand *message);
+ virtual bool init(int counterdiff);
+ virtual void update();
virtual void saveload() {}
+
+ bool create(Scene *sc, PictureObject *picObjList, int picId);
+ int getQueryResult() { return _queryResult; }
+
+
+private:
+ PictureObject *_picObjList;
+ PictureObject *_bg;
+ PictureObject *_okBtn;
+ PictureObject *_cancelBtn;
+ int _queryResult;
+
};
class ModalSaveGame : public BaseModalObject {
public:
ModalSaveGame();
- virtual ~ModalSaveGame() {}
+ virtual ~ModalSaveGame();
virtual bool pollEvent() { return true; }
virtual bool handleMessage(ExCommand *message) { return false; }
- virtual bool init(int counterdiff) { return true; }
+ virtual bool init(int counterdiff);
virtual void update() {}
virtual void saveload() {}
+
+ void setScene(Scene *sc);
+ void setup(Scene *sc, int mode);
+ void processKey(int key);
+
+ char *getSaveName();
+
+ Common::Rect _rect;
+ int _oldBgX;
+ int _oldBgY;
+ PictureObject *_bgr;
+ PictureObject *_okD;
+ PictureObject *_okL;
+ PictureObject *_cancelD;
+ PictureObject *_cancelL;
+ PictureObject *_emptyD;
+ PictureObject *_emptyL;
+ PictureObject *_fullD;
+ PictureObject *_fullL;
+ Scene *_menuScene;
+ int _mode;
+ ModalQuery *_queryDlg;
+ Common::Array <char *> _filenames;
+ Common::Array <PictureObject *> _arrayL;
+ Common::Array <PictureObject *> _arrayD;
+ int _queryRes;
};
diff --git a/engines/fullpipe/module.mk b/engines/fullpipe/module.mk
index db97fa202b..3962fe64ba 100644
--- a/engines/fullpipe/module.mk
+++ b/engines/fullpipe/module.mk
@@ -52,6 +52,7 @@ MODULE_OBJS = \
scenes/scene26.o \
scenes/scene27.o \
scenes/scene28.o \
+ scenes/scene29.o \
scenes/scene30.o \
scenes/scene31.o \
scenes/scene32.o \
diff --git a/engines/fullpipe/motion.cpp b/engines/fullpipe/motion.cpp
index 0881a19692..35da154570 100644
--- a/engines/fullpipe/motion.cpp
+++ b/engines/fullpipe/motion.cpp
@@ -159,10 +159,72 @@ void MctlCompound::freeItems() {
_motionControllers[i]->_motionControllerObj->freeItems();
}
-MessageQueue *MctlCompound::method34(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId) {
- warning("STUB: MctlCompound::method34()");
+MessageQueue *MctlCompound::method34(StaticANIObject *ani, int sourceX, int sourceY, int fuzzyMatch, int staticsId) {
+ int idx = -1;
+ int sourceIdx = -1;
- return 0;
+ if (!ani)
+ return 0;
+
+ for (uint i = 0; i < _motionControllers.size(); i++) {
+ if (_motionControllers[i]->_movGraphReactObj) {
+ if (_motionControllers[i]->_movGraphReactObj->pointInRegion(ani->_ox, ani->_oy)) {
+ idx = i;
+ break;
+ }
+ }
+ }
+
+ for (uint i = 0; i < _motionControllers.size(); i++) {
+ if (_motionControllers[i]->_movGraphReactObj) {
+ if (_motionControllers[i]->_movGraphReactObj->pointInRegion(sourceX, sourceY)) {
+ sourceIdx = i;
+ break;
+ }
+ }
+ }
+
+ if (idx == -1)
+ return 0;
+
+ if (sourceIdx == -1)
+ return 0;
+
+ if (idx == sourceIdx)
+ return _motionControllers[idx]->_motionControllerObj->method34(ani, sourceX, sourceY, fuzzyMatch, staticsId);
+
+ MctlConnectionPoint *cp = findClosestConnectionPoint(ani->_ox, ani->_oy, idx, sourceX, sourceY, sourceIdx, &sourceIdx);
+
+ if (!cp)
+ return 0;
+
+ MessageQueue *mq = _motionControllers[idx]->_motionControllerObj->doWalkTo(ani, cp->_connectionX, cp->_connectionY, 1, cp->_field_14);
+
+ if (!mq)
+ return 0;
+
+ for (uint i = 0; i < cp->_messageQueueObj->getCount(); i++) {
+ ExCommand *ex = new ExCommand(cp->_messageQueueObj->getExCommandByIndex(i));
+
+ ex->_excFlags |= 2;
+
+ mq->addExCommandToEnd(ex);
+ }
+
+ ExCommand *ex = new ExCommand(ani->_id, 51, 0, sourceX, sourceY, 0, 1, 0, 0, 0);
+
+ ex->_excFlags |= 2;
+ ex->_field_20 = fuzzyMatch;
+ ex->_keyCode = ani->_okeyCode;
+
+ mq->addExCommandToEnd(ex);
+
+ if (!mq->chain(ani)) {
+ delete mq;
+ return 0;
+ }
+
+ return mq;
}
MessageQueue *MctlCompound::doWalkTo(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId) {
@@ -598,6 +660,14 @@ void MovGraph::calcNodeDistancesAndAngles() {
}
}
+int MovGraph::getItemIndexByStaticAni(StaticANIObject *ani) {
+ for (uint i = 0; i < _items.size(); i++)
+ if (_items[i]->ani == ani)
+ return i;
+
+ return -1;
+}
+
int MovGraph2::getItemIndexByGameObjectId(int objectId) {
for (uint i = 0; i < _items2.size(); i++)
if (_items2[i]->_objectId == objectId)
@@ -1754,6 +1824,89 @@ void MGM::clear() {
_items.clear();
}
+MessageQueue *MGM::genMQ(StaticANIObject *ani, int staticsIndex, int staticsId, int *resStatId, Common::Point **pointArr) {
+ int idx = getItemIndexById(ani->_id);
+
+ if (idx == -1)
+ return 0;
+
+ int stid = staticsId;
+
+ if (!staticsId) {
+ if (ani->_movement) {
+ stid = ani->_movement->_staticsObj2->_staticsId;
+ } else {
+ if (!ani->_statics)
+ return 0;
+
+ stid = ani->_statics->_staticsId;
+ }
+ }
+
+ if (stid == staticsIndex)
+ return new MessageQueue(g_fp->_globalMessageQueueList->compact());
+
+ int startidx = getStaticsIndexById(idx, stid);
+ int endidx = getStaticsIndexById(idx, staticsIndex);
+ int subidx = startidx + endidx * _items[idx]->statics.size();
+
+ if (!_items[idx]->subItems[subidx]->movement) {
+ clearMovements2(idx);
+ recalcOffsets(idx, startidx, endidx, 0, 1);
+ }
+
+ if (!_items[idx]->subItems[subidx]->movement)
+ return 0;
+
+ MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
+ Common::Point point;
+ ExCommand *ex;
+
+ int i = 0;
+ do {
+ subidx = startidx + endidx * _items[idx]->statics.size();
+
+ _items[idx]->subItems[subidx]->movement->calcSomeXY(point, 0);
+
+ if (pointArr) {
+ int sz;
+
+ if (_items[idx]->subItems[subidx]->movement->_currMovement)
+ sz = _items[idx]->subItems[subidx]->movement->_currMovement->_dynamicPhases.size();
+ else
+ sz = _items[idx]->subItems[subidx]->movement->_dynamicPhases.size();
+
+ ex = new ExCommand2(20, ani->_id, &pointArr[i], sz);
+
+ ex->_messageNum = _items[idx]->subItems[subidx]->movement->_id;
+ } else {
+ ex = new ExCommand(ani->_id, 1, _items[idx]->subItems[subidx]->movement->_id, 0, 0, 0, 1, 0, 0, 0);
+ }
+
+ ex->_keyCode = ani->_okeyCode;
+ ex->_field_3C = 1;
+ ex->_field_24 = 1;
+
+ mq->addExCommandToEnd(ex);
+
+ if (resStatId)
+ *resStatId = _items[idx]->subItems[subidx]->movement->_id;
+
+ startidx = _items[idx]->subItems[subidx]->staticsIndex;
+
+ uint step;
+
+ if (_items[idx]->subItems[subidx]->movement->_currMovement)
+ step = _items[idx]->subItems[subidx]->movement->_currMovement->_dynamicPhases.size();
+ else
+ step = _items[idx]->subItems[subidx]->movement->_dynamicPhases.size();
+
+ i += step;
+ } while (startidx != endidx);
+
+ return mq;
+}
+
MGMItem::MGMItem() {
objId = 0;
}
@@ -1811,15 +1964,10 @@ int MGM::getItemIndexById(int objId) {
}
MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
- warning("STUB: MGM::genMovement()");
-
- return 0;
-
-#if 0
if (!mgminfo->ani)
return 0;
- mov = mgminfo->ani->_movement;
+ Movement *mov = mgminfo->ani->_movement;
if (!mov && !mgminfo->ani->_statics)
return 0;
@@ -1831,14 +1979,17 @@ MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
mgminfo->staticsId1 = mgminfo->ani->_statics->_staticsId;
}
+ Common::Point point;
+
if (!(mgminfo->flags & 0x10) || !(mgminfo->flags & 0x20)) {
int nx = mgminfo->ani->_ox;
int ny = mgminfo->ani->_oy;
if (mgminfo->ani->_movement) {
- mgminfo->ani->calcNextStep(&point2);
- nx += point2.x;
- ny += point2.y;
+ mgminfo->ani->calcNextStep(&point);
+
+ nx += point.x;
+ ny += point.y;
}
if (!(mgminfo->flags & 0x10))
@@ -1853,40 +2004,37 @@ MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
if (!mov)
return 0;
- itemIdx = getItemIndexById(mgminfo->ani->_id);
- subIdx = getStaticsIndexById(itemIdx, mgminfo->staticsId1);
- st2idx = getStaticsIndexById(itemIdx, mov->_staticsObj1->_staticsId);
- st1idx = getStaticsIndexById(itemIdx, mov->_staticsObj2->_staticsId);
- subOffset = getStaticsIndexById(itemIdx, mgminfo->staticsId2);
+ int itemIdx = getItemIndexById(mgminfo->ani->_id);
+ int subIdx = getStaticsIndexById(itemIdx, mgminfo->staticsId1);
+ int st2idx = getStaticsIndexById(itemIdx, mov->_staticsObj1->_staticsId);
+ int st1idx = getStaticsIndexById(itemIdx, mov->_staticsObj2->_staticsId);
+ int subOffset = getStaticsIndexById(itemIdx, mgminfo->staticsId2);
clearMovements2(itemIdx);
recalcOffsets(itemIdx, subIdx, st2idx, 0, 1);
clearMovements2(itemIdx);
recalcOffsets(itemIdx, st1idx, subOffset, 0, 1);
- v71 = (Message *)(28 * itemIdx);
- v16 = items[itemIdx].objId;
- v17 = *(_DWORD *)(v16 + offsetof(MGMItem, staticsListCount));
- off = *(_DWORD *)(v16 + offsetof(MGMItem, subItems));
- v18 = (MGMSubItem *)(off + 24 * (subIdx + st2idx * v17));
- x1 = (int)&v18->movement->go.CObject.vmt;
- v19 = (MGMSubItem *)(off + 24 * (st1idx + subOffset * v17));
- v69 = (LONG)&v19->movement->go.CObject.vmt;
+ MGMSubItem *sub1 = _items[itemIdx]->subItems[subIdx + st2idx * _items[itemIdx]->statics.size()];
+ MGMSubItem *sub2 = _items[itemIdx]->subItems[st1idx + subOffset * _items[itemIdx]->statics.size()];
- if (subIdx != st2idx && !x1)
+ if (subIdx != st2idx && !sub1->movement)
return 0;
- if (st1idx != subOffset && !v69)
+ if (st1idx != subOffset && !sub2->movement)
return 0;
- int n1x = mgminfo->x1 - mgminfo->x2 - v18->x - v19->x;
- int n1y = mgminfo->y1 - mgminfo->y2 - v18->y - v19->y;
+ int n1x = mgminfo->x1 - mgminfo->x2 - sub1->x - sub2->x;
+ int n1y = mgminfo->y1 - mgminfo->y2 - sub1->y - sub2->y;
- mov->calcSomeXY(&point1, 0);
+ Common::Point point1;
+
+ mov->calcSomeXY(point1, 0);
int n2x = point1.x;
int n2y = point1.y;
int mult;
+ int len;
if (mgminfo->flags & 0x40) {
mult = mgminfo->field_10;
@@ -1903,20 +2051,20 @@ MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
len = -1;
n2x = mult * point1.x;
n1x = mult * point1.x;
- mgminfo->x1 = mgminfo->x2 + mult * point1.x + v18->x + v19->x;
+ mgminfo->x1 = mgminfo->x2 + mult * point1.x + sub1->x + sub2->x;
}
if (!(mgminfo->flags & 4)) {
n2y = mult * point1.y;
n1y = mult * point1.y;
len = -1;
- mgminfo->y1 = mgminfo->y2 + mult * point1.y + v18->y + v19->y;
+ mgminfo->y1 = mgminfo->y2 + mult * point1.y + sub1->y + sub2->y;
}
int px = 0;
int py = 0;
- if (x1) {
+ if (sub1->movement) {
px = countPhases(itemIdx, subIdx, st2idx, 1);
py = countPhases(itemIdx, subIdx, st2idx, 2);
}
@@ -1931,13 +2079,14 @@ MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
py += mov->countPhasesWithFlag(len, 2);
}
- if (v69) {
+ if (sub2->movement) {
px += countPhases(itemIdx, st1idx, subOffset, 1);
py += countPhases(itemIdx, st1idx, subOffset, 2);
}
int dx1 = n1x - n2x;
int dy1 = n1y - n2y;
+ int x1, y1;
if (px) {
x1 = (int)((double)dx1 / (double)px);
@@ -1951,6 +2100,8 @@ MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
y1 = 0;
}
+ Common::Point x2, y2;
+
y2.x = dx1 - px * x1;
y2.y = dy1 - py * y1;
@@ -1967,16 +2118,19 @@ MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
ExCommand2 *ex2;
- for (v42 = subIdx; v42 != st2idx; v42 = v43->staticsIndex) {
- v43 = &(*(MGMSubItem **)((char *)&this->items->subItems + (unsigned int)v71))[v42 + st2idx * *(int *)((char *)&this->items->staticsListCount + (unsigned int)v71)];
- ex2 = buildExCommand2(v43->movement, mgminfo->ani->go._id, x1, y1, &x2, &y2, -1);
+ for (int i = subIdx; i != st2idx;) {
+ MGMSubItem *s = _items[itemIdx]->subItems[i + subOffset * _items[itemIdx]->statics.size()];
+
+ ex2 = buildExCommand2(s->movement, mgminfo->ani->_id, x1, y1, &x2, &y2, -1);
ex2->_parId = mq->_id;
ex2->_keyCode = mgminfo->ani->_okeyCode;
mq->addExCommandToEnd(ex2);
+
+ i = s->staticsIndex;
}
- for (i = 0; i < mult; ++i) {
+ for (int i = 0; i < mult; ++i) {
int plen;
if (i == mult - 1)
@@ -1991,14 +2145,16 @@ MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
mq->addExCommandToEnd(ex2);
}
- for (j = st1idx; j != subOffset; j = v50->staticsIndex) {
- v50 = &(*(MGMSubItem **)((char *)&this->items->subItems + (unsigned int)v71))[j + subOffset * *(int *)((char *)&this->items->staticsListCount + (unsigned int)v71)];
+ for (int j = st1idx; j != subOffset;) {
+ MGMSubItem *s = _items[itemIdx]->subItems[j + subOffset * _items[itemIdx]->statics.size()];
- ex2 = buildExCommand2(v50->movement, mgminfo->ani->_id, x1, y1, &x2, &y2, -1);
+ ex2 = buildExCommand2(s->movement, mgminfo->ani->_id, x1, y1, &x2, &y2, -1);
ex2->_parId = mq->_id;
ex2->_keyCode = mgminfo->ani->_okeyCode;
mq->addExCommandToEnd(ex2);
+
+ j = s->staticsIndex;
}
ExCommand *ex = new ExCommand(mgminfo->ani->_id, 5, -1, mgminfo->x1, mgminfo->y1, 0, 1, 0, 0, 0);
@@ -2011,9 +2167,25 @@ MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
mq->addExCommandToEnd(ex);
return mq;
-#endif
}
+int MGM::countPhases(int idx, int subIdx, int endIdx, int flag) {
+ int res = 0;
+
+ if (endIdx < 0)
+ return 0;
+
+ while (subIdx != endIdx) {
+ if (subIdx < 0)
+ break;
+
+ res += _items[idx]->subItems[subIdx + endIdx * _items[idx]->statics.size()]->movement->countPhasesWithFlag(-1, flag);
+
+ subIdx = _items[idx]->subItems[subIdx + 6 * endIdx * _items[idx]->statics.size()]->staticsIndex;
+ }
+
+ return res;
+}
void MGM::updateAnimStatics(StaticANIObject *ani, int staticsId) {
if (getItemIndexById(ani->_id) == -1)
return;
@@ -2112,9 +2284,99 @@ void MGM::clearMovements2(int idx) {
}
int MGM::recalcOffsets(int idx, int st1idx, int st2idx, bool flip, bool flop) {
- warning("STUB: MGM::recalcOffsets()");
+ MGMItem *item = _items[idx];
+ int subIdx = st1idx + st2idx * item->statics.size();
- return 0;
+ if (st1idx == st2idx) {
+ memset(&item->subItems[subIdx], 0, sizeof(item->subItems[subIdx]));
+ return 0;
+ }
+
+ if (item->subItems[subIdx])
+ return item->subItems[subIdx]->field_8;
+
+ Common::Point point;
+
+ for (uint i = 0; i < item->movements1.size(); i++) {
+ Movement *mov = item->movements1[i];
+
+ if (mov->_staticsObj1 == item->statics[st1idx]) {
+ if (!item->movements2[i] && (!flop || mov->_field_50)) {
+ item->movements2[i] = 1;
+
+ int stidx = getStaticsIndex(idx, item->movements1[i]->_staticsObj2);
+ int recalc = recalcOffsets(idx, stidx, st2idx, flip, flop);
+ int sz = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
+ int newsz = sz + item->subItems[stidx + 6 * st2idx * _items[idx]->statics.size()]->field_C;
+
+ if (recalc >= 0) {
+ if (!item->subItems[subIdx]->movement || item->subItems[subIdx]->field_8 > recalc + 1 ||
+ (item->subItems[subIdx]->field_8 == recalc + 1 && item->subItems[subIdx]->field_C > newsz)) {
+ item->subItems[subIdx]->movement = mov;
+ item->subItems[subIdx]->staticsIndex = stidx;
+ item->subItems[subIdx]->field_8 = recalc + 1;
+ item->subItems[subIdx]->field_C = newsz;
+
+ mov->calcSomeXY(point, 0);
+
+ item->subItems[subIdx]->x = item->subItems[stidx + 6 * st2idx * _items[idx]->statics.size()]->x + point.x;
+ item->subItems[subIdx]->y = item->subItems[stidx + 6 * st2idx * _items[idx]->statics.size()]->y + point.y;
+ }
+ }
+ }
+ } else if (flip) {
+ if (mov->_staticsObj2 == item->statics[st1idx]) {
+ if (!item->movements2[i] && (!flop || mov->_field_50)) {
+ item->movements2[i] = 1;
+
+ int stidx = getStaticsIndex(idx, mov->_staticsObj1);
+ int recalc = recalcOffsets(idx, stidx, st2idx, flip, flop);
+
+ if (recalc >= 0) {
+ if (!item->subItems[subIdx]->movement || item->subItems[subIdx]->field_8 > recalc + 1) {
+ item->subItems[subIdx]->movement = mov;
+ item->subItems[subIdx]->staticsIndex = stidx;
+ item->subItems[subIdx]->field_8 = recalc + 1;
+
+ int sz = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
+
+ item->subItems[subIdx]->field_C = sz + item->subItems[stidx + 6 * st2idx * _items[idx]->statics.size()]->field_C;
+
+ mov->calcSomeXY(point, 0);
+
+ item->subItems[subIdx]->x = item->subItems[stidx + 6 * st2idx * _items[idx]->statics.size()]->x - point.x;
+ item->subItems[subIdx]->y = item->subItems[stidx + 6 * st2idx * _items[idx]->statics.size()]->y - point.y;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (item->subItems[subIdx]->movement)
+ return item->subItems[subIdx]->field_8;
+
+ return -1;
+}
+
+int MGM::refreshOffsets(int objectId, int idx1, int idx2) {
+ int idx = getItemIndexById(objectId);
+
+ if (idx != -1) {
+ int from = getStaticsIndexById(idx, idx1);
+ int to = getStaticsIndexById(idx, idx2);
+
+ MGMSubItem *sub = _items[idx]->subItems[from + to * _items[idx]->statics.size()];
+
+ if (sub->movement) {
+ idx = sub->field_8;
+ } else {
+ clearMovements2(idx);
+ idx = recalcOffsets(idx, from, to, 0, 1);
+ }
+ }
+
+ return idx;
}
Common::Point *MGM::calcLength(Common::Point *pRes, Movement *mov, int x, int y, int *mult, int *len, int flag) {
diff --git a/engines/fullpipe/motion.h b/engines/fullpipe/motion.h
index a9695e8094..4d92fd7fed 100644
--- a/engines/fullpipe/motion.h
+++ b/engines/fullpipe/motion.h
@@ -138,7 +138,7 @@ struct MGMItem {
Common::Array<MGMSubItem *> subItems;
Common::Array<Statics *> statics;
Common::Array<Movement *> movements1;
- Common::Array<Movement *> movements2;
+ Common::Array<int> movements2;
MGMItem();
};
@@ -178,6 +178,9 @@ public:
int recalcOffsets(int idx, int st1idx, int st2idx, bool flip, bool flop);
Common::Point *calcLength(Common::Point *point, Movement *mov, int x, int y, int *mult, int *len, int flag);
ExCommand2 *buildExCommand2(Movement *mov, int objId, int x1, int y1, Common::Point *x2, Common::Point *y2, int len);
+ MessageQueue *genMQ(StaticANIObject *ani, int staticsIndex, int staticsId, int *resStatId, Common::Point **pointArr);
+ int countPhases(int idx, int subIdx, int subOffset, int flag);
+ int refreshOffsets(int objectId, int idx1, int idx2);
};
struct MctlLadderMovementVars {
@@ -347,6 +350,7 @@ public:
double calcDistance(Common::Point *point, MovGraphLink *link, int fuzzyMatch);
void calcNodeDistancesAndAngles();
MovGraphNode *calcOffset(int ox, int oy);
+ int getItemIndexByStaticAni(StaticANIObject *ani);
};
class Movement;
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 147961b519..7420c1b1cf 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -378,6 +378,23 @@ Vars::Vars() {
scene28_headBeardedFlipper = false;
scene28_lift6inside = false;
+ scene29_porter = 0;
+ scene29_shooter1 = 0;
+ scene29_shooter2 = 0;
+ scene29_ass = 0;
+ scene29_manIsRiding = false;
+ scene29_arcadeIsOn = false;
+ scene29_reachedFarRight = false;
+ scene29_rideBackEnabled = false;
+ scene29_shootCountdown = 0;
+ scene29_shootDistance = 75;
+ scene29_manIsHit = 0;
+ scene29_scrollSpeed = 0;
+ scene29_scrollingDisabled = 0;
+ scene29_hitBall = 0;
+ scene29_manX = 0;
+ scene29_manY = 0;
+
scene30_leg = 0;
scene30_liftFlag = 1;
@@ -942,7 +959,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = scene28_updateCursor;
break;
-#if 0
case SC_29:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_29");
scene->preloadMovements(sceneVar);
@@ -953,7 +969,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
addMessageHandler(sceneHandler29, 2);
_updateCursorCallback = scene29_updateCursor;
break;
-#endif
case SC_30:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_30");
@@ -1091,10 +1106,6 @@ int defaultUpdateCursor() {
return g_fp->_cursorId;
}
-void FullpipeEngine::processArcade(ExCommand *ex) {
- warning("STUB: FullpipeEngine::processArcade()");
-}
-
void FullpipeEngine::updateMapPiece(int mapId, int update) {
for (int i = 0; i < 200; i++) {
int hiWord = (_mapTable[i] >> 16) & 0xffff;
@@ -1450,5 +1461,31 @@ Ball *BallChain::sub04(Ball *ballP, Ball *ballN) {
return pTail;
}
+void BallChain::removeBall(Ball *ball) {
+ if (ball == pHead)
+ pHead = ball->p0;
+ else
+ ball->p1->p0 = ball->p0;
+
