diff options
-rw-r--r-- | engines/tsage/core.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/graphics.cpp | 13 | ||||
-rw-r--r-- | engines/tsage/graphics.h | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 403 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.h | 78 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 209 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes2.cpp | 17 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes2.h | 1 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.cpp | 874 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.h | 20 |
11 files changed, 880 insertions, 741 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 4a90e23a33..131b70c4bd 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -3157,6 +3157,8 @@ void Visage::setVisage(int resNum, int rlbNum) { _flipHoriz = flags & 1; _data = g_resourceManager->getResource(RES_VISAGE, resNum, rlbNum); + + DEALLOCATE(indexData); } } diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp index fb0b0b0cbb..af6e6f9b13 100644 --- a/engines/tsage/graphics.cpp +++ b/engines/tsage/graphics.cpp @@ -234,10 +234,15 @@ GfxSurface::GfxSurface(const GfxSurface &s) { } GfxSurface::~GfxSurface() { + clear(); +} + +void GfxSurface::clear() { if (_customSurface) { _customSurface->free(); delete _customSurface; - } + _customSurface = NULL; + } } /** @@ -1322,6 +1327,12 @@ void GfxManager::copyFrom(GfxSurface &src, int destX, int destY) { _surface.copyFrom(src, destX, destY); } +void GfxManager::copyFrom(GfxSurface &src, const Rect &srcBounds, const Rect &destBounds) { + _surface.setBounds(_bounds); + + _surface.copyFrom(src, srcBounds, destBounds); +} + /*--------------------------------------------------------------------------*/ diff --git a/engines/tsage/graphics.h b/engines/tsage/graphics.h index 826f2fef6f..7239a99a68 100644 --- a/engines/tsage/graphics.h +++ b/engines/tsage/graphics.h @@ -100,6 +100,7 @@ public: void unlockSurface(); void synchronize(Serializer &s); void create(int width, int height); + void clear(); void setBounds(const Rect &bounds) { _bounds = bounds; } const Rect &getBounds() const { return _bounds; } @@ -302,6 +303,7 @@ public: } void copyFrom(GfxSurface &src, Rect destBounds, Region *priorityRegion = NULL); void copyFrom(GfxSurface &src, int destX, int destY); + void copyFrom(GfxSurface &src, const Rect &srcBounds, const Rect &destBounds); GfxSurface &getSurface() { _surface.setBounds(_bounds); diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 97042cb621..86014fb9c1 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -21,6 +21,8 @@ */ #include "common/config-manager.h" +#include "common/rect.h" +#include "tsage/graphics.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" @@ -166,7 +168,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Ice Maze: Large empty room return new Scene2400(); case 2425: - // Ice Maze: + // Ice Maze: The Hall of Records return new Scene2425(); case 2430: // Ice Maze: Bedroom @@ -213,7 +215,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { case 2900: error("Missing scene %d from group 2", sceneNumber); /* Scene group #3 */ - // + // ARM Base Hanager case 3100: return new Scene3100(); case 3125: @@ -258,16 +260,22 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Cutscene - Ship landing return new Scene3350(); case 3375: + // Outer walkway return new Scene3375(); case 3385: + // Corridor return new Scene3385(); case 3395: + // Walkway return new Scene3395(); case 3400: + // Confrontation return new Scene3400(); case 3500: + // Maze action sequencec return new Scene3500(); case 3600: + // Cutscene - walking at gunpoint return new Scene3600(); case 3700: // Cutscene - Teleport outside @@ -1268,287 +1276,202 @@ void SceneAreaObject::setDetails(int resNum, int lookLineNum, int talkLineNum, i /*****************************************************************************/ -UnkObject1200::UnkObject1200() { - _field16 = _field3A = NULL; - _field12 = _field14 = 0; - _field26 = _field28 = _field2A = _field2C = _field2E = _field30 = 0; - _field32 = _field34 = _field36 = _field38 = _field3E = _field40 = 0; +MazeUI::MazeUI() { + _mapData = NULL; + _cellsVisible.x = _cellsVisible.y = 0; + _mapCells.x = _mapCells.y = 0; + _cellSize.x = _cellSize.y = 0; + _mapOffset.x = _mapOffset.y = 0; + _resNum = _cellsResNum = 0; + _frameCount = _resCount = _mapImagePitch = _unused = 0; } -void UnkObject1200::synchronize(Serializer &s) { - SavedObject::synchronize(s); +MazeUI::~MazeUI() { + DEALLOCATE(_mapData); +} - _rect1.synchronize(s); - _rect2.synchronize(s); +void MazeUI::synchronize(Serializer &s) { + SavedObject::synchronize(s); - // FIXME: syncrhonize _field16 and _field3A + s.syncAsSint16LE(_resNum); + if (s.isLoading()) + load(_resNum); - s.syncAsSint16LE(_field12); - s.syncAsSint16LE(_field14); - s.syncAsSint16LE(_field26); - s.syncAsSint16LE(_field28); - s.syncAsSint16LE(_field2A); - s.syncAsSint16LE(_field2C); - s.syncAsSint16LE(_field2E); - s.syncAsSint16LE(_field30); - s.syncAsSint16LE(_field32); - s.syncAsSint16LE(_field34); - s.syncAsSint16LE(_field36); - s.syncAsSint16LE(_field38); - s.syncAsSint16LE(_field3E); - s.syncAsSint16LE(_field40); + s.syncAsSint16LE(_mapOffset.x); + s.syncAsSint16LE(_mapOffset.y); + s.syncAsSint16LE(_unused); } -void UnkObject1200::sub51AE9(int arg1) { - warning("STUB: UnkObject1200::sub51AE9()"); -} +void MazeUI::load(int resNum) { + clear(); + _resNum = resNum; -int UnkObject1200::sub51AF8(Common::Point pt) { - if (!_rect1.contains(pt)) - return -1; + const byte *header = g_resourceManager->getResource(RT17, resNum, 0); - int tmp1 = (pt.x - _rect1.left + _field2E) / _field2A; - int tmp2 = (pt.y - _rect1.top + _field30) / _field2C; + _cellsResNum = resNum + 1000; + _mapCells.x = READ_LE_UINT16(header + 2); + _mapCells.y = READ_LE_UINT16(header + 4); + _frameCount = 10; + _resCount = _frameCount << 3; - if ((tmp1 >= 0) && (tmp2 >= 0) && (_field26 > tmp1) && (_field28 > tmp2)) - return _field16[(((_field26 * tmp2) + tmp1)* 2)]; + Visage visage; + visage.setVisage(_cellsResNum, 1); - return -1; + GfxSurface frame = visage.getFrame(2); + _cellSize.x = frame.getBounds().width(); + _cellSize.y = frame.getBounds().height(); + + _mapData = g_resourceManager->getResource(RT17, resNum, 1); + + _mapOffset.y = _mapOffset.x = 0; + _cellsVisible.x = (_displayBounds.width() + _cellSize.x - 1) / _cellSize.x; + _cellsVisible.y = (_displayBounds.height() + _cellSize.y - 1) / _cellSize.y; + + _mapImagePitch = (_cellsVisible.x + 1) * _cellSize.x; + _mapImage.create(_mapImagePitch, _cellSize.y); + + _mapBounds = Rect(0, 0, _cellSize.x * _mapCells.x, _cellSize.y * _mapCells.y); +} + +void MazeUI::clear() { + if (!_resNum) + _resNum = 1; + + if (_mapData) + DEALLOCATE(_mapData); + _mapData = NULL; + + _mapImage.clear(); } -bool UnkObject1200::sub51AFD(Common::Point pt) { - int retval = false; +bool MazeUI::setMazePosition(const Common::Point &pt) { + bool retval = false; - _field2E = pt.x; - _field30 = pt.y; + _mapOffset = pt; - if (_field2E < _rect2.top) { - _field2E = _rect2.top; + if (_mapOffset.x < _mapBounds.top) { + _mapOffset.x = _mapBounds.top; retval = true; } - if (_field30 < _rect2.left) { - _field30 = _rect2.left; + if (_mapOffset.y < _mapBounds.left) { + _mapOffset.y = _mapBounds.left; retval = true; } - if (_field2E + _rect1.width() > _rect2.right) { - _field2E = _rect2.right - _rect1.width(); + if (_mapOffset.x + _displayBounds.width() > _mapBounds.right) { + _mapOffset.x = _mapBounds.right - _displayBounds.width(); retval = true; } - if (_field30 + _rect1.height() > _rect2.bottom) { - _field30 = _rect2.bottom - _rect1.height(); + if (_mapOffset.y + _displayBounds.height() > _mapBounds.bottom) { + _mapOffset.y = _mapBounds.bottom - _displayBounds.height(); retval = true; } return retval; } -void UnkObject1200::sub51B02() { - warning("STUB: UnkObject1200::sub51B02()"); -} +void MazeUI::draw() { + int yPos = 0; + int ySize; + Visage visage; -void UnkObject1200::sub9EDE8(Rect rect) { - _rect1 = rect; - warning("FIXME: UnkObject1200::sub9EDE8()"); -// _rect1.clip(g_globals->gfxManager()._bounds); -} + _cellsVisible.y = ((_mapOffset.y % _cellSize.y) + _displayBounds.height() + + (_cellSize.y - 1)) / _cellSize.y; -int UnkObject1200::sub9EE22(int &arg1, int &arg2) { - arg1 /= _field2A; - arg2 /= _field2C; + // Loop to handle the cell rows of the visible display area one at a time + for (int yCtr = 0; yCtr < _cellsVisible.y; ++yCtr, yPos += ySize) { + int cellY = _mapOffset.y / _cellSize.y + yCtr; + + // Loop to iterate through the horizontal visible cells to build up + // an entire cell high horizontal slice of the map + for (int xCtr = 0; xCtr < _cellsVisible.x; ++xCtr) { + int cellX = _mapOffset.x / _cellSize.x + xCtr; - if ((arg1 >= 0) && (arg2 >= 0) && (_field26 > arg1) && (_field28 > arg2)) { - return _field16[(((_field26 * arg2) + arg1) * 2)]; - } + // Get the type of content to display in the cell + int cell = getCellFromCellXY(Common::Point(cellX, cellY)) - 1; + if (cell >= 0) { + int frameNum = (cell % _frameCount) + 1; + int rlbNum = (cell % _resCount) / _frameCount + 1; + int resNum = _cellsResNum + (cell / _resCount); - return -1; -} + visage.setVisage(resNum, rlbNum); + GfxSurface frame = visage.getFrame(frameNum); -void Scene1200::sub9DAD6(int indx) { - _object1.sub9EE22(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4); + _mapImage.copyFrom(frame, xCtr * _cellSize.x, 0); + } else { + GfxSurface emptyRect; + emptyRect.create(_cellSize.x, _cellSize.y); - switch (indx) { - case 0: - if ( ((_object1.sub51AF8(Common::Point(200, 50)) > 36) || (_object1.sub51AF8(Common::Point(200, 88)) > 36)) - && ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4)) - || ((R2_GLOBALS._v56AA2 == 13) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2)) - || ((R2_GLOBALS._v56AA2 == 29) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1)) - || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 41)) ) - ) { - R2_GLOBALS._player.disableControl(); - _sceneMode = 1200; - setAction(&_sequenceManager, this, 1200, &_actor1, NULL); - } else if (_object1.sub51AF8(Common::Point(200, 69)) == 36) { - switch (_field412 - 1) { - case 0: - if (R2_GLOBALS._player._visage == 3155) - _sceneMode = 15; - else - _sceneMode = 10; - break; - case 1: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 76; - else - _sceneMode = 75; - break; - case 2: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 101; - else - _sceneMode = 100; - break; - case 3: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 111; - else - _sceneMode = 110; - break; - default: - break; + _mapImage.copyFrom(emptyRect, xCtr * _cellSize.x, 0); } - R2_GLOBALS._player.disableControl(); - _field412 = 1; - signal(); } - break; - case 1: - if ( ((_object1.sub51AF8(Common::Point(120, 50)) > 36) || (_object1.sub51AF8(Common::Point(120, 88)) > 36)) - && ( ((R2_GLOBALS._v56AA2 == 7) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4)) - || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2)) - || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1)) - || ((R2_GLOBALS._v56AA2 == 5) && (R2_GLOBALS._v56AA4 == 5)) ) - ) { - R2_GLOBALS._player.disableControl(); - _sceneMode = 1201; - setAction(&_sequenceManager, this, 1201, &_actor1, NULL); - } else if (_object1.sub51AF8(Common::Point(120, 69)) == 36) { - switch (_field412 - 1) { - case 0: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 56; - else - _sceneMode = 55; - break; - case 1: - if (R2_GLOBALS._player._visage == 3155) - _sceneMode = 25; - else - _sceneMode = 20; - break; - case 2: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 91; - else - _sceneMode = 90; - break; - case 3: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 121; - else - _sceneMode = 120; - break; - default: - break; - } - R2_GLOBALS._player.disableControl(); - _field412 = 2; - signal(); - } - break; - case 2: - if ( ((_object1.sub51AF8(Common::Point(140, 110)) > 36) || (_object1.sub51AF8(Common::Point(178, 110)) > 36)) - && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 5) && (_field418 != 3)) - || ((R2_GLOBALS._v56AA2 == 41) && (R2_GLOBALS._v56AA4 == 21)) ) - ) { - R2_GLOBALS._player.disableControl(); - _sceneMode = 1203; - setAction(&_sequenceManager, this, 1203, &_actor1, NULL); - } else if (_object1.sub51AF8(Common::Point(160, 110)) == 36) { - switch (_field412 - 1) { - case 0: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 51; - else - _sceneMode = 50; - break; - case 1: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 81; - else - _sceneMode = 80; - break; - case 2: - if (R2_GLOBALS._player._visage == 3155) - _sceneMode = 35; - else - _sceneMode = 30; - break; - case 3: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 116; - else - _sceneMode = 115; - break; - default: - break; - } - R2_GLOBALS._player.disableControl(); - _field412 = 3; - signal(); - } - break; - case 3: - if ( ((_object1.sub51AF8(Common::Point(140, 30)) > 36) || (_object1.sub51AF8(Common::Point(178, 30)) > 36)) - && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 9) && (_field418 != 3)) - || ((R2_GLOBALS._v56AA2 == 35) && (R2_GLOBALS._v56AA4 == 17)) ) - ) { - R2_GLOBALS._player.disableControl(); - _sceneMode = 1202; - setAction(&_sequenceManager, this, 1202, &_actor1, NULL); - } else if (_object1.sub51AF8(Common::Point(160, 30)) == 36) { - switch (_field412 - 1) { - case 0: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 61; - else - _sceneMode = 60; - break; - case 1: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 71; - else - _sceneMode = 70; - break; - case 2: - if (R2_GLOBALS._player._visage == 3156) - _sceneMode = 96; - else - _sceneMode = 95; - break; - case 3: - if (R2_GLOBALS._player._visage == 3155) - _sceneMode = 45; - else - _sceneMode = 40; - break; - default: - _sceneMode = 1; - R2_GLOBALS._player.setup(3156, 4, 6); - break; + + if (yPos == 0) { + // First line of the map to be displayed - only the bottom portion of that + // first cell row may be visible + yPos = _displayBounds.top; + ySize = _cellSize.y - (_mapOffset.y % _cellSize.y); + + Rect srcBounds(_mapOffset.x % _cellSize.x, _mapOffset.y % _cellSize.y, + (_mapOffset.x % _cellSize.x) + _displayBounds.width(), _cellSize.y); + Rect destBounds(_displayBounds.left, yPos, _displayBounds.right, yPos + ySize); + + R2_GLOBALS.gfxManager().copyFrom(_mapImage, srcBounds, destBounds); + } else { + if ((yPos + _cellSize.y) < _displayBounds.bottom) { + ySize = _cellSize.y; + } else { + ySize = _displayBounds.bottom - yPos; } - R2_GLOBALS._player.disableControl(); - _field412 = 4; - signal(); + + Rect srcBounds(_mapOffset.x % _cellSize.x, 0, + (_mapOffset.x % _cellSize.x) + _displayBounds.width(), ySize); + Rect destBounds(_displayBounds.left, yPos, _displayBounds.right, yPos + ySize); + + R2_GLOBALS.gfxManager().copyFrom(_mapImage, srcBounds, destBounds); } - break; - default: - break; } } +int MazeUI::getCellFromPixelXY(const Common::Point &pt) { + if (!_displayBounds.contains(pt)) + return -1; + + int cellX = (pt.x - _displayBounds.left + _mapOffset.x) / _cellSize.x; + int cellY = (pt.y - _displayBounds.top + _mapOffset.y) / _cellSize.y; + + if ((cellX >= 0) && (cellY >= 0) && (cellX < _mapCells.x) && (cellY < _mapCells.y)) + return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * cellY + cellX) * 2); + + return -1; +} + +int MazeUI::getCellFromCellXY(const Common::Point &p) { + if (p.x < 0 || p.y < 0 || p.x >= _mapCells.x || p.y >= _mapCells.y) { + return -1; + } else { + return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * p.y + p.x) * 2); + } +} + +int MazeUI::pixelToCellXY(int &x, int &y) { + x /= _cellSize.x; + y /= _cellSize.y; + + if ((x >= 0) && (y >= 0) && (_mapCells.x > x) && (_mapCells.y > y)) { + return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * y + x) * 2); + } + + return -1; +} + +void MazeUI::setDisplayBounds(const Rect &r) { + _displayBounds = r; + _displayBounds.clip(g_globals->gfxManager()._bounds); +} + /*--------------------------------------------------------------------------*/ void AnimationSlice::load(Common::File &f) { diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h index 0b573bf7f0..576482b3eb 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.h +++ b/engines/tsage/ringworld2/ringworld2_logic.h @@ -276,6 +276,49 @@ public: } }; +enum MazeDirection { MAZEDIR_NONE = 0, MAZEDIR_NORTH = 1, MAZEDIR_NORTHEAST = 2, MAZEDIR_EAST = 3, + MAZEDIR_SOUTHEAST = 4, MAZEDIR_SOUTH = 5, MAZEDIR_SOUTHWEST = 6, MAZEDIR_WEST = 7, + MAZEDIR_NORTHWEST = 8 }; + +class MazeUI: public SavedObject { +private: + void clear(); +public: + // Position on screen to show map + Rect _displayBounds; + // The dimensions (in cells) of the entire maze map + Rect _mapBounds; + + // Encoded cell map specifying the features of the maze + byte *_mapData; + // Image surface used to store a line of the map for rendering + GfxSurface _mapImage; + + Common::Point _cellsVisible; + Common::Point _mapCells; + Common::Point _cellSize; + Common::Point _mapOffset; + int _resNum; + int _cellsResNum; + int _frameCount; + int _resCount; + int _mapImagePitch; + int _unused; +public: + MazeUI(); + virtual ~MazeUI(); + void setDisplayBounds(const Rect &r); + bool setMazePosition(const Common::Point &pt); + void load(int resNum); + void draw(); + int getCellFromPixelXY(const Common::Point &pt); + int getCellFromCellXY(const Common::Point &p); + int pixelToCellXY(int &arg1, int &arg2); + + virtual Common::String getClassName() { return "MazeUI"; } + void synchronize(Serializer &s); +}; + class SceneAreaObject: public SceneArea { class Object1: public SceneActor { public: @@ -290,41 +333,6 @@ public: void setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum); }; -class UnkObject1200 : public SavedObject { -public: - Rect _rect1; - Rect _rect2; - - int *_field16; - int *_field3A; - - int _field12; - int _field14; - int _field26; - int _field28; - int _field2A; - int _field2C; - int _field2E; - int _field30; - int _field32; - int _field34; - int _field36; - int _field38; - int _field3E; - int _field40; - - UnkObject1200(); - void synchronize(Serializer &s); - - void sub51AE9(int arg1); - int sub51AF8(Common::Point pt); - bool sub51AFD(Common::Point pt); - void sub51B02(); - void sub9EDE8(Rect rect); - int sub9EE22(int &arg1, int &arg2); - virtual Common::String getClassName() { return "UnkObject1200"; } -}; - /*--------------------------------------------------------------------------*/ class AnimationSlice { diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index af62ab6916..85a6095807 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -1099,8 +1099,6 @@ void Scene1200::Area1::proc13(int resNum, int lookLineNum, int talkLineNum, int } void Scene1200::postInit(SceneObjectList *OwnerList) { - Rect tmpRect; - loadScene(1200); SceneExt::postInit(); @@ -1133,13 +1131,12 @@ void Scene1200::postInit(SceneObjectList *OwnerList) { _actor1.postInit(); _actor1.hide(); - tmpRect.set(110, 20, 210, 120); - _object1.sub9EDE8(tmpRect); + _mazeUI.setDisplayBounds(Rect(110, 20, 210, 120)); - _object1.sub51AE9(1); - _object1.sub51AFD(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4)); + _mazeUI.load(1); + _mazeUI.setMazePosition(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4)); warning("int unk = set_pane_p(_paneNumber);"); - _object1.sub51B02(); + _mazeUI.draw(); warning("set_pane_p(unk);"); R2_GLOBALS._player.enableControl(); @@ -1396,8 +1393,8 @@ void Scene1200::process(Event &event) { return; if (event.eventType == EVENT_BUTTON_DOWN) { - _object1.sub9EE22(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4); - int unk = _object1.sub51AF8(event.mousePos); + _mazeUI.pixelToCellXY(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4); + int unk = _mazeUI.getCellFromPixelXY(event.mousePos); switch (R2_GLOBALS._events.getCursor()) { case CURSOR_ARROW: event.handled = true; @@ -1544,13 +1541,14 @@ void Scene1200::dispatch() { Rect tmpRect; Scene::dispatch(); if (_field41C != 0) { - _object1.sub51AFD(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4)); - warning("int unk = set_pane_p(_paneNumber);"); - _object1.sub51B02(); + _mazeUI.setMazePosition(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4)); + _mazeUI.draw(); + warning("_gfxManager.sub294AC(unk);"); warning("tmpRect.sub14DF3();"); _field41C = 0; } + _mazeUI.draw(); //**DEBUG** if (_field414 != 0) { tmpRect.set(110, 20, 210, 120); @@ -1571,9 +1569,9 @@ void Scene1200::dispatch() { default: break; } - _object1.sub51AFD(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4)); + _mazeUI.setMazePosition(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4)); warning("int unk = set_pane_p(_paneNumber);"); - _object1.sub51B02(); + _mazeUI.draw(); warning("_gfxManager.sub294AC(unk);"); warning("tmpRect.sub14DF3();"); @@ -1608,6 +1606,189 @@ void Scene1200::saveCharacter(int characterIndex) { SceneExt::saveCharacter(characterIndex); } +void Scene1200::sub9DAD6(int indx) { + _mazeUI.pixelToCellXY(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4); + + switch (indx) { + case 0: + if ( ((_mazeUI.getCellFromPixelXY(Common::Point(200, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(200, 88)) > 36)) + && ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4)) + || ((R2_GLOBALS._v56AA2 == 13) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2)) + || ((R2_GLOBALS._v56AA2 == 29) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1)) + || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 41)) ) + ) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 1200; + setAction(&_sequenceManager, this, 1200, &_actor1, NULL); + } else if (_mazeUI.getCellFromPixelXY(Common::Point(200, 69)) == 36) { + switch (_field412 - 1) { + case 0: + if (R2_GLOBALS._player._visage == 3155) + _sceneMode = 15; + else + _sceneMode = 10; + break; + case 1: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 76; + else + _sceneMode = 75; + break; + case 2: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 101; + else + _sceneMode = 100; + break; + case 3: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 111; + else + _sceneMode = 110; + break; + default: + break; + } + R2_GLOBALS._player.disableControl(); + _field412 = 1; + signal(); + } + break; + case 1: + if ( ((_mazeUI.getCellFromPixelXY(Common::Point(120, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(120, 88)) > 36)) + && ( ((R2_GLOBALS._v56AA2 == 7) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4)) + || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2)) + || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1)) + || ((R2_GLOBALS._v56AA2 == 5) && (R2_GLOBALS._v56AA4 == 5)) ) + ) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 1201; + setAction(&_sequenceManager, this, 1201, &_actor1, NULL); + } else if (_mazeUI.getCellFromPixelXY(Common::Point(120, 69)) == 36) { + switch (_field412 - 1) { + case 0: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 56; + else + _sceneMode = 55; + break; + case 1: + if (R2_GLOBALS._player._visage == 3155) + _sceneMode = 25; + else + _sceneMode = 20; + break; + case 2: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 91; + else + _sceneMode = 90; + break; + case 3: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 121; + else + _sceneMode = 120; + break; + default: + break; + } + R2_GLOBALS._player.disableControl(); + _field412 = 2; + signal(); + } + break; + case 2: + if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 110)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 110)) > 36)) + && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 5) && (_field418 != 3)) + || ((R2_GLOBALS._v56AA2 == 41) && (R2_GLOBALS._v56AA4 == 21)) ) + ) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 1203; + setAction(&_sequenceManager, this, 1203, &_actor1, NULL); + } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 110)) == 36) { + switch (_field412 - 1) { + case 0: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 51; + else + _sceneMode = 50; + break; + case 1: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 81; + else + _sceneMode = 80; + break; + case 2: + if (R2_GLOBALS._player._visage == 3155) + _sceneMode = 35; + else + _sceneMode = 30; + break; + case 3: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 116; + else + _sceneMode = 115; + break; + default: + break; + } + R2_GLOBALS._player.disableControl(); + _field412 = 3; + signal(); + } + break; + case 3: + if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 30)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 30)) > 36)) + && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 9) && (_field418 != 3)) + || ((R2_GLOBALS._v56AA2 == 35) && (R2_GLOBALS._v56AA4 == 17)) ) + ) { + R2_GLOBALS._player.disableControl(); + _sceneMode = 1202; + setAction(&_sequenceManager, this, 1202, &_actor1, NULL); + } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 30)) == 36) { + switch (_field412 - 1) { + case 0: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 61; + else + _sceneMode = 60; + break; + case 1: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 71; + else + _sceneMode = 70; + break; + case 2: + if (R2_GLOBALS._player._visage == 3156) + _sceneMode = 96; + else + _sceneMode = 95; + break; + case 3: + if (R2_GLOBALS._player._visage == 3155) + _sceneMode = 45; + else + _sceneMode = 40; + break; + default: + _sceneMode = 1; + R2_GLOBALS._player.setup(3156, 4, 6); + break; + } + R2_GLOBALS._player.disableControl(); + _field412 = 4; + signal(); + } + break; + default: + break; + } +} + /*-------------------------------------------------------------------------- * Scene 1337 - Card game * diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index f65a89972d..619e692f89 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -147,7 +147,7 @@ public: NamedHotspot _item1; SceneActor _actor1; Area1 _area1; - UnkObject1200 _object1; + MazeUI _mazeUI; SequenceManager _sequenceManager; int _field412; diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp index 6a030e5b44..02a0c05c0c 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp @@ -630,6 +630,7 @@ void Scene2000::Exit3::changeScene() { break; } } + void Scene2000::Exit4::changeScene() { Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; @@ -756,19 +757,21 @@ void Scene2000::Exit5::changeScene() { } } -void Scene2000::postInit(SceneObjectList *OwnerList) { - SceneExt::postInit(); - loadScene(2000); - +Scene2000::Scene2000(): SceneExt() { if (R2_GLOBALS._sceneManager._previousScene != -1) { R2_GLOBALS._v56605[1] = 21; R2_GLOBALS._v56605[2] = 21; } - if ((R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex] != R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) && (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 2350)) { + if ((R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex] + != R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) + && (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 2350)) { R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 0; } + _exitingFlag = false; +} +void Scene2000::postInit(SceneObjectList *OwnerList) { _exit1.setDetails(Rect(0, 100, 14, 140), EXITCURSOR_W, 2000); _exit1.setDest(Common::Point(14, 129)); _exit2.setDetails(Rect(305, 100, 320, 140), EXITCURSOR_E, 2000); @@ -917,6 +920,8 @@ void Scene2000::postInit(SceneObjectList *OwnerList) { initPlayer(); _item1.setDetails(Rect(0, 0, 320, 200), 2000, 0, -1, 23, 1, NULL); + + SceneExt::postInit(); } void Scene2000::remove() { @@ -998,6 +1003,8 @@ void Scene2000::signal() { g_globals->_sceneManager.changeScene(2350); break; default: + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.enableControl(); break; } } diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.h b/engines/tsage/ringworld2/ringworld2_scenes2.h index 281d1da366..feceaa1537 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.h +++ b/engines/tsage/ringworld2/ringworld2_scenes2.h @@ -80,6 +80,7 @@ public: Action1 _action1, _action2, _action3, _action4, _action5; SequenceManager _sequenceManager; + Scene2000(); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 61711d0a4f..d5e7b1b9c1 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -2885,9 +2885,10 @@ void Scene3400::signal() { } /*-------------------------------------------------------------------------- - * Scene 3500 - + * Scene 3500 - Cavern Maze * *--------------------------------------------------------------------------*/ + Scene3500::Action1::Action1() { _field1E = 0; _field20 = 0; @@ -2919,9 +2920,10 @@ void Scene3500::Action1::sub108670(int arg1) { else scene->_actor5.show(); - if (scene->_actor1._frame % 2 == 0) - scene->_actor1._frameChange = _field1E; - scene->_actor1.setFrame(scene->_actor1.changeFrame()); + if (scene->_actor1._frame % 2 == 0) { + scene->_actor1._frameChange = _field1E; + scene->_actor1.setFrame(scene->_actor1.changeFrame()); + } setActionIndex(0); } @@ -2977,219 +2979,6 @@ void Scene3500::Action1::sub108732(int arg1) { } } -Scene3500::Action2::Action2() { - _field1E = 0; -} - -void Scene3500::Action2::synchronize(Serializer &s) { - Action::synchronize(s); - - s.syncAsSint16LE(_field1E); -} - -Scene3500::Item4::Item4() { - _field34 = 0; -} - -void Scene3500::Item4::synchronize(Serializer &s) { - NamedHotspot::synchronize(s); - - s.syncAsSint16LE(_field34); -} - -Scene3500::Actor7::Actor7() { - _fieldA4 = 0; - _fieldA6 = 0; - _fieldA8 = 0; - _fieldAA = 0; - _fieldAC = 0; - _fieldAE = 0; -} - -void Scene3500::Actor7::synchronize(Serializer &s) { - SceneActor::synchronize(s); - - s.syncAsSint16LE(_fieldA4); - s.syncAsSint16LE(_fieldA6); - s.syncAsSint16LE(_fieldA8); - s.syncAsSint16LE(_fieldAA); - s.syncAsSint16LE(_fieldAC); - s.syncAsSint16LE(_fieldAE); -} - -void Scene3500::Actor7::sub109466(int arg1, int arg2, int arg3, int arg4, int arg5) { - _fieldAE = 0; - _fieldA4 = arg1; - _fieldA6 = arg2; - _fieldA8 = arg3; - _fieldAA = arg4; - _fieldAC = _fieldAA / _fieldA8; - - postInit(); - setup(10501, 3, 1); - fixPriority(255); - sub109663(arg5); -} - -void Scene3500::Actor7::sub1094ED() { - Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; - - scene->_field1270 = _position.x - _fieldA4; -} - -void Scene3500::Actor7::sub109663(int arg1){ - sub109693(Common::Point(_fieldA4 + arg1, _fieldA6 - (_fieldAC * arg1))); -} - -void Scene3500::Actor7::sub109693(Common::Point Pt) { - setPosition(Pt); -} - -int Scene3500::UnkObject3500::sub1097C9(int arg1) { - return (_field2A / 2) + arg1 - (arg1 % _field2A); -} - -int Scene3500::UnkObject3500::sub1097EF(int arg1) { - return (_field2C / 2) + arg1 - (arg1 % _field2C); -} - -int Scene3500::UnkObject3500::sub109C09(Common::Point pt) { - int vx = pt.x / _field2A; - int vy = pt.y / _field2C; - - if ((vx >= 0) && (_field26 > vx) && (_field28 > vy)) { - return _field16[((_field26 * vy) + vx) * 2]; - } else - return -1; -} - -int Scene3500::UnkObject3500::sub109C5E(int &x, int &y) { - int retVal = sub51AFD(Common::Point(x, y)); - x = _field2E; - y = _field30; - - return retVal; -} - -Scene3500::Scene3500() { - _fieldAF8 = 0; - _fieldB9E = 0; - _rotation = NULL; - _field126E = 0; - _field1270 = 0; - _field1272 = 0; - _field1274 = 0; - _field1276 = 0; - _field1278 = 0; - _field127A = 0; - _field127C = 0; - _field127E = 0; - _field1280 = 0; - _field1282 = 0; - _field1284 = 0; - _field1286 = 0; -} - -void Scene3500::synchronize(Serializer &s) { - SceneExt::synchronize(s); - SYNC_POINTER(_rotation); - - s.syncAsSint16LE(_fieldAF8); - s.syncAsSint16LE(_fieldB9E); - s.syncAsSint16LE(_field126E); - s.syncAsSint16LE(_field1270); - s.syncAsSint16LE(_field1272); - s.syncAsSint16LE(_field1274); - s.syncAsSint16LE(_field1276); - s.syncAsSint16LE(_field1278); - s.syncAsSint16LE(_field127A); - s.syncAsSint16LE(_field127C); - s.syncAsSint16LE(_field127E); - s.syncAsSint16LE(_field1280); - s.syncAsSint16LE(_field1282); - s.syncAsSint16LE(_field1284); - s.syncAsSint16LE(_field1286); -} - -void Scene3500::sub107F71(int arg1) { - switch (arg1) { - case -1: - _actor7.sub1094ED(); - if (_field1270 != 0) { - _field1270--; - _actor7.sub109663(_field1270); - } - if (_action1._field24 != 0) - _field1270 = 0; - break; - case 1: - _actor7.sub1094ED(); - if (_field1270 < 16) { - ++_field1270; - _actor7.sub109663(_field1270); - } - if (_action1._field24 != 0) - _field1270 = 0; - break; - case 88: - if ((_action == 0) || (_action1._field24 == 0)) { - // The original makes a second useless check on action, skipped - _action2.sub10831F(2); - if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != 2))) { - _action2.signal(); - } else { - _actor9.setAction(&_action2, &_actor9, NULL); - } - } - break; - case 96: - if ((_action) && (_action1._field24 != 0) && (_action2._field1E != 1)) { - _field1278 = 0; - _action1.sub108732(0); - } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) { - _field1278 = arg1; - } else if ((_action) && (_action1._field24 == 0)) { - _action1.sub108670(1); - _action1.signal(); - } else if (_action == 0) { - _action1.sub108670(1); - setAction(&_action1, &_actor1, NULL); - } - break; - case 104: - if ((_action == 0) || (_action1._field24 == 0)) { - _action2.sub10831F(-1); - if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != -1))) { - _action2.signal(); - } else { - _actor9.setAction(&_action2, &_actor9, NULL); - } - } - break; - case 112: - if ((_action) && (_action1._field24 != 0) && (_action2._field1E != -1)) { - _field1278 = 0; - _action1.sub108732(0); - } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) { - _field1278 = arg1; - } else if ((_action) && (_action1._field24 == 0)) { - _action1.sub108670(-1); - _action1.signal(); - } else if (_action == 0) { - _action1.sub108670(-1); - setAction(&_action1, &_actor1, NULL); - } - break; - default: - _field1270 = arg1; - _actor7.sub109663(arg1); - if (_action1._field24 != 0) { - _field1270 = 0; - } - break; - } -} - void Scene3500::Action1::signal() { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; @@ -3199,13 +2988,13 @@ void Scene3500::Action1::signal() { scene->_field1286 = 0; if (scene->_field1270 != 0) { scene->_field1270 = 0; - scene->_field126E = 0; + scene->_mazeChangeAmount = 0; scene->_field1272 = 0; scene->_rotation->_idxChange = 0; } break; case 1: - if ((scene->_actor1._frame % 2) == 0) { + if ((scene->_actor1._frame % 2) == 1) { setDelay(1); return; } @@ -3216,25 +3005,28 @@ void Scene3500::Action1::signal() { setDelay(1); break; case 4: { - int si = scene->_unkObj1.sub109C09(Common::Point(scene->_field127A + 70, scene->_field127C + 46)); - int var2 = scene->_unkObj1.sub1097C9(scene->_field127A + 70) - 70; - int var4 = scene->_unkObj1.sub1097EF(scene->_field127C + 46) - 46; - int di = abs(var2 - scene->_field127A); - int var6 = abs(var4 - scene->_field127C); + int si = scene->_mazeUI.getCellFromMapXY(Common::Point(scene->_mazePosition.x + 70, scene->_mazePosition.y + 46)); + int var2 = scene->_mazeUI.cellFromX(scene->_mazePosition.x + 70) - 70; + int var4 = scene->_mazeUI.cellFromY(scene->_mazePosition.y + 46) - 46; + int di = abs(var2 - scene->_mazePosition.x); + int var6 = abs(var4 - scene->_mazePosition.y); if ((scene->_actor1._frame % 2) != 0) { scene->_actor1._frameChange = _field1E; scene->_actor1.setFrame(scene->_actor1.changeFrame()); } - int var8 = (scene->_action1._field1E * 2 + scene->_field1276); - if (var8 > 7) - var8 = 1; - else if (var8 < 1) - var8 = 7; + // Get the new direction starting on + int var8 = (scene->_action1._field1E * 2 + scene->_mazeDirection); + if (var8 > MAZEDIR_NORTHWEST) + var8 = MAZEDIR_NORTH; + else if (var8 < MAZEDIR_NORTH) + var8 = MAZEDIR_WEST; + // Check whether movement is allowed in that direction. If so, then + // movement is started again switch (var8) { - case 0: + case MAZEDIR_NORTH: if ( ((si != 2) && (si != 3) && (si != 6) && (si != 1) && (si != 23) && (si != 24) && (si != 4) && (si != 11)) || (var6 != 0)) { if ((si != 25) && (si != 26) && (si != 5) && (si != 14) && (si != 15)) @@ -3246,7 +3038,7 @@ void Scene3500::Action1::signal() { } else _field20 = 1; break; - case 2: + case MAZEDIR_EAST: if ( ((si != 12) && (si != 13) && (si != 11) && (si != 16) && (si != 26) && (si != 24) && (si != 15) && (si != 6) && (si != 31)) || (di != 0)) { if ((si != 25) && (si != 23) && (si != 14) && (si != 5) && (si != 4)) @@ -3258,7 +3050,7 @@ void Scene3500::Action1::signal() { } else _field20 = 1; break; - case 4: + case MAZEDIR_SOUTH: if ( ((si != 2) && (si != 3) && (si != 6) && (si != 1) && (si != 25) && (si != 26) && (si != 5) && (si != 16) && (si != 31)) || (var6 != 0)) { if ((si != 23) && (si != 24) && (si != 4) && (si != 14) && (si != 15)) @@ -3270,7 +3062,7 @@ void Scene3500::Action1::signal() { } else _field20 = 1; break; - case 6: + case MAZEDIR_WEST: if ( ((si != 12) && (si != 13) && (si != 11) && (si != 16) && (si != 25) && (si != 23) && (si != 14) && (si != 1) && (si != 31)) || (var6 != 0)) { if ((si != 26) && (si != 24) && (si != 15) && (si != 5) && (si != 4)) @@ -3288,14 +3080,14 @@ void Scene3500::Action1::signal() { // No break on purpose case 2: { scene->_actor8.setPosition(Common::Point(160, 73)); - scene->_actor8._moveDiff.x = 160 - scene->_field126E; + scene->_actor8._moveDiff.x = 160 - scene->_mazeChangeAmount; scene->_fieldAF8 = 160 - ((_field1E * 2) * 160); Common::Point pt(scene->_fieldAF8, 73); NpcMover *mover = new NpcMover(); scene->_actor8.addMover(mover, &pt, this); scene->_actor9.setPosition(Common::Point(160 + ((_field1E * 2) * 160), 73)); - scene->_actor9._moveDiff.x = 160 - scene->_field126E; + scene->_actor9._moveDiff.x = 160 - scene->_mazeChangeAmount; scene->_fieldB9E = 160; Common::Point pt2(scene->_fieldB9E, 73); NpcMover *mover2 = new NpcMover(); @@ -3304,8 +3096,8 @@ void Scene3500::Action1::signal() { break; case 5: scene->_actor1._frameChange = _field1E; - scene->_field1276 = scene->_actor1.changeFrame(); - scene->_actor1.setFrame(scene->_field1276); + scene->_mazeDirection = scene->_actor1.changeFrame(); + scene->_actor1.setFrame(scene->_mazeDirection); setDelay(1); break; case 6: @@ -3325,8 +3117,8 @@ void Scene3500::Action1::signal() { case 7: if ((scene->_actor1._frame % 2) == 0) { scene->_actor1._frameChange = _field1E; - scene->_field1276 = scene->_actor1.changeFrame(); - scene->_actor1.setFrame(scene->_field1276); + scene->_mazeDirection = scene->_actor1.changeFrame(); + scene->_actor1.setFrame(scene->_mazeDirection); } setDelay(1); break; @@ -3342,7 +3134,7 @@ void Scene3500::Action1::signal() { // but it's clearly a cut and paste error from case 4. // The following code allows the switch to work properly. warning("Checkme: fix for dead code"); - int var_8 = (_field1E * 2 + scene->_field1276); + int var_8 = (_field1E * 2 + scene->_mazeDirection); if (var_8 > 7) var_8 = 1; else if (var_8 < 1) @@ -3353,12 +3145,12 @@ void Scene3500::Action1::signal() { case 0: // No break on purpose case 4: - scene->_field127A = scene->_unkObj1.sub1097C9(scene->_field127A + 70) - 70; + scene->_mazePosition.x = scene->_mazeUI.cellFromX(scene->_mazePosition.x + 70) - 70; break; case 2: // No break on purpose case 6: - scene->_field127C = scene->_unkObj1.sub1097EF(scene->_field127C + 46) - 46; + scene->_mazePosition.y = scene->_mazeUI.cellFromY(scene->_mazePosition.y + 46) - 46; break; default: break; @@ -3368,7 +3160,7 @@ void Scene3500::Action1::signal() { _field24 = 0; if (_field20 == 0) { scene->_actor7.sub1094ED(); - if (scene->_field126E == scene->_field1270) + if (scene->_mazeChangeAmount == scene->_field1270) scene->_aSound1.play(276); } break; @@ -3416,12 +3208,232 @@ void Scene3500::Action1::dispatch() { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; Action::dispatch(); - if ((_actionIndex == 1) && (scene->_field126E <= 4)) { + if ((_actionIndex == 1) && (scene->_mazeChangeAmount <= 4)) { scene->_rotation->_idxChange = 0; signal(); } } +/*--------------------------------------------------------------------------*/ + +Scene3500::Action2::Action2() { + _field1E = 0; +} + +void Scene3500::Action2::synchronize(Serializer &s) { + Action::synchronize(s); + + s.syncAsSint16LE(_field1E); +} + +/*--------------------------------------------------------------------------*/ + +Scene3500::Item4::Item4() { + _field34 = 0; +} + +void Scene3500::Item4::synchronize(Serializer &s) { + NamedHotspot::synchronize(s); + + s.syncAsSint16LE(_field34); +} + +/*--------------------------------------------------------------------------*/ + +Scene3500::Actor7::Actor7() { + _fieldA4 = 0; + _fieldA6 = 0; + _fieldA8 = 0; + _fieldAA = 0; + _fieldAC = 0; + _fieldAE = 0; +} + +void Scene3500::Actor7::synchronize(Serializer &s) { + SceneActor::synchronize(s); + + s.syncAsSint16LE(_fieldA4); + s.syncAsSint16LE(_fieldA6); + s.syncAsSint16LE(_fieldA8); + s.syncAsSint16LE(_fieldAA); + s.syncAsSint16LE(_fieldAC); + s.syncAsSint16LE(_fieldAE); +} + +void Scene3500::Actor7::sub109466(int arg1, int arg2, int arg3, int arg4, int arg5) { + _fieldAE = 0; + _fieldA4 = arg1; + _fieldA6 = arg2; + _fieldA8 = arg3; + _fieldAA = arg4; + _fieldAC = _fieldAA / _fieldA8; + + postInit(); + setup(1050, 3, 1); + fixPriority(255); + sub109663(arg5); +} + +void Scene3500::Actor7::sub1094ED() { + Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; + + scene->_field1270 = _position.x - _fieldA4; +} + +void Scene3500::Actor7::sub109663(int arg1){ + sub109693(Common::Point(_fieldA4 + arg1, _fieldA6 - (_fieldAC * arg1))); +} + +void Scene3500::Actor7::sub109693(Common::Point Pt) { + setPosition(Pt); +} + +/*--------------------------------------------------------------------------*/ + +int Scene3500::MazeUI3500::cellFromX(int x) { + return (_cellSize.x / 2) + x - (x % _cellSize.x); +} + +int Scene3500::MazeUI3500::cellFromY(int y) { + return (_cellSize.y / 2) + y - (y % _cellSize.y) - 1; +} + +int Scene3500::MazeUI3500::getCellFromMapXY(Common::Point pt) { + int cellX = pt.x / _cellSize.x; + int cellY = pt.y / _cellSize.y; + + if ((cellX >= 0) && (cellY >= 0) && (cellX < _mapCells.x) && (cellY < _mapCells.y)) { + return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * cellY + cellX) * 2); + } else + return -1; +} + +bool Scene3500::MazeUI3500::setMazePosition2(Common::Point &p) { + bool retVal = setMazePosition(p); + p = _mapOffset; + + return retVal; +} + +Scene3500::Scene3500() { + _fieldAF8 = 0; + _fieldB9E = 0; + _rotation = NULL; + _mazeChangeAmount = 0; + _field1270 = 0; + _field1272 = 0; + _field1274 = 0; + _mazeDirection = MAZEDIR_NONE; + _field1278 = 0; + _mazePosition.x = 0; + _mazePosition.y = 0; + _field127E = 0; + _field1280 = 0; + _field1282 = 0; + _field1284 = 0; + _field1286 = 0; +} + +void Scene3500::synchronize(Serializer &s) { + SceneExt::synchronize(s); + SYNC_POINTER(_rotation); + + s.syncAsSint16LE(_fieldAF8); + s.syncAsSint16LE(_fieldB9E); + s.syncAsSint16LE(_mazeChangeAmount); + s.syncAsSint16LE(_field1270); + s.syncAsSint16LE(_field1272); + s.syncAsSint16LE(_field1274); + s.syncAsSint16LE(_mazeDirection); + s.syncAsSint16LE(_field1278); + s.syncAsSint16LE(_mazePosition.x); + s.syncAsSint16LE(_mazePosition.y); + s.syncAsSint16LE(_field127E); + s.syncAsSint16LE(_field1280); + s.syncAsSint16LE(_field1282); + s.syncAsSint16LE(_field1284); + s.syncAsSint16LE(_field1286); +} + +void Scene3500::sub107F71(int arg1) { + switch (arg1) { + case -1: + _actor7.sub1094ED(); + if (_field1270 != 0) { + _field1270--; + _actor7.sub109663(_field1270); + } + if (_action1._field24 != 0) + _field1270 = 0; + break; + case 1: + _actor7.sub1094ED(); + if (_field1270 < 16) { + ++_field1270; + _actor7.sub109663(_field1270); + } + if (_action1._field24 != 0) + _field1270 = 0; + break; + case 88: + if ((_action == 0) || (_action1._field24 == 0)) { + // The original makes a second useless check on action, skipped + _action2.sub10831F(2); + if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != 2))) { + _action2.signal(); + } else { + _actor9.setAction(&_action2, &_actor9, NULL); + } + } + break; + case 96: + if ((_action) && (_action1._field24 != 0) && (_action2._field1E != 1)) { + _field1278 = 0; + _action1.sub108732(0); + } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) { + _field1278 = arg1; + } else if ((_action) && (_action1._field24 == 0)) { + _action1.sub108670(1); + _action1.signal(); + } else if (_action == 0) { + _action1.sub108670(1); + setAction(&_action1, &_actor1, NULL); + } + break; + case 104: + if ((_action == 0) || (_action1._field24 == 0)) { + _action2.sub10831F(-1); + if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != -1))) { + _action2.signal(); + } else { + _actor9.setAction(&_action2, &_actor9, NULL); + } + } + break; + case 112: + if ((_action) && (_action1._field24 != 0) && (_action2._field1E != -1)) { + _field1278 = 0; + _action1.sub108732(0); + } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) { + _field1278 = arg1; + } else if ((_action) && (_action1._field24 == 0)) { + _action1.sub108670(-1); + _action1.signal(); + } else if (_action == 0) { + _action1.sub108670(-1); + setAction(&_action1, &_actor1, NULL); + } + break; + default: + _field1270 = arg1; + _actor7.sub109663(arg1); + if (_action1._field24 != 0) { + _field1270 = 0; + } + break; + } +} + void Scene3500::Action2::sub10831F(int arg1) { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; @@ -3452,17 +3464,17 @@ void Scene3500::Action2::signal() { di = scene->_fieldB9E; } - scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2); + scene->_actor8._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2); Common::Point pt(si, 73 - (_field1E * 12)); NpcMover *mover = new NpcMover(); scene->_actor8.addMover(mover, &pt, NULL); - scene->_actor9._moveDiff.y = 9 - (scene->_field126E / 2); + scene->_actor9._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2); Common::Point pt2(di, 73 - (_field1E * 12)); NpcMover *mover2 = new NpcMover(); scene->_actor9.addMover(mover2, &pt2, NULL); - scene->_field126E = (scene->_field126E / 2) + (scene->_field126E % 2); - setDelay(17 - scene->_field126E); + scene->_mazeChangeAmount = (scene->_mazeChangeAmount / 2) + (scene->_mazeChangeAmount % 2); + setDelay(17 - scene->_mazeChangeAmount); } break; case 1: { @@ -3477,12 +3489,12 @@ void Scene3500::Action2::signal() { scene->_actor7.sub1094ED(); - scene->_actor8._moveDiff.y = 9 - (scene->_field126E / 2); + scene->_actor8._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2); Common::Point pt(si, 73); NpcMover *mover = new NpcMover(); scene->_actor8.addMover(mover, &pt, NULL); - scene->_actor9._moveDiff.y = 9 - (scene->_field126E / 2); + scene->_actor9._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2); Common::Point pt2(di, 73); NpcMover *mover2 = new NpcMover(); scene->_actor9.addMover(mover2, &pt2, NULL); @@ -3559,7 +3571,6 @@ bool Scene3500::Actor7::startAction(CursorType action, Event &event) { void Scene3500::postInit(SceneObjectList *OwnerList) { byte tmpPal[768]; - Rect tmpRect; loadScene(1050); R2_GLOBALS._uiElements._active = false; @@ -3574,9 +3585,8 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { _field1278 = 0; _field1272 = 1; _field1270 = 4; - _field126E = 4; - _field127A = 860; - _field127C = 891; + _mazeChangeAmount = 4; + _mazePosition = Common::Point(860, 891); _rotation = R2_GLOBALS._scenePalette.addRotation(240, 254, -1); _rotation->setDelay(0); _rotation->_idxChange = 1; @@ -3615,7 +3625,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { _item7.setDetails(96, 3500, 12, 10, -1); _actor8.postInit(); - _actor8.setup(10501, 1, 1); + _actor8.setup(1050, 1, 1); _actor8.setPosition(Common::Point(160, 73)); _actor8.fixPriority(1); @@ -3630,8 +3640,8 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { _item1.setDetails(Rect(0, 0, 320, 200), 3500, 0, -1, 2, 1, NULL); _actor1.postInit(); - _field1276 = 1; - _actor1.setup(1004, 1, _field1276); + _mazeDirection = MAZEDIR_NORTH; + _actor1.setup(1004, 1, _mazeDirection); _actor1.setPosition(Common::Point(230, 135)); _actor1.fixPriority(200); _actor1._frameChange = 1; @@ -3654,7 +3664,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { _actor6.hide(); _actor2.postInit(); - _actor2.setup(1004, 4, _field126E + 1); + _actor2.setup(1004, 4, _mazeChangeAmount + 1); _actor2.setPosition(Common::Point(126, 137)); _actor2.fixPriority(200); @@ -3663,15 +3673,12 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { _actor3.setPosition(Common::Point(126, 108)); _actor3.fixPriority(200); - tmpRect.set(160, 89, 299, 182); - _unkObj1.sub9EDE8(tmpRect); - _unkObj1.sub51AE9(2); - _unkObj1.sub51AFD(Common::Point(_field127A, _field127C)); + _mazeUI.setDisplayBounds(Rect(160, 89, 299, 182)); + _mazeUI.load(2); + _mazeUI.setMazePosition(_mazePosition); _action1._field24 = 0; - warning("gfx_set_pane_p()"); - _unkObj1.sub51B02(); - warning("gfx_set_pane_p()"); + _mazeUI.draw(); _field1286 = 1; R2_GLOBALS._player.postInit(); @@ -3682,7 +3689,6 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { } void Scene3500::remove() { - _rotation->remove(); R2_GLOBALS._sound2.fadeOut2(NULL); SceneExt::remove(); } @@ -3699,64 +3705,58 @@ void Scene3500::process(Event &event) { if (event.eventType == EVENT_KEYPRESS) { switch (event.kbd.keycode) { - case Common::KEYCODE_1: - warning("FIXME: keycode = 0x4700"); + case Common::KEYCODE_KP7: R2_GLOBALS._sound2.play(338); sub107F71(16); event.handled = true; break; - case Common::KEYCODE_2: - warning("FIXME: keycode = 0x4800"); + case Common::KEYCODE_UP: + case Common::KEYCODE_KP8: R2_GLOBALS._sound2.play(14, NULL, 63); sub107F71(88); event.handled = true; break; - case Common::KEYCODE_3: - warning("FIXME: keycode = 0x4900"); + case Common::KEYCODE_KP9: if (_field1270 < 16) R2_GLOBALS._sound2.play(338); sub107F71(1); event.handled = true; break; - case Common::KEYCODE_4: - warning("FIXME: keycode = 0x4B00"); + case Common::KEYCODE_KP4: + case Common::KEYCODE_LEFT: R2_GLOBALS._sound2.play(14, NULL, 63); sub107F71(112); event.handled = true; break; - case Common::KEYCODE_5: - warning("FIXME: keycode = 0x4D00"); + case Common::KEYCODE_KP6: + case Common::KEYCODE_RIGHT: R2_GLOBALS._sound2.play(14, NULL, 63); sub107F71(96); event.handled = true; break; - case Common::KEYCODE_6: - warning("FIXME: keycode = 0x4F00"); + case Common::KEYCODE_KP1: R2_GLOBALS._sound2.play(338); sub107F71(0); event.handled = true; break; - case Common::KEYCODE_7: - warning("FIXME: keycode = 0x5000"); + case Common::KEYCODE_KP2: + case Common::KEYCODE_DOWN: R2_GLOBALS._sound2.play(14, NULL, 63); sub107F71(104); event.handled = true; break; - case Common::KEYCODE_8: - warning("FIXME: keycode = 0x5100"); + case Common::KEYCODE_KP3: if (_field1270 != 0) R2_GLOBALS._sound2.play(338); sub107F71(-1); event.handled = true; break; - case Common::KEYCODE_9: - warning("FIXME: keycode = 0x5200"); + case Common::KEYCODE_KP0: R2_GLOBALS._sound2.play(338); sub107F71(8); event.handled = true; break; - case Common::KEYCODE_0: - warning("FIXME: keycode = 0x5300"); + case Common::KEYCODE_KP_PERIOD: R2_GLOBALS._sound2.play(338); sub107F71(4); event.handled = true; @@ -3787,9 +3787,10 @@ void Scene3500::process(Event &event) { void Scene3500::dispatch() { Rect tmpRect; Scene::dispatch(); + if (((_actor1._frame % 2) == 0) && (_action1._field24 == 0)) { _actor1.setFrame(_actor1.changeFrame()); - _field1276 = _actor1._frame; + _mazeDirection = _actor1._frame; } int oldField1278; if ((_field1278 != 0) && (_action1._field24 == 0)) { @@ -3801,90 +3802,90 @@ void Scene3500::dispatch() { if (!