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-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp539
-rw-r--r--engines/mads/nebular/nebular_scenes3.h27
2 files changed, 566 insertions, 0 deletions
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index bc4c04d4e3..b812d432c9 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -3835,5 +3835,544 @@ void Scene351::actions() {
/*------------------------------------------------------------------------*/
+void Scene352::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ _scene->addActiveVocab(0xD);
+ _scene->addActiveVocab(0x2F4);
+ _scene->addActiveVocab(0x2F5);
+ _scene->addActiveVocab(0x2F6);
+}
+
+void Scene352::putArmDown(bool corridorExit, bool doorwayExit) {
+ switch (_game._trigger) {
+ case 0:
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 60, _game.getQuote(0xFF));
+ _scene->_sequences.addTimer(48, 1);
+ break;
+
+ case 1:
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ if (_globals[kSexOfRex] == REX_FEMALE) {
+ _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 5, 2, 0, 0);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[3]);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 5, 2);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 3);
+ } else {
+ _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 5, 2, 0, 0);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_SPRITE, 6, 2);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 3);
+ }
+ break;
+
+ case 2: {
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 0, 0, 0);
+ int idx = _scene->_dynamicHotspots.add(0x3B6, 0xD, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(230, 117), FACING_NORTHWEST);
+ _scene->changeVariant(0);
+ }
+ break;
+
+ case 3:
+ _scene->_kernelMessages.reset();
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(0x100));
+ _game._objects.setRoom(0x2F, _scene->_currentSceneId);
+ _game._player._visible = true;
+ if (corridorExit)
+ _scene->_sequences.addTimer(48, 6);
+ else if (doorwayExit)
+ _scene->_sequences.addTimer(48, 4);
+ else {
+ _mustPutArmDownFl = false;
+ _game._player._stepEnabled = true;
+ }
+ break;
+
+ case 4:
+ _game._player.walk(Common::Point(116, 107), FACING_NORTH);
+ _game._player._stepEnabled = true;
+ _mustPutArmDownFl = false;
+ _scene->_sequences.addTimer(180, 5);
+ _leaveRoomFl = true;
+ break;
+
+ case 5:
+ if (_leaveRoomFl)
+ _scene->_nextSceneId = 351;
+
+ break;
+
+ case 6:
+ _game._player.walk(Common::Point(171, 152), FACING_SOUTH);
+ _game._player._stepEnabled = true;
+ _mustPutArmDownFl = false;
+ _scene->_sequences.addTimer(180, 7);
+ _leaveRoomFl = true;
+ break;
+
+ case 7:
+ if (_leaveRoomFl)
+ _scene->_nextSceneId = 353;
+
+ break;
+
+ default:
+ break;
+ }
+}
+
+void Scene352::enter() {
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites("*RM302x0");
+ _globals._spriteIndexes[13] = _scene->_sprites.addSprites("*RM302x2");
+ _globals._spriteIndexes[12] = _scene->_sprites.addSprites("*RM302x3");
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('g', -1));
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('b', -1));
+
+
+ if (_globals[kSexOfRex] == REX_FEMALE) {
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites("*ROXRC_7");
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites("*ROXRC_6");
+ _globals._spriteIndexes[15] = _scene->_sprites.addSprites("*ROXRC_9");
+ _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('a', 3));
+ _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('a', 2));
+ } else {
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites("*RXRD_7");
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*RXRC_6");
+ _globals._spriteIndexes[14] = _scene->_sprites.addSprites("*RXMRC_9");
+ _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('a', 1));
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 0));
+ }
+
+ _leaveRoomFl = false;