+ if (ball == field_8)
+ field_8 = ball->p1;
+ else
+ ball->p0->p1 = ball->p1;
+
+ ball->p0 = pTail;
+ pTail = ball;
+
+ numBalls--;
+
+ if (!numBalls) {
+ numBalls = 0;
+ pTail = 0;
+ field_8 = 0;
+ pHead = 0;
+ free(cPlex);
+ cPlex = 0;
+ }
+}
+
} // End of namespace Fullpipe
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index f99e76d157..0b7c4e7c8f 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -33,6 +33,7 @@ class MctlLadder;
struct Ring;
class StaticANIObject;
struct Swinger;
+struct WalkingBearder;
int defaultUpdateCursor();
@@ -163,6 +164,10 @@ void scene28_initScene(Scene *sc);
int sceneHandler28(ExCommand *ex);
int scene28_updateCursor();
+int scene29_updateCursor();
+void scene29_initScene(Scene *sc);
+int sceneHandler29(ExCommand *cmd);
+
int scene30_updateCursor();
void scene30_initScene(Scene *sc, int flag);
int sceneHandler30(ExCommand *cmd);
@@ -227,6 +232,7 @@ struct BallChain {
void init(Ball **ball);
Ball *sub04(Ball *ballP, Ball *ballN);
+ void removeBall(Ball *ball);
void reset() { pHead = 0; pTail = 0; field_8 = 0; numBalls = 0; free(cPlex); cPlex = 0; cPlexLen = 0; }
};
@@ -585,6 +591,29 @@ public:
bool scene28_headBeardedFlipper;
bool scene28_lift6inside;
+ StaticANIObject *scene29_porter;
+ StaticANIObject *scene29_shooter1;
+ StaticANIObject *scene29_shooter2;
+ StaticANIObject *scene29_ass;
+ BallChain scene29_balls;
+ BallChain scene29_redBalls;
+ BallChain scene29_flyingRedBalls;
+ BallChain scene29_greenBalls;
+ bool scene29_manIsRiding;
+ bool scene29_arcadeIsOn;
+ bool scene29_reachedFarRight;
+ bool scene29_rideBackEnabled;
+ int scene29_shootCountdown;
+ int scene29_shootDistance;
+ int scene29_manIsHit;
+ int scene29_scrollSpeed;
+ bool scene29_scrollingDisabled;
+ int scene29_hitBall;
+ Common::Array<WalkingBearder *> scene29_bearders;
+ int scene29_manX;
+ int scene29_manY;
+ MGM scene29_mgm;
+
StaticANIObject *scene30_leg;
int scene30_liftFlag;
diff --git a/engines/fullpipe/scenes/scene29.cpp b/engines/fullpipe/scenes/scene29.cpp
index 644b137d78..2d5127137d 100644
--- a/engines/fullpipe/scenes/scene29.cpp
+++ b/engines/fullpipe/scenes/scene29.cpp
@@ -36,213 +36,510 @@
namespace Fullpipe {
+struct WalkingBearder {
+ StaticANIObject *ani;
+ int wbflag;
+ int wbcounter;
+};
+
void scene29_initScene(Scene *sc) {
- g_vars->scene29_var01 = 300;
- g_vars->scene29_var02 = 200;
- g_vars->scene29_var03 = 400;
- g_vars->scene29_var04 = 300;
g_vars->scene29_porter = sc->getStaticANIObject1ById(ANI_PORTER, -1);
g_vars->scene29_shooter1 = sc->getStaticANIObject1ById(ANI_SHOOTER1, -1);
g_vars->scene29_shooter2 = sc->getStaticANIObject1ById(ANI_SHOOTER2, -1);
g_vars->scene29_ass = sc->getStaticANIObject1ById(ANI_ASS, -1);
- v2 = g_vars->scene29_var05.pHead;
- if (g_vars->scene29_var05.pHead) {
- do
- v2 = v2->p0;
- while ( v2 );
- }
+ g_vars->scene29_balls.numBalls = 0;
+ g_vars->scene29_balls.pTail = 0;
+ g_vars->scene29_balls.field_8 = 0;
+ g_vars->scene29_balls.pHead = 0;
- g_vars->scene29_var05.numBalls = 0;
- g_vars->scene29_var05.pTail = 0;
- g_vars->scene29_var05.field_8 = 0;
- g_vars->scene29_var05.pHead = 0;
- CPlex::FreeDataChain(g_vars->scene29_var05.cPlex);
- v3 = g_vars->scene29_var08.pHead;
- g_vars->scene29_var05.cPlex = 0;
-
- if (g_vars->scene29_var08.pHead) {
- do
- v3 = v3->p0;
- while (v3);
- }
+ free(g_vars->scene29_balls.cPlex);
+ g_vars->scene29_balls.cPlex = 0;
+
+ StaticANIObject *ani;
+
+ g_vars->scene29_greenBalls.numBalls = 0;
+ g_vars->scene29_greenBalls.pTail = 0;
+ g_vars->scene29_greenBalls.field_8 = 0;
+ g_vars->scene29_greenBalls.pHead = 0;
- g_vars->scene29_var08.numBalls = 0;
- g_vars->scene29_var08.pTail = 0;
- g_vars->scene29_var08.field_8 = 0;
- g_vars->scene29_var08.pHead = 0;
- CPlex::FreeDataChain(g_vars->scene29_var08.cPlex);
- g_vars->scene29_var08.cPlex = 0;
- v4 = Scene_getStaticANIObject1ById(sc, ANI_SHELL_GREEN, -1);
- v5 = BallChain_sub04(&g_vars->scene29_var05, g_vars->scene29_var05.field_8, 0);
- v5->ani = v4;
-
- if (g_vars->scene29_var05.field_8)
- g_vars->scene29_var05.field_8->p0 = v5;
+ free(g_vars->scene29_greenBalls.cPlex);
+ g_vars->scene29_greenBalls.cPlex = 0;
+
+ ani = sc->getStaticANIObject1ById(ANI_SHELL_GREEN, -1);
+ Ball *b = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0);
+ b->ani = ani;
+
+ if (g_vars->scene29_balls.field_8)
+ g_vars->scene29_balls.field_8->p0 = b;
else
- g_vars->scene29_var05.pHead = v5;
- g_vars->scene29_var05.field_8 = v5;
-
- v22 = 2;
- do {
- v7 = StaticANIObject_ctorCopy(v6, v4);
- Scene_addStaticANIObject(sc, v7, 1);
- v8 = BallChain_sub04(&g_vars->scene29_var05, g_vars->scene29_var05.field_8, 0);
- v8->ani = v7;
-
- if (g_vars->scene29_var05.field_8)
- g_vars->scene29_var05.field_8->p0 = v8;
+ g_vars->scene29_balls.pHead = b;
+
+ g_vars->scene29_balls.field_8 = b;
+
+ for (int i = 0; i < 2; i++) {
+ StaticANIObject *newani = new StaticANIObject(ani);
+
+ sc->addStaticANIObject(newani, 1);
+
+ b = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0);
+ b->ani = ani;
+
+ if (g_vars->scene29_balls.field_8)
+ g_vars->scene29_balls.field_8->p0 = b;
else
- g_vars->scene29_var05.pHead = v8;
- g_vars->scene29_var05.field_8 = v8;
- --v22;
- } while (v22);
-
- v9 = g_vars->scene29_var06.pHead;
- if (g_vars->scene29_var06.pHead) {
- do
- v9 = v9->p0;
- while (v9);
- }
+ g_vars->scene29_balls.pHead = b;
- g_vars->scene29_var06.numBalls = 0;
- g_vars->scene29_var06.pTail = 0;
- g_vars->scene29_var06.field_8 = 0;
- g_vars->scene29_var06.pHead = 0;
- CPlex::FreeDataChain(g_vars->scene29_var06.cPlex);
- v10 = g_vars->scene29_var07.pHead;
- g_vars->scene29_var06.cPlex = 0;
-
- if (g_vars->scene29_var07.pHead) {
- do
- v10 = v10->p0;
- while (v10);
+ g_vars->scene29_balls.field_8 = b;
}
- g_vars->scene29_var07.numBalls = 0;
- g_vars->scene29_var07.pTail = 0;
- g_vars->scene29_var07.field_8 = 0;
- g_vars->scene29_var07.pHead = 0;
- CPlex::FreeDataChain(g_vars->scene29_var07.cPlex);
- g_vars->scene29_var07.cPlex = 0;
+ g_vars->scene29_redBalls.numBalls = 0;
+ g_vars->scene29_redBalls.pTail = 0;
+ g_vars->scene29_redBalls.field_8 = 0;
+ g_vars->scene29_redBalls.pHead = 0;
+
+ free(g_vars->scene29_redBalls.cPlex);
+ g_vars->scene29_redBalls.cPlex = 0;
- v11 = Scene_getStaticANIObject1ById(sc, ANI_SHELL_RED, -1);
- v12 = BallChain_sub04(&g_vars->scene29_var06, g_vars->scene29_var06.field_8, 0);
- v12->ani = v11;
+ g_vars->scene29_flyingRedBalls.numBalls = 0;
+ g_vars->scene29_flyingRedBalls.pTail = 0;
+ g_vars->scene29_flyingRedBalls.field_8 = 0;
+ g_vars->scene29_flyingRedBalls.pHead = 0;
- if (g_vars->scene29_var06.field_8)
- g_vars->scene29_var06.field_8->p0 = v12;
+ free(g_vars->scene29_flyingRedBalls.cPlex);
+ g_vars->scene29_flyingRedBalls.cPlex = 0;
+
+ ani = sc->getStaticANIObject1ById(ANI_SHELL_RED, -1);
+
+ b = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
+ b->ani = ani;
+
+ if (g_vars->scene29_redBalls.field_8)
+ g_vars->scene29_redBalls.field_8->p0 = b;
else
- g_vars->scene29_var06.pHead = v12;
+ g_vars->scene29_redBalls.pHead = b;
+
+ g_vars->scene29_redBalls.field_8 = b;
- g_vars->scene29_var06.field_8 = v12;
+ for (int i = 0; i < 2; i++) {
+ StaticANIObject *newani = new StaticANIObject(ani);
- v23 = 2;
+ sc->addStaticANIObject(newani, 1);
- do {
- v14 = StaticANIObject_ctorCopy(v13, v11);
- Scene_addStaticANIObject(sc, v14, 1);
- v15 = BallChain_sub04(&g_vars->scene29_var06, g_vars->scene29_var06.field_8, 0);
- v15->ani = v14;
- if (g_vars->scene29_var06.field_8 )
- g_vars->scene29_var06.field_8->p0 = v15;
+ b = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
+ b->ani = ani;
+
+ if (g_vars->scene29_redBalls.field_8)
+ g_vars->scene29_redBalls.field_8->p0 = b;
else
- g_vars->scene29_var06.pHead = v15;
- g_vars->scene29_var06.field_8 = v15;
- --v23;
- } while ( v23 );
+ g_vars->scene29_redBalls.pHead = b;
+
+ g_vars->scene29_redBalls.field_8 = b;
+ }
- ObArray_SetSize_0x0C((ObArray *)&g_vars->scene29_var19, 0, -1);
+ g_vars->scene29_bearders.clear();
- StaticANIObject *ani = new StaticANIObject(accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1));
+ ani = new StaticANIObject(g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1));
ani->_statics = ani->getStaticsById(ST_BRDCMN_EMPTY);
sc->addStaticANIObject(ani, 1);
- v20 = g_vars->scene29_var19.m_nSize;
- ObArray_SetSize_0x0C((ObArray *)&g_vars->scene29_var19, g_vars->scene29_var19.m_nSize + 1, -1);
- v21 = &g_vars->scene29_var19.m_pData[v20];
- v21->ani = v19;
- v21->wbflag = 0;
- v21->wbcounter = 0;
-
- g_vars->scene29_var09 = 0;
- g_vars->scene29_var10 = 0;
- g_vars->scene29_var11 = 0;
- g_vars->scene29_var12 = 0;
- g_vars->scene29_var13 = 0;
- g_vars->scene29_var14 = 75;
- g_vars->scene29_var15 = 0;
- g_vars->scene29_var16 = 0;
- g_vars->scene29_var17 = 0;
- g_vars->scene29_var18 = 0;
+ WalkingBearder *wb = new WalkingBearder;
+
+ wb->ani = ani;
+ wb->wbflag = 0;
+ wb->wbcounter = 0;
+
+ g_vars->scene29_bearders.push_back(wb);
+
+ g_vars->scene29_manIsRiding = false;
+ g_vars->scene29_arcadeIsOn = false;
+ g_vars->scene29_reachedFarRight = false;
+ g_vars->scene29_rideBackEnabled = false;
+ g_vars->scene29_shootCountdown = 0;
+ g_vars->scene29_shootDistance = 75;
+ g_vars->scene29_manIsHit = false;
+ g_vars->scene29_scrollSpeed = 0;
+ g_vars->scene29_scrollingDisabled = false;
+ g_vars->scene29_hitBall = 0;
g_fp->setArcadeOverlay(PIC_CSR_ARCADE8);
}
void sceneHandler29_winArcade() {
- warning("STUB: sceneHandler29_winArcade()");
+ if (g_vars->scene29_shooter2->_flags & 4) {
+ g_vars->scene29_shootCountdown = 0;
+
+ g_vars->scene29_shooter1->changeStatics2(ST_STR1_STAND);
+ g_vars->scene29_shooter2->changeStatics2(ST_STR2_STAND);
+
+ g_vars->scene29_shooter2->_flags &= 0xFFFB;
+
+ StaticANIObject *ani;
+ Ball *newball, *ball, *oldp0;
+
+ while (g_vars->scene29_greenBalls.numBalls) {
+ ball = g_vars->scene29_greenBalls.pHead;
+ ani = g_vars->scene29_greenBalls.pHead->ani;
+ oldp0 = g_vars->scene29_greenBalls.pHead->p0;
+ g_vars->scene29_greenBalls.pHead = g_vars->scene29_greenBalls.pHead->p0;
+
+ if (g_vars->scene29_greenBalls.pHead)
+ oldp0->p1 = 0;
+ else
+ g_vars->scene29_greenBalls.field_8 = 0;
+
+ ball->p0 = g_vars->scene29_greenBalls.pTail;
+ g_vars->scene29_greenBalls.pTail = ball;
+ g_vars->scene29_greenBalls.numBalls--;
+
+ if (!g_vars->scene29_greenBalls.numBalls)
+ g_vars->scene29_greenBalls.reset();
+
+ ani->hide();
+
+ newball = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0);
+ newball->ani = ani;
+
+ if (g_vars->scene29_balls.field_8)
+ g_vars->scene29_balls.field_8->p0 = newball;
+ else
+ g_vars->scene29_balls.pHead = newball;
+
+ g_vars->scene29_balls.field_8 = newball;
+ }
+
+ while (g_vars->scene29_flyingRedBalls.numBalls) {
+ ball = g_vars->scene29_flyingRedBalls.pHead;
+ ani = g_vars->scene29_flyingRedBalls.pHead->ani;
+ oldp0 = g_vars->scene29_flyingRedBalls.pHead->p0;
+ g_vars->scene29_flyingRedBalls.pHead = g_vars->scene29_flyingRedBalls.pHead->p0;
+
+ if (g_vars->scene29_flyingRedBalls.pHead)
+ oldp0->p1 = 0;
+ else
+ g_vars->scene29_flyingRedBalls.field_8 = 0;
+
+ ball->p0 = g_vars->scene29_flyingRedBalls.pTail;
+ g_vars->scene29_flyingRedBalls.pTail = ball;
+ g_vars->scene29_flyingRedBalls.numBalls--;
+
+ if (!g_vars->scene29_flyingRedBalls.numBalls) {
+ g_vars->scene29_flyingRedBalls.numBalls = 0;
+ g_vars->scene29_flyingRedBalls.pTail = 0;
+ g_vars->scene29_flyingRedBalls.field_8 = 0;
+ g_vars->scene29_flyingRedBalls.pHead = 0;
+
+ free(g_vars->scene29_flyingRedBalls.cPlex);
+
+ g_vars->scene29_flyingRedBalls.cPlex = 0;
+ }
+
+ ani->hide();
+
+ newball = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
+ newball->ani = ani;
+
+ if (g_vars->scene29_redBalls.field_8)
+ g_vars->scene29_redBalls.field_8->p0 = newball;
+ else
+ g_vars->scene29_redBalls.pHead = newball;
+
+ g_vars->scene29_redBalls.field_8 = newball;
+ }
+
+ g_vars->scene29_ass->queueMessageQueue(0);
+ g_vars->scene29_ass->_flags &= 0xFFFB;
+
+ chainQueue(QU_SC29_ESCAPE, 1);
+ }
+
+ g_fp->setObjectState(sO_LeftPipe_29, g_fp->getObjectEnumState(sO_LeftPipe_29, sO_IsOpened));
}
void sceneHandler29_shootGreen() {
- warning("STUB: sceneHandler29_shootGreen()");
+ if (g_vars->scene29_balls.numBalls) {
+ int x = g_vars->scene29_shooter1->_ox - 113;
+ int y = g_vars->scene29_shooter1->_oy - 48;
+ StaticANIObject *ani = g_vars->scene29_balls.pHead->ani;
+ Ball *oldhead = g_vars->scene29_balls.pHead;
+ Ball *oldp0 = g_vars->scene29_balls.pHead->p0;
+
+ g_vars->scene29_balls.pHead = g_vars->scene29_balls.pHead->p0;
+
+ if (g_vars->scene29_balls.pHead)
+ oldp0->p1 = 0;
+ else
+ g_vars->scene29_balls.field_8 = 0;
+
+ oldhead->p0 = g_vars->scene29_balls.pTail;
+
+ g_vars->scene29_balls.pTail = oldhead;
+ g_vars->scene29_balls.numBalls--;
+
+ if (!g_vars->scene29_balls.numBalls) {
+ g_vars->scene29_balls.numBalls = 0;
+ g_vars->scene29_balls.pTail = 0;
+ g_vars->scene29_balls.field_8 = 0;
+ g_vars->scene29_balls.pHead = 0;
+
+ free(g_vars->scene29_balls.cPlex);
+ g_vars->scene29_balls.cPlex = 0;
+ }
+
+ ani->show1(x, y, MV_SHG_NORM, 0);
+ ani->_priority = 5;
+
+ Ball *runPtr = g_vars->scene29_greenBalls.pTail;
+ Ball *lastP = g_vars->scene29_greenBalls.field_8;
+
+ if (!g_vars->scene29_greenBalls.pTail) {
+ g_vars->scene29_greenBalls.cPlex = (byte *)calloc(g_vars->scene29_greenBalls.cPlexLen, sizeof(Ball));
+
+ byte *p1 = g_vars->scene29_greenBalls.cPlex + (g_vars->scene29_greenBalls.cPlexLen - 1) * sizeof(Ball);
+
+ if (g_vars->scene29_greenBalls.cPlexLen - 1 < 0) {
+ runPtr = g_vars->scene29_greenBalls.pTail;
+ } else {
+ runPtr = g_vars->scene29_greenBalls.pTail;
+
+ for (int j = 0; j < g_vars->scene29_greenBalls.cPlexLen; j++) {
+ ((Ball *)p1)->p1 = runPtr;
+ runPtr = (Ball *)p1;
+
+ p1 -= sizeof(Ball);
+ }
+
+ g_vars->scene29_greenBalls.pTail = runPtr;
+ }
+ }
+ g_vars->scene29_greenBalls.pTail = runPtr->p0;
+ runPtr->p1 = lastP;
+ runPtr->p0 = 0;
+ runPtr->ani = ani;
+
+ g_vars->scene29_greenBalls.numBalls++;
+
+ if (g_vars->scene29_greenBalls.field_8) {
+ g_vars->scene29_greenBalls.field_8->p0 = runPtr;
+ g_vars->scene29_greenBalls.field_8 = runPtr;
+ } else {
+ g_vars->scene29_greenBalls.pHead = runPtr;
+ g_vars->scene29_greenBalls.field_8 = runPtr;
+ }
+ }
}
void sceneHandler29_shootRed() {
- warning("STUB: sceneHandler29_shootRed()");
-}
+ if (g_vars->scene29_balls.numBalls) {
+ int x = g_vars->scene29_shooter1->_ox - 101;
+ int y = g_vars->scene29_shooter1->_oy - 14;
+ StaticANIObject *ani = g_vars->scene29_balls.pHead->ani;
+ Ball *oldhead = g_vars->scene29_balls.pHead;
+ Ball *oldp0 = g_vars->scene29_balls.pHead->p0;
-void sceneHandler29_clickPorter(ExCommand *cmd) {
- warning("STUB: sceneHandler29_clickPorter()");
+ g_vars->scene29_balls.pHead = g_vars->scene29_balls.pHead->p0;
+
+ if (g_vars->scene29_balls.pHead)
+ oldp0->p1 = 0;
+ else
+ g_vars->scene29_balls.field_8 = 0;
+
+ oldhead->p0 = g_vars->scene29_balls.pTail;
+
+ g_vars->scene29_balls.pTail = oldhead;
+ g_vars->scene29_balls.numBalls--;
+
+ if (!g_vars->scene29_balls.numBalls) {
+ g_vars->scene29_balls.numBalls = 0;
+ g_vars->scene29_balls.pTail = 0;
+ g_vars->scene29_balls.field_8 = 0;
+ g_vars->scene29_balls.pHead = 0;
+
+ free(g_vars->scene29_balls.cPlex);
+ g_vars->scene29_balls.cPlex = 0;
+ }
+
+ ani->show1(x, y, MV_SHR_NORM, 0);
+ ani->_priority = 5;
+
+ Ball *runPtr = g_vars->scene29_flyingRedBalls.pTail;
+ Ball *lastP = g_vars->scene29_flyingRedBalls.field_8;
+
+ if (!g_vars->scene29_flyingRedBalls.pTail) {
+ g_vars->scene29_flyingRedBalls.cPlex = (byte *)calloc(g_vars->scene29_flyingRedBalls.cPlexLen, sizeof(Ball));
+
+ byte *p1 = g_vars->scene29_flyingRedBalls.cPlex + (g_vars->scene29_flyingRedBalls.cPlexLen - 1) * sizeof(Ball);
+
+ if (g_vars->scene29_flyingRedBalls.cPlexLen - 1 < 0) {
+ runPtr = g_vars->scene29_flyingRedBalls.pTail;
+ } else {
+ runPtr = g_vars->scene29_flyingRedBalls.pTail;
+
+ for (int j = 0; j < g_vars->scene29_flyingRedBalls.cPlexLen; j++) {
+ ((Ball *)p1)->p1 = runPtr;
+ runPtr = (Ball *)p1;
+
+ p1 -= sizeof(Ball);
+ }
+
+ g_vars->scene29_flyingRedBalls.pTail = runPtr;
+ }
+ }
+ g_vars->scene29_flyingRedBalls.pTail = runPtr->p0;
+ runPtr->p1 = lastP;
+ runPtr->p0 = 0;
+ runPtr->ani = ani;
+
+ g_vars->scene29_flyingRedBalls.numBalls++;
+
+ if (g_vars->scene29_flyingRedBalls.field_8) {
+ g_vars->scene29_flyingRedBalls.field_8->p0 = runPtr;
+ g_vars->scene29_flyingRedBalls.field_8 = runPtr;
+ } else {
+ g_vars->scene29_flyingRedBalls.pHead = runPtr;
+ g_vars->scene29_flyingRedBalls.field_8 = runPtr;
+ }
+ }
}
void sceneHandler29_manJump() {
if (!g_fp->_aniMan->_movement || g_fp->_aniMan->_movement->_id == MV_MAN29_RUN || g_fp->_aniMan->_movement->_id == MV_MAN29_STANDUP) {
- g_vars->scene29_var12 = 0;
- g_vars->scene29_var15 = 0;
- g_vars->scene29_var11 = 1;
+ g_vars->scene29_rideBackEnabled = false;
+ g_vars->scene29_manIsHit = false;
+ g_vars->scene29_reachedFarRight = true;
g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR);
g_fp->_aniMan->startAnim(MV_MAN29_JUMP, 0, -1);
}
- g_vars->scene29_var20 = g_fp->_aniMan->_ox;
- g_vars->scene29_var21 = g_fp->_aniMan->_oy;
+ g_vars->scene29_manX = g_fp->_aniMan->_ox;
+ g_vars->scene29_manY = g_fp->_aniMan->_oy;
}
void sceneHandler29_manBend() {
if (!g_fp->_aniMan->_movement || g_fp->_aniMan->_movement->_id == MV_MAN29_RUN || g_fp->_aniMan->_movement->_id == MV_MAN29_STANDUP) {
- g_vars->scene29_var12 = 0;
- g_vars->scene29_var15 = 0;
- g_vars->scene29_var11 = 1;
+ g_vars->scene29_rideBackEnabled = false;
+ g_vars->scene29_manIsHit = false;
+ g_vars->scene29_reachedFarRight = true;
g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR);
g_fp->_aniMan->startAnim(MV_MAN29_BEND, 0, -1);
}
- g_vars->scene29_var20 = g_fp->_aniMan->_ox;
- g_vars->scene29_var21 = g_fp->_aniMan->_oy;
+ g_vars->scene29_manX = g_fp->_aniMan->_ox;
+ g_vars->scene29_manY = g_fp->_aniMan->_oy;
}
-void sceneHandler29_sub03() {
- warning("STUB: sceneHandler29_sub03()");
-}
+bool sceneHandler29_checkRedBallHit(StaticANIObject *ani, int maxx) {
+ if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit)
+ return false;
-void sceneHandler29_manFromL() {
- warning("STUB: sceneHandler29_manFromL()");
+ if ((ani->_ox >= g_vars->scene29_manX + 42 || ani->_ox <= g_vars->scene29_manX + 8)
+ && (ani->_ox < g_vars->scene29_manX + 8 || maxx > g_vars->scene29_manX + 27))
+ return false;
+
+ if (!g_fp->_aniMan->_movement)
+ return true;
+
+ int phase = g_fp->_aniMan->_movement->_currDynamicPhaseIndex;
+
+ if (g_fp->_aniMan->_movement->_id != MV_MAN29_BEND && g_fp->_aniMan->_movement->_id != MV_MAN29_RUN
+ && (g_fp->_aniMan->_movement->_id != MV_MAN29_JUMP || (phase >= 3 && phase <= 6)))
+ return false;
+ else
+ return true;
}
-void sceneHandler29_sub05() {
- warning("STUB: sceneHandler29_sub05()");
+bool sceneHandler29_checkGreenBallHit(StaticANIObject *ani, int maxx) {
+ if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit)
+ return false;
+
+ if (ani->_ox >= g_vars->scene29_manX + 40) {
+ if (maxx > g_vars->scene29_manX + 27)
+ return false;
+ } else {
+ if (ani->_ox <= g_vars->scene29_manX + 10) {
+ if (ani->_ox < g_vars->scene29_manX + 40)
+ return false;
+
+ if (maxx > g_vars->scene29_manX + 27)
+ return false;
+ }
+ }
+
+ if (!g_fp->_aniMan->_movement)
+ return true;
+
+ if (g_fp->_aniMan->_movement->_id == MV_MAN29_JUMP)
+ return true;
+
+ if (g_fp->_aniMan->_movement->_id == MV_MAN29_RUN)