_rotation) return; - int var_field127A = 0; - int di = 0; + int newMazeX = 0; + int newMazeY = 0; int var_4 = 0; int var_6 = 0; int var_8 = 0; int var_a = 0; int dx = 0; - int tmpVar = 0; + int cellId = 0; - if ((_field126E == 0) && (_field1282 == 0)) { + if ((_mazeChangeAmount == 0) && (_field1282 == 0)) { if (_field1284 == 2) R2_GLOBALS._sceneManager.changeScene(1000); } else { _field1282 = 0; tmpRect.set(160, 89, 299, 182); - var_field127A = _field127A; - di = _field127C; - var_4 = _unkObj1.sub1097C9(70) - 70; - var_6 = _unkObj1.sub1097EF(_field127C + 46) - 46; - var_8 = abs(var_4 - var_field127A); - var_a = abs(var_6 - di); + newMazeX = _mazePosition.x; + newMazeY = _mazePosition.y; + var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70; + var_6 = _mazeUI.cellFromY(_mazePosition.y + 46) - 46; + var_8 = abs(var_4 - newMazeX); + var_a = abs(var_6 - newMazeY); dx = 0; - switch (_field1276) { - case 0: - tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, 46)); - if ( ((tmpVar == 2) || (tmpVar == 3) || (tmpVar == 6) || (tmpVar == 1)) - || (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 > 3)) ) { + switch (_mazeDirection) { + case MAZEDIR_NORTH: + cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); + if (((cellId == 2) || (cellId == 3) || (cellId == 6) || (cellId == 1)) || + ((cellId == 25 || cellId == 26 || cellId == 5 || cellId == 14 || cellId == 15) && var_8 > 3)) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else { - var_6 = _unkObj1.sub1097EF(di + 46) - 46; - di = _field127C - _field126E; - dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); - if (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (tmpVar != dx)) { - di = var_6; + var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46; + newMazeY = _mazePosition.y - _mazeChangeAmount; + dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); + if (((cellId == 23) || (cellId == 24) || (cellId == 4)) && (cellId != dx)) { + newMazeY = var_6; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); - } else if ((tmpVar == 11) && (tmpVar != dx)) { - di = var_6 + 3; + } else if ((cellId == 11) && (cellId != dx)) { + newMazeY = var_6 + 3; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else { - var_6 = _unkObj1.sub1097EF(di + 46) - 46; - var_a = abs(var_6 - di); - tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); - - if ( (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (di <= var_6) && (_field127C>= var_6)) - || (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E > 3) && (_action1._field24 != 0)) ) { - di = var_6; - if ((tmpVar != 25) && (tmpVar != 26) && (tmpVar != 5) && (tmpVar != 14) && (tmpVar == 15)) + var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46; + var_a = abs(var_6 - newMazeY); + cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); + + if ( (((cellId == 23) || (cellId == 24) || (cellId == 4)) && (newMazeY <= var_6) && (_mazePosition.y>= var_6)) + || (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= var_a) && (_mazeChangeAmount > 3) && (_action1._field24 != 0)) ) { + newMazeY = var_6; + if ((cellId != 25) && (cellId != 26) && (cellId != 5) && (cellId != 14) && (cellId == 15)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); - } else if ((tmpVar == 11) && (var_6 + 3 >= di) && (_field127C >= var_6 + 3)) { + } else if ((cellId == 11) && (var_6 + 3 >= newMazeY) && (_mazePosition.y >= var_6 + 3)) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); - } else if (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 != 0) && (var_8 <= 3)) { - var_field127A = var_4; + } else if (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (var_8 != 0) && (var_8 <= 3)) { + newMazeX = var_4; R2_GLOBALS._sound2.play(339); } else { // Nothing @@ -3892,65 +3893,65 @@ void Scene3500::dispatch() { } } break; - case 2: - tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); - if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31)) - || (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) { + case MAZEDIR_EAST: + cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); + if ( ((cellId == 12) || (cellId == 13) || (cellId == 11) || (cellId == 16) || (cellId == 31)) + || (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (var_a > 3)) ) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else { - var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70; - var_field127A = _field127A + _field126E; - dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); - if (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15)) && (tmpVar != dx)) { - var_field127A = var_4; + var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70; + newMazeX = _mazePosition.x + _mazeChangeAmount; + dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); + if (((cellId == 26) || (cellId == 24) || (cellId == 15)) && (cellId != dx)) { + newMazeX = var_4; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); - } else if ((tmpVar == 6) && (tmpVar != dx)) { - var_field127A = var_4 - 5; + } else if ((cellId == 6) && (cellId != dx)) { + newMazeX = var_4 - 5; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else { - var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70; - var_8 = abs(var_field127A - var_4); - tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, tmpVar + 46)); - if ( (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15)) && (var_field127A >= var_4) && (_field127A <= var_4)) - || (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (_field126E >= var_8) && (_field126E <= 3) && (_action1._field24 != 0)) ) { - var_field127A = var_4; - if ((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) + var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70; + var_8 = abs(newMazeX - var_4); + cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); + if ( (((cellId == 26) || (cellId == 24) || (cellId == 15)) && (newMazeX >= var_4) && (_mazePosition.x <= var_4)) + || (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= var_8) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ) { + newMazeX = var_4; + if ((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); - } else if ((tmpVar == 6) && (var_4 - 5 <= var_field127A) && (_field127A <= var_4 - 5)) { - var_field127A = var_4 - 5; + } else if ((cellId == 6) && (var_4 - 5 <= newMazeX) && (_mazePosition.x <= var_4 - 5)) { + newMazeX = var_4 - 5; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); - } else if (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (var_a != 0) && (var_a <= 3)) { - di = var_6; + } else if (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (var_a != 0) && (var_a <= 3)) { + newMazeY = var_6; R2_GLOBALS._sound2.play(339); } else { // Nothing @@ -3958,84 +3959,87 @@ void Scene3500::dispatch() { } } break; - case 4: - tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); - if ( ((tmpVar == 2) || (tmpVar == 3) || (tmpVar == 6) || (tmpVar == 1)) - || (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 > 3)) ) { + case MAZEDIR_SOUTH: + cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); + if ( ((cellId == 2) || (cellId == 3) || (cellId == 6) || (cellId == 1)) + || (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (var_8 > 3)) ) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else { - var_6 = _unkObj1.sub1097EF(di + 46) - 46; - di = _field127C + _field126E; - dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); - if (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (tmpVar == dx)) { + var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46; + newMazeY = _mazePosition.y + _mazeChangeAmount; + dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); + + if (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (cellId != dx)) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); - } else if ((tmpVar == 16) && (tmpVar == dx)) { - di = var_6 - 3; + } else if ((cellId == 16) && (cellId != dx)) { + newMazeY = var_6 - 3; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); - } else if ((tmpVar == 31) && (tmpVar == dx)) { - di = var_6 + 4; + } else if ((cellId == 31) && (cellId != dx)) { + newMazeY = var_6 + 4; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else { - var_6 = _unkObj1.sub1097EF(di + 46) - 46; - var_a = abs(di - var_6); - tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); - if ( (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (di >= var_6) && (_field127C <= var_6)) - || (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E <= 3) && (_action1._field24 != 0)) ){ - if ((tmpVar != 23) && (tmpVar != 24) && (tmpVar != 4) && (tmpVar != 14) && (tmpVar != 15)) + var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46; + var_a = abs(newMazeY - var_6); + cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); + if ( (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (newMazeY >= var_6) && (_mazePosition.y <= var_6)) + || (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= var_a) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ){ + newMazeY = var_6; + + if ((cellId != 23) && (cellId != 24) && (cellId != 4) && (cellId != 14) && (cellId != 15)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); - } else if ((tmpVar == 16) && (var_6 - 3 <= di) && (_field127C <= var_6 - 3)) { - di = var_6 - 3; + } else if ((cellId == 16) && (var_6 - 3 <= newMazeY) && (_mazePosition.y <= var_6 - 3)) { + newMazeY = var_6 - 3; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); - } else if ((tmpVar == 31) && (var_6 + 4 <= di) && (_field127C <= var_6 + 4)) { - di = var_6 + 4; + } else if ((cellId == 31) && (var_6 + 4 <= newMazeY) && (_mazePosition.y <= var_6 + 4)) { + newMazeY = var_6 + 4; _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); - if ((var_field127A == 660) && (_field126E + 306 <= di) && (di <= 307)) + if ((newMazeX == 660) && (_mazeChangeAmount + 306 <= newMazeY) && (newMazeY <= 307)) ++_field1284; else R2_GLOBALS._sound2.play(339); - } else if (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 != 0) && (var_8 <= 3)) { - var_field127A = var_4; + } else if (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (var_8 != 0) && (var_8 <= 3)) { + newMazeX = var_4; R2_GLOBALS._sound2.play(339); } else { // Nothing @@ -4043,65 +4047,65 @@ void Scene3500::dispatch() { } } break; - case 6: - tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); - if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31)) - || (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) { + case MAZEDIR_WEST: + cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); + if ( ((cellId == 12) || (cellId == 13) || (cellId == 11) || (cellId == 16) || (cellId == 31)) + || (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (var_a > 3)) ) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else { - var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70; - var_field127A = _field127A - _field126E; - dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); - if (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14)) && (tmpVar != dx)) { - var_field127A = var_4; + var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70; + newMazeX = _mazePosition.x - _mazeChangeAmount; + dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); + if (((cellId == 25) || (cellId == 23) || (cellId == 14)) && (cellId != dx)) { + newMazeX = var_4; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); - } else if ((tmpVar == 1) && (tmpVar != dx)) { - var_field127A = var_4 + 5; + } else if ((cellId == 1) && (cellId != dx)) { + newMazeX = var_4 + 5; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else { - var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70; - var_8 = abs(var_4 - var_field127A); - tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46)); - if ( (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14)) && (var_field127A <= var_4) && (_field127A >= var_4)) - || (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (_field126E >= var_8) && (_field126E <= 3) && (_action1._field24 != 0)) ) { - var_field127A = var_4; - if ((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) + var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70; + var_8 = abs(var_4 - newMazeX); + cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); + if ( (((cellId == 25) || (cellId == 23) || (cellId == 14)) && (newMazeX <= var_4) && (_mazePosition.x >= var_4)) + || (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= var_8) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ) { + newMazeX = var_4; + if ((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); - } else if ((tmpVar == 1) && (var_field127A >= var_4 + 5) && (_field127A >= var_4 + 5)) { - var_field127A = var_4 + 5; + } else if ((cellId == 1) && (newMazeX >= var_4 + 5) && (_mazePosition.x >= var_4 + 5)) { + newMazeX = var_4 + 5; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); - } else if (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (var_a != 0) && (var_a <= 3)) { - di = var_6; + } else if (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (var_a != 0) && (var_a <= 3)) { + newMazeY = var_6; R2_GLOBALS._sound2.play(339); } else { // Nothing @@ -4114,49 +4118,49 @@ void Scene3500::dispatch() { } if (_field1284 < 2) { - _field127A = var_field127A; - _field127C = di; - if (_unkObj1.sub109C5E(_field127A, _field127C) != 0) { + _mazePosition.x = newMazeX; + _mazePosition.y = newMazeY; + if (_mazeUI.setMazePosition2(_mazePosition) != 0) { _field1272 = 0; - _field126E = 0; + _mazeChangeAmount = 0; _field1270 = 0; _rotation->setDelay(0); _rotation->_idxChange = 0; } - warning("gfx_set_pane_p"); - _unkObj1.sub51B02(); + + _mazeUI.draw(); if (_field1284 != 0) ++_field1284; } } if (_field1272 == 0) { - if (_field126E != _field1270) { - if (_field126E >= _field1270) { - if (_field126E == 1) { + if (_mazeChangeAmount != _field1270) { + if (_mazeChangeAmount >= _field1270) { + if (_mazeChangeAmount == 1) { if (_action1._field24 != 0) { - if ( ((_field1276 == 1) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15))) - || ((_field1276 == 3) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4))) - || ((_field1276 == 5) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15))) - || ((_field1276 == 7) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4))) ){ - _field126E = 1; + if ( ((_mazeDirection == 1) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15))) + || ((_mazeDirection == 3) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4))) + || ((_mazeDirection == 5) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15))) + || ((_mazeDirection == 7) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4))) ){ + _mazeChangeAmount = 1; } else - _field126E--; + _mazeChangeAmount--; } else - _field126E--; + _mazeChangeAmount--; } else - _field126E--; + _mazeChangeAmount--; } else - ++_field126E; + ++_mazeChangeAmount; _field1272 = 1; } - _actor2.setFrame2(_field126E); + _actor2.setFrame2(_mazeChangeAmount + 1); } if (_field1272 == 1) { - if (_field126E == 0) + if (_mazeChangeAmount == 0) _rotation->_idxChange = 0; - else if (_field126E > 8) + else if (_mazeChangeAmount > 8) _rotation->_idxChange = 2; else _rotation->_idxChange = 1; @@ -4165,9 +4169,9 @@ void Scene3500::dispatch() { if (_field1272 != 0) _field1272--; - if (_field126E != 0) { - R2_GLOBALS._player._uiEnabled = false; - if (_field126E != _field1270) + if (_mazeChangeAmount != 0) { + R2_GLOBALS._player._uiEnabled = false; + if (_mazeChangeAmount != _field1270) _aSound1.play(276); } else { R2_GLOBALS._player._uiEnabled = true; diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h index 44787b9eef..85e5674433 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.h +++ b/engines/tsage/ringworld2/ringworld2_scenes3.h @@ -633,12 +633,12 @@ class Scene3500 : public SceneExt { // TODO: double check if nothing specific is present, then remove this class }; - class UnkObject3500 : public UnkObject1200 { + class MazeUI3500 : public MazeUI { public: - int sub1097C9(int arg1); - int sub1097EF(int arg1); - int sub109C09(Common::Point pt); - int sub109C5E(int &x, int &y); + int cellFromX(int arg1); + int cellFromY(int arg1); + int getCellFromMapXY(Common::Point pt); + bool setMazePosition2(Common::Point &p); }; public: Action1 _action1; @@ -650,6 +650,7 @@ public: Item4 _item5; Item4 _item6; Item4 _item7; + // Glyph of vessel on top of the maze ui SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; @@ -660,20 +661,19 @@ public: Actor8 _actor8; Actor8 _actor9; ASoundExt _aSound1; - UnkObject3500 _unkObj1; + MazeUI3500 _mazeUI; SequenceManager _sequenceManager; int _fieldAF8; int _fieldB9E; PaletteRotation *_rotation; - int _field126E; + int _mazeChangeAmount; int _field1270; int _field1272; int _field1274; - int _field1276; + int _mazeDirection; int _field1278; - int _field127A; - int _field127C; + Common::Point _mazePosition; int _field127E; int _field1280; int _field1282; |