diff options
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 22 |
1 files changed, 21 insertions, 1 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index f84edae6ce..c7d3ed57ab 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -5633,9 +5633,29 @@ static const uint16 torinBoogleWormInPatch[] = { PATCH_END }; +// The previous patch for this bug will cause Boogle to glitch back to the +// entrance when Boogle is wormed to the left, then unwormed, then wormed to the +// left again without exiting and re-entering the dragon's cave. To keep this +// from happening, this patch causes Boogle to walk back to the entrance when +// unworming, instead of stopping in the middle of the screen. +// Applies to at least: English CD +static const uint16 torinBoogleWormSignature[] = { + SIG_MAGICDWORD, + 0x38, SIG_UINT16(0x29e), // pushi 670 + 0x38, SIG_UINT16(0xc2), // pushi 194 + SIG_END +}; + +static const uint16 torinBoogleWormPatch[] = { + 0x38, SIG_UINT16(940), + 0x38, SIG_UINT16(216), + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry torinSignatures[] = { - { true, 20400, "fix hang when worming into dragon cave", 1, torinBoogleWormInSignature, torinBoogleWormInPatch }, + { true, 20400, "fix hang when worming into dragon cave 1/2", 1, torinBoogleWormInSignature, torinBoogleWormInPatch }, + { true, 20400, "fix hang when worming into dragon cave 2/2", 1, torinBoogleWormSignature, torinBoogleWormPatch }, { true, 64000, "disable volume reset on startup 1/2", 1, torinVolumeResetSignature1, torinVolumeResetPatch1 }, { true, 64000, "disable volume reset on startup 2/2", 1, torinVolumeResetSignature2, torinVolumeResetPatch2 }, { true, 64866, "increase number of save games", 1, torinNumSavesSignature, torinNumSavesPatch }, |