+ return true;
+
+ if (g_fp->_aniMan->_movement->_id == MV_MAN29_BEND) {
+ if (g_fp->_aniMan->_movement->_currDynamicPhaseIndex < 1 || g_fp->_aniMan->_movement->_currDynamicPhaseIndex > 5)
+ return true;
+ }
+
+ return false;
}
-void sceneHandler29_shootersEscape() {
- warning("STUB: sceneHandler29_shootersEscape()");
+void sceneHandler29_manHit() {
+ MGMInfo mgminfo;
+
+ g_vars->scene29_manIsHit = true;
+
+ g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR);
+ g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY);
+
+ mgminfo.ani = g_fp->_aniMan;
+ mgminfo.staticsId2 = ST_MAN29_SITR;
+ mgminfo.y1 = 463;
+ mgminfo.x1 = g_vars->scene29_manX <= 638 ? 351 : 0;
+ mgminfo.field_1C = 10;
+ mgminfo.field_10 = 1;
+ mgminfo.flags = (g_vars->scene29_manX <= 638 ? 2 : 0) | 0x44;
+ mgminfo.movementId = MV_MAN29_HIT;
+
+ MessageQueue *mq = g_vars->scene29_mgm.genMovement(&mgminfo);
+ ExCommand *ex;
+
+ if (mq) {
+ if (g_vars->scene29_manX <= 638) {
+ ex = new ExCommand(ANI_MAN, 1, MV_MAN29_STANDUP_NORM, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags = 2;
+ ex->_keyCode = g_fp->_aniMan->_okeyCode;
+ mq->addExCommandToEnd(ex);
+
+ ex = new ExCommand(0, 17, MSG_SC29_STOPRIDE, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags = 2;
+ mq->addExCommandToEnd(ex);
+
+ g_vars->scene29_manIsRiding = false;
+ g_vars->scene29_arcadeIsOn = false;
+ g_vars->scene29_reachedFarRight = false;
+ g_vars->scene29_rideBackEnabled = false;
+ } else {
+ ex = new ExCommand(ANI_MAN, 1, MV_MAN29_STANDUP, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags = 2;
+ ex->_keyCode = g_fp->_aniMan->_okeyCode;
+ mq->addExCommandToEnd(ex);
+ }
+
+ mq->setFlags(mq->getFlags() | 1);
+
+ if (!mq->chain(g_fp->_aniMan))
+ delete mq;
+ }
}
-void sceneHandler29_sub07() {
- warning("STUB: sceneHandler29_sub07()");
+void sceneHandler29_assHitRed() {
+ if (g_vars->scene29_ass->_statics->_staticsId == ST_ASS_NORM) {
+ g_vars->scene29_ass->changeStatics2(ST_ASS_NORM);
+ g_vars->scene29_ass->startAnim(MV_ASS_HITRED, 0, -1);
+ }
}
void sceneHandler29_assHitGreen() {
@@ -252,19 +549,405 @@ void sceneHandler29_assHitGreen() {
}
}
-void sceneHandler29_assHitRed() {
- if (g_vars->scene29_ass->_statics->_staticsId == ST_ASS_NORM) {
- g_vars->scene29_ass->changeStatics2(ST_ASS_NORM);
- g_vars->scene29_ass->startAnim(MV_ASS_HITRED, 0, -1);
+void sceneHandler29_ballHitCheck() {
+ Ball *ball = g_vars->scene29_greenBalls.pHead;
+ Ball *newball;
+ int x, y;
+
+ while (ball) {
+ x = ball->ani->_ox - 30;
+ y = ball->ani->_oy;
+
+ if (x >= 186) {
+ if (sceneHandler29_checkGreenBallHit(ball->ani, x)) {
+ newball = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0);
+ newball->ani = ball->ani;
+
+ if (g_vars->scene29_balls.field_8)
+ g_vars->scene29_balls.field_8->p0 = newball;
+ else
+ g_vars->scene29_balls.pHead = newball;
+
+ g_vars->scene29_balls.field_8 = newball;
+
+ if (ball == g_vars->scene29_greenBalls.pHead)
+ g_vars->scene29_greenBalls.pHead = ball->p0;
+ else
+ ball->p1->p0 = ball->p0;
+
+ if (ball == g_vars->scene29_greenBalls.field_8)
+ g_vars->scene29_greenBalls.field_8 = ball->p1;
+ else
+ ball->p0->p1 = ball->p1;
+
+ g_vars->scene29_greenBalls.init(&ball);
+
+ sceneHandler29_manHit();
+
+ g_fp->playSound(SND_29_014, 0);
+
+ ball->ani->startAnim(MV_SHG_HITMAN, 0, -1);
+
+ g_vars->scene29_hitBall = ball->ani->_id;
+ } else {
+ ball->ani->setOXY(x, y);
+ }
+ } else {
+ newball = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0);
+ newball->ani = ball->ani;
+
+ if (g_vars->scene29_balls.field_8)
+ g_vars->scene29_balls.field_8->p0 = newball;
+ else
+ g_vars->scene29_balls.pHead = newball;
+
+ g_vars->scene29_balls.field_8 = newball;
+
+ ball->ani->hide();
+
+ if (ball == g_vars->scene29_greenBalls.pHead)
+ g_vars->scene29_greenBalls.pHead = ball->p0;
+ else
+ ball->p1->p0 = ball->p0;
+
+ if (ball == g_vars->scene29_greenBalls.field_8)
+ g_vars->scene29_greenBalls.field_8 = ball->p1;
+ else
+ ball->p0->p1 = ball->p1;
+
+ g_vars->scene29_greenBalls.init(&ball);
+
+ sceneHandler29_assHitGreen();
+ }
+
+ ball = ball->p0;
+ }
+
+ ball = g_vars->scene29_flyingRedBalls.pHead;
+
+ while (ball) {
+ x = ball->ani->_ox - 30;
+ y = ball->ani->_oy;
+
+ if (x >= 147) {
+ if (sceneHandler29_checkRedBallHit(ball->ani, x)) {
+ newball = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
+ newball->ani = ball->ani;
+
+ if (g_vars->scene29_redBalls.field_8)
+ g_vars->scene29_redBalls.field_8->p0 = newball;
+ else
+ g_vars->scene29_redBalls.pHead = newball;
+
+ g_vars->scene29_redBalls.field_8 = newball;
+
+ g_vars->scene29_flyingRedBalls.removeBall(ball);
+
+ sceneHandler29_manHit();
+
+ g_fp->playSound(SND_29_027, 0);
+
+ ball->ani->startAnim(MV_SHR_HITMAN, 0, -1);
+
+ g_vars->scene29_hitBall = ball->ani->_id;
+ } else {
+ ball->ani->setOXY(x, y);
+ }
+ } else {
+ newball = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
+ newball->ani = ball->ani;
+
+ if (g_vars->scene29_redBalls.field_8)
+ g_vars->scene29_redBalls.field_8->p0 = newball;
+ else
+ g_vars->scene29_redBalls.pHead = newball;
+
+ g_vars->scene29_redBalls.field_8 = newball;
+
+ ball->ani->hide();
+
+ if (ball == g_vars->scene29_flyingRedBalls.pHead)
+ g_vars->scene29_flyingRedBalls.pHead = ball->p0;
+ else
+ ball->p1->p0 = ball->p0;
+
+ if (ball == g_vars->scene29_flyingRedBalls.field_8)
+ g_vars->scene29_flyingRedBalls.field_8 = ball->p1;
+ else
+ ball->p0->p1 = ball->p1;
+
+ g_vars->scene29_flyingRedBalls.init(&ball);
+
+ sceneHandler29_assHitRed();
+ }
+
+ ball = ball->p0;
+ }
+}
+
+void sceneHandler29_manFromL() {
+ if (g_vars->scene29_manX < 497 && !g_vars->scene29_scrollingDisabled) {
+ getCurrSceneSc2MotionController()->setEnabled();
+ getGameLoaderInteractionController()->enableFlag24();
+
+ g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT | 0x4000);
+ chainQueue(QU_SC29_MANFROM_L, 1);
+
+ g_vars->scene29_scrollingDisabled = true;
+
+ g_fp->_scrollSpeed = g_vars->scene29_scrollSpeed;
}
}
+void sceneHandler29_manFromR() {
+ getCurrSceneSc2MotionController()->setEnabled();
+ getGameLoaderInteractionController()->enableFlag24();
+
+ chainQueue(QU_SC29_MANFROM_R, 1);
+
+ g_vars->scene29_arcadeIsOn = false;
+ g_vars->scene29_rideBackEnabled = false;
+}
+
+int sceneHandler29_updateScreenCallback() {
+ int res;
+
+ res = g_fp->drawArcadeOverlay(g_vars->scene29_arcadeIsOn);
+
+ if (!res)
+ g_fp->_updateScreenCallback = 0;
+
+ return res;
+}
+
+void sceneHandler29_manToL() {
+ getCurrSceneSc2MotionController()->clearEnabled();
+ getGameLoaderInteractionController()->disableFlag24();
+
+ chainQueue(QU_SC29_MANTO_L, 1);
+
+ g_vars->scene29_arcadeIsOn = true;
+
+ g_vars->scene29_mgm.addItem(g_fp->_aniMan->_id);
+
+ g_fp->_updateScreenCallback = sceneHandler29_updateScreenCallback;
+
+ g_fp->_msgY = -1;
+ g_fp->_msgX = -1;
+}
+
+void sceneHandler29_manToR() {
+ getCurrSceneSc2MotionController()->clearEnabled();
+ getGameLoaderInteractionController()->disableFlag24();
+
+ chainQueue(QU_SC29_MANTO_R, 1);
+
+ g_vars->scene29_manIsRiding = true;
+ g_fp->_msgY = -1;
+ g_fp->_msgX = -1;
+
+ g_vars->scene29_scrollingDisabled = false;
+
+ g_vars->scene29_scrollSpeed = g_fp->_scrollSpeed;
+ g_fp->_scrollSpeed = 4;
+}
+
+void sceneHandler29_clickPorter(ExCommand *cmd) {
+ if (!g_fp->_aniMan->isIdle() || g_fp->_aniMan->_flags & 0x100) {
+ cmd->_messageKind = 0;
+
+ return;
+ }
+
+ if (g_vars->scene29_manX <= g_vars->scene29_porter->_ox) {
+ if (ABS(351 - g_vars->scene29_manX) > 1 || ABS(443 - g_vars->scene29_manY) > 1
+ || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) {
+ if (g_fp->_msgX != 351 || g_fp->_msgY != 443) {
+ MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 351, 443, 1, ST_MAN_RIGHT);
+
+ if (mq) {
+ mq->addExCommandToEnd(cmd->createClone());
+
+ postExCommand(g_fp->_aniMan->_id, 2, 351, 443, 0, -1);
+ }
+ }
+ } else {
+ sceneHandler29_manToL();
+ }
+ } else {
+ g_vars->scene29_manX = g_fp->_aniMan->_ox;
+ g_vars->scene29_manY = g_fp->_aniMan->_oy;
+
+ if (ABS(1582 - g_vars->scene29_manX) > 1 || ABS(445 - g_fp->_aniMan->_oy) > 1
+ || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != (0x4000 | ST_MAN_RIGHT)) {
+ if (g_fp->_msgX != 1582 || g_fp->_msgY != 445) {
+ MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 1582, 445, 1, (0x4000 | ST_MAN_RIGHT));
+
+ if (mq) {
+ mq->addExCommandToEnd(cmd->createClone());
+
+ postExCommand(g_fp->_aniMan->_id, 2, 1582, 445, 0, -1);
+ }
+ }
+ } else {
+ sceneHandler29_manToR();
+ }
+ }
+}
+
+void sceneHandler29_shootersProcess() {
+ if (g_fp->_aniMan->_statics->_staticsId == ST_MAN29_RUNR) {
+ if (g_vars->scene29_manX > 1436) {
+ sceneHandler29_manFromR();
+ } else {
+ g_vars->scene29_shootDistance = (1310 - g_vars->scene29_manX) * 5213 / 100000 + 25;
+
+ if (!g_vars->scene29_manIsHit)
+ g_fp->_aniMan->startAnim(MV_MAN29_RUN, 0, -1);
+ }
+ }
+
+ g_vars->scene29_manX = g_fp->_aniMan->_ox;
+ g_vars->scene29_manY = g_fp->_aniMan->_oy;
+}
+
+void sceneHandler29_shootersEscape() {
+ if (g_vars->scene29_arcadeIsOn) {
+ g_vars->scene29_manX += 2;
+
+ g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY);
+
+ if (g_vars->scene29_manX > 1310 && !g_vars->scene29_shooter1->_movement && !g_vars->scene29_shooter2->_movement
+ && g_vars->scene29_shooter1->_statics->_staticsId == ST_STR1_RIGHT) {
+ g_vars->scene29_shootCountdown = 0;
+
+ g_vars->scene29_shooter1->changeStatics2(ST_STR1_STAND);
+ g_vars->scene29_shooter2->changeStatics2(ST_STR2_STAND);
+
+ chainQueue(QU_SC29_ESCAPE, 1);
+
+ g_vars->scene29_ass->queueMessageQueue(0);
+ g_vars->scene29_ass->hide();
+
+ g_fp->setObjectState(sO_LeftPipe_29, g_fp->getObjectEnumState(sO_LeftPipe_29, sO_IsOpened));
+ }
+ } else if (g_vars->scene29_manIsRiding) {
+ g_vars->scene29_manX -= 4;
+
+ g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY);
+ }
+}
+
+void sceneHandler29_manRideBack() {
+ g_vars->scene29_manX -= 2;
+
+ g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY);
+}
+
void sceneHandler29_shoot() {
- warning("STUB: sceneHandler29_shoot()");
+ if (g_vars->scene29_arcadeIsOn && g_vars->scene29_manX < 1310) {
+ if (g_fp->_rnd->getRandomNumber(1) || g_vars->scene29_shooter1->_movement || g_vars->scene29_shooter1->_statics->_staticsId != ST_STR1_RIGHT) {
+ if (!g_vars->scene29_shooter2->_movement && g_vars->scene29_shooter2->_statics->_staticsId == ST_STR2_RIGHT) {
+ if (g_vars->scene29_shooter2->_flags & 4) {
+ g_vars->scene29_shooter2->startAnim(MV_STR2_SHOOT, 0, -1);
+
+ g_vars->scene29_shootCountdown = 0;
+ }
+ }
+ } else {
+ g_vars->scene29_shooter1->startAnim(MV_STR1_SHOOT, 0, -1);
+
+ g_vars->scene29_shootCountdown = 0;
+ }
+ }
}
void sceneHandler29_animBearded() {
- warning("STUB: sceneHandler29_animBearded()");
+ MessageQueue *mq;
+
+ for (uint i = 0; i < g_vars->scene29_bearders.size(); i++) {
+ StaticANIObject *ani = g_vars->scene29_bearders[i]->ani;
+
+ if (g_vars->scene29_bearders[i]->wbflag) {
+ int x = ani->_ox;
+ int y = ani->_oy;
+
+ if (!ani->_movement && ani->_statics->_staticsId == (ST_BRDCMN_RIGHT | 0x4000)) {
+ x -= 4;
+
+ if (x - g_vars->scene29_manX < 100 || !g_vars->scene29_arcadeIsOn) {
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRDOUT1), 0, 1);
+
+ mq->replaceKeyCode(-1, ani->_okeyCode);
+ mq->chain(0);
+
+ g_vars->scene29_bearders[i]->wbflag = 0;
+ g_vars->scene29_bearders[i]->wbcounter = 0;
+ }
+ }
+
+ if (!ani->_movement && ani->_statics->_staticsId == ST_BRDCMN_GOR)
+ ani->startAnim(MV_BRDCMN_GOR, 0, -1);
+
+ if (ani->_movement) {
+ if (ani->_movement->_id == MV_BRDCMN_GOR) {
+ x -= 4;
+
+ if (g_vars->scene29_manX - x < 60 || x - g_vars->scene29_manX < -260 || !g_vars->scene29_arcadeIsOn) {
+ ani->changeStatics2(ST_BRDCMN_RIGHT);
+
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRDOUT2), 0, 1);
+
+ mq->replaceKeyCode(-1, ani->_okeyCode);
+ mq->chain(0);
+
+ g_vars->scene29_bearders[i]->wbflag = 0;
+ g_vars->scene29_bearders[i]->wbcounter = 0;
+ }
+ }
+ }
+
+ ani->setOXY(x, y);
+ continue;
+ }
+
+ if (g_vars->scene29_arcadeIsOn && g_vars->scene29_bearders[i]->wbcounter > 30) {
+ int newx;
+
+ if (g_fp->_rnd->getRandomNumber(1))
+ goto dostuff;
+
+ if (g_vars->scene29_manX <= 700) {
+ g_vars->scene29_bearders[i]->wbcounter++;
+ continue;
+ }
+
+ if (g_vars->scene29_manX >= 1100) {
+ dostuff:
+ if (g_vars->scene29_manX <= 700 || g_vars->scene29_manX >= 1350) {
+ g_vars->scene29_bearders[i]->wbcounter++;
+ continue;
+ }
+
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRD2), 0, 1);
+
+ newx = g_vars->scene29_manX - 200;
+ } else {
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRD1), 0, 1);
+
+ newx = g_vars->scene29_manX + 350;
+ }
+
+ mq->getExCommandByIndex(0)->_x = newx;
+ mq->replaceKeyCode(-1, ani->_okeyCode);
+ mq->chain(0);
+
+ g_vars->scene29_bearders[i]->wbflag = 1;
+ g_vars->scene29_bearders[i]->wbcounter = 0;
+ }
+
+ g_vars->scene29_bearders[i]->wbcounter++;
+ }
}
@@ -279,19 +962,19 @@ int sceneHandler29(ExCommand *cmd) {
break;
case MSG_SC29_LAUGH:
- if (g_vars->scene29_var18 == ANI_SHELL_GREEN) {
- playSound(SND_29_028, 0);
+ if (g_vars->scene29_hitBall == ANI_SHELL_GREEN) {
+ g_fp->playSound(SND_29_028, 0);
break;
}
- playSound(SND_29_029, 0);
+ g_fp->playSound(SND_29_029, 0);
break;
case MSG_SC29_SHOWLASTRED:
- if (g_vars->scene29_var05.numBalls) {
- g_vars->scene29_var06.field_8->ani->show1(-1, -1, -1, 0);
- g_vars->scene29_var06.field_8->ani->startAnim(MV_SHR_HITASS, 0, -1);
+ if (g_vars->scene29_balls.numBalls) {
+ g_vars->scene29_redBalls.field_8->ani->show1(-1, -1, -1, 0);
+ g_vars->scene29_redBalls.field_8->ani->startAnim(MV_SHR_HITASS, 0, -1);
}
break;
@@ -305,46 +988,48 @@ int sceneHandler29(ExCommand *cmd) {
break;
case MSG_SC29_SHOWLASTGREEN:
- if (g_vars->scene29_var05.numBalls) {
- g_vars->scene29_var05.field_8->ani->show1(-1, -1, (Objects)-1, 0);
- g_vars->scene29_var05.field_8->ani->startAnim(MV_SHG_HITASS, 0, -1);
+ if (g_vars->scene29_balls.numBalls) {
+ g_vars->scene29_balls.field_8->ani->show1(-1, -1, -1, 0);
+ g_vars->scene29_balls.field_8->ani->startAnim(MV_SHG_HITASS, 0, -1);
}
break;
case MSG_SC29_STOPRIDE:
- g_vars->scene29_var09 = 0;
- g_vars->scene29_var10 = 0;
- g_vars->scene29_var11 = 0;
- g_vars->scene29_var12 = 0;
+ g_vars->scene29_manIsRiding = false;
+ g_vars->scene29_arcadeIsOn = false;
+ g_vars->scene29_reachedFarRight = false;
+ g_vars->scene29_rideBackEnabled = false;
getCurrSceneSc2MotionController()->setEnabled();
getGameLoaderInteractionController()->enableFlag24();
break;
- case MSG_SC29_STOPRIDE:
- g_vars->scene29_var12 = 0;
+ case MSG_SC29_DISABLERIDEBACK:
+ g_vars->scene29_rideBackEnabled = false;
break;
- case MSG_SC29_DISABLERIDEBACK:
- g_vars->scene29_var12 = 1;
- // fall through
+ case MSG_SC29_ENABLERIDEBACK:
+ g_vars->scene29_rideBackEnabled = true;
+ g_vars->scene29_reachedFarRight = false;
+ break;
case MSG_SC29_DISABLEPORTER:
- g_vars->scene29_var11 = 0;
+ g_vars->scene29_reachedFarRight = false;
break;
case MSG_SC29_ENABLEPORTER:
- g_vars->scene29_var11 = 1;
- g_vars->scene29_var12 = 0;
- g_vars->scene29_var15 = 0;
+ g_vars->scene29_reachedFarRight = true;
+ g_vars->scene29_rideBackEnabled = false;
+ g_vars->scene29_manIsHit = false;
break;
case 29:
- if (!g_vars->scene29_var09 || g_vars->scene29_var10) {
- if (!g_vars->scene29_var10) {
- v6 = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
- if (v6 && v6 == g_vars->scene29_porter) {
+ if (!g_vars->scene29_manIsRiding || g_vars->scene29_arcadeIsOn) {
+ if (!g_vars->scene29_arcadeIsOn) {
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
+
+ if (ani && ani == g_vars->scene29_porter) {
sceneHandler29_clickPorter(cmd);
cmd->_messageKind = 0;
@@ -361,61 +1046,56 @@ int sceneHandler29(ExCommand *cmd) {
break;
case 107:
- if (g_vars->scene29_var10)
+ if (g_vars->scene29_arcadeIsOn)
sceneHandler29_manBend();
break;
case 33:
- if (g_vars->scene29_var10) {
- v5 = g_vars->scene29_var20;
- if (g_vars->scene29_var20 > g_fp->_sceneRect.right - 500) {
- g_fp->_currentScene->_x = g_fp->_sceneRect.right - g_vars->scene29_var20 - 350;
- v5 = g_vars->scene29_var20;
- }
+ if (g_vars->scene29_arcadeIsOn) {
+ if (g_vars->scene29_manX > g_fp->_sceneRect.right - 500)
+ g_fp->_currentScene->_x = g_fp->_sceneRect.right - g_vars->scene29_manX - 350;
- if (v5 < g_sceneRect.left + 100)
- g_fp->_currentScene->_x = v5 - g_fp->_sceneRect.left - 100;
+ if (g_vars->scene29_manX < g_fp->_sceneRect.left + 100)
+ g_fp->_currentScene->_x = g_vars->scene29_manX - g_fp->_sceneRect.left - 100;
} else if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
- if (x < g_fp->_sceneRect.left + g_vars->scene29_var01)
- g_fp->_currentScene->_x = x - g_vars->scene29_var03 - g_fp->_sceneRect.left;
+ if (x < g_fp->_sceneRect.left + 300)
+ g_fp->_currentScene->_x = x - 400 - g_fp->_sceneRect.left;
- if (x > g_fp->_sceneRect.right - g_vars->scene29_var01)
- g_fp->_currentScene->_x = x + g_vars->scene29_var03 - g_fp->_sceneRect.right;
+ if (x > g_fp->_sceneRect.right - 300)
+ g_fp->_currentScene->_x = x + 400 - g_fp->_sceneRect.right;
}
- g_vars->scene29_var20 = g_fp->_aniMan->_ox;
- g_vars->scene29_var21 = g_fp->_aniMan->_oy;
+ g_vars->scene29_manX = g_fp->_aniMan->_ox;
+ g_vars->scene29_manY = g_fp->_aniMan->_oy;
- sceneHandler29_sub03();
+ sceneHandler29_ballHitCheck();
if (!g_vars->scene29_porter->_movement)
g_vars->scene29_porter->startAnim(MV_PTR_MOVEFAST, 0, -1);
- if (g_vars->scene29_var09) {
+ if (g_vars->scene29_manIsRiding)
sceneHandler29_manFromL();
+ else if (g_vars->scene29_arcadeIsOn && !g_fp->_aniMan->_movement)
+ sceneHandler29_shootersProcess();
- } else if (g_vars->scene29_var10 && !g_aniMan->_movement) {
- sceneHandler29_sub05();
- }
-
- if (g_vars->scene29_var11)
+ if (g_vars->scene29_reachedFarRight)
sceneHandler29_shootersEscape();
- else if (g_vars->scene29_var12)
- sceneHandler29_sub07();
+ else if (g_vars->scene29_rideBackEnabled)
+ sceneHandler29_manRideBack();
- g_vars->scene29_var13++;
+ g_vars->scene29_shootCountdown++;
- if (g_vars->scene29_var13 > g_vars->scene29_var14)
+ if (g_vars->scene29_shootCountdown > g_vars->scene29_shootDistance)
sceneHandler29_shoot();
sceneHandler29_animBearded();
g_fp->_behaviorManager->updateBehaviors();
- startSceneTrack();
+ g_fp->startSceneTrack();
break;
}
@@ -423,4 +1103,23 @@ int sceneHandler29(ExCommand *cmd) {
return 0;
}
+int scene29_updateCursor() {
+ g_fp->updateCursorCommon();
+
+ if (g_vars->scene29_arcadeIsOn) {
+ if (g_fp->_cursorId != PIC_CSR_DEFAULT_INV && g_fp->_cursorId != PIC_CSR_ITN_INV)
+ g_fp->_cursorId = -1;
+ } else if (g_vars->scene29_manIsRiding) {
+ if (g_fp->_cursorId != PIC_CSR_DEFAULT_INV && g_fp->_cursorId != PIC_CSR_ITN_INV)
+ g_fp->_cursorId = PIC_CSR_DEFAULT;
+ } else if (g_fp->_objectIdAtCursor == ANI_PORTER) {
+ if (g_fp->_cursorId == PIC_CSR_DEFAULT)
+ g_fp->_cursorId = PIC_CSR_ITN;
+ } else {
+ if (g_fp->_objectIdAtCursor == PIC_SC29_LTRUBA && g_fp->_cursorId == PIC_CSR_ITN)
+ g_fp->_cursorId = PIC_CSR_GOL;
+ }
+ return g_fp->_cursorId;
+}
+
} // End of namespace Fullpipe
diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp
index bb6aabd2b5..3c13bad854 100644
--- a/engines/fullpipe/sound.cpp
+++ b/engines/fullpipe/sound.cpp
@@ -26,6 +26,7 @@
#include "fullpipe/scene.h"
#include "fullpipe/sound.h"
#include "fullpipe/ngiarchive.h"
+#include "fullpipe/messages.h"
#include "common/memstream.h"
#include "audio/audiostream.h"
