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-rw-r--r--engines/sherlock/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/saveload.cpp b/engines/sherlock/saveload.cpp
index 077df7494f..ddf4917a34 100644
--- a/engines/sherlock/saveload.cpp
+++ b/engines/sherlock/saveload.cpp
@@ -358,7 +358,7 @@ bool SaveManager::checkGameOnScreen(int slot) {
Screen &screen = *_vm->_screen;
// Check if it's already on-screen
- if (slot != -1 && (slot < _savegameIndex || slot >= (_savegameIndex + 5))) {
+ if (slot != -1 && (slot < _savegameIndex || slot >= (_savegameIndex + ONSCREEN_FILES_COUNT))) {
_savegameIndex = slot;
screen._backBuffer1.fillRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2,