diff options
-rw-r--r-- | engines/agi/loader_v3.cpp | 2 | ||||
-rw-r--r-- | engines/agi/preagi_mickey.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/engines/agi/loader_v3.cpp b/engines/agi/loader_v3.cpp index 9f38a05775..7e5e87d9a4 100644 --- a/engines/agi/loader_v3.cpp +++ b/engines/agi/loader_v3.cpp @@ -219,7 +219,7 @@ uint8 *AgiLoader_v3::loadVolRes(AgiDir *agid) { debugC(3, kDebugLevelResources, "x = %x %x", x[0], x[1]); error("ACK! BAD RESOURCE"); - _vm->quitGame(); + //_vm->quitGame(); } agid->len = READ_LE_UINT16((uint8 *) x + 3); // uncompressed size diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp index 7a6608d0d0..c06cd94bec 100644 --- a/engines/agi/preagi_mickey.cpp +++ b/engines/agi/preagi_mickey.cpp @@ -918,8 +918,7 @@ const uint8 colorBCG[16][2] = { void Mickey::drawLogo() { // TODO: clean this up and make it work properly, the logo is drawn way off to the right - return; // remove this once the code below is done - +#if 0 char szFile[256] = {0}; uint8 *buffer = new uint8[16384]; const int w = 150; @@ -964,6 +963,7 @@ void Mickey::drawLogo() { _vm->_picture->showPic(10, 10, w, h); delete[] buffer; +#endif } void Mickey::animate() { |