#include "audio/decoders/vorbis.h"
@@ -73,6 +74,18 @@ bool SoundList::loadFile(const char *fname, char *libname) {
return load(archive, libname);
}
+Sound *SoundList::getSoundItemById(int id) {
+ if (_soundItemsCount == 0) {
+ return _soundItems[0]->getId() != id ? 0 : _soundItems[0];
+ }
+
+ for (int i = 0; i < _soundItemsCount; i++) {
+ if (_soundItems[i]->getId() == id)
+ return _soundItems[i];
+ }
+ return NULL;
+}
+
Sound::Sound() {
_id = 0;
_directSoundBuffer = 0;
@@ -80,10 +93,13 @@ Sound::Sound() {
_objectId = 0;
memset(_directSoundBuffers, 0, sizeof(_directSoundBuffers));
_description = 0;
+ _volume = 100;
}
Sound::~Sound() {
- warning("STUB: Sound::~Sound()");
+ freeSound();
+
+ free(_description);
}
bool Sound::load(MfcArchive &file, NGIArchive *archive) {
@@ -119,24 +135,157 @@ void Sound::setPanAndVolumeByStaticAni() {
debug(3, "STUB Sound::setPanAndVolumeByStaticAni()");
}
-void FullpipeEngine::setSceneMusicParameters(GameVar *var) {
+void Sound::setPanAndVolume(int vol, int pan) {
+ g_fp->_mixer->setChannelVolume(_handle, vol / 39); // 0..10000
+ g_fp->_mixer->setChannelBalance(_handle, pan / 78); // -10000..10000
+}
+
+void Sound::play(int flag) {
+ Audio::SoundHandle handle = getHandle();
+
+ if (g_fp->_mixer->isSoundHandleActive(handle))
+ return;
+
+ byte *soundData = loadData();
+ Common::MemoryReadStream *dataStream = new Common::MemoryReadStream(soundData, getDataSize());
+ Audio::RewindableAudioStream *wav = Audio::makeWAVStream(dataStream, DisposeAfterUse::YES);
+ Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(wav, (flag == 1) ? 0 : 1);
+
+ g_fp->_mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, audioStream);
+}
+
+void Sound::freeSound() {
+ stop();
+
+ free(_soundData);
+}
+
+int Sound::getVolume() {
+ return g_fp->_mixer->getChannelVolume(_handle) * 39; // 0..10000
+}
+
+void Sound::stop() {
+ g_fp->_mixer->stopHandle(_handle);
+}
+
+void FullpipeEngine::setSceneMusicParameters(GameVar *gvar) {
warning("STUB: FullpipeEngine::setSceneMusicParameters()");
- // TODO: Finish this (MINDELAY, MAXDELAY, LOCAL, SEQUENCE, STARTDELAY etc)
- stopAllSoundStreams();
+#if 0
+ stopSoundStream2();
+
+ if (soundStream3)
+ FSOUND_Stream_Stop(soundStream4);
+#endif
+
+ if (_musicLocal)
+ stopAllSoundStreams();
+
+ GameVar *var = gvar->getSubVarByName("MUSIC");
+
+ memset(_sceneTracks, 0, sizeof(_sceneTracks));
+
+ _numSceneTracks = 0;
+ _sceneTrackHasSequence = false;
+
+ if (!var)
+ return;
+
_musicGameVar = var;
+
+ GameVar *tr = var->getSubVarByName("TRACKS");
+ if (tr) {
+ GameVar *sub = tr->_subVars;
+
+ while (sub) {
+ if (_musicAllowed & sub->_value.intValue) {
+ strcpy(_sceneTracks[_numSceneTracks], sub->_varName);
+
+ _numSceneTracks++;
+ }
+
+ sub = sub->_nextVarObj;
+ }
+ }
+
+ _musicMinDelay = var->getSubVarAsInt("MINDELAY");
+ _musicMaxDelay = var->getSubVarAsInt("MAXDELAY");
+ _musicLocal = var->getSubVarAsInt("LOCAL");
+
+ GameVar *seq = var->getSubVarByName("SEQUENCE");
+
+ if (seq) {
+ _sceneTrackHasSequence = true;
+
+ strcpy(_trackName, seq->_value.stringValue);
+ }
+
+ if (_musicLocal)
+ stopAllSoundStreams();
+
+ if (!_sceneTrackIsPlaying || _musicLocal)
+ _trackStartDelay = var->getSubVarAsInt("STARTDELAY");
}
void FullpipeEngine::startSceneTrack() {
- // TODO: Finish this
-#ifdef USE_VORBIS
- if (g_fp->_mixer->isSoundHandleActive(_sceneTrackHandle))
- return;
+ if (!_sceneTrackIsPlaying && _numSceneTracks > 0) {
+ if (_trackStartDelay > 0) {
+ _trackStartDelay--;
+ } else {
+ int trackNum = getSceneTrack();
+
+ if (trackNum == -1) {
+ strcpy(_sceneTracksCurrentTrack, "silence");
+
+ _trackStartDelay = 2880;
+ _sceneTrackIsPlaying = 0;
+ } else {
+ strcpy(_sceneTracksCurrentTrack, _sceneTracks[trackNum]);
+
+ startSoundStream1(_sceneTracksCurrentTrack);
+
+ _sceneTrackIsPlaying = true;
+ }
+ }
+ }
+}
+
+int FullpipeEngine::getSceneTrack() {
+ int res;
+
+ if (_sceneTrackHasSequence) {
+ int num = _musicGameVar->getSubVarAsInt("TRACKS");
+
+ if (_trackName[num + 1] == 's') { // 'silence'
+ res = -1;
+ } else {
+ res = _trackName[num + 1] - '0';
+
+ if (res < 0 || res >= _numSceneTracks)
+ res = 0;
+ }
- GameVar *musicTrackVar = _musicGameVar->getSubVarByName("MUSIC")->getSubVarByName("TRACKS")->_subVars;
- if (!musicTrackVar)
+ int track = num + 1;
+
+ if (!_trackName[num + 2])
+ track = 0;
+
+ _musicGameVar->setSubVarAsInt("TRACKS", track);
+ } else {
+ res = _numSceneTracks * (_updateTicks % 10) / 10;
+ }
+
+ return res;
+}
+
+void FullpipeEngine::startSoundStream1(char *trackName) {
+ warning("STUB: FullpipeEngine::startSoundStream1(%s)", trackName);
+
+ stopAllSoundStreams();
+
+#ifdef USE_VORBIS
+ if (_mixer->isSoundHandleActive(_sceneTrackHandle))
return;
- char *trackName = musicTrackVar->_varName;
Common::File *track = new Common::File();
if (!track->open(trackName)) {
warning("Could not open %s", trackName);
@@ -144,40 +293,130 @@ void FullpipeEngine::startSceneTrack() {
return;
}
Audio::RewindableAudioStream *ogg = Audio::makeVorbisStream(track, DisposeAfterUse::YES);
- g_fp->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_sceneTrackHandle, ogg);
+ _mixer->playStream(Audio::Mixer::kMusicSoundType, &_sceneTrackHandle, ogg);
#endif
}
void FullpipeEngine::stopAllSounds() {
// TODO: Differences from stopAllSoundStreams()
- g_fp->_mixer->stopAll();
+ _mixer->stopAll();
}
void FullpipeEngine::toggleMute() {
- warning("STUB: FullpipeEngine::toggleMute()");
+ if (_soundEnabled) {
+ _sfxVolume = _sfxVolume != -10000 ? -10000 : 0;
+
+ updateSoundVolume();
+ }
}
void FullpipeEngine::playSound(int id, int flag) {
- SoundList *soundList = g_fp->_currentScene->_soundList;
- Sound *sound = soundList->getSoundById(id);
+ Sound *sound = 0;
+
+ for (int i = 0; i < _currSoundListCount; i++) {
+ sound = _currSoundList1[i]->getSoundItemById(id);
+
+ if (sound)
+ break;
+ }
+
if (!sound) {
warning("playSound: Can't find sound with ID %d", id);
return;
}
- byte *soundData = sound->loadData();
- Common::MemoryReadStream *dataStream = new Common::MemoryReadStream(soundData, sound->getDataSize());
- Audio::RewindableAudioStream *wav = Audio::makeWAVStream(dataStream, DisposeAfterUse::YES);
- Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(wav, (flag == 1) ? 0 : 1);
- Audio::SoundHandle handle = sound->getHandle();
- g_fp->_mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, audioStream);
+
+ sound->play(flag);
}
void FullpipeEngine::playTrack(GameVar *sceneVar, const char *name, bool delayed) {
warning("STUB: FullpipeEngine::playTrack(var, %s, %d)", name, delayed);
+#if 0
+ stopSoundStream2();
+
+ if (soundStream3)
+ FSOUND_Stream_Stop(soundStream4);
+#endif
+
+ if (_musicLocal)
+ stopAllSoundStreams();
+
+ GameVar *var = sceneVar->getSubVarByName(name);
+
+ memset(_sceneTracks, 0, sizeof(_sceneTracks));
+
+ _numSceneTracks = 0;
+ _sceneTrackHasSequence = false;
+
+ if (!var)
+ return;
+
+ _musicGameVar = var;
+
+ GameVar *tr = var->getSubVarByName("TRACKS");
+ if (tr) {
+ GameVar *sub = tr->_subVars;
+
+ while (sub) {
+ if (_musicAllowed & sub->_value.intValue) {
+ strcpy(_sceneTracks[_numSceneTracks], sub->_varName);
+
+ _numSceneTracks++;
+ }
+
+ sub = sub->_nextVarObj;
+ }
+ }
+
+ _musicMinDelay = var->getSubVarAsInt("MINDELAY");
+ _musicMaxDelay = var->getSubVarAsInt("MAXDELAY");
+ _musicLocal = var->getSubVarAsInt("LOCAL");
+
+ GameVar *seq = var->getSubVarByName("SEQUENCE");
+
+ if (seq) {
+ _sceneTrackHasSequence = true;
+
+ strcpy(_trackName, seq->_value.stringValue);
+ }
+
+ if (delayed) {
+ if (_sceneTrackIsPlaying && _numSceneTracks == 1) {
+ if (strcmp(_sceneTracksCurrentTrack, _sceneTracks[0]))
+ stopAllSoundStreams();
+ }
+
+ _trackStartDelay = var->getSubVarAsInt("STARTDELAY");
+ }
}
void global_messageHandler_handleSound(ExCommand *cmd) {
- debug(0, "STUB: global_messageHandler_handleSound()");
+ if (!g_fp->_soundEnabled)
+ return;
+
+ Sound *snd = 0;
+
+ for (int i = 0; i < g_fp->_currSoundListCount; i++)
+ snd = g_fp->_currSoundList1[i]->getSoundItemById(cmd->_messageNum);
+
+ if (!snd)
+ return;
+
+ if (cmd->_field_14 & 1) {
+ if (!g_fp->_flgSoundList && (cmd->_field_14 & 4))
+ snd->freeSound();
+
+ snd->updateVolume();
+
+ if (snd->_objectId && g_fp->_currentScene->getStaticANIObject1ById(snd->_objectId, -1))
+ snd->setPanAndVolumeByStaticAni();
+ else
+ snd->setPanAndVolume(g_fp->_sfxVolume, 0);
+
+ if (snd->getVolume() > -3500)
+ snd->play(cmd->_keyCode);
+ } else if (cmd->_field_14 & 2) {
+ snd->stop();
+ }
}
void FullpipeEngine::stopSoundStream2() {
@@ -186,21 +425,29 @@ void FullpipeEngine::stopSoundStream2() {
void FullpipeEngine::stopAllSoundStreams() {
// TODO: Differences from stopAllSounds()
- g_fp->_mixer->stopAll();
+ _mixer->stopAll();
}
void FullpipeEngine::stopAllSoundInstances(int id) {
- SoundList *soundList = g_fp->_currentScene->_soundList;
- for (int i = 0; i < soundList->getCount(); i++) {
- Sound *sound = soundList->getSoundByIndex(i);
- if (sound->getId() == id) {
- g_fp->_mixer->stopHandle(sound->getHandle());
- }
+ for (int i = 0; i < _currSoundListCount; i++) {
+ Sound *sound = _currSoundList1[i]->getSoundItemById(id);
+
+ if (sound)
+ sound->stop();
}
}
void FullpipeEngine::updateSoundVolume() {
- debug(3, "STUB FullpipeEngine::updateSoundVolume()");
+ for (int i = 0; i < _currSoundListCount; i++)
+ for (int j = 0; i < _currSoundList1[i]->getCount(); j++) {
+ _currSoundList1[i]->getSoundByIndex(j)->setPanAndVolume(_sfxVolume, 0);
+ }
+}
+
+void FullpipeEngine::setMusicVolume(int vol) {
+ _musicVolume = vol;
+
+ debug(3, "STUB FullpipeEngine::setMusicVolume()");
}
} // End of namespace Fullpipe
diff --git a/engines/fullpipe/sound.h b/engines/fullpipe/sound.h
index 8ddfc753ce..14e766f5bb 100644
--- a/engines/fullpipe/sound.h
+++ b/engines/fullpipe/sound.h
@@ -28,11 +28,14 @@ namespace Fullpipe {
class Sound : public MemoryObject {
int _id;
char *_description;
- int16 _objectId;
int _directSoundBuffer;
int _directSoundBuffers[7];
byte *_soundData;
Audio::SoundHandle _handle;
+ int _volume;
+
+public:
+ int16 _objectId;
public:
Sound();
@@ -44,7 +47,13 @@ public:
int getId() const { return _id; }
Audio::SoundHandle getHandle() const { return _handle; }
+ void play(int flag);
+ void freeSound();
+ int getVolume();
+ void stop();
+
void setPanAndVolumeByStaticAni();
+ void setPanAndVolume(int vol, int pan);
};
class SoundList : public CObject {
@@ -60,13 +69,7 @@ class SoundList : public CObject {
int getCount() { return _soundItemsCount; }
Sound *getSoundByIndex(int idx) { return _soundItems[idx]; }
- Sound *getSoundById(int id) {
- for (int i = 0; i < _soundItemsCount; i++) {
- if (_soundItems[i]->getId() == id)
- return _soundItems[i];
- }
- return NULL;
- }
+ Sound *getSoundItemById(int id);
};
} // End of namespace Fullpipe
diff --git a/engines/fullpipe/statics.cpp b/engines/fullpipe/statics.cpp
index 75c1c7d1ea..f1abac5778 100644
--- a/engines/fullpipe/statics.cpp
+++ b/engines/fullpipe/statics.cpp
@@ -105,6 +105,19 @@ bool StepArray::gotoNextPoint() {
}
}
+void StepArray::insertPoints(Common::Point **points, int pointsCount) {
+ if (_currPointIndex + pointsCount >= _pointsCount)
+ _points = (Common::Point **)realloc(_points, sizeof(Common::Point *) * (_currPointIndex + pointsCount));
+
+ _maxPointIndex = _currPointIndex + pointsCount;
+
+ for (int i = 0; i < pointsCount; i++) {
+ _points[_currPointIndex + i] = new Common::Point;
+
+ *_points[_currPointIndex + i] = *points[i];
+ }
+}
+
StaticANIObject::StaticANIObject() {
_shadowsOn = 1;
_field_30 = 0;
@@ -264,8 +277,11 @@ void StaticANIObject::deleteFromGlobalMessageQueue() {
}
}
-void StaticANIObject::queueMessageQueue(MessageQueue *mq) {
- if (isIdle() && !(_flags & 0x80)) {
+bool StaticANIObject::queueMessageQueue(MessageQueue *mq) {
+ if (_flags & 0x80)
+ return false;
+
+ if (isIdle()) {
deleteFromGlobalMessageQueue();
_messageQueueId = 0;
_messageNum = 0;
@@ -283,6 +299,8 @@ void StaticANIObject::queueMessageQueue(MessageQueue *mq) {
_messageQueueId = 0;
}
}
+
+ return true;
}
void StaticANIObject::restartMessageQueue(MessageQueue *mq) {
@@ -330,7 +348,35 @@ bool StaticANIObject::trySetMessageQueue(int msgNum, int qId) {
}
void StaticANIObject::startMQIfIdle(int qId, int flag) {
- warning("STUB: StaticANIObject::startMQIfIdle()");
+ MessageQueue *msg = g_fp->_currentScene->getMessageQueueById(qId);
+
+ if (msg && isIdle() && !(_flags & 0x100)) {
+ MessageQueue *mq = new MessageQueue(msg, 0, 0);
+
+ mq->setFlags(mq->getFlags() | flag);
+
+ ExCommand *ex = mq->getExCommandByIndex(0);
+
+ if (ex) {
+ while (ex->_messageKind != 1 || ex->_parentId != _id) {
+ ex->_parId = 0;
+ ex->_excFlags |= 2;
+ ex->handleMessage();
+
+ mq->deleteExCommandByIndex(0, 0);
+
+ ex = mq->getExCommandByIndex(0);
+
+ if (!ex)
+ return;
+ }
+
+ if (ex) {
+ startAnim(ex->_messageNum, mq->_id, -1);
+ mq->deleteExCommandByIndex(0, 1);
+ }
+ }
+ }
}
bool StaticANIObject::isIdle() {
@@ -978,9 +1024,26 @@ void StaticANIObject::adjustSomeXY() {
}
MessageQueue *StaticANIObject::changeStatics1(int msgNum) {
- warning("STUB: StaticANIObject::changeStatics1(%d)", msgNum);
+ g_fp->_mgm->addItem(_id);
- return 0;
+ MessageQueue *mq = g_fp->_mgm->genMQ(this, msgNum, 0, 0, 0);
+
+ if (!mq)
+ return 0;
+
+ if (mq->getCount() <= 0) {
+ g_fp->_globalMessageQueueList->addMessageQueue(mq);
+
+ if (_flags & 1)
+ _messageQueueId = mq->_id;
+ } else {
+ if (!queueMessageQueue(mq))
+ return 0;
+
+ g_fp->_globalMessageQueueList->addMessageQueue(mq);
+ }
+
+ return mq;
}
void StaticANIObject::changeStatics2(int objId) {
@@ -1060,7 +1123,47 @@ void StaticANIObject::show1(int x, int y, int movId, int mqId) {
}
void StaticANIObject::show2(int x, int y, int movementId, int mqId) {
- warning("STUB: StaticANIObject::show2(%d, %d, %d, %d)", x, y, movementId, mqId);
+ if (movementId == -1) {
+ _flags |= 4u;
+ return;
+ }
+
+ if (!_messageQueueId) {
+ _messageQueueId = mqId;
+
+ Movement *mov = getMovementById(movementId);
+
+ if (mov) {
+ _statics = mov->_staticsObj1;
+ _movement = mov;
+ mov->gotoLastFrame();
+ mov->setOXY(x, y);
+ mov->gotoFirstFrame();
+
+ Common::Point point;
+
+ mov->getCurrDynamicPhaseXY(point);
+ _statics->_x = mov->_ox - point.x - mov->_mx;
+ _statics->_y = mov->_oy - point.y - mov->_my;
+
+ _statics->getSomeXY(point);
+ _flags |= 4;
+ _ox = _statics->_x + point.x;
+ _oy = _statics->_y + point.y;
+
+ if (mov->_currMovement) {
+ _flags |= 8;
+ } else {
+ if (_flags & 8)
+ _flags ^= 8;
+ }
+
+ if (_flags & 1)
+ _flags ^= 1;
+
+ _flags |= 0x20;
+ }
+ }
}
void StaticANIObject::playIdle() {
@@ -1069,7 +1172,85 @@ void StaticANIObject::playIdle() {
}
void StaticANIObject::startAnimSteps(int movementId, int messageQueueId, int x, int y, Common::Point **points, int pointsCount, int someDynamicPhaseIndex) {
- warning("STUB: StaticANIObject::startAnimSteps()");
+ Movement *mov = 0;
+
+ if (!(_flags & 0x80)) {
+ if (!_messageQueueId)
+ for (uint i = 0; i < _movements.size(); i++) {
+ if (((Movement *)_movements[i])->_id == movementId) {
+ mov = (Movement *)_movements[i];
+ break;
+ }
+ }
+ }
+
+ if (!mov) {
+ updateGlobalMessageQueue(messageQueueId, _id);
+
+ return;
+ }
+
+
+ if (_movement || !_statics)
+ return;
+
+ Common::Point point;
+
+ _statics->getSomeXY(point);
+
+ int newx = _ox - point.x;
+ int newy = _oy - point.y;
+
+ _movement = mov;
+
+ if (_flags & 0x40)
+ _movement->gotoLastFrame();
+ else
+ _movement->gotoFirstFrame();
+
+ _stepArray.clear();
+ _stepArray.insertPoints(points, pointsCount);
+
+ if (!(_flags & 0x40)) {
+ if (!_movement->_currDynamicPhaseIndex) {
+ _stepArray.getCurrPoint(&point);
+ newx += point.x + _movement->_mx;
+ newy += point.y + _movement->_my;
+ _stepArray.gotoNextPoint();
+
+ ExCommand *ex = _movement->_currDynamicPhase->getExCommand();
+
+ if (ex) {
+ if (ex->_messageKind == 35) {
+ ExCommand *newEx = ex->createClone();
+
+ newEx->_excFlags |= 2u;
+ newEx->sendMessage();
+ }
+ }
+ }
+ }
+
+ _movement->getCurrDynamicPhaseXY(point);
+ setOXY(point.x + newx, point.y + newy);
+
+ if ((_movement->_staticsObj2->_staticsId >> 8) & 0x40)
+ _flags |= 8;
+ else
+ _flags &= 0xFFF7;
+
+ _flags |= 1;
+ _messageQueueId = messageQueueId;
+ _movement->_currDynamicPhase->_countdown = _movement->_currDynamicPhase->_initialCountdown;
+ _movement->_counter = 0;
+ _counter = _initialCounter;
+ _someDynamicPhaseIndex = someDynamicPhaseIndex;
+
+ ExCommand *ex = new ExCommand(_id, 17, 23, 0, 0, movementId, 1, 0, 0, 0);
+
+ ex->_keyCode = _okeyCode;
+ ex->_excFlags = 2;
+ ex->postMessage();
}
bool StaticANIObject::startAnimEx(int movid, int parId, int flag1, int flag2) {
@@ -1188,6 +1369,31 @@ bool StaticANIObject::startAnim(int movementId, int messageQueueId, int dynPhase
return true;
}
+Common::Point *StaticANIObject::calcStepLen(Common::Point *p) {
+ if (_movement) {
+ Common::Point point;
+
+ _movement->calcSomeXY(point, 0);
+
+ p->x = point.x;
+ p->y = point.y;
+
+ int idx = _stepArray.getCurrPointIndex() - _movement->_currDynamicPhaseIndex - 1;
+
+ if (idx >= 0) {
+ _stepArray.getPoint(&point, idx, _movement->_currDynamicPhaseIndex + 2);
+
+ p->x += point.x;
+ p->y += point.y;
+ }
+ } else {
+ p->x = 0;
+ p->y = 0;
+ }
+
+ return p;
+}
+
Statics::Statics() {
_staticsId = 0;
_picture = 0;
diff --git a/engines/fullpipe/statics.h b/engines/fullpipe/statics.h
index 8328e7679b..d678957163 100644
--- a/engines/fullpipe/statics.h
+++ b/engines/fullpipe/statics.h
@@ -47,6 +47,7 @@ class StepArray : public CObject {
Common::Point *getCurrPoint(Common::Point *point);
Common::Point *getPoint(Common::Point *point, int index, int offset);
bool gotoNextPoint();
+ void insertPoints(Common::Point **points, int pointsCount);
};
class StaticPhase : public Picture {
@@ -216,7 +217,7 @@ public:
void setAlpha(int alpha);
void deleteFromGlobalMessageQueue();
- void queueMessageQueue(MessageQueue *msg);
+ bool queueMessageQueue(MessageQueue *msg);
void restartMessageQueue(MessageQueue *msg);
MessageQueue *getMessageQueue();
bool trySetMessageQueue(int msgNum, int qId);
@@ -245,6 +246,7 @@ public:
void draw2();
MovTable *countMovements();
+ Common::Point *calcStepLen(Common::Point *p);
void setSpeed(int speed);
void updateStepPos();
diff --git a/engines/groovie/roq.cpp b/engines/groovie/roq.cpp
index cbaa992596..2776a0455d 100644
--- a/engines/groovie/roq.cpp
+++ b/engines/groovie/roq.cpp
@@ -43,8 +43,9 @@
namespace Groovie {
-ROQPlayer::ROQPlayer(GroovieEngine *vm) : VideoPlayer(vm), _codingTypeCount(0), _bg(&_vm->_graphicsMan->_background) {
- // _fg = &_vm->_graphicsMan->_foreground;
+ROQPlayer::ROQPlayer(GroovieEngine *vm) :
+ VideoPlayer(vm), _codingTypeCount(0),
+ _bg(&_vm->_graphicsMan->_background) {
// Create the work surfaces
_currBuf = new Graphics::Surface();
diff --git a/engines/groovie/roq.h b/engines/groovie/roq.h
index b5e63c2b4a..cd5e91c82b 100644
--- a/engines/groovie/roq.h
+++ b/engines/groovie/roq.h
@@ -75,7 +75,6 @@ private:
byte _codebook4[256 * 4];
// Buffers
- // Graphics::Surface *_fg, *_thirdBuf;
Graphics::Surface *_bg;
Graphics::Surface *_currBuf, *_prevBuf;
void buildShowBuf();
diff --git a/engines/kyra/sound_towns.cpp b/engines/kyra/sound_towns.cpp
index 10cbc49c7c..725dedae3f 100644
--- a/engines/kyra/sound_towns.cpp
+++ b/engines/kyra/sound_towns.cpp
@@ -538,7 +538,8 @@ bool SoundTownsPC98_v2::init() {
// check if we have access to CD audio.