+
+ if (_game._objects.isInRoom(OBJ_TAPE_PLAYER)) {
+ _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 12, 0, 0, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 5);
+ int idx = _scene->_dynamicHotspots.add(0x165, 0xD, _globals._sequenceIndexes[5], Common::Rect(0, 0, 0, 0));
+ _tapePlayerHotspotIdx = _scene->_dynamicHotspots.setPosition(idx, Common::Point(84, 145), FACING_WEST);
+ }
+
+ _vaultOpenFl = false;
+
+ if (_scene->_priorSceneId != -2) {
+ _mustPutArmDownFl = false;
+ if (!_game._visitedScenes._sceneRevisited)
+ _globals[kHaveYourStuff] = false;
+ }
+
+ if (_game._objects.isInRoom(OBJ_GUARDS_ARM)) {
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 0, 0, 0);
+ int idx = _scene->_dynamicHotspots.add(0x3B6, 0xD, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(230, 117), FACING_NORTHWEST);
+ } else
+ _mustPutArmDownFl = true;
+
+ if (_scene->_priorSceneId == 353)
+ _game._player._playerPos = Common::Point(171, 155);
+ else if (_scene->_priorSceneId != -2)
+ _game._player._playerPos = Common::Point(116, 107);
+
+ sceneEntrySound();
+
+ _game.loadQuoteSet(0xFF, 0x100, 0x101, 0x102, 0x103, 0);
+}
+
+void Scene352::preActions() {
+ _leaveRoomFl = false;
+
+ if (_action.isAction(VERB_OPEN, 0x1F8))
+ _game._player.walk(Common::Point(266, 111), FACING_NORTHEAST);
+
+ if (_vaultOpenFl && !_action.isAction(0x1F8) && !_action.isAction(0x2F6) && !_action.isAction(0x2F5) && !_action.isAction(0x2F4)) {
+ if (_globals[kHaveYourStuff]) {
+ _commonSpriteIndex = _globals._spriteIndexes[13];
+ _commonSequenceIdx = _globals._sequenceIndexes[13];
+ } else {
+ _commonSpriteIndex = _globals._spriteIndexes[1];
+ _commonSequenceIdx = _globals._sequenceIndexes[1];
+ }
+
+ switch (_game._trigger) {
+ case 0:
+ if (_game._player._needToWalk) {
+ _game._player._stepEnabled = false;
+ _scene->_sequences.remove(_commonSequenceIdx);
+ _vm->_sound->command(20);
+ _commonSequenceIdx = _scene->_sequences.startReverseCycle(_commonSpriteIndex, false, 6, 1, 0, 0);
+ _scene->_sequences.addSubEntry(_commonSequenceIdx, SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ _scene->_sequences.setDepth(_commonSequenceIdx, 15);
+ }
+ break;
+
+ case 1:
+ if (!_globals[kHaveYourStuff])
+ _scene->_dynamicHotspots.remove(_hotspot2Idx);
+
+ _scene->_dynamicHotspots.remove(_hotspot1Idx);
+ _scene->_dynamicHotspots.remove(_lampHostpotIdx);
+ _vaultOpenFl = false;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (_action.isAction(VERB_PUT, 0x3B6, 0x1F3)) {
+ if (_globals[kSexOfRex] == REX_MALE)
+ _game._player.walk(Common::Point(269, 111), FACING_NORTHEAST);
+ else
+ _game._player.walk(Common::Point(271, 111), FACING_NORTHEAST);
+ }
+
+ if (_action.isAction(0x18B, 0x70) || _action.isAction(0x1AD, 0x2B3) || _action.isAction(VERB_PUT, 0x3B6, 0x89)) {
+ if (_game._objects.isInInventory(OBJ_GUARDS_ARM))
+ _game._player.walk(Common::Point(230, 117), FACING_NORTHWEST);
+ }
+}
+
+void Scene352::actions() {
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(0x8999);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_OPEN, 0x1F8)) {
+ if (!_vaultOpenFl) {
+ switch (_game._trigger) {
+ case 0:
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ if (_globals[kSexOfRex] == REX_FEMALE)
+ _commonSpriteIndex = _globals._spriteIndexes[9];
+ else
+ _commonSpriteIndex = _globals._spriteIndexes[8];
+
+ _commonSequenceIdx = _scene->_sequences.addSpriteCycle(_commonSpriteIndex, false, 8, 1, 0, 0);
+ _scene->_sequences.updateTimeout(_commonSequenceIdx, -1);
+ _scene->_sequences.addSubEntry(_commonSequenceIdx, SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ break;
+
+ case 1: {
+ _vm->_sound->command(21);
+ _globals._sequenceIndexes[12] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[12], false, 7, 2, 20, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[12], FACING_NORTH);
+ int oldIdx = _commonSequenceIdx;
