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-rw-r--r--engines/scumm/he/intern_he.h2
-rw-r--r--engines/scumm/input.cpp36
-rw-r--r--engines/scumm/intern.h15
-rw-r--r--engines/scumm/scumm.cpp3
-rw-r--r--engines/scumm/scumm.h6
-rw-r--r--engines/scumm/smush/smush_player.cpp6
6 files changed, 38 insertions, 30 deletions
diff --git a/engines/scumm/he/intern_he.h b/engines/scumm/he/intern_he.h
index 5c8009007a..bf5b7f47b4 100644
--- a/engines/scumm/he/intern_he.h
+++ b/engines/scumm/he/intern_he.h
@@ -467,7 +467,7 @@ protected:
virtual void scummLoop_handleDrawing();
virtual void runBootscript();
- virtual void processInput(bool smushMode);
+ virtual void processInput();
virtual void clearClickedStatus();
virtual void saveOrLoad(Serializer *s);
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index 2c07728308..3943553fbf 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -202,11 +202,11 @@ void ScummEngine_v90he::clearClickedStatus() {
}
}
-void ScummEngine_v90he::processInput(bool smushMode) {
+void ScummEngine_v90he::processInput() {
if (_game.heversion >= 98) {
_logicHE->processKeyStroke(_keyPressed);
}
- ScummEngine::processInput(smushMode);
+ ScummEngine::processInput();
}
#endif
@@ -218,7 +218,7 @@ void ScummEngine::clearClickedStatus() {
_rightBtnPressed &= ~msClicked;
}
-void ScummEngine::processInput(bool smushMode) {
+void ScummEngine::processInput() {
_lastKeyHit = _keyPressed;
_keyPressed = 0;
@@ -296,7 +296,7 @@ void ScummEngine::processInput(bool smushMode) {
#ifdef _WIN32_WCE
if (_lastKeyHit == KEY_ALL_SKIP) {
// Skip cutscene
- if (smushMode || vm.cutScenePtr[vm.cutSceneStackPointer])
+ if (_smushActive || vm.cutScenePtr[vm.cutSceneStackPointer])
_lastKeyHit = (VAR_CUTSCENEEXIT_KEY != 0xFF) ? (uint)VAR(VAR_CUTSCENEEXIT_KEY) : 27;
else
// Skip talk
@@ -311,11 +311,11 @@ void ScummEngine::processInput(bool smushMode) {
if (!_lastKeyHit)
return;
- processKeyboard(smushMode);
+ processKeyboard();
}
#ifndef DISABLE_SCUMM_7_8
-void ScummEngine_v8::processKeyboard(bool smushMode) {
+void ScummEngine_v8::processKeyboard() {
// If a key script was specified (a V8 feature), and it's trigger
// key was pressed, run it.
if (_keyScriptNo && (_keyScriptKey == _lastKeyHit)) {
@@ -324,10 +324,10 @@ void ScummEngine_v8::processKeyboard(bool smushMode) {
}
// Fall back to V7 behavior
- ScummEngine_v7::processKeyboard(smushMode);
+ ScummEngine_v7::processKeyboard();
}
-void ScummEngine_v7::processKeyboard(bool smushMode) {
+void ScummEngine_v7::processKeyboard() {
// COMI version string is hard coded in the engine, hence we don't
// invoke versionDialog here (it would only show nonsense).
@@ -339,13 +339,13 @@ void ScummEngine_v7::processKeyboard(bool smushMode) {
if (VAR_CUTSCENEEXIT_KEY != 0xFF && _lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY)) {
// Skip cutscene (or active SMUSH video).
- if (smushMode) {
+ if (_smushActive) {
if (_game.id == GID_FT)
_insane->escapeKeyHandler();
else
_smushVideoShouldFinish = true;
}
- if (!smushMode || _smushVideoShouldFinish)
+ if (!_smushActive || _smushVideoShouldFinish)
abortCutscene();
_mouseAndKeyboardStat = _lastKeyHit;
@@ -353,11 +353,11 @@ void ScummEngine_v7::processKeyboard(bool smushMode) {
}
// Fall back to V6 behavior
- ScummEngine_v6::processKeyboard(smushMode);
+ ScummEngine_v6::processKeyboard();
}
#endif
-void ScummEngine_v6::processKeyboard(bool smushMode) {
+void ScummEngine_v6::processKeyboard() {
if (_lastKeyHit == 20) {
// FIXME: What key is '20' supposed to indicate? I can't trigger
// it with my keyboard, it seems...