Resource *r = _vm->resource();
if (_musicEnabled &&
- (r->exists("track1.mp3") || r->exists("track1.ogg") || r->exists("track1.flac") || r->exists("track1.fla")))
+ (r->exists("track1.mp3") || r->exists("track1.ogg") || r->exists("track1.flac") || r->exists("track1.fla")
+ || r->exists("track01.mp3") || r->exists("track01.ogg") || r->exists("track01.flac") || r->exists("track01.fla")))
_musicEnabled = 2;
else
_musicEnabled = 1;
diff --git a/engines/lastexpress/data/animation.cpp b/engines/lastexpress/data/animation.cpp
index 9c8cc202aa..148854e04d 100644
--- a/engines/lastexpress/data/animation.cpp
+++ b/engines/lastexpress/data/animation.cpp
@@ -39,7 +39,7 @@
namespace LastExpress {
-Animation::Animation() : _stream(NULL), _currentChunk(NULL), _overlay(NULL), _background1(NULL), _background2(NULL), _backgroundCurrent(0), _audio(NULL), _startTime(0), _changed(false), _flag(0) {
+Animation::Animation() : _stream(NULL), _currentChunk(NULL), _overlay(NULL), _background1(NULL), _background2(NULL), _backgroundCurrent(0), _audio(NULL), _startTime(0), _changed(false) {
}
Animation::~Animation() {
diff --git a/engines/lastexpress/data/animation.h b/engines/lastexpress/data/animation.h
index 7f6922866a..9523cddb78 100644
--- a/engines/lastexpress/data/animation.h
+++ b/engines/lastexpress/data/animation.h
@@ -113,7 +113,6 @@ private:
uint32 _startTime;
bool _changed;
- int _flag;
};
} // End of namespace LastExpress
diff --git a/engines/lastexpress/data/sequence.cpp b/engines/lastexpress/data/sequence.cpp
index c7073b560c..f43e2afdef 100644
--- a/engines/lastexpress/data/sequence.cpp
+++ b/engines/lastexpress/data/sequence.cpp
@@ -76,7 +76,7 @@ void FrameInfo::read(Common::SeekableReadStream *in, bool isSequence) {
// AnimFrame
-AnimFrame::AnimFrame(Common::SeekableReadStream *in, const FrameInfo &f, bool ignoreSubtype) : _palette(NULL), _ignoreSubtype(ignoreSubtype) {
+AnimFrame::AnimFrame(Common::SeekableReadStream *in, const FrameInfo &f, bool /* ignoreSubtype */) : _palette(NULL) {
_palSize = 1;
// TODO: use just the needed rectangle
_image.create(640, 480, Graphics::PixelFormat::createFormatCLUT8());
diff --git a/engines/lastexpress/data/sequence.h b/engines/lastexpress/data/sequence.h
index dbb08a0c07..fd8b3cd27b 100644
--- a/engines/lastexpress/data/sequence.h
+++ b/engines/lastexpress/data/sequence.h
@@ -147,7 +147,6 @@ private:
uint16 _palSize;
uint16 *_palette;
Common::Rect _rect;
- bool _ignoreSubtype;
};
class Sequence {
diff --git a/engines/neverhood/modules/module2200.cpp b/engines/neverhood/modules/module2200.cpp
index f9033a9dbe..6618cb3ab0 100644
--- a/engines/neverhood/modules/module2200.cpp
+++ b/engines/neverhood/modules/module2200.cpp
@@ -885,7 +885,7 @@ void Scene2205::update() {
} else if (_isLightOn && !getGlobalVar(V_LIGHTS_ON)) {
_palette->addPalette(0xD00A028D, 0, 256, 0);
changeBackground(0xD00A028D);
- _ssLightSwitch->setFileHashes(0x2D339030, 0xDAC86E84);
+ _ssLightSwitch->setFileHashes(0xD6C86E84, 0xDAC86E84);
sendMessage(_ssDoorFrame, 0x2000, 0);
changeMouseCursor(0xA0289D08);
_isKlaymenInLight = true;
diff --git a/engines/neverhood/modules/module2300.cpp b/engines/neverhood/modules/module2300.cpp
index c0edc95873..68ae07f2bb 100644
--- a/engines/neverhood/modules/module2300.cpp
+++ b/engines/neverhood/modules/module2300.cpp
@@ -31,14 +31,14 @@ static const uint32 kModule2300SoundList[] = {
};
Module2300::Module2300(NeverhoodEngine *vm, Module *parentModule, int which)
- : Module(vm, parentModule), _soundVolume(0) {
+ : Module(vm, parentModule), _waterfallSoundVolume(0) {
_vm->_soundMan->addSoundList(0x1A214010, kModule2300SoundList);
_vm->_soundMan->setSoundListParams(kModule2300SoundList, true, 50, 600, 10, 150);
- _isWallBroken = getGlobalVar(V_WALL_BROKEN) != 0;
+ _isWaterfallRunning = getGlobalVar(V_WALL_BROKEN) != 1;
- if (_isWallBroken) {
+ if (_isWaterfallRunning) {
_vm->_soundMan->setSoundVolume(0x90F0D1C3, 0);
_vm->_soundMan->playSoundLooping(0x90F0D1C3);
} else {
@@ -78,8 +78,8 @@ void Module2300::createScene(int sceneNum, int which) {
case 1:
_vm->gameState().sceneNum = 1;
createNavigationScene(0x004B67E8, which);
- if (_isWallBroken) {
- _soundVolume = 15;
+ if (_isWaterfallRunning) {
+ _waterfallSoundVolume = 15;
_vm->_soundMan->setSoundVolume(0x90F0D1C3, 15);
}
break;
@@ -92,10 +92,10 @@ void Module2300::createScene(int sceneNum, int which) {
if (getGlobalVar(V_WALL_BROKEN))
createNavigationScene(0x004B68F0, which);
else {
- _vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume);
+ _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume);
createNavigationScene(0x004B68A8, which);
- if (_isWallBroken) {
- _soundVolume = 87;
+ if (_isWaterfallRunning) {
+ _waterfallSoundVolume = 87;
_vm->_soundMan->setSoundVolume(0x90F0D1C3, 87);
}
}
@@ -161,10 +161,10 @@ void Module2300::updateScene() {
} else {
switch (_sceneNum) {
case 1:
- if (_isWallBroken && navigationScene()->isWalkingForward() && navigationScene()->getNavigationIndex() == 4 &&
+ if (_isWaterfallRunning && navigationScene()->isWalkingForward() && navigationScene()->getNavigationIndex() == 4 &&
navigationScene()->getFrameNumber() % 2) {
- _soundVolume++;
- _vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume);
+ _waterfallSoundVolume++;
+ _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume);
}
if (navigationScene()->isWalkingForward() && navigationScene()->getNavigationIndex() == 0 &&
navigationScene()->getFrameNumber() == 50) {
@@ -174,9 +174,9 @@ void Module2300::updateScene() {
}
break;
case 3:
- if (_isWallBroken && navigationScene()->isWalkingForward() && navigationScene()->getFrameNumber() % 2) {
- _soundVolume--;
- _vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume);
+ if (_isWaterfallRunning && navigationScene()->isWalkingForward() && navigationScene()->getFrameNumber() % 2) {
+ _waterfallSoundVolume--;
+ _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume);
}
break;
}
diff --git a/engines/neverhood/modules/module2300.h b/engines/neverhood/modules/module2300.h
index 57235986d9..58bffb710c 100644
--- a/engines/neverhood/modules/module2300.h
+++ b/engines/neverhood/modules/module2300.h
@@ -37,8 +37,8 @@ public:
virtual ~Module2300();
protected:
int _sceneNum;
- bool _isWallBroken;
- int _soundVolume;
+ int _waterfallSoundVolume;
+ bool _isWaterfallRunning;
void createScene(int sceneNum, int which);
void updateScene();
};
diff --git a/engines/neverhood/modules/module3000.cpp b/engines/neverhood/modules/module3000.cpp
index 59b2df260e..d4809611ad 100644
--- a/engines/neverhood/modules/module3000.cpp
+++ b/engines/neverhood/modules/module3000.cpp
@@ -39,7 +39,7 @@ static const uint32 kModule3000SoundList[] = {
};
Module3000::Module3000(NeverhoodEngine *vm, Module *parentModule, int which)
- : Module(vm, parentModule), _soundVolume(0) {
+ : Module(vm, parentModule), _waterfallSoundVolume(0) {
_vm->_soundMan->addSoundList(0x81293110, kModule3000SoundList);
_vm->_soundMan->setSoundListParams(kModule3000SoundList, true, 50, 600, 5, 150);
@@ -48,9 +48,9 @@ Module3000::Module3000(NeverhoodEngine *vm, Module *parentModule, int which)
_vm->_soundMan->playTwoSounds(0x81293110, 0x40030A51, 0xC862CA15, 0);
_vm->_soundMan->playTwoSounds(0x81293110, 0x41861371, 0x43A2507F, 0);
- _isWallBroken = getGlobalVar(V_WALL_BROKEN) != 0;
+ _isWaterfallRunning = getGlobalVar(V_WALL_BROKEN) != 1;
- if (!_isWallBroken) {
+ if (_isWaterfallRunning) {
_vm->_soundMan->setSoundVolume(0x90F0D1C3, 0);
_vm->_soundMan->playSoundLooping(0x90F0D1C3);
}
@@ -78,12 +78,11 @@ void Module3000::createScene(int sceneNum, int which) {
static const byte kNavigationTypes06[] = {5};
debug(1, "Module3000::createScene(%d, %d)", sceneNum, which);
_vm->gameState().sceneNum = sceneNum;
- _isWallBroken = getGlobalVar(V_WALL_BROKEN) != 0;
switch (_vm->gameState().sceneNum) {
case 1:
if (!getGlobalVar(V_BOLT_DOOR_OPEN)) {
createNavigationScene(0x004B7C80, which);
- } else if (_isWallBroken) {
+ } else if (getGlobalVar(V_WALL_BROKEN)) {
createNavigationScene(0x004B7CE0, which);
} else {
createNavigationScene(0x004B7CB0, which);
@@ -91,11 +90,11 @@ void Module3000::createScene(int sceneNum, int which) {
break;
case 2:
_vm->_soundMan->playTwoSounds(0x81293110, 0x40030A51, 0xC862CA15, 0);
- if (!_isWallBroken) {
- _soundVolume = 90;
+ if (_isWaterfallRunning) {
+ _waterfallSoundVolume = 90;
_vm->_soundMan->setSoundVolume(0x90F0D1C3, 90);
}
- if (_isWallBroken) {
+ if (getGlobalVar(V_WALL_BROKEN)) {
createNavigationScene(0x004B7D58, which);
} else {
createNavigationScene(0x004B7D10, which);
@@ -104,7 +103,7 @@ void Module3000::createScene(int sceneNum, int which) {
case 3:
if (getGlobalVar(V_STAIRS_DOWN))
createNavigationScene(0x004B7E60, which);
- else if (_isWallBroken)
+ else if (getGlobalVar(V_WALL_BROKEN))
createNavigationScene(0x004B7DA0, which);
else
createNavigationScene(0x004B7E00, which);
@@ -152,12 +151,12 @@ void Module3000::createScene(int sceneNum, int which) {
// NOTE: Newly introduced sceneNums
case 1001:
if (!getGlobalVar(V_BOLT_DOOR_OPEN))
- if (_isWallBroken)
+ if (getGlobalVar(V_WALL_BROKEN))
createSmackerScene(0x00940021, true, true, false);
else
createSmackerScene(0x01140021, true, true, false);
else
- if (_isWallBroken)
+ if (getGlobalVar(V_WALL_BROKEN))
createSmackerScene(0x001011B1, true, true, false);
else
createSmackerScene(0x001021B1, true, true, false);
@@ -195,8 +194,8 @@ void Module3000::updateScene() {
break;
case 2:
_vm->_soundMan->playTwoSounds(0x81293110, 0x41861371, 0x43A2507F, 0);
- if (_isWallBroken) {
- _soundVolume = 0;
+ if (_isWaterfallRunning) {
+ _waterfallSoundVolume = 0;
_vm->_soundMan->setSoundVolume(0x90F0D1C3, 0);
}
if (_moduleResult == 0) {
@@ -240,7 +239,7 @@ void Module3000::updateScene() {
createScene(8, -1);
break;
case 8:
- _isWallBroken = getGlobalVar(V_WALL_BROKEN) != 0;
+ _isWaterfallRunning = getGlobalVar(V_WALL_BROKEN) != 1;
if (_moduleResult != 1) {
_vm->_soundMan->setSoundListParams(kModule3000SoundList, true, 0, 0, 0, 0);
createScene(4, 1);
@@ -301,12 +300,12 @@ void Module3000::updateScene() {
} else if (frameNumber == 10) {
_vm->_soundMan->playTwoSounds(0x81293110, 0x40030A51, 0xC862CA15, 0);
}
- if (!_isWallBroken && _soundVolume < 90 && frameNumber % 2) {
+ if (_isWaterfallRunning && _waterfallSoundVolume < 90 && frameNumber % 2) {
if (frameNumber == 0)
- _soundVolume = 40;
+ _waterfallSoundVolume = 40;
else
- _soundVolume++;
- _vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume);
+ _waterfallSoundVolume++;
+ _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume);
}
}
}
@@ -315,9 +314,9 @@ void Module3000::updateScene() {
if (navigationScene()->isWalkingForward()) {
uint32 frameNumber = navigationScene()->getFrameNumber();
int navigationIndex = navigationScene()->getNavigationIndex();
- if (!_isWallBroken && _soundVolume > 1 && frameNumber % 2) {
- _soundVolume--;
- _vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume);
+ if (_isWaterfallRunning && _waterfallSoundVolume > 1 && frameNumber % 2) {
+ _waterfallSoundVolume--;
+ _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume);
}
if (navigationIndex == 0) {
if (frameNumber == 35) {
@@ -340,12 +339,12 @@ void Module3000::updateScene() {
if (frameNumber == 40) {
_vm->_soundMan->playTwoSounds(0x81293110, 0x40030A51, 0xC862CA15, 0);
}
- if (!_isWallBroken && _soundVolume < 90 && frameNumber % 2) {
+ if (_isWaterfallRunning && _waterfallSoundVolume < 90 && frameNumber % 2) {
if (frameNumber == 0)
- _soundVolume = 40;
+ _waterfallSoundVolume = 40;
else
- _soundVolume++;
- _vm->_soundMan->setSoundVolume(0x90F0D1C3, _soundVolume);
+ _waterfallSoundVolume++;
+ _vm->_soundMan->setSoundVolume(0x90F0D1C3, _waterfallSoundVolume);
}
}
}
diff --git a/engines/neverhood/modules/module3000.h b/engines/neverhood/modules/module3000.h
index e5c251f828..3d895b8d8a 100644
--- a/engines/neverhood/modules/module3000.h
+++ b/engines/neverhood/modules/module3000.h
@@ -34,8 +34,8 @@ public:
Module3000(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module3000();
protected:
- int _soundVolume;
- bool _isWallBroken;
+ int _waterfallSoundVolume;
+ bool _isWaterfallRunning;
void createScene(int sceneNum, int which);
void updateScene();
};
diff --git a/engines/parallaction/saveload.h b/engines/parallaction/saveload.h
index dbbbb42066..c9b724e69d 100644
--- a/engines/parallaction/saveload.h
+++ b/engines/parallaction/saveload.h
@@ -71,12 +71,12 @@ public:
};
class SaveLoad_br : public SaveLoad {
- Parallaction_br *_vm;
+// Parallaction_br *_vm;
virtual void doLoadGame(uint16 slot);
virtual void doSaveGame(uint16 slot, const char* name);
public:
- SaveLoad_br(Parallaction_br *vm, Common::SaveFileManager *saveFileMan) : SaveLoad(saveFileMan, "bra"), _vm(vm) { }
+ SaveLoad_br(Parallaction_br *vm, Common::SaveFileManager *saveFileMan) : SaveLoad(saveFileMan, "bra") { }
virtual void getGamePartProgress(bool *complete, int size);
virtual void setPartComplete(const char *part);
diff --git a/engines/pegasus/ai/ai_area.cpp b/engines/pegasus/ai/ai_area.cpp
index 5ac8af8812..9cab568d66 100644
--- a/engines/pegasus/ai/ai_area.cpp
+++ b/engines/pegasus/ai/ai_area.cpp
@@ -234,6 +234,7 @@ void AIArea::playAIAreaSequence(const LowerClientSignature, const LowerAreaSigna
vm->_cursor->hide();
while (_middleAreaMovie.isRunning()) {
+ InputDevice.pumpEvents();
vm->checkCallBacks();
vm->refreshDisplay();
g_system->delayMillis(10);
@@ -258,6 +259,7 @@ void AIArea::playAIAreaSequence(const LowerClientSignature, const LowerAreaSigna
vm->_cursor->hide();
while (_rightAreaMovie.isRunning()) {
+ InputDevice.pumpEvents();
vm->checkCallBacks();
vm->refreshDisplay();
g_system->delayMillis(10);
diff --git a/engines/pegasus/energymonitor.cpp b/engines/pegasus/energymonitor.cpp
index be9d205360..40e54afb89 100644
--- a/engines/pegasus/energymonitor.cpp
+++ b/engines/pegasus/energymonitor.cpp
@@ -269,6 +269,7 @@ void EnergyMonitor::calibrateEnergyBar() {
// Make sure warning light is hidden...
_energyLight.hide();
while (getCurrentEnergy() != (int32)kMaxJMPEnergy) {
+ InputDevice.pumpEvents();
vm->checkCallBacks();
vm->refreshDisplay();
g_system->delayMillis(10);
diff --git a/engines/pegasus/fader.cpp b/engines/pegasus/fader.cpp
index a2bbf22944..80ce8ef5dc 100644
--- a/engines/pegasus/fader.cpp
+++ b/engines/pegasus/fader.cpp
@@ -94,6 +94,7 @@ void Fader::startFaderSync(const FaderMoveSpec &spec) {
start();
while (isFading()) {
+ InputDevice.pumpEvents();
((PegasusEngine *)g_engine)->checkCallBacks();
useIdleTime();
}
diff --git a/engines/pegasus/input.cpp b/engines/pegasus/input.cpp
index b74e4a4c45..283d55421f 100644
--- a/engines/pegasus/input.cpp
+++ b/engines/pegasus/input.cpp
@@ -81,9 +81,7 @@ void InputDeviceManager::getInput(Input &input, const InputBits filter) {
// (ie. if one uses enter to access the restore menu, we never receive
// the key up event, which leads to bad things)
// This is to closely emulate what the GetKeys() function did on Mac OS
- Common::Event event;
- while (g_system->getEventManager()->pollEvent(event))
- ;
+ pumpEvents();
// Now create the bitfield
InputBits currentBits = 0;
@@ -206,6 +204,13 @@ bool InputDeviceManager::notifyEvent(const Common::Event &event) {
return false;
}
+void InputDeviceManager::pumpEvents() {
+ // Just poll for events. notifyEvent() will pick up on them.
