diff options
| -rw-r--r-- | backends/platform/wince/CEActionsPocket.cpp | 15 | ||||
| -rw-r--r-- | backends/platform/wince/CEActionsPocket.h | 2 | 
2 files changed, 10 insertions, 7 deletions
diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp index 2bb79850e3..d902fd89fc 100644 --- a/backends/platform/wince/CEActionsPocket.cpp +++ b/backends/platform/wince/CEActionsPocket.cpp @@ -49,7 +49,7 @@ const String pocketActionNames[] = {  	"Free look",  	"Zoom up",  	"Zoom down", -	"FT Cheat", +	"Multi Function",  	"Bind Keys",  	"Cursor Up",  	"Cursor Down", @@ -99,7 +99,7 @@ GUI::Actions()  	_action_enabled[POCKET_ACTION_DOWN] = true;  	_action_enabled[POCKET_ACTION_LEFT] = true;  	_action_enabled[POCKET_ACTION_RIGHT] = true; -	_action_mapping[POCKET_ACTION_LEFTCLICK] = SDLK_RETURN; +	_action_mapping[POCKET_ACTION_LEFTCLICK] = SDLK_F1;  	_action_mapping[POCKET_ACTION_UP] = SDLK_UP;  	_action_mapping[POCKET_ACTION_DOWN] = SDLK_DOWN;  	_action_mapping[POCKET_ACTION_LEFT] = SDLK_LEFT; @@ -189,8 +189,11 @@ void CEActionsPocket::initInstanceGame() {  		_action_enabled[POCKET_ACTION_ZOOM_DOWN] = true;  	}  	// FT Cheat -	_action_enabled[POCKET_ACTION_FT_CHEAT] = true; -	_key_action[POCKET_ACTION_FT_CHEAT].setAscii(86); // shift-V +	_action_enabled[POCKET_ACTION_MULTI] = true; +	if (is_agi) +		_key_action[POCKET_ACTION_MULTI].setAscii(SDLK_PAUSE); +	else +		_key_action[POCKET_ACTION_MULTI].setAscii(86); // shift-V  	// Key bind method  	_action_enabled[POCKET_ACTION_BINDKEYS] = true;  } @@ -213,7 +216,7 @@ bool CEActionsPocket::perform(GUI::ActionType action, bool pushed) {  		case POCKET_ACTION_PAUSE:  		case POCKET_ACTION_SAVE:  		case POCKET_ACTION_SKIP: -		case POCKET_ACTION_FT_CHEAT: +		case POCKET_ACTION_MULTI:  			EventsBuffer::simulateKey(&_key_action[action], false);  			return true; @@ -225,7 +228,7 @@ bool CEActionsPocket::perform(GUI::ActionType action, bool pushed) {  		case POCKET_ACTION_PAUSE:  		case POCKET_ACTION_SAVE:  		case POCKET_ACTION_SKIP: -		case POCKET_ACTION_FT_CHEAT: +		case POCKET_ACTION_MULTI:  			EventsBuffer::simulateKey(&_key_action[action], true);  			return true;  		case POCKET_ACTION_KEYBOARD: diff --git a/backends/platform/wince/CEActionsPocket.h b/backends/platform/wince/CEActionsPocket.h index 0f6430d443..9749ca60ef 100644 --- a/backends/platform/wince/CEActionsPocket.h +++ b/backends/platform/wince/CEActionsPocket.h @@ -48,7 +48,7 @@ enum pocketActionType {  	POCKET_ACTION_FREELOOK,  	POCKET_ACTION_ZOOM_UP,  	POCKET_ACTION_ZOOM_DOWN, -	POCKET_ACTION_FT_CHEAT, +	POCKET_ACTION_MULTI,  	POCKET_ACTION_BINDKEYS,  	POCKET_ACTION_UP,  	POCKET_ACTION_DOWN,  | 