@@ -394,10 +394,10 @@ void ScummEngine_v6::processKeyboard(bool smushMode) {
}
// Fall back to default behavior
- ScummEngine::processKeyboard(smushMode);
+ ScummEngine::processKeyboard();
}
-void ScummEngine_v2::processKeyboard(bool smushMode) {
+void ScummEngine_v2::processKeyboard() {
if (_lastKeyHit == ' ') { // space
pauseGame();
} else if (_lastKeyHit == 314+5) { // F5
@@ -411,7 +411,7 @@ void ScummEngine_v2::processKeyboard(bool smushMode) {
abortCutscene();
} else {
// Fall back to default behavior
- ScummEngine::processKeyboard(smushMode);
+ ScummEngine::processKeyboard();
}
// Store the input type. So far we can't distinguish
@@ -429,16 +429,16 @@ void ScummEngine_v2::processKeyboard(bool smushMode) {
}
}
-void ScummEngine_v3::processKeyboard(bool smushMode) {
+void ScummEngine_v3::processKeyboard() {
if (_game.platform == Common::kPlatformFMTowns && _lastKeyHit == 314+8) { // F8
confirmRestartDialog();
} else {
// Fall back to default behavior
- ScummEngine::processKeyboard(smushMode);
+ ScummEngine::processKeyboard();
}
}
-void ScummEngine::processKeyboard(bool smushMode) {
+void ScummEngine::processKeyboard() {
int saveloadkey;
if ((_game.version <= 3) || (_game.id == GID_SAMNMAX) || (_game.id == GID_CMI) || (_game.heversion >= 72))
diff --git a/engines/scumm/intern.h b/engines/scumm/intern.h
index bf90f315b5..3e091f7fbe 100644
--- a/engines/scumm/intern.h
+++ b/engines/scumm/intern.h
@@ -28,6 +28,9 @@
namespace Scumm {
+class SmushMixer;
+
+
// This is to help devices with small memory (PDA, smartphones, ...)
// to save abit of memory used by opcode names in the Scumm engine.
#ifndef REDUCE_MEMORY_USAGE
@@ -230,7 +233,7 @@ protected:
virtual void readRoomsOffsets();
virtual void loadCharset(int no);
- virtual void processKeyboard(bool smushMode);
+ virtual void processKeyboard();
};
/**
@@ -288,7 +291,7 @@ protected:
virtual void resetScummVars();
virtual void decodeParseString();
- virtual void processKeyboard(bool smushMode);
+ virtual void processKeyboard();
virtual void readIndexFile();
void readClassicIndexFile(); // V1
@@ -586,6 +589,8 @@ protected:
/** This flag is a hack to allow the pause dialog to pause SMUSH playback, too. */
bool _smushPaused;
+ bool _smushActive;
+
Insane *_insane;
public:
@@ -605,7 +610,7 @@ protected:
virtual const char *getOpcodeDesc(byte i);
virtual void scummLoop_handleActors();
- virtual void processKeyboard(bool smushMode);
+ virtual void processKeyboard();
virtual void setupScummVars();
virtual void decodeParseString(int a, int b);
@@ -878,7 +883,7 @@ protected:
virtual void scummLoop_handleSound();
virtual void scummLoop_handleDrawing();
- virtual void processKeyboard(bool smushMode);
+ virtual void processKeyboard();
virtual void setupScumm();
@@ -952,7 +957,7 @@ protected:
virtual int getObjectIdFromOBIM(const byte *obim);
- virtual void processKeyboard(bool smushMode);
+ virtual void processKeyboard();
void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor);
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index fafb9ca4bc..9f849facdd 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -777,6 +777,7 @@ ScummEngine_v7::ScummEngine_v7(OSystem *syst, const DetectorResult &dr)
_smushFrameRate = 0;
_smushVideoShouldFinish = false;
_smushPaused = false;
+ _smushActive = false;
_insaneRunning = false;
_smixer = NULL;
@@ -1636,7 +1637,7 @@ int ScummEngine::scummLoop(int delta) {
if (_game.version <= 3)
CHARSET_1();
- processInput(false);
+ processInput();
scummLoop_updateScummVars();
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index b03c217c0e..d29534a448 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -55,8 +55,6 @@ class BaseScummFile;
class CharsetRenderer;
class IMuse;
class IMuseDigital;
-class Insane;
-class SmushMixer;
class MusicEngine;
class ScummEngine;
class ScummDebugger;
@@ -494,8 +492,8 @@ public:
void parseEvents(); // Used by IMuseDigital::startSound
protected:
void waitForTimer(int msec_delay);
- virtual void processInput(bool smushMode);
- virtual void processKeyboard(bool smushMode);
+ virtual void processInput();
+ virtual void processKeyboard();
virtual void clearClickedStatus();
// Cursor/palette
diff --git a/engines/scumm/smush/smush_player.cpp b/engines/scumm/smush/smush_player.cpp
index d4f9164f83..7bdc70450d 100644
--- a/engines/scumm/smush/smush_player.cpp
+++ b/engines/scumm/smush/smush_player.cpp
@@ -284,7 +284,10 @@ SmushPlayer::~SmushPlayer() {
void SmushPlayer::init() {
_frame = 0;
_alreadyInit = false;
+
_vm->_smushVideoShouldFinish = false;
+ _vm->_smushActive = true;
+
_vm->setDirtyColors(0, 255);
_dst = _vm->virtscr[0].getPixels(0, 0);
@@ -342,6 +345,7 @@ void SmushPlayer::release() {
_vm->_mixer->stopHandle(_IACTchannel);
_IACTstream = NULL;
+ _vm->_smushActive = false;
_vm->_fullRedraw = true;
// HACK HACK HACK: This is an *evil* trick, beware! See above for
@@ -1320,7 +1324,7 @@ void SmushPlayer::play(const char *filename, int32 offset, int32 startFrame) {
_warpNeeded = false;
}
_vm->parseEvents();
- _vm->processInput(true);
+ _vm->processInput();
if (_palDirtyMax >= _palDirtyMin) {
byte palette_colors[1024];
byte *p = palette_colors;