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-rw-r--r--engines/scumm/players/player_towns.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/engines/scumm/players/player_towns.cpp b/engines/scumm/players/player_towns.cpp
index 67993888aa..d540fc4f6b 100644
--- a/engines/scumm/players/player_towns.cpp
+++ b/engines/scumm/players/player_towns.cpp
@@ -255,7 +255,9 @@ void Player_Towns_v1::startSound(int sound) {
uint16 len = READ_LE_UINT16(ptr) + 2;
playPcmTrack(sound, ptr + 6, velocity, 64, note ? note : (len > 50 ? ptr[50] : 60), READ_LE_UINT16(ptr + 10));
- } else if (type == 1) {
+ // WORKAROUND for bug #1873 INDY3 FMTOWNS: Music in Venice is distorted
+ // The resource for sound 40 accidently sets the sound type to 255 instead of 1.
+ } else if (type == 1 || (_vm->_game.id == GID_INDY3 && sound == 40)) {
playEuphonyTrack(sound, ptr + 6);
} else if (type == 2) {
@@ -410,7 +412,9 @@ void Player_Towns_v1::restoreAfterLoad() {
if (_vm->_game.version != 3)
ptr += 2;
- if (ptr[7] == 1) {
+ // WORKAROUND for bug #1873 INDY3 FMTOWNS: Music in Venice is distorted
+ // The resource for sound 40 accidently sets the sound type to 255 instead of 1.
+ if (ptr[7] == 1 || (_vm->_game.id == GID_INDY3 && _eupCurrentSound == 40)) {
setSoundVolume(_eupCurrentSound, _eupVolLeft, _eupVolRight);
playEuphonyTrack(_eupCurrentSound, ptr);
}