+ Common::Event event;
+ while (g_system->getEventManager()->pollEvent(event))
+ ;
+}
+
int operator==(const Input &arg1, const Input &arg2) {
return arg1._inputState == arg2._inputState;
}
diff --git a/engines/pegasus/input.h b/engines/pegasus/input.h
index 3e938fa42a..ba6f11dba0 100644
--- a/engines/pegasus/input.h
+++ b/engines/pegasus/input.h
@@ -50,6 +50,8 @@ public:
void waitInput(const InputBits);
+ void pumpEvents();
+
protected:
friend class Common::Singleton<SingletonBaseType>;
diff --git a/engines/pegasus/interface.cpp b/engines/pegasus/interface.cpp
index f2429bf36a..f8ae6a0752 100644
--- a/engines/pegasus/interface.cpp
+++ b/engines/pegasus/interface.cpp
@@ -604,6 +604,7 @@ void Interface::raiseInventoryDrawerSync() {
raiseInventoryDrawer(false);
while (_inventoryLid.isRunning()) {
+ InputDevice.pumpEvents();
vm->checkCallBacks();
vm->refreshDisplay();
g_system->delayMillis(10);
@@ -613,6 +614,7 @@ void Interface::raiseInventoryDrawerSync() {
inventoryLidOpen(false);
while (_inventoryPush.isFading()) {
+ InputDevice.pumpEvents();
vm->checkCallBacks();
vm->refreshDisplay();
g_system->delayMillis(10);
@@ -628,6 +630,7 @@ void Interface::lowerInventoryDrawerSync() {
lowerInventoryDrawer(false);
while (_inventoryPush.isFading()) {
+ InputDevice.pumpEvents();
vm->checkCallBacks();
vm->refreshDisplay();
g_system->delayMillis(10);
@@ -637,6 +640,7 @@ void Interface::lowerInventoryDrawerSync() {
inventoryDrawerDown(false);
while (_inventoryLid.isRunning()) {
+ InputDevice.pumpEvents();
vm->checkCallBacks();
vm->refreshDisplay();
g_system->delayMillis(10);
@@ -652,6 +656,7 @@ void Interface::raiseBiochipDrawerSync() {
raiseBiochipDrawer(false);
while (_biochipLid.isRunning()) {
+ InputDevice.pumpEvents();
vm->checkCallBacks();
vm->refreshDisplay();
g_system->delayMillis(10);
@@ -661,6 +666,7 @@ void Interface::raiseBiochipDrawerSync() {
biochipLidOpen(false);
while (_biochipPush.isFading()) {
+ InputDevice.pumpEvents();
vm->checkCallBacks();
vm->refreshDisplay();
g_system->delayMillis(10);
@@ -676,6 +682,7 @@ void Interface::lowerBiochipDrawerSync() {
lowerBiochipDrawer(false);
while (_biochipPush.isFading()) {
+ InputDevice.pumpEvents();
vm->checkCallBacks();
vm->refreshDisplay();
g_system->delayMillis(10);
@@ -685,6 +692,7 @@ void Interface::lowerBiochipDrawerSync() {
biochipDrawerDown(false);
while (_biochipLid.isRunning()) {
+ InputDevice.pumpEvents();
vm->checkCallBacks();
vm->refreshDisplay();
g_system->delayMillis(10);
diff --git a/engines/pegasus/items/inventorypicture.cpp b/engines/pegasus/items/inventorypicture.cpp
index fc812faae2..bfdc382f5d 100644
--- a/engines/pegasus/items/inventorypicture.cpp
+++ b/engines/pegasus/items/inventorypicture.cpp
@@ -331,6 +331,7 @@ void InventoryItemsPicture::playEndMessage(DisplayElement *pushElement) {
endMessage.start();
while (endMessage.isRunning()) {
+ InputDevice.pumpEvents();
vm->checkCallBacks();
vm->refreshDisplay();
g_system->delayMillis(10);
diff --git a/engines/pegasus/items/item.cpp b/engines/pegasus/items/item.cpp
index 8089f2b93d..830d3f2f34 100644
--- a/engines/pegasus/items/item.cpp
+++ b/engines/pegasus/items/item.cpp
@@ -39,9 +39,9 @@
namespace Pegasus {
Item::Item(const ItemID id, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) : IDObject(id) {
- _itemNeighborhood = neighborhood;
- _itemRoom = room;
- _itemDirection = direction;
+ _originalNeighborhood = _itemNeighborhood = neighborhood;
+ _originalRoom = _itemRoom = room;
+ _originalDirection = _itemDirection = direction;
_itemWeight = 1;
_itemOwnerID = kNoActorID;
_itemState = 0;
@@ -131,6 +131,14 @@ Item::~Item() {
delete[] _itemExtras.entries;
}
+void Item::reset() {
+ _itemNeighborhood = _originalNeighborhood;
+ _itemRoom = _originalRoom;
+ _itemDirection = _originalDirection;
+ _itemOwnerID = kNoActorID;
+ _itemState = 0;
+}
+
void Item::writeToStream(Common::WriteStream *stream) {
stream->writeUint16BE(_itemNeighborhood);
stream->writeUint16BE(_itemRoom);
diff --git a/engines/pegasus/items/item.h b/engines/pegasus/items/item.h
index a1451b2a58..26cccf043c 100644
--- a/engines/pegasus/items/item.h
+++ b/engines/pegasus/items/item.h
@@ -339,6 +339,9 @@ public:
void findItemExtra(const uint32 extraID, ItemExtraEntry &entry);
+ // Reset to its original state at the beginning of the game
+ void reset();
+
protected:
NeighborhoodID _itemNeighborhood;
RoomID _itemRoom;
@@ -347,6 +350,10 @@ protected:
WeightType _itemWeight;
ItemState _itemState;
+ NeighborhoodID _originalNeighborhood;
+ RoomID _originalRoom;
+ DirectionConstant _originalDirection;
+
JMPItemInfo _itemInfo;
ItemStateInfo _sharedAreaInfo;
ItemExtraInfo _itemExtras;
diff --git a/engines/pegasus/items/itemlist.cpp b/engines/pegasus/items/itemlist.cpp
index ff8cae546b..4b58d9ad78 100644
--- a/engines/pegasus/items/itemlist.cpp
+++ b/engines/pegasus/items/itemlist.cpp
@@ -64,4 +64,9 @@ Item *ItemList::findItemByID(const ItemID id) {
return 0;
}
+void ItemList::resetAllItems() {
+ for (ItemIterator it = begin(); it != end(); it++)
+ (*it)->reset();
+}
+
} // End of namespace Pegasus
diff --git a/engines/pegasus/items/itemlist.h b/engines/pegasus/items/itemlist.h
index 9b59206ab3..22bef2c96e 100644
--- a/engines/pegasus/items/itemlist.h
+++ b/engines/pegasus/items/itemlist.h
@@ -48,6 +48,7 @@ public:
virtual void readFromStream(Common::ReadStream *stream);
Item *findItemByID(const ItemID id);
+ void resetAllItems();
};
typedef ItemList::iterator ItemIterator;
diff --git a/engines/pegasus/menu.cpp b/engines/pegasus/menu.cpp
index e55c006f86..4bbda8fd93 100644
--- a/engines/pegasus/menu.cpp
+++ b/engines/pegasus/menu.cpp
@@ -227,6 +227,7 @@ MainMenu::MainMenu() : GameMenu(kMainMenuID), _menuBackground(0), _overviewButto
_menuLoop.attachFader(&_menuFader);
_menuLoop.initFromAIFFFile("Sounds/Main Menu.aiff");
+ _menuFader.setMasterVolume(((PegasusEngine *)g_engine)->getAmbienceLevel());
updateDisplay();
}
@@ -736,6 +737,7 @@ DeathMenu::DeathMenu(const DeathReason deathReason) : GameMenu(kDeathMenuID), _d
_largeSelect.startDisplaying();
} else {
_triumphSound.initFromQuickTime("Sounds/Caldoria/Galactic Triumph");
+ _triumphSound.setVolume(((PegasusEngine *)g_engine)->getAmbienceLevel());
_triumphSound.playSound();
}
diff --git a/engines/pegasus/neighborhood/caldoria/caldoria.cpp b/engines/pegasus/neighborhood/caldoria/caldoria.cpp
index 0707a83e87..9d2d6723a9 100644
--- a/engines/pegasus/neighborhood/caldoria/caldoria.cpp
+++ b/engines/pegasus/neighborhood/caldoria/caldoria.cpp
@@ -196,6 +196,8 @@ void Caldoria::start() {
if (!pullbackMovie->loadFile("Images/Caldoria/Pullback.movie"))
error("Could not load pullback movie");
+ pullbackMovie->setVolume(MIN<uint>(_vm->getSoundFXLevel(), 0xFF));
+
// Draw the first frame so we can fade to it
const Graphics::Surface *frame = pullbackMovie->decodeNextFrame();
assert(frame);
@@ -907,7 +909,7 @@ void Caldoria::arriveAtCaldoria49() {
setCurrentAlternate(kAltCaldoriaNormal);
// Need to force the loop to play.
- if (GameState.getCurrentDirection() == kNorth) {
+ if (GameState.getCurrentDirection() == kNorth && !GameState.getCaldoriaSinclairShot()) {
GameState.setCaldoriaFuseTimeLimit(kSinclairShootsTimeLimit);
startExtraSequence(kCa49NorthVoiceAnalysis, kExtraCompletedFlag, kFilterNoInput);
}
@@ -1916,10 +1918,13 @@ uint Caldoria::getNumHints() {
numHints = 1;
}
break;
+#if 0
+ // The hint file is missing
case MakeRoomView(kCaldoria49, kEast):
case MakeRoomView(kCaldoria54, kEast):
numHints = 1;
break;
+#endif
case MakeRoomView(kCaldoria49, kNorth):
numHints = 1;
break;
@@ -1950,9 +1955,12 @@ Common::String Caldoria::getHintMovie(uint hintNum) {
}
return "Images/AI/Globals/XGLOB1A";
+#if 0
+ // The hint file is missing
case MakeRoomView(kCaldoria49, kEast):
case MakeRoomView(kCaldoria54, kEast):
return "Images/AI/Caldoria/X49E";
+#endif
case MakeRoomView(kCaldoria49, kNorth):
return "Images/AI/Caldoria/X49NB2";
}
diff --git a/engines/pegasus/neighborhood/caldoria/caldoriabomb.cpp b/engines/pegasus/neighborhood/caldoria/caldoriabomb.cpp
index abf34d3863..c964e3458b 100644
--- a/engines/pegasus/neighborhood/caldoria/caldoriabomb.cpp
+++ b/engines/pegasus/neighborhood/caldoria/caldoriabomb.cpp
@@ -1167,6 +1167,18 @@ CaldoriaBomb::~CaldoriaBomb() {
delete[] _bombLevel[i];
}
+void CaldoriaBomb::setSoundFXLevel(const uint16) {
+ // The transition sounds between levels are ambience, so overwrite what
+ // Neighborhood::setSoundFXLevel does and keep using the ambience volume level
+ if (_timer.isRunning())
+ _owner->_navMovie.setVolume(((PegasusEngine *)g_engine)->getAmbienceLevel());
+}
+
+void CaldoriaBomb::setAmbienceLevel(const uint16 level) {
+ if (_timer.isRunning())
+ _owner->_navMovie.setVolume(level);
+}
+
void CaldoriaBomb::openInteraction() {
_grid.moveElementTo(kCaldoriaBombGridLeft, kCaldoriaBombGridTop);
_grid.setDisplayOrder(kCaldoriaBombGridOrder);
@@ -1234,6 +1246,7 @@ void CaldoriaBomb::receiveNotification(Notification *notification, const Notific
_timer.start();
_currentLevel = 0;
_lastVertex = -1;
+ _owner->_navMovie.setVolume(((PegasusEngine *)g_engine)->getAmbienceLevel());
startBombAmbient("Sounds/Caldoria/BmbLoop1.22K.AIFF");
break;
case kCaldoria56BombStage2:
@@ -1258,6 +1271,7 @@ void CaldoriaBomb::receiveNotification(Notification *notification, const Notific
_grid.hide();
_timer.stop();
_timer.hide();
+ _owner->_navMovie.setVolume(((PegasusEngine *)g_engine)->getSoundFXLevel());
_owner->loadLoopSound1("");
_owner->playDeathExtra(kCaldoria56BombExplodes, kDeathNuclearExplosion);
}
@@ -1411,6 +1425,7 @@ void CaldoriaBomb::handleInput(const Input &input, const Hotspot *hotspot) {
_timer.stop();
_grid.hide();
_timer.hide();
+ _owner->_navMovie.setVolume(((PegasusEngine *)g_engine)->getSoundFXLevel());
_owner->startExtraSequence(kCaldoria56BombStage7, kExtraCompletedFlag, kFilterNoInput);
break;
}
diff --git a/engines/pegasus/neighborhood/caldoria/caldoriabomb.h b/engines/pegasus/neighborhood/caldoria/caldoriabomb.h
index 5bb39b4122..ba6d1e8998 100644
--- a/engines/pegasus/neighborhood/caldoria/caldoriabomb.h
+++ b/engines/pegasus/neighborhood/caldoria/caldoriabomb.h
@@ -122,6 +122,9 @@ public:
CaldoriaBomb(Neighborhood *, NotificationManager *);
virtual ~CaldoriaBomb();
+ void setSoundFXLevel(const uint16);
+ void setAmbienceLevel(const uint16);
+
long getNumHints();
Common::String getHintMovie(uint);
void doSolve();
diff --git a/engines/pegasus/neighborhood/caldoria/caldoriamessages.cpp b/engines/pegasus/neighborhood/caldoria/caldoriamessages.cpp
index a3ce97d438..2ae990d775 100644
--- a/engines/pegasus/neighborhood/caldoria/caldoriamessages.cpp
+++ b/engines/pegasus/neighborhood/caldoria/caldoriamessages.cpp
@@ -24,6 +24,7 @@
*/
#include "pegasus/gamestate.h"
+#include "pegasus/pegasus.h"
#include "pegasus/neighborhood/neighborhood.h"
#include "pegasus/neighborhood/caldoria/caldoria.h"
#include "pegasus/neighborhood/caldoria/caldoriamessages.h"
@@ -45,6 +46,10 @@ void CaldoriaMessages::openInteraction() {
_messageNumber = 1;
}
+void CaldoriaMessages::setSoundFXLevel(const uint16 fxLevel) {
+ _messageMovie.setVolume(fxLevel);
+}
+
void CaldoriaMessages::initInteraction() {
GameInteraction::_owner->startExtraSequence(kCaBedroomVidPhone, kExtraCompletedFlag, kFilterNoInput);
}
@@ -101,6 +106,7 @@ void CaldoriaMessages::play1Message(uint messageNumber) {
GameState.setCaldoriaSeenMessages(true);
}
+ _messageMovie.setVolume(((PegasusEngine *)g_engine)->getSoundFXLevel());
_messageMovie.moveElementTo(kCaldoriaMessageLeft, kCaldoriaMessageTop);
_messageMovie.setDisplayOrder(kCaldoriaMessagesOrder);
_messageMovie.startDisplaying();
diff --git a/engines/pegasus/neighborhood/caldoria/caldoriamessages.h b/engines/pegasus/neighborhood/caldoria/caldoriamessages.h
index 955fe10ce9..b2fc7c3bf9 100644
--- a/engines/pegasus/neighborhood/caldoria/caldoriamessages.h
+++ b/engines/pegasus/neighborhood/caldoria/caldoriamessages.h
@@ -41,6 +41,8 @@ public:
CaldoriaMessages(Neighborhood *, const NotificationID, NotificationManager *);
virtual ~CaldoriaMessages() {}
+ void setSoundFXLevel(const uint16);
+
protected:
void openInteraction();
void initInteraction();
diff --git a/engines/pegasus/neighborhood/mars/mars.cpp b/engines/pegasus/neighborhood/mars/mars.cpp
index 435bcd4c9e..df5a75541c 100644
--- a/engines/pegasus/neighborhood/mars/mars.cpp
+++ b/engines/pegasus/neighborhood/mars/mars.cpp
@@ -535,6 +535,10 @@ void Mars::doorOpened() {
}
void Mars::setUpReactorEnergyDrain() {
+ // If there's no energy monitor, there's nothing to do
+ if (!g_energyMonitor)
+ return;
+
switch (GameState.getCurrentRoomAndView()) {
case MakeRoomView(kMars51, kEast):
if (GameState.isCurrentDoorOpen()) {
@@ -2398,6 +2402,8 @@ void Mars::doCanyonChase() {
if (!video->loadFile("Images/Mars/M44ESA.movie"))
error("Could not load interface->shuttle transition video");
+ video->setVolume(MIN<uint>(_vm->getSoundFXLevel(), 0xFF));
+
video->start();
while (!_vm->shouldQuit() && !video->endOfVideo()) {
@@ -2476,6 +2482,7 @@ void Mars::doCanyonChase() {
_shuttleEnergyMeter.initShuttleEnergyMeter();
_shuttleEnergyMeter.powerUpMeter();
while (_shuttleEnergyMeter.isFading()) {
+ InputDevice.pumpEvents();
_vm->checkCallBacks();
_vm->refreshDisplay();
g_system->updateScreen();
@@ -2607,6 +2614,7 @@ void Mars::startUpFromFinishedSpaceChase() {
kShuttleJunkTop, false);
initOneMovie(&_explosions, "Images/Mars/Explosions.movie", kShuttleWeaponFrontOrder, 0, 0, false);
+ _explosions.setVolume(_vm->getSoundFXLevel());
_explosionCallBack.initCallBack(&_explosions, kCallBackAtExtremes);
_energyBeam.initShuttleWeapon();
@@ -2645,6 +2653,7 @@ void Mars::startUpFromFinishedSpaceChase() {
initOneMovie(&_canyonChaseMovie, "Images/Mars/M98EAS.movie", kShuttleTractorBeamMovieOrder,
kShuttleWindowLeft, kShuttleWindowTop, true);
+ _canyonChaseMovie.setVolume(_vm->getSoundFXLevel());
_canyonChaseMovie.setTime(_canyonChaseMovie.getDuration());
_canyonChaseMovie.redrawMovieWorld();
}
@@ -2720,6 +2729,7 @@ void Mars::startUpFromSpaceChase() {
kShuttleJunkTop, false);
initOneMovie(&_explosions, "Images/Mars/Explosions.movie", kShuttleWeaponFrontOrder, 0, 0, false);
+ _explosions.setVolume(_vm->getSoundFXLevel());
_explosionCallBack.initCallBack(&_explosions, kCallBackAtExtremes);
_energyBeam.initShuttleWeapon();
@@ -2783,6 +2793,10 @@ void Mars::startUpFromSpaceChase() {
void Mars::setSoundFXLevel(const uint16 level) {
Neighborhood::setSoundFXLevel(level);
+ if (GameState.getCurrentRoomAndView() == MakeRoomView(kMars48, kEast) &&
+ !GameState.getMarsAvoidedReactorRobot())
+ _loop2Fader.setMasterVolume(level);
+
if (_canyonChaseMovie.isMovieValid())
_canyonChaseMovie.setVolume(level);
@@ -2812,6 +2826,7 @@ void Mars::marsTimerExpired(MarsTimerEvent &event) {
GameState.setScoringEnteredLaunchTube();
while (_canyonChaseMovie.isRunning()) {
+ InputDevice.pumpEvents();
_vm->checkCallBacks();
_vm->refreshDisplay();
_vm->_system->delayMillis(10);
@@ -2836,6 +2851,7 @@ void Mars::marsTimerExpired(MarsTimerEvent &event) {
initOneMovie(&_junk, "Images/Mars/Junk.movie", kShuttleJunkOrder, kShuttleJunkLeft, kShuttleJunkTop, false);
initOneMovie(&_explosions, "Images/Mars/Explosions.movie", kShuttleWeaponFrontOrder, 0, 0, false);
+ _explosions.setVolume(_vm->getSoundFXLevel());
_explosionCallBack.initCallBack(&_explosions, kCallBackAtExtremes);
_energyBeam.initShuttleWeapon();
@@ -2945,6 +2961,7 @@ void Mars::marsTimerExpired(MarsTimerEvent &event) {
showBigExplosion(r, kShuttleAlienShipOrder);
while (_explosions.isRunning()) {
+ InputDevice.pumpEvents();
_vm->checkCallBacks();
_vm->refreshDisplay();
g_system->delayMillis(10);
@@ -3138,6 +3155,7 @@ void Mars::spaceChaseClick(const Input &input, const HotSpotID id) {
_shuttleEnergyMeter.drainForTractorBeam();
while (_shuttleEnergyMeter.isFading()) {
+ InputDevice.pumpEvents();
_vm->checkCallBacks();
_vm->refreshDisplay();
_vm->_system->delayMillis(10);
@@ -3167,11 +3185,13 @@ void Mars::spaceChaseClick(const Input &input, const HotSpotID id) {
// Shameless reuse of a variable :P
initOneMovie(&_canyonChaseMovie, "Images/Mars/M98EAS.movie", kShuttleTractorBeamMovieOrder,
kShuttleWindowLeft, kShuttleWindowTop, true);
+ _canyonChaseMovie.setVolume(_vm->getSoundFXLevel());
_canyonChaseMovie.redrawMovieWorld();
playMovieSegment(&_canyonChaseMovie, 0, _canyonChaseMovie.getDuration());
// wait here until any junk clears...
while (_junk.junkFlying()) {
+ InputDevice.pumpEvents();
_vm->checkCallBacks();
_vm->refreshDisplay();
_vm->_system->delayMillis(10);
diff --git a/engines/pegasus/neighborhood/neighborhood.cpp b/engines/pegasus/neighborhood/neighborhood.cpp
index 3116bd7978..c9be349694 100644
--- a/engines/pegasus/neighborhood/neighborhood.cpp
+++ b/engines/pegasus/neighborhood/neighborhood.cpp
@@ -470,6 +470,7 @@ void Neighborhood::requestSpotSound(const TimeValue in, const TimeValue out, con
void Neighborhood::playSpotSoundSync(const TimeValue in, const TimeValue out) {
// Let the action queue play out first...
while (!actionQueueEmpty()) {
+ InputDevice.pumpEvents();
_vm->checkCallBacks();
_vm->refreshDisplay();
_vm->checkNotifications();
@@ -480,6 +481,7 @@ void Neighborhood::playSpotSoundSync(const TimeValue in, const TimeValue out) {
_spotSounds.playSoundSegment(in, out);
while (_spotSounds.isPlaying()) {
+ InputDevice.pumpEvents();
_vm->checkCallBacks();
_vm->refreshDisplay();
_vm->_system->delayMillis(10);
@@ -1105,6 +1107,7 @@ void Neighborhood::startTurnPush(const TurnDirection turnDirection, const TimeVa
_turnPush.continueFader();
do {
+ InputDevice.pumpEvents();
_vm->checkCallBacks();
_vm->refreshDisplay();
_vm->_system->delayMillis(10);
@@ -1492,7 +1495,15 @@ void Neighborhood::loadLoopSound2(const Common::String &soundName, uint16 volume
if (!_loop2SoundString.empty()) {
_soundLoop2.initFromAIFFFile(_loop2SoundString);
_soundLoop2.loopSound();
- _loop2Fader.setMasterVolume(_vm->getAmbienceLevel());
+ // HACK: Some ambient loops are actually sound effects, like Ares waiting at
+ // the reactor and Poseidon at the launch console. Detect these and use the
+ // SFX volume instead of ambience.