+ _commonSequenceIdx = _scene->_sequences.startCycle(_commonSpriteIndex, false, -2);
+ _scene->_sequences.updateTimeout(_commonSequenceIdx, oldIdx);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ }
+ break;
+
+ case 2:
+ _vm->_sound->command(22);
+ _scene->_sequences.remove(_commonSequenceIdx);
+ _commonSequenceIdx = _scene->_sequences.startReverseCycle(_commonSpriteIndex, false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_commonSequenceIdx, 1, 3);
+ _scene->_sequences.addSubEntry(_commonSequenceIdx, SEQUENCE_TRIGGER_EXPIRE, 0, 3);
+ break;
+
+ case 3:
+ _scene->_sequences.updateTimeout(-1, _commonSequenceIdx);
+ _game._player._visible = true;
+ _scene->_sequences.addTimer(60, 4);
+ break;
+
+ case 4:
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(0x101));
+ _game._player._stepEnabled = true;
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_game._objects.isInInventory(OBJ_GUARDS_ARM)) {
+ _mustPutArmDownFl = true;
+ }
+
+ bool exit_corridor = false;
+ bool exit_doorway = false;
+
+ if (_action.isAction(0x1AD, 0x2B3)) {
+ exit_corridor = true;
+ }
+
+ if (_action.isAction(0x18B, 0x70)) {
+ exit_doorway = true;
+ }
+
+ if (_action.isAction(0x1AD, 0x2B3) || _action.isAction(0x18B, 0x70) || _action.isAction(VERB_PUT, 0x3B6, 0x89)) {
+ if (_mustPutArmDownFl)
+ putArmDown(exit_corridor, exit_doorway);
+ else if (exit_corridor)
+ _scene->_nextSceneId = 353;
+ else
+ _scene->_nextSceneId = 351;
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, 0x3B6)) {
+ if (_game._trigger || !_game._objects.isInInventory(OBJ_GUARDS_ARM)) {
+ switch (_game._trigger) {
+ case 0:
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ if (_globals[kSexOfRex] == REX_FEMALE) {
+ _globals._sequenceIndexes[3] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[3], false, 5, 2, 0, 0);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[3]);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 5, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ } else {
+ _globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 5, 2, 0, 0);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_SPRITE, 6, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ }
+ break;
+
+ case 1:
+ _scene->_sequences.remove(_globals._sequenceIndexes[2]);
+ _game._objects.addToInventory(0x2F);
+ _scene->changeVariant(1);
+ break;
+
+ case 2:
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ _vm->_dialogs->showItem(0x2F, 0x899C);
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_PUT, 0x3B6, 0x1F3)) {
+ if (!_vaultOpenFl) {
+ switch (_game._trigger) {
+ case 0:
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ if (_globals[kSexOfRex] == REX_FEMALE)
+ _commonSpriteIndex = _globals._spriteIndexes[11];
+ else
+ _commonSpriteIndex = _globals._spriteIndexes[10];
+
+ _commonSequenceIdx = _scene->_sequences.addSpriteCycle(_commonSpriteIndex, false, 8, 1, 0, 0);
+ _scene->_sequences.updateTimeout(_commonSequenceIdx, -1);
+ _scene->_sequences.addSubEntry(_commonSequenceIdx, SEQUENCE_TRIGGER_EXPIRE, 0, 1);
+ break;
+
+ case 1: {
+ _vm->_sound->command(21);
+ _globals._sequenceIndexes[12] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[12], false, 7, 2, 20, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 8);
+ int oldIdx = _commonSequenceIdx;
+ _commonSequenceIdx = _scene->_sequences.startCycle(_commonSpriteIndex, false, -2);
+ _scene->_sequences.updateTimeout(_commonSequenceIdx, oldIdx);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ }
+ break;
+
+ case 2:
+ _vm->_sound->command(23);
+ _scene->_sequences.remove(_commonSequenceIdx);
+ _commonSequenceIdx = _scene->_sequences.startReverseCycle(_commonSpriteIndex, false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_commonSequenceIdx, 1, 4);
+ _scene->_sequences.addSubEntry(_commonSequenceIdx, SEQUENCE_TRIGGER_EXPIRE, 0, 3);
+ break;
+
+
+ case 3:
+ _scene->_sequences.updateTimeout(-1, _commonSequenceIdx);
