diff options
-rw-r--r-- | sword2/driver/d_sound.h | 4 | ||||
-rw-r--r-- | sword2/driver/driver96.h | 29 | ||||
-rw-r--r-- | sword2/driver/keyboard.cpp | 3 | ||||
-rw-r--r-- | sword2/driver/language.cpp | 10 |
4 files changed, 17 insertions, 29 deletions
diff --git a/sword2/driver/d_sound.h b/sword2/driver/d_sound.h index aaae7e9086..9c5b045821 100644 --- a/sword2/driver/d_sound.h +++ b/sword2/driver/d_sound.h @@ -27,6 +27,10 @@ namespace Sword2 { +// Max number of sound fx +#define MAXFX 16 +#define MAXMUS 2 + extern void sword2_sound_handler(void *refCon); typedef struct { diff --git a/sword2/driver/driver96.h b/sword2/driver/driver96.h index ac07508df3..13bbdcbbb1 100644 --- a/sword2/driver/driver96.h +++ b/sword2/driver/driver96.h @@ -35,7 +35,6 @@ namespace Sword2 { // defines specific to windows headers... #ifndef WIN32 -#define SEM_FAILCRITICALERRORS 1 #define FILE_ATTRIBUTE_NORMAL 0x80 #define _MAX_PATH 260 @@ -109,18 +108,6 @@ namespace Sword2 { #define RDERR_INVALIDID 0x0008000D - - -// Language codes -#define ENGLISH 0x00 -#define AMERICAN 0x01 -#define GERMAN 0x02 -#define FRENCH 0x03 -#define SPANISH 0x04 -#define ITIALIAN 0x05 -#define JAPANESE 0x06 -#define SLOVAK 0x07 - // Key codes #define RDKEY_ESCAPE 27 @@ -147,15 +134,6 @@ namespace Sword2 { #define RDSPR_RLE256FAST 0x0200 -//Rendering defines -#define RD_SOFTWARESCREENBUFFER 0x01 - - -//Windows defines -#define RD_FULLSCREEN 0x01000000 -#define RD_WINDOWED 0x01000001 - - //Fading defines #define RDFADE_NONE 0x00 #define RDFADE_UP 0x01 @@ -207,13 +185,6 @@ namespace Sword2 { #define RDBLTFX_GRADEDALPHA 0x40 #define RDBLTFX_ALLHARDWARE 0x80 -// Max number of sound fx -#define MAXFX 16 -#define MAXMUS 2 - -// Key buffer size -#define MAX_KEY_BUFFER 32 - // Maximum scaled size of a sprite #define SCALE_MAXWIDTH 512 #define SCALE_MAXHEIGHT 512 diff --git a/sword2/driver/keyboard.cpp b/sword2/driver/keyboard.cpp index 609d0a75c5..85272a8d51 100644 --- a/sword2/driver/keyboard.cpp +++ b/sword2/driver/keyboard.cpp @@ -22,6 +22,9 @@ namespace Sword2 { +// Key buffer size +#define MAX_KEY_BUFFER 32 + uint8 keyBacklog = 0; // The number of key presses waiting to be processed. uint8 keyPointer = 0; // Index of the next key to read from the buffer. diff --git a/sword2/driver/language.cpp b/sword2/driver/language.cpp index 0995368b4f..a7b67d7f99 100644 --- a/sword2/driver/language.cpp +++ b/sword2/driver/language.cpp @@ -22,6 +22,16 @@ namespace Sword2 { +// Language codes +#define ENGLISH 0x00 +#define AMERICAN 0x01 +#define GERMAN 0x02 +#define FRENCH 0x03 +#define SPANISH 0x04 +#define ITIALIAN 0x05 +#define JAPANESE 0x06 +#define SLOVAK 0x07 + uint8 languageVersion = ENGLISH; static uint8 versionFromFile = 0; |