+ if (soundName == "Sounds/Mars/Robot Loop.aiff" ||
+ soundName == "Sounds/Norad/Breathing Typing.22K.AIFF" ||
+ soundName == "Sounds/Norad/N54NAS.32K.AIFF")
+ _loop2Fader.setMasterVolume(_vm->getSoundFXLevel());
+ else
+ _loop2Fader.setMasterVolume(_vm->getAmbienceLevel());
_loop2Fader.setFaderValue(0);
faderMove.makeTwoKnotFaderSpec(fadeScale, 0, 0, fadeIn, volume);
_loop2Fader.startFaderSync(faderMove);
@@ -1577,6 +1588,7 @@ void Neighborhood::closeCroppedMovie() {
void Neighborhood::playCroppedMovieOnce(const Common::String &movieName, CoordType left, CoordType top, const InputBits interruptionFilter) {
openCroppedMovie(movieName, left, top);
+ _croppedMovie.setVolume(_vm->getSoundFXLevel());
_croppedMovie.redrawMovieWorld();
_croppedMovie.start();
@@ -1616,6 +1628,7 @@ void Neighborhood::playMovieSegment(Movie *movie, TimeValue startTime, TimeValue
movie->start();
while (movie->isRunning()) {
+ InputDevice.pumpEvents();
_vm->checkCallBacks();
_vm->refreshDisplay();
_vm->_system->delayMillis(10);
diff --git a/engines/pegasus/neighborhood/neighborhood.h b/engines/pegasus/neighborhood/neighborhood.h
index 3c1c5eac92..f7f2b038c6 100644
--- a/engines/pegasus/neighborhood/neighborhood.h
+++ b/engines/pegasus/neighborhood/neighborhood.h
@@ -91,6 +91,7 @@ struct QueueRequest {
bool operator==(const QueueRequest &arg1, const QueueRequest &arg2);
bool operator!=(const QueueRequest &arg1, const QueueRequest &arg2);
+class CaldoriaBomb;
class GameInteraction;
class Item;
class Neighborhood;
@@ -109,6 +110,7 @@ protected:
typedef Common::Queue<QueueRequest> NeighborhoodActionQueue;
class Neighborhood : public IDObject, public NotificationReceiver, public InputHandler, public Idler {
+friend class CaldoriaBomb;
friend class StriderCallBack;
public:
diff --git a/engines/pegasus/neighborhood/norad/delta/globegame.cpp b/engines/pegasus/neighborhood/norad/delta/globegame.cpp
index 0b95e9bc2b..5c321a8e8a 100644
--- a/engines/pegasus/neighborhood/norad/delta/globegame.cpp
+++ b/engines/pegasus/neighborhood/norad/delta/globegame.cpp
@@ -453,8 +453,13 @@ GlobeGame::GlobeGame(Neighborhood *handler) : GameInteraction(kNoradGlobeGameInt
_neighborhoodNotification = handler->getNeighborhoodNotification();
}
+void GlobeGame::setSoundFXLevel(const uint16 fxLevel) {
+ _monitorMovie.setVolume(fxLevel);
+}
+
void GlobeGame::openInteraction() {
_monitorMovie.initFromMovieFile("Images/Norad Delta/N79 Left Monitor");
+ _monitorMovie.setVolume(((PegasusEngine *)g_engine)->getSoundFXLevel());
_monitorMovie.moveElementTo(kGlobeMonitorLeft, kGlobeMonitorTop);
_monitorMovie.setDisplayOrder(kGlobeMonitorLayer);
_monitorMovie.startDisplaying();
diff --git a/engines/pegasus/neighborhood/norad/delta/globegame.h b/engines/pegasus/neighborhood/norad/delta/globegame.h
index 73ed48866f..93235a1784 100644
--- a/engines/pegasus/neighborhood/norad/delta/globegame.h
+++ b/engines/pegasus/neighborhood/norad/delta/globegame.h
@@ -98,6 +98,8 @@ public:
GlobeGame(Neighborhood *);
virtual ~GlobeGame() {}
+ void setSoundFXLevel(const uint16);
+
void handleInput(const Input &, const Hotspot *);
void clickInHotspot(const Input &, const Hotspot *);
void activateHotspots();
diff --git a/engines/pegasus/neighborhood/norad/delta/noraddelta.cpp b/engines/pegasus/neighborhood/norad/delta/noraddelta.cpp
index 1eea2f0156..ee047d72b2 100644
--- a/engines/pegasus/neighborhood/norad/delta/noraddelta.cpp
+++ b/engines/pegasus/neighborhood/norad/delta/noraddelta.cpp
@@ -514,6 +514,17 @@ void NoradDelta::openDoor() {
}
}
+void NoradDelta::cantMoveThatWay(CanOpenDoorReason reason) {
+ // WORKAROUND: The door outside the launch console room isn't treated as a door,
+ // so play the correct sound.
+ if (reason == kCantMoveBlocked && GameState.getCurrentRoomAndView() == MakeRoomView(kNorad67, kNorth)) {
+ cantOpenDoor(kCantOpenLocked);
+ return;
+ }
+
+ Neighborhood::cantMoveThatWay(reason);
+}
+
void NoradDelta::activateHotspots() {
Norad::activateHotspots();
@@ -863,6 +874,13 @@ void NoradDelta::doSolve() {
}
}
+void NoradDelta::setSoundFXLevel(const uint16 level) {
+ Neighborhood::setSoundFXLevel(level);
+
+ if (GameState.getCurrentRoomAndView() == MakeRoomView(kNorad54North, kNorth))
+ _loop2Fader.setMasterVolume(level);
+}
+
Common::String NoradDelta::getSoundSpotsName() {
return "Sounds/Norad/Norad Delta Spots";
}
diff --git a/engines/pegasus/neighborhood/norad/delta/noraddelta.h b/engines/pegasus/neighborhood/norad/delta/noraddelta.h
index 11065f2c9d..591fd691a2 100644
--- a/engines/pegasus/neighborhood/norad/delta/noraddelta.h
+++ b/engines/pegasus/neighborhood/norad/delta/noraddelta.h
@@ -68,6 +68,8 @@ public:
bool canSolve();
void doSolve();
+ void setSoundFXLevel(const uint16);
+
void doorOpened();
protected:
@@ -90,6 +92,7 @@ protected:
void arriveAtNorad79West();
TimeValue getViewTime(const RoomID, const DirectionConstant);
void openDoor();
+ void cantMoveThatWay(CanMoveForwardReason);
void activateHotspots();
void clickInHotspot(const Input &, const Hotspot *);
void receiveNotification(Notification *, const NotificationFlags);
diff --git a/engines/pegasus/neighborhood/tsa/fulltsa.cpp b/engines/pegasus/neighborhood/tsa/fulltsa.cpp
index 75f652ad56..92b79c038e 100644
--- a/engines/pegasus/neighborhood/tsa/fulltsa.cpp
+++ b/engines/pegasus/neighborhood/tsa/fulltsa.cpp
@@ -1692,7 +1692,9 @@ void FullTSA::initializeTBPMonitor(const int newMode, const ExtraID highlightExt
releaseSprites();
}
- _interruptionFilter = kFilterAllInput;
+ // Only allow input if we're not in the middle of series of queue requests.
+ if (actionQueueEmpty())
+ _interruptionFilter = kFilterAllInput;
}
void FullTSA::startUpComparisonMonitor() {
@@ -2643,6 +2645,7 @@ void FullTSA::receiveNotification(Notification *notification, const Notification
GameState.setMarsReadyForShuttleTransport(false);
GameState.setMarsFinishedCanyonChase(false);
GameState.setMarsThreadedMaze(false);
+ GameState.setMarsSawRobotLeave(false);
break;
case kPlayerOnWayToWSC:
_vm->jumpToNewEnvironment(kWSCID, kWSC01, kWest);
diff --git a/engines/pegasus/neighborhood/tsa/tinytsa.cpp b/engines/pegasus/neighborhood/tsa/tinytsa.cpp
index 0326c7f2ee..c808325b0f 100644
--- a/engines/pegasus/neighborhood/tsa/tinytsa.cpp
+++ b/engines/pegasus/neighborhood/tsa/tinytsa.cpp
@@ -327,6 +327,7 @@ void TinyTSA::receiveNotification(Notification *notification, const Notification
GameState.setMarsReadyForShuttleTransport(false);
GameState.setMarsFinishedCanyonChase(false);
GameState.setMarsThreadedMaze(false);
+ GameState.setMarsSawRobotLeave(false);
break;
case kPlayerOnWayToWSC:
_vm->jumpToNewEnvironment(kWSCID, kWSC01, kWest);
diff --git a/engines/pegasus/neighborhood/wsc/wsc.cpp b/engines/pegasus/neighborhood/wsc/wsc.cpp
index 09e2a48a52..f009b35cdc 100644
--- a/engines/pegasus/neighborhood/wsc/wsc.cpp
+++ b/engines/pegasus/neighborhood/wsc/wsc.cpp
@@ -2029,6 +2029,7 @@ void WSC::moleculeGameClick(const HotSpotID id) {
_moleculesMovie.start();
while (_moleculesMovie.isRunning()) {
+ InputDevice.pumpEvents();
_vm->checkCallBacks();
_vm->refreshDisplay();
_vm->_system->delayMillis(10);
@@ -2063,6 +2064,7 @@ void WSC::moleculeGameClick(const HotSpotID id) {
_moleculesMovie.start();
while (_moleculesMovie.isRunning()) {
+ InputDevice.pumpEvents();
_vm->checkCallBacks();
_vm->refreshDisplay();
_vm->_system->delayMillis(10);
@@ -2076,6 +2078,7 @@ void WSC::moleculeGameClick(const HotSpotID id) {
while (_moleculesMovie.isRunning()) {
+ InputDevice.pumpEvents();
_vm->checkCallBacks();
_vm->refreshDisplay();
_vm->_system->delayMillis(10);
diff --git a/engines/pegasus/pegasus.cpp b/engines/pegasus/pegasus.cpp
index c5edd34a01..0010180d8d 100644
--- a/engines/pegasus/pegasus.cpp
+++ b/engines/pegasus/pegasus.cpp
@@ -36,6 +36,7 @@
#include "backends/keymapper/keymapper.h"
#include "base/plugins.h"
#include "base/version.h"
+#include "gui/message.h"
#include "gui/saveload.h"
#include "video/theora_decoder.h"
#include "video/qt_decoder.h"
@@ -306,6 +307,7 @@ void PegasusEngine::runIntro() {
Video::VideoDecoder *video = new Video::QuickTimeDecoder();
if (video->loadFile(_introDirectory + "/BandaiLogo.movie")) {
+ video->setVolume(MIN<uint>(getAmbienceLevel(), 0xFF));
video->start();
while (!shouldQuit() && !video->endOfVideo() && !skipped) {
@@ -337,6 +339,8 @@ void PegasusEngine::runIntro() {
if (!video->loadFile(_introDirectory + "/Big Movie.movie"))
error("Could not load intro movie");
+ video->setVolume(MIN<uint>(getAmbienceLevel(), 0xFF));
+
video->seek(Audio::Timestamp(0, 10 * 600, 600));
video->start();
@@ -379,20 +383,21 @@ Common::Error PegasusEngine::showSaveDialog() {
int slot = slc.runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
- Common::Error result;
+ if (slot >= 0)
+ return saveGameState(slot, slc.getResultString());
- if (slot >= 0) {
- if (saveGameState(slot, slc.getResultString()).getCode() == Common::kNoError)
- result = Common::kNoError;
- else
- result = Common::kUnknownError;
- } else {
- result = Common::kUserCanceled;
- }
+ return Common::kUserCanceled;
+}
- return result;
+void PegasusEngine::showSaveFailedDialog(const Common::Error &status) {
+ Common::String failMessage = Common::String::format(_("Gamestate save failed (%s)! "
+ "Please consult the README for basic information, and for "
+ "instructions on how to obtain further assistance."), status.getDesc().c_str());
+ GUI::MessageDialog dialog(failMessage);
+ dialog.runModal();
}
+
GUI::Debugger *PegasusEngine::getDebugger() {
return _console;
}
@@ -792,6 +797,8 @@ void PegasusEngine::introTimerExpired() {
if (!video->loadFile(_introDirectory + "/LilMovie.movie"))
error("Failed to load little movie");
+ video->setVolume(MIN<uint>(getAmbienceLevel(), 0xFF));
+
bool saveAllowed = swapSaveAllowed(false);
bool openAllowed = swapLoadAllowed(false);
@@ -834,6 +841,7 @@ void PegasusEngine::delayShell(TimeValue time, TimeScale scale) {
uint32 timeInMillis = time * 1000 / scale;
while (g_system->getMillis() < startTime + timeInMillis) {
+ InputDevice.pumpEvents();
checkCallBacks();
_gfx->updateDisplay();
}
@@ -938,6 +946,8 @@ void PegasusEngine::doGameMenuCommand(const GameMenuCommand command) {
if (!video->loadFile(_introDirectory + "/Closing.movie"))
error("Could not load closing movie");
+ video->setVolume(MIN<uint>(getSoundFXLevel(), 0xFF));
+
uint16 x = (640 - video->getWidth() * 2) / 2;
uint16 y = (480 - video->getHeight() * 2) / 2;
@@ -969,8 +979,14 @@ void PegasusEngine::doGameMenuCommand(const GameMenuCommand command) {
resetIntroTimer();
break;
case kMenuCmdPauseSave:
- if (showSaveDialog().getCode() != Common::kUserCanceled)
+ result = showSaveDialog();
+
+ if (result.getCode() != Common::kUserCanceled) {
+ if (result.getCode() != Common::kNoError)
+ showSaveFailedDialog(result);
+
pauseMenu(false);
+ }
break;
case kMenuCmdPauseContinue:
pauseMenu(false);
@@ -1021,7 +1037,12 @@ void PegasusEngine::handleInput(const Input &input, const Hotspot *cursorSpot) {
// Can only save during a game and not in the demo
if (g_neighborhood && !isDemo()) {
pauseEngine(true);
- showSaveDialog();
+
+ Common::Error result = showSaveDialog();
+
+ if (result.getCode() != Common::kNoError && result.getCode() != Common::kUserCanceled)
+ showSaveFailedDialog(result);
+
pauseEngine(false);
}
}
@@ -1669,6 +1690,9 @@ void PegasusEngine::startNewGame() {
removeAllItemsFromInventory();
removeAllItemsFromBiochips();
+ // Properly reset all items to their original state
+ g_allItems.resetAllItems();
+
BiochipItem *biochip = (BiochipItem *)_allItems.findItemByID(kAIBiochip);
addItemToBiochips(biochip);
@@ -2159,6 +2183,7 @@ void PegasusEngine::autoDragItemIntoRoom(Item *item, Sprite *draggingSprite) {
_autoDragger.autoDrag(draggingSprite, start, stop, time, kDefaultTimeScale);
while (_autoDragger.isDragging()) {
+ InputDevice.pumpEvents();
checkCallBacks();
refreshDisplay();
_system->delayMillis(10);
@@ -2192,6 +2217,7 @@ void PegasusEngine::autoDragItemIntoInventory(Item *, Sprite *draggingSprite) {
_autoDragger.autoDrag(draggingSprite, start, stop, time, kDefaultTimeScale);
while (_autoDragger.isDragging()) {
+ InputDevice.pumpEvents();
checkCallBacks();
refreshDisplay();
_system->delayMillis(10);
@@ -2268,10 +2294,7 @@ void PegasusEngine::doSubChase() {
drawScaledFrame(frame, 0, 0);
}
- Common::Event event;
- while (_eventMan->pollEvent(event))
- ;
-
+ InputDevice.pumpEvents();
_system->delayMillis(10);
}
diff --git a/engines/pegasus/pegasus.h b/engines/pegasus/pegasus.h
index fb66eb7586..d88545a4d1 100644
--- a/engines/pegasus/pegasus.h
+++ b/engines/pegasus/pegasus.h
@@ -257,6 +257,7 @@ private:
bool _saveAllowed, _loadAllowed; // It's so nice that this was in the original code already :P
Common::Error showLoadDialog();
Common::Error showSaveDialog();
+ void showSaveFailedDialog(const Common::Error &status);
bool _saveRequested, _loadRequested;
// Misc.
diff --git a/engines/queen/debug.cpp b/engines/queen/debug.cpp
index 96fa81488f..3706806ac2 100644
--- a/engines/queen/debug.cpp
+++ b/engines/queen/debug.cpp
@@ -21,6 +21,7 @@
*/
#include "common/scummsys.h"
+#include "common/util.h"
#include "queen/debug.h"
@@ -57,8 +58,17 @@ void Debugger::postEnter() {
_vm->graphics()->setupMouseCursor();
}
+static bool isNumeric(const char *arg) {
+ const char *str = arg;
+ bool retVal = true;
+ while (retVal && (*str != '\0')) {
+ retVal = Common::isDigit(*str++);
+ }
+ return retVal;
+}
+
bool Debugger::Cmd_Asm(int argc, const char **argv) {
- if (argc == 2) {
+ if (argc == 2 && isNumeric(argv[1])) {
uint16 sm = atoi(argv[1]);
_vm->logic()->executeSpecialMove(sm);
return false;
@@ -75,12 +85,17 @@ bool Debugger::Cmd_Areas(int argc, const char **argv) {
}
bool Debugger::Cmd_Bob(int argc, const char **argv) {
- if (argc >= 3) {
+ if (argc >= 3 && isNumeric(argv[1])) {
int bobNum = atoi(argv[1]);
if (bobNum >= Graphics::MAX_BOBS_NUMBER) {
DebugPrintf("Bob %d is out of range (range: 0 - %d)\n", bobNum, Graphics::MAX_BOBS_NUMBER);
} else {
- int param = (argc > 3) ? atoi(argv[3]) : 0;
+ int param = 0;
+ if (argc > 3 && isNumeric(argv[3])) {
+ param = atoi(argv[3]);
+ } else {
+ DebugPrintf("Invalid parameter for bob command '%s'\n", argv[2]);
+ }
BobSlot *bob = _vm->graphics()->bob(bobNum);
if (!strcmp(argv[2], "toggle")) {
bob->active = !bob->active;
@@ -109,22 +124,21 @@ bool Debugger::Cmd_Bob(int argc, const char **argv) {
bool Debugger::Cmd_GameState(int argc, const char **argv) {
uint16 slot;
- switch (argc) {
- case 2:
- slot = atoi(argv[1]);
- DebugPrintf("GAMESTATE[%d] ", slot);
- DebugPrintf("is %d\n", _vm->logic()->gameState(slot));
- break;
- case 3:
+ if ((argc == 2 || argc == 3) && isNumeric(argv[1])) {
slot = atoi(argv[1]);
DebugPrintf("GAMESTATE[%d] ", slot);
- DebugPrintf("was %d ", _vm->logic()->gameState(slot));
- _vm->logic()->gameState(slot, atoi(argv[2]));
- DebugPrintf("now %d\n", _vm->logic()->gameState(slot));
- break;
- default:
- DebugPrintf("Usage: %s slotnum value\n", argv[0]);
- break;
+ DebugPrintf("%s %d\n", (argc == 2) ? "is" : "was", _vm->logic()->gameState(slot));
+
+ if (argc == 3) {
+ if (isNumeric(argv[1])) {
+ _vm->logic()->gameState(slot, atoi(argv[2]));
+ DebugPrintf("now %d\n", _vm->logic()->gameState(slot));
+ } else {
+ DebugPrintf("Usage: %s slotnum <value>\n", argv[0]);
+ }
+ }
+ } else {
+ DebugPrintf("Usage: %s slotnum <value>\n", argv[0]);
}
return true;
}
@@ -164,7 +178,7 @@ bool Debugger::Cmd_PrintBobs(int argc, const char**argv) {
}
bool Debugger::Cmd_Room(int argc, const char **argv) {
- if (argc == 2) {
+ if (argc == 2 && isNumeric(argv[1])) {
uint16 roomNum = atoi(argv[1]);
_vm->logic()->joePos(0, 0);
_vm->logic()->newRoom(roomNum);
@@ -180,7 +194,7 @@ bool Debugger::Cmd_Room(int argc, const char **argv) {
}
bool Debugger::Cmd_Song(int argc, const char **argv) {
- if (argc == 2) {
+ if (argc == 2 && isNumeric(argv[1])) {
int16 songNum = atoi(argv[1]);
_vm->sound()->playSong(songNum);
DebugPrintf("Playing song %d\n", songNum);
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index 29e29722d2..65acdbcdf5 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -37,6 +37,7 @@
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#include "sci/engine/savegame.h"
+#include "sci/sound/audio.h"
#include "sci/console.h"
namespace Sci {
@@ -494,6 +495,21 @@ reg_t kFileIOWriteString(EngineState *s, int argc, reg_t *argv) {
Common::String str = s->_segMan->getString(argv[1]);
debugC(kDebugLevelFile, "kFileIO(writeString): %d", handle);
+ // Handle sciAudio calls in fanmade games here. sciAudio is an
+ // external .NET library for playing MP3 files in fanmade games.
+ // It runs in the background, and obtains sound commands from the
+ // currently running game via text files (called "conductor files").
+ // We skip creating these files, and instead handle the calls
+ // directly. Since the sciAudio calls are only creating text files,
+ // this is probably the most straightforward place to handle them.
+ if (handle == 0xFFFF && str.hasPrefix("(sciAudio")) {
+ Common::List<ExecStack>::const_iterator iter = s->_executionStack.reverse_begin();
+ iter--; // sciAudio
+ iter--; // sciAudio child
+ g_sci->_audio->handleFanmadeSciAudio(iter->sendp, s->_segMan);
+ return NULL_REG;
+ }
+
#ifdef ENABLE_SCI32
if (handle == VIRTUALFILE_HANDLE) {
s->_virtualIndexFile->write(str.c_str(), str.size());
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index a405ee5c7c..b4d245197b 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -2668,8 +2668,8 @@ void ScriptPatcher::initSignature(const SciScriptPatcherEntry *patchTable, bool
uint16 curWord;
uint16 curCommand;
uint32 curValue;
- byte byte1;
- byte byte2;
+ byte byte1 = 0;
+ byte byte2 = 0;
int patchEntryCount = 0;
// Count entries and allocate runtime data
diff --git a/engines/sci/sound/audio.cpp b/engines/sci/sound/audio.cpp
index 3147fbda09..8e35d6b055 100644
--- a/engines/sci/sound/audio.cpp
+++ b/engines/sci/sound/audio.cpp
@@ -61,6 +61,62 @@ void AudioPlayer::stopAllAudio() {
audioCdStop();
}
+/**
+ * Handles the sciAudio calls in fanmade games.
+ * sciAudio is an external .NET library for playing MP3 files in fanmade games.
+ * It runs in the background, and obtains sound commands from the
+ * currently running game via text files (called "conductor files").
+ * For further info, check: http://sciprogramming.com/community/index.php?topic=634.0
+ */
+void AudioPlayer::handleFanmadeSciAudio(reg_t sciAudioObject, SegManager *segMan) {
+ // TODO: This is a bare bones implementation. Only the play/playx and stop commands
+ // are handled for now - the other commands haven't been observed in any fanmade game
+ // yet. All the volume related and fading functionality is currently missing.
+
+ Kernel *kernel = g_sci->getKernel();
+
+ reg_t commandReg = readSelector(segMan, sciAudioObject, kernel->findSelector("command"));
+ Common::String command = segMan->getString(commandReg);
+
+ if (command == "play" || command == "playx") {
+#ifdef USE_MAD
+ reg_t fileNameReg = readSelector(segMan, sciAudioObject, kernel->findSelector("fileName"));
+ Common::String fileName = segMan->getString(fileNameReg);
+
+ int16 loopCount = (int16)readSelectorValue(segMan, sciAudioObject, kernel->findSelector("loopCount"));
+ // When loopCount is -1, we treat it as infinite looping, else no looping is done.
+ // This is observed by game scripts, which can set loopCount to all sorts of random values.