+ _game._player._visible = true;
+ if (_globals[kHaveYourStuff])
+ _commonSpriteIndex = _globals._spriteIndexes[13];
+ else
+ _commonSpriteIndex = _globals._spriteIndexes[1];
+
+ _vm->_sound->command(20);
+ _commonSequenceIdx = _scene->_sequences.addSpriteCycle(_commonSpriteIndex, false, 6, 1, 0, 0);
+ _scene->_sequences.setDepth(_commonSequenceIdx, 15);
+ _scene->_sequences.addSubEntry(_commonSequenceIdx, SEQUENCE_TRIGGER_EXPIRE, 0, 4);
+ break;
+
+ case 4:
+ _commonSequenceIdx = _scene->_sequences.addSpriteCycle(_commonSpriteIndex, false, 6, 0, 0, 0);
+ _scene->_sequences.setAnimRange(_commonSequenceIdx, -2, -2);
+ _scene->_sequences.setDepth(_commonSequenceIdx, 15);
+ _scene->_sequences.addTimer(60, 5);
+ break;
+
+ case 5: {
+ _vaultOpenFl = true;
+ int idx;
+ if (!_globals[kHaveYourStuff]) {
+ idx = _scene->_dynamicHotspots.add(0x2F4, 0xD, -1, Common::Rect(282, 87, 282 + 13, 87 + 7));
+ _hotspot2Idx = _scene->_dynamicHotspots.setPosition(idx, Common::Point(280, 111), FACING_NORTHEAST);
+ _globals._sequenceIndexes[1] = _commonSequenceIdx;
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(0x102));
+ } else {
+ _globals._sequenceIndexes[13] = _commonSequenceIdx;
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(0x103));
+ }
+
+ idx = _scene->_dynamicHotspots.add(0x2F5, 0xD, -1, Common::Rect(282, 48, 282 + 36, 48 + 27));
+ _hotspot1Idx = _scene->_dynamicHotspots.setPosition(idx, Common::Point(287, 115), FACING_NORTHEAST);
+ idx = _scene->_dynamicHotspots.add(0x2F6, 0xD, -1, Common::Rect(296, 76, 296 + 11, 76 + 17));
+ _lampHostpotIdx = _scene->_dynamicHotspots.setPosition(idx, Common::Point(287, 115), FACING_NORTHEAST);
+ _game._player._stepEnabled = true;
+ }
+ break;
+ }
+ }
+ } else if (_action.isAction(VERB_TAKE, 0x2F4)) {
+ switch (_game._trigger) {
+ case 0:
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ if (_globals[kSexOfRex] == REX_MALE) {
+ _globals._sequenceIndexes[14] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[14], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[14], 1, 2);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[14]);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[14], SEQUENCE_TRIGGER_SPRITE, 2, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[14], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ } else {
+ _globals._sequenceIndexes[15] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[15], false, 8, 1, 0, 0);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[15], 1, 2);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[15]);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[15], SEQUENCE_TRIGGER_SPRITE, 2, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[15], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ }
+ break;
+
+ case 1:
+ _scene->_dynamicHotspots.remove(_hotspot2Idx);
+ _globals[kHaveYourStuff] = true;
+
+ for (uint16 i = 0; i < _game._objects.size(); i++) {
+ if (_game._objects[i]._roomNumber == 50)
+ _game._objects.addToInventory(i);
+ }
+
+ _scene->_sequences.remove(_globals._sequenceIndexes[1]);
+ _globals._sequenceIndexes[13] = _scene->_sequences.startCycle(_globals._spriteIndexes[13], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[13], 15);
+ break;
+
+ case 2:
+ if (_globals[kSexOfRex] == REX_MALE)
+ _scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[14]);
+ else
+ _scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[15]);
+
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ } else if (_action.isAction(VERB_TAKE, 0x165) && !_game._objects.isInInventory(OBJ_TAPE_PLAYER)) {
+ switch (_game._trigger) {
+ case 0:
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ if (_globals[kSexOfRex] == REX_MALE) {
+ _globals._sequenceIndexes[6] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[6], true, 6, 2, 0, 0);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[6]);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_SPRITE, 6, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ } else {