+ // Adjust loopCount for ScummVM's LoopingAudioStream semantics
+ loopCount = (loopCount == -1) ? 0 : 1;
+
+ // Determine sound type
+ Audio::Mixer::SoundType soundType = Audio::Mixer::kSFXSoundType;
+ if (fileName.hasPrefix("music"))
+ soundType = Audio::Mixer::kMusicSoundType;
+ else if (fileName.hasPrefix("speech"))
+ soundType = Audio::Mixer::kSpeechSoundType;
+
+ Common::File *sciAudio = new Common::File();
+ // Replace backwards slashes
+ for (uint i = 0; i < fileName.size(); i++) {
+ if (fileName[i] == '\\')
+ fileName.setChar('/', i);
+ }
+ sciAudio->open("sciAudio/" + fileName);
+
+ Audio::SeekableAudioStream *audioStream = Audio::makeMP3Stream(sciAudio, DisposeAfterUse::YES);
+
+ // We only support one audio handle
+ _mixer->playStream(soundType, &_audioHandle,
+ Audio::makeLoopingAudioStream((Audio::RewindableAudioStream *)audioStream, loopCount));
+#endif
+ } else if (command == "stop") {
+ _mixer->stopHandle(_audioHandle);
+ } else {
+ warning("Unhandled sciAudio command: %s", command.c_str());
+ }
+}
+
int AudioPlayer::startAudio(uint16 module, uint32 number) {
int sampleLen;
Audio::AudioStream *audioStream = getAudioStream(number, module, &sampleLen);
diff --git a/engines/sci/sound/audio.h b/engines/sci/sound/audio.h
index 545d35b2ee..9e65d6e0c8 100644
--- a/engines/sci/sound/audio.h
+++ b/engines/sci/sound/audio.h
@@ -75,6 +75,8 @@ public:
void pauseAudio();
void resumeAudio();
+ void handleFanmadeSciAudio(reg_t sciAudioObject, SegManager *segMan);
+
void setSoundSync(ResourceId id, reg_t syncObjAddr, SegManager *segMan);
void doSoundSync(reg_t syncObjAddr, SegManager *segMan);
void stopSoundSync();
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index bb1a7ffaf1..1d1b6b4f13 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -380,7 +380,7 @@ void ScummEngine::initVirtScreen(VirtScreenNumber slot, int top, int width, int
int size;
assert(height >= 0);
- assert(slot >= 0 && slot < 4);
+ assert((int)slot >= 0 && (int)slot < 4);
if (_game.version >= 7) {
if (slot == kMainVirtScreen && (_roomHeight != 0))
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 8d278f6ddf..0aaff4c094 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -1242,7 +1242,9 @@ void ScummEngine::saveOrLoad(Serializer *s) {
}
s->saveUint16(0xFFFF); // End marker
} else {
- while ((type = (ResType)s->loadUint16()) != 0xFFFF) {
+ uint16 tmp;
+ while ((tmp = s->loadUint16()) != 0xFFFF) {
+ type = (ResType)tmp;
while ((idx = s->loadUint16()) != 0xFFFF) {
assert(idx < _res->_types[type].size());
loadResource(s, type, idx);
@@ -1430,7 +1432,9 @@ void ScummEngine::saveOrLoad(Serializer *s) {
}
s->saveByte(0xFF);
} else {
- while ((type = (ResType)s->loadByte()) != 0xFF) {
+ uint8 tmp;
+ while ((tmp = s->loadByte()) != 0xFF) {
+ type = (ResType)tmp;
idx = s->loadUint16();
_res->lock(type, idx);
}
diff --git a/engines/sky/debug.cpp b/engines/sky/debug.cpp
index a417bc2ece..63da42eec2 100644
--- a/engines/sky/debug.cpp
+++ b/engines/sky/debug.cpp
@@ -1108,6 +1108,15 @@ void Debugger::postEnter() {
_mouse->resetCursor();
}
+static bool isNumeric(const char *arg) {
+ const char *str = arg;
+ bool retVal = true;
+ while (retVal && (*str != '\0')) {
+ retVal = Common::isDigit(*str++);
+ }
+ return retVal;
+}
+
bool Debugger::Cmd_ShowGrid(int argc, const char **argv) {
_showGrid = !_showGrid;
DebugPrintf("Show grid: %s\n", _showGrid ? "On" : "Off");
@@ -1299,22 +1308,20 @@ bool Debugger::Cmd_ScriptVar(int argc, const char **argv) {
}
bool Debugger::Cmd_Section(int argc, const char **argv) {
- if (argc < 2) {
- DebugPrintf("Example: %s 4\n", argv[0]);
- return true;
- }
-
- const int baseId[] = { START_ONE, START_S6, START_29, START_SC31, START_SC66, START_SC90, START_SC81 };
- int section = atoi(argv[1]);
+ if (argc == 2 && isNumeric(argv[1])) {
+ const int baseId[] = { START_ONE, START_S6, START_29, START_SC31, START_SC66, START_SC90, START_SC81 };
+ int section = atoi(argv[1]);
- if (section >= 0 && section <= 6) {
- _logic->fnEnterSection(section == 6 ? 4 : section, 0, 0);
- _logic->fnAssignBase(ID_FOSTER, baseId[section], 0);
- _skyCompact->fetchCpt(ID_FOSTER)->megaSet = 0;
+ if (section >= 0 && section <= 6) {
+ _logic->fnEnterSection(section == 6 ? 4 : section, 0, 0);
+ _logic->fnAssignBase(ID_FOSTER, baseId[section], 0);
+ _skyCompact->fetchCpt(ID_FOSTER)->megaSet = 0;
+ } else {
+ DebugPrintf("Section %d is out of range (range: %d - %d)\n", section, 0, 6);
+ }
} else {
- DebugPrintf("Unknown section '%s'\n", argv[1]);
+ DebugPrintf("Example: %s 4\n", argv[0]);
}
-
return true;
}
diff --git a/engines/sword25/util/lua/loslib.cpp b/engines/sword25/util/lua/loslib.cpp
index 25bfa2d1b5..055dfdf19e 100644
--- a/engines/sword25/util/lua/loslib.cpp
+++ b/engines/sword25/util/lua/loslib.cpp
@@ -113,6 +113,9 @@ static int getfield (lua_State *L, const char *key, int d) {
static int os_date (lua_State *L) {
+ #ifdef __PLAYSTATION2__ // missing: gmtime & strftime
+ lua_pushnil(L);
+ #else
const char *s = luaL_optstring(L, 1, "%c");
// FIXME: Rewrite the code below to use OSystem::getTimeAndDate
// Alternatively, remove it, if sword25 does not use it.
@@ -160,6 +163,7 @@ static int os_date (lua_State *L) {
}
luaL_pushresult(&b);
}
+ #endif
return 1;
}
@@ -167,6 +171,9 @@ static int os_date (lua_State *L) {
static int os_time (lua_State *L) {
// FIXME: Rewrite the code below to use OSystem::getTimeAndDate.
// Alternatively, remove it, if sword25 does not use it.
+ #ifdef __PLAYSTATION2__ // missing: mktime
+ lua_pushnil(L);
+ #else
time_t t;
if (lua_isnoneornil(L, 1)) /* called without args? */
t = time(NULL); /* get current time */
@@ -187,6 +194,7 @@ static int os_time (lua_State *L) {
lua_pushnil(L);
else
lua_pushnumber(L, (lua_Number)t);
+ #endif
return 1;
}
@@ -195,8 +203,10 @@ static int os_difftime (lua_State *L) {
// FIXME: difftime is not portable, unfortunately.
// So we either have to replace this code, or just remove it,
// depending on whether sword25 actually uses it.
+ #ifndef __PLAYSTATION2__ // missing: difftime
lua_pushnumber(L, difftime((time_t)(luaL_checknumber(L, 1)),
(time_t)(luaL_optnumber(L, 2, 0))));
+ #endif
return 1;
}
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 95f8c85efe..3f32503fdf 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -5048,6 +5048,7 @@ void Scene3700::signal() {
Scene3800::Scene3800() {
_desertDirection = 0;
+ _skylineRect.set(0, 0, 320, 87);
}
void Scene3800::synchronize(Serializer &s) {
@@ -5220,7 +5221,8 @@ void Scene3800::initExits() {
}
void Scene3800::enterArea() {
- R2_GLOBALS._player.disableControl();
+ R2_GLOBALS._player.disableControl(CURSOR_WALK);
+
switch (_desertDirection) {
case 0:
R2_GLOBALS._player.postInit();
@@ -5346,7 +5348,6 @@ void Scene3800::postInit(SceneObjectList *OwnerList) {
_westExit.setDetails(Rect(0, 87, 14, 168), EXITCURSOR_W, 3800);
_westExit.setDest(Common::Point(7, 145));
- _skylineRect.set(0, 0, 320, 87);
_background.setDetails(Rect(0, 0, 320, 200), 3800, 0, 1, 2, 1, (SceneItem *) NULL);
enterArea();
diff --git a/engines/voyeur/events.cpp b/engines/voyeur/events.cpp
index 03ea4d3252..9a3c6d00ff 100644
--- a/engines/voyeur/events.cpp
+++ b/engines/voyeur/events.cpp
@@ -266,18 +266,18 @@ void EventsManager::pollEvents() {
}
return;
case Common::EVENT_LBUTTONDOWN:
- _vm->_eventsManager->_newLeftClick = true;
- _vm->_eventsManager->_newMouseClicked = true;
+ _newLeftClick = true;
+ _newMouseClicked = true;
return;
case Common::EVENT_RBUTTONDOWN:
- _vm->_eventsManager->_newRightClick = true;
- _vm->_eventsManager->_newMouseClicked = true;
+ _newRightClick = true;
+ _newMouseClicked = true;
return;
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
- _vm->_eventsManager->_newMouseClicked = false;
- _vm->_eventsManager->_newLeftClick = false;
- _vm->_eventsManager->_newRightClick = false;
+ _newMouseClicked = false;
+ _newLeftClick = false;
+ _newRightClick = false;
return;
case Common::EVENT_MOUSEMOVE:
_mousePos = event.mouse;
@@ -574,13 +574,13 @@ void EventsManager::getMouseInfo() {
}
}
- _vm->_eventsManager->_mouseClicked = _vm->_eventsManager->_newMouseClicked;
- _vm->_eventsManager->_leftClick = _vm->_eventsManager->_newLeftClick;
- _vm->_eventsManager->_rightClick = _vm->_eventsManager->_newRightClick;
+ _mouseClicked = _newMouseClicked;
+ _leftClick = _newLeftClick;
+ _rightClick = _newRightClick;
- _vm->_eventsManager->_newMouseClicked = false;
- _vm->_eventsManager->_newLeftClick = false;
- _vm->_eventsManager->_newRightClick = false;
+ _newMouseClicked = false;
+ _newLeftClick = false;
+ _newRightClick = false;
}
void EventsManager::startCursorBlink() {
diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp
index c5a1e91ef5..df9a8648db 100644
--- a/engines/wintermute/base/font/base_font_truetype.cpp
+++ b/engines/wintermute/base/font/base_font_truetype.cpp
@@ -625,6 +625,8 @@ bool BaseFontTT::initFont() {
warning("Looking for %s", fontName.c_str());
_font = FontMan.getFontByName(fontName);
}
+#else
+ warning("BaseFontTT::InitFont - FreeType2-support not compiled in, TTF-fonts will not be loaded");
#endif // USE_FREETYPE2
// Fallback4: Just use the Big GUI-font. (REALLY undesireable)
diff --git a/engines/wintermute/detection.cpp b/engines/wintermute/detection.cpp
index 48c75f634d..a659c434d0 100644
--- a/engines/wintermute/detection.cpp
+++ b/engines/wintermute/detection.cpp
@@ -107,11 +107,11 @@ public:
}
}
// Prefix to avoid collisions with actually known games
- name = "wmefan-" + name;
+ name = "wmeunk-" + name;
Common::strlcpy(s_fallbackGameIdBuf, name.c_str(), sizeof(s_fallbackGameIdBuf) - 1);
s_fallbackDesc.gameid = s_fallbackGameIdBuf;
if (caption != name) {
- caption += " (fangame) ";
+ caption += " (unknown version) ";
char *offset = s_fallbackGameIdBuf + name.size() + 1;
uint32 remainingLength = (sizeof(s_fallbackGameIdBuf) - 1) - (name.size() + 1);
Common::strlcpy(offset, caption.c_str(), remainingLength);
diff --git a/engines/wintermute/detection_tables.h b/engines/wintermute/detection_tables.h
index 0bf9fff4f3..6556d3b34a 100644
--- a/engines/wintermute/detection_tables.h
+++ b/engines/wintermute/detection_tables.h
@@ -38,6 +38,7 @@ static const PlainGameDescriptor wintermuteGames[] = {
{"carolreed8", "Carol Reed 8 - Amber's Blood"},
{"carolreed9", "Carol Reed 9 - Cold Case Summer"},
{"chivalry", "Chivalry is Not Dead"},
+ {"corrosion", "Corrosion: Cold Winter Waiting"},
{"deadcity", "Dead City"},
{"dreaming", "Des Reves Elastiques Avec Mille Insectes Nommes Georges"},
{"dirtysplit", "Dirty Split"},
@@ -58,6 +59,8 @@ static const PlainGameDescriptor wintermuteGames[] = {
{"projectdoom", "Project: Doom"},
{"reversion1", "Reversion: The Escape"},
{"reversion2", "Reversion: The Meeting"},
+ {"rhiannon", "Rhiannon: Curse of the four Branches"},
+ {"ritter", "1 1/2 Ritter: Auf der Suche nach der hinreissenden Herzelinde"},
{"rosemary", "Rosemary"},
{"securanote", "Securanote"},
{"shaban", "Shaban"},
@@ -125,6 +128,16 @@ static const ADGameDescription gameDescriptions[] = {
ADGF_UNSTABLE,
GUIO0()
},
+ // Bickadoodle (download from http://aethericgames.com/games/bickadoodle/download-bickadoodle/)
+ {
+ "bickadoodle",
+ "",
+ AD_ENTRY1s("data.dcp", "1584d83577c32add0fce27fae91141a2", 35337728),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
// Book of Gron Part One
{
"bookofgron",
@@ -238,6 +251,16 @@ static const ADGameDescription gameDescriptions[] = {
ADGF_TESTING,
GUIO0()
},
+ // Corrosion: Cold Winter Waiting
+ {
+ "corrosion",
+ "",
+ AD_ENTRY1s("data.dcp", "ae885b1a8faa0b27f43c0e8f0df02fc9", 525931618),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_TESTING,
+ GUIO0()
+ },
// Dead City (Czech)
{
"deadcity",
@@ -429,7 +452,21 @@ static const ADGameDescription gameDescriptions[] = {
ADGF_UNSTABLE,
GUIO0()
},
- // Ghosts in the Sheet
+ // Ghost in the Sheet
+ {
+ "ghostsheet",
+ "",
+ {
+ {"english.dcp", 0, "e6d0aad2c89996bcabe416105a3d6d3a", 12221017},
+ {"data.dcp", 0, "b2f8b05328e4881e15e98e845b63f451", 168003},
+ AD_LISTEND
+ },
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // Ghost in the Sheet (Demo)
{
"ghostsheet",
"Demo",
@@ -531,6 +568,16 @@ static const ADGameDescription gameDescriptions[] = {
ADGF_UNSTABLE,
GUIO0()
},
+ // J.U.L.I.A. (English, Bundle in a box-version)
+ {
+ "julia",
+ "Version 1.2",
+ AD_ENTRY1s("data.dcp", "fe90023ccc22f35185b40b910e0d03a2", 10101373),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
// J.U.L.I.A. (English) (Demo)
{
"julia",
@@ -997,6 +1044,56 @@ static const ADGameDescription gameDescriptions[] = {
ADGF_UNSTABLE,
GUIO0()
},
+ // Reversion: The Meeting Version 2.0.2412 (Chinese)
+ {
+ "reversion2",
+ "Version 2.0.2412",
+ {
+ {"data.dcp", 0, "f4ffc4df24b7bebad56a24930f33a2bc", 255766600},
+ {"xlanguage_nz.dcp", 0, "17c79af4928e24484bee77a7e807cc2a", 10737127},
+ {"Linux.dcp", 0, "21858bd77dc86b03f701fd47900e2f51", 984535},
+ AD_LISTEND
+ },
+ Common::ZH_CNA,
+ Common::kPlatformLinux,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // Reversion: The Meeting Version 2.0.2412 (English)
+ {
+ "reversion2",
+ "Version 2.0.2412",
+ {
+ {"data.dcp", 0, "f4ffc4df24b7bebad56a24930f33a2bc", 255766600},
+ {"xlanguage_en.dcp", 0, "0598bf752ce93b42bcaf1094df537c7b", 8533057},
+ {"Linux.dcp", 0, "21858bd77dc86b03f701fd47900e2f51", 984535},
+ AD_LISTEND
+ },
+ Common::EN_ANY,
+ Common::kPlatformLinux,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // Rhiannon: Curse of the four Branches
+ {
+ "rhiannon",
+ "",
+ AD_ENTRY1s("data.dcp", "870f348900b735f1cc79c0608ce32b0e", 1046169851),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // 1 1/2 Ritter: Auf der Suche nach der hinreissenden Herzelinde
+ {
+ "ritter",
+ "",
+ AD_ENTRY1s("data.dcp", "5ac416cee605d3a30f4d59687b1cdab2", 364260278),
+ Common::DE_DEU,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
// Rosemary
{
"rosemary",
diff --git a/engines/wintermute/video/video_theora_player.cpp b/engines/wintermute/video/video_theora_player.cpp
index b0c469c440..e1553580ec 100644
--- a/engines/wintermute/video/video_theora_player.cpp
+++ b/engines/wintermute/video/video_theora_player.cpp
@@ -127,6 +127,7 @@ bool VideoTheoraPlayer::initialize(const Common::String &filename, const Common:
#if defined (USE_THEORADEC)
_theoraDecoder = new Video::TheoraDecoder();
#else
+ warning("VideoTheoraPlayer::initialize - Theora support not compiled in, video will be skipped: %s", filename.c_str());
return STATUS_FAILED;
#endif
_theoraDecoder->loadStream(_file);
diff --git a/engines/zvision/fonts/truetype_font.cpp b/engines/zvision/fonts/truetype_font.cpp
index 03520f18b6..ba4d72bde8 100644
--- a/engines/zvision/fonts/truetype_font.cpp
+++ b/engines/zvision/fonts/truetype_font.cpp
@@ -39,12 +39,9 @@
namespace ZVision {
TruetypeFont::TruetypeFont(ZVision *engine, int32 fontHeight)
- : _engine(engine),
- _fontHeight(fontHeight),
+ : _fontHeight(fontHeight),
_font(0),
- _lineHeight(0),
- _maxCharWidth(0),
- _maxCharHeight(0) {
+ _lineHeight(0) {
}
TruetypeFont::~TruetypeFont(void) {
diff --git a/engines/zvision/fonts/truetype_font.h b/engines/zvision/fonts/truetype_font.h
index 3b5805db14..64f53a2c3b 100644
--- a/engines/zvision/fonts/truetype_font.h
+++ b/engines/zvision/fonts/truetype_font.h
@@ -43,12 +43,12 @@ public:
~TruetypeFont();
private:
- ZVision *_engine;
+// ZVision *_engine;
Graphics::Font *_font;
int _lineHeight;
- size_t _maxCharWidth;
- size_t _maxCharHeight;
+// size_t _maxCharWidth;
+// size_t _maxCharHeight;
public:
int32 _fontHeight;
diff --git a/gui/dialog.cpp b/gui/dialog.cpp
index ec392a877a..fa4e508494 100644
--- a/gui/dialog.cpp
+++ b/gui/dialog.cpp
@@ -250,7 +250,18 @@ void Dialog::handleKeyDown(Common::KeyState state) {
close();
}
- // TODO: tab/shift-tab should focus the next/previous focusable widget
+ if (state.keycode == Common::KEYCODE_TAB) {
+ // TODO: Maybe add Tab behaviours for all widgets too.
+ // searches through widgets on screen for tab widget
+ Widget *w = _firstWidget;
+ while (w) {
+ if (w->_type == kTabWidget)
+ if (w->handleKeyDown(state))
+ return;
+
+ w = w->_next;
+ }
+ }
}
void Dialog::handleKeyUp(Common::KeyState state) {
diff --git a/gui/widgets/tab.cpp b/gui/widgets/tab.cpp
index a8b3f5450d..756781a04b 100644
--- a/gui/widgets/tab.cpp
+++ b/gui/widgets/tab.cpp
@@ -183,6 +183,7 @@ void TabWidget::setActiveTab(int tabID) {
}
_activeTab = tabID;
_firstWidget = _tabs[tabID].firstWidget;
+
_boss->draw();
}
}
@@ -226,12 +227,34 @@ void TabWidget::handleMouseDown(int x, int y, int button, int clickCount) {
}
bool TabWidget::handleKeyDown(Common::KeyState state) {
- // TODO: maybe there should be a way to switch between tabs
- // using the keyboard? E.g. Alt-Shift-Left/Right-Arrow or something
- // like that.
+ if (state.hasFlags(Common::KBD_SHIFT) && state.keycode == Common::KEYCODE_TAB)
+ adjustTabs(kTabBackwards);
+ else if (state.keycode == Common::KEYCODE_TAB)
+ adjustTabs(kTabForwards);
+
return Widget::handleKeyDown(state);
}
+void TabWidget::adjustTabs(int value) {
+ // Determine which tab is next
+ int tabID = _activeTab + value;
+ if (tabID >= (int)_tabs.size())
+ tabID = 0;
+ else if (tabID < 0)
+ tabID = ((int)_tabs.size() - 1);
+
+ // Slides _firstVisibleTab forward to the correct tab
+ int maxTabsOnScreen = (_w / _tabWidth);
+ if (tabID >= maxTabsOnScreen && (_firstVisibleTab + maxTabsOnScreen) < (int)_tabs.size())
+ _firstVisibleTab++;
+
+ // Slides _firstVisibleTab backwards to the correct tab
+ while (tabID < _firstVisibleTab)
+ _firstVisibleTab--;
+
+ setActiveTab(tabID);
+}
+
void TabWidget::reflowLayout() {
Widget::reflowLayout();
diff --git a/gui/widgets/tab.h b/gui/widgets/tab.h
index 38aa089eb5..a01ee2d9dc 100644
--- a/gui/widgets/tab.h
+++ b/gui/widgets/tab.h
@@ -28,6 +28,11 @@
#include "common/array.h"
namespace GUI {
+
+enum {
+ kTabForwards = 1,
+ kTabBackwards = -1
+};
class TabWidget : public Widget {
typedef Common::String String;
@@ -109,6 +114,8 @@ protected:
virtual void drawWidget();
virtual Widget *findWidget(int x, int y);
+
+ virtual void adjustTabs(int value);
};
} // End of namespace GUI
diff --git a/test/common/util.h b/test/common/util.h
index cd65307612..e195f13a84 100644
--- a/test/common/util.h
+++ b/test/common/util.h
@@ -115,7 +115,7 @@ class UtilTestSuite : public CxxTest::TestSuite {
TS_ASSERT_EQUALS(Common::isAlnum('Z'), 1);
TS_ASSERT_EQUALS(Common::isAlnum('1'), 1);
TS_ASSERT_EQUALS(Common::isAlnum('0'), 1);
- TS_ASSERT_EQUALS(Common::isAlnum('§'), 0);
+ TS_ASSERT_EQUALS(Common::isAlnum('\xA7'), 0);
TS_ASSERT_EQUALS(Common::isAlnum('$'), 0);
TS_ASSERT_EQUALS(Common::isAlnum(' '), 0);
TS_ASSERT_EQUALS(Common::isAlnum('\n'), 0);
@@ -136,7 +136,7 @@ class UtilTestSuite : public CxxTest::TestSuite {
TS_ASSERT_EQUALS(Common::isAlpha('Z'), 1);
TS_ASSERT_EQUALS(Common::isAlpha('1'), 0);
TS_ASSERT_EQUALS(Common::isAlpha('0'), 0);
- TS_ASSERT_EQUALS(Common::isAlpha('§'), 0);
+ TS_ASSERT_EQUALS(Common::isAlpha('\xA7'), 0);
TS_ASSERT_EQUALS(Common::isAlpha('$'), 0);
TS_ASSERT_EQUALS(Common::isAlpha(' '), 0);
TS_ASSERT_EQUALS(Common::isAlpha('\n'), 0);
@@ -157,7 +157,7 @@ class UtilTestSuite : public CxxTest::TestSuite {
TS_ASSERT_EQUALS(Common::isDigit('Z'), 0);
TS_ASSERT_EQUALS(Common::isDigit('1'), 1);
TS_ASSERT_EQUALS(Common::isDigit('0'), 1);
- TS_ASSERT_EQUALS(Common::isDigit('§'), 0);
+ TS_ASSERT_EQUALS(Common::isDigit('\xA7'), 0);
TS_ASSERT_EQUALS(Common::isDigit('$'), 0);
TS_ASSERT_EQUALS(Common::isDigit(' '), 0);
TS_ASSERT_EQUALS(Common::isDigit('\n'), 0);
@@ -178,7 +178,7 @@ class UtilTestSuite : public CxxTest::TestSuite {
TS_ASSERT_EQUALS(Common::isLower('Z'), 0);
TS_ASSERT_EQUALS(Common::isLower('1'), 0);
TS_ASSERT_EQUALS(Common::isLower('0'), 0);
- TS_ASSERT_EQUALS(Common::isLower('§'), 0);
+ TS_ASSERT_EQUALS(Common::isLower('\xA7'), 0);
TS_ASSERT_EQUALS(Common::isLower('$'), 0);
TS_ASSERT_EQUALS(Common::isLower(' '), 0);
TS_ASSERT_EQUALS(Common::isLower('\n'), 0);
@@ -200,7 +200,7 @@ class UtilTestSuite : public CxxTest::TestSuite {
TS_ASSERT_EQUALS(Common::isUpper('Z'), 1);
TS_ASSERT_EQUALS(Common::isUpper('1'), 0);
TS_ASSERT_EQUALS(Common::isUpper('0'), 0);
- TS_ASSERT_EQUALS(Common::isUpper('§'), 0);
+ TS_ASSERT_EQUALS(Common::isUpper('\xA7'), 0);
TS_ASSERT_EQUALS(Common::isUpper('$'), 0);
TS_ASSERT_EQUALS(Common::isUpper(' '), 0);
TS_ASSERT_EQUALS(Common::isUpper('\n'), 0);
diff --git a/test/cxxtest_mingw.h b/test/cxxtest_mingw.h
index f407105bfe..380f638640 100644
--- a/test/cxxtest_mingw.h
+++ b/test/cxxtest_mingw.h
@@ -8,4 +8,4 @@
#undef main
#endif // main
-#endif // CXXTEST_MINGW \ No newline at end of file
+#endif // CXXTEST_MINGW
diff --git a/video/flic_decoder.cpp b/video/flic_decoder.cpp
index 5d27aa0a59..994f47cea8 100644
--- a/video/flic_decoder.cpp
+++ b/video/flic_decoder.cpp
@@ -176,7 +176,7 @@ const Graphics::Surface *FlicDecoder::FlicVideoTrack::decodeNextFrame() {
uint16 newWidth = _fileStream->readUint16LE();
uint16 newHeight = _fileStream->readUint16LE();
- if ((newWidth != 0) && (newHeight != 0)) {
+ if ((newWidth != 0) || (newHeight != 0)) {
if (newWidth == 0)
newWidth = _surface->w;
if (newHeight == 0)