+ _globals._sequenceIndexes[7] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[7], true, 6, 2, 0, 0);
+ _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[7]);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_SPRITE, 6, 1);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
+ }
+ break;
+
+ case 1:
+ _scene->_sequences.remove(_globals._sequenceIndexes[5]);
+ _scene->_dynamicHotspots.remove(_tapePlayerHotspotIdx);
+ break;
+
+ case 2:
+ _game._objects.addToInventory(OBJ_TAPE_PLAYER);
+ if (_globals[kSexOfRex] == REX_MALE)
+ _scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[6]);
+ else
+ _scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[7]);
+
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ _vm->_dialogs->showItem(OBJ_TAPE_PLAYER, 0x899B);
+ break;
+
+ default:
+ break;
+ }
+ } else if (_action.isAction(VERB_LOOK, 0x1F3))
+ _vm->_dialogs->show(0x898A);
+ else if (_action.isAction(VERB_LOOK, 0xE2)) {
+ if (_game._storyMode == STORYMODE_NAUGHTY)
+ _vm->_dialogs->show(0x898B);
+ else
+ _vm->_dialogs->show(0x898C);
+ } else if (_action.isAction(VERB_LOOK, 0x1CC))
+ _vm->_dialogs->show(0x898D);
+ else if (_action.isAction(VERB_LOOK, 0x2CD))
+ _vm->_dialogs->show(0x898E);
+ else if (_action.isAction(VERB_LOOK, 0x165) && (_action._savedFields._mainObjectSource == 4))
+ _vm->_dialogs->show(0x898F);
+ else if (_action.isAction(VERB_LOOK, 0x11))
+ _vm->_dialogs->show(0x8990);
+ else if (_action.isAction(VERB_LOOK, 0x3B6) && (_action._savedFields._mainObjectSource == 4))
+ _vm->_dialogs->show(0x8991);
+ else if (_action.isAction(VERB_LOOK, 0x2DA))
+ _vm->_dialogs->show(0x8992);
+ else if (_action.isAction(VERB_LOOK, 0x51))
+ _vm->_dialogs->show(0x8993);
+ else if (_action.isAction(VERB_LOOK, 0x2CE))
+ _vm->_dialogs->show(0x8994);
+ else if (_action.isAction(VERB_LOOK, 0x1F8)) {
+ if (!_vaultOpenFl)
+ _vm->_dialogs->show(0x8995);
+ } else if (_action.isAction(VERB_LOOK, 0x2F4))
+ _vm->_dialogs->show(0x8996);
+ else if (_action.isAction(VERB_LOOK, 0x2F5))
+ _vm->_dialogs->show(0x8997);
+ else if (_action.isAction(VERB_LOOK, 0x2B3))
+ _vm->_dialogs->show(0x8998);
+ else if (_action.isAction(VERB_TAKE, 0x2F5))
+ _vm->_dialogs->show(0x899A);
+ else if (_action.isAction(VERB_LOOK, 0x1E4))
+ _vm->_dialogs->show(0x899D);
+ else if (_action.isAction(VERB_LOOK, 0x239))
+ _vm->_dialogs->show(0x899E);
+ else if (_action.isAction(VERB_LOOK, 0x70))
+ _vm->_dialogs->show(0x899F);
+ else if (_action.isAction(VERB_LOOK, 0x160))
+ _vm->_dialogs->show(0x89A0);
+ else if (_action.isAction(VERB_LOOK, 0x3B5))
+ _vm->_dialogs->show(0x89A1);
+ else if (_action.isAction(VERB_LOOK, 0x257))
+ _vm->_dialogs->show(0x89A2);
+ else if (_action.isAction(VERB_LOOK, 0x1F5))
+ _vm->_dialogs->show(0x89A3);
+ else
+ return;
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Nebular
} // End of namespace MADS
diff --git a/engines/mads/nebular/nebular_scenes3.h b/engines/mads/nebular/nebular_scenes3.h
index 5be10ac258..1834ffe4c1 100644
--- a/engines/mads/nebular/nebular_scenes3.h
+++ b/engines/mads/nebular/nebular_scenes3.h
@@ -360,6 +360,33 @@ public:
virtual void actions();
virtual void postActions() {};
};
+
+class Scene352: public Scene3xx {
+private:
+ bool _vaultOpenFl;
+ bool _mustPutArmDownFl;
+ bool _leaveRoomFl;
+
+ int _tapePlayerHotspotIdx;
+ int _hotspot1Idx;
+ int _hotspot2Idx;
+ int _lampHostpotIdx;
+ int _commonSequenceIdx;
+ int _commonSpriteIndex;
+
+ void putArmDown(bool corridorExit, bool doorwayExit);
+
+public:
+ Scene352(MADSEngine *vm) : Scene3xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step() {};
+ virtual void preActions();
+ virtual void actions();
+ virtual void postActions() {};
+};
+
} // End of namespace Nebular
} // End of namespace MADS