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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/debug.h"
+#include "common/util.h"
+#include "common/memstream.h"
+#include "common/stream.h"
+
+#include "audio/audiostream.h"
+#include "audio/decoders/quicktime.h"
+
+// Codecs
+#include "audio/decoders/adpcm.h"
+#include "audio/decoders/qdm2.h"
+#include "audio/decoders/raw.h"
+
+namespace Audio {
+
+QuickTimeAudioDecoder::QuickTimeAudioDecoder() : Common::QuickTimeParser() {
+ _audStream = 0;
+}
+
+QuickTimeAudioDecoder::~QuickTimeAudioDecoder() {
+}
+
+bool QuickTimeAudioDecoder::loadFile(const Common::String &filename) {
+ if (!Common::QuickTimeParser::loadFile(filename))
+ return false;
+
+ init();
+ return true;
+}
+
+bool QuickTimeAudioDecoder::loadStream(Common::SeekableReadStream *stream) {
+ if (!Common::QuickTimeParser::loadStream(stream))
+ return false;
+
+ init();
+ return true;
+}
+
+void QuickTimeAudioDecoder::init() {
+ Common::QuickTimeParser::init();
+
+ _audioStreamIndex = -1;
+
+ // Find an audio stream
+ for (uint32 i = 0; i < _numStreams; i++)
+ if (_streams[i]->codec_type == CODEC_TYPE_AUDIO && _audioStreamIndex < 0)
+ _audioStreamIndex = i;
+
+ // Initialize audio, if present
+ if (_audioStreamIndex >= 0) {
+ AudioSampleDesc *entry = (AudioSampleDesc *)_streams[_audioStreamIndex]->sampleDescs[0];
+
+ if (checkAudioCodecSupport(entry->codecTag)) {
+ _audStream = makeQueuingAudioStream(entry->sampleRate, entry->channels == 2);
+ _curAudioChunk = 0;
+
+ // Make sure the bits per sample transfers to the sample size
+ if (entry->codecTag == MKID_BE('raw ') || entry->codecTag == MKID_BE('twos'))
+ _streams[_audioStreamIndex]->sample_size = (entry->bitsPerSample / 8) * entry->channels;
+ }
+ }
+}
+
+Common::QuickTimeParser::SampleDesc *QuickTimeAudioDecoder::readSampleDesc(MOVStreamContext *st, uint32 format) {
+ if (st->codec_type == CODEC_TYPE_AUDIO) {
+ debug(0, "Audio Codec FourCC: \'%s\'", tag2str(format));
+
+ AudioSampleDesc *entry = new AudioSampleDesc();
+ entry->codecTag = format;
+
+ uint16 stsdVersion = _fd->readUint16BE();
+ _fd->readUint16BE(); // revision level
+ _fd->readUint32BE(); // vendor
+
+ entry->channels = _fd->readUint16BE(); // channel count
+ entry->bitsPerSample = _fd->readUint16BE(); // sample size
+
+ _fd->readUint16BE(); // compression id = 0
+ _fd->readUint16BE(); // packet size = 0
+
+ entry->sampleRate = (_fd->readUint32BE() >> 16);
+
+ debug(0, "stsd version =%d", stsdVersion);
+ if (stsdVersion == 0) {
+ // Not used, except in special cases. See below.
+ entry->samplesPerFrame = entry->bytesPerFrame = 0;
+ } else if (stsdVersion == 1) {
+ // Read QT version 1 fields. In version 0 these dont exist.
+ entry->samplesPerFrame = _fd->readUint32BE();
+ debug(0, "stsd samples_per_frame =%d",entry->samplesPerFrame);
+ _fd->readUint32BE(); // bytes per packet
+ entry->bytesPerFrame = _fd->readUint32BE();
+ debug(0, "stsd bytes_per_frame =%d", entry->bytesPerFrame);
+ _fd->readUint32BE(); // bytes per sample
+ } else {
+ warning("Unsupported QuickTime STSD audio version %d", stsdVersion);
+ delete entry;
+ return 0;
+ }
+
+ // Version 0 videos (such as the Riven ones) don't have this set,
+ // but we need it later on. Add it in here.
+ if (format == MKID_BE('ima4')) {
+ entry->samplesPerFrame = 64;
+ entry->bytesPerFrame = 34 * entry->channels;
+ }
+
+ if (entry->sampleRate == 0 && st->time_scale > 1)
+ entry->sampleRate = st->time_scale;
+
+ return entry;
+ }
+
+ return 0;
+}
+
+bool QuickTimeAudioDecoder::checkAudioCodecSupport(uint32 tag) {
+ // Check if the codec is a supported codec
+ if (tag == MKID_BE('twos') || tag == MKID_BE('raw ') || tag == MKID_BE('ima4'))
+ return true;
+
+#ifdef AUDIO_QDM2_H
+ if (tag == MKID_BE('QDM2'))
+ return true;
+#endif
+
+ if (tag == MKID_BE('mp4a'))
+ warning("No MPEG-4 audio (AAC) support");
+ else
+ warning("Audio Codec Not Supported: \'%s\'", tag2str(tag));
+
+ return false;
+}
+
+AudioStream *QuickTimeAudioDecoder::createAudioStream(Common::SeekableReadStream *stream) {
+ if (!stream || _audioStreamIndex < 0)
+ return NULL;
+
+ AudioSampleDesc *entry = (AudioSampleDesc *)_streams[_audioStreamIndex]->sampleDescs[0];
+
+ if (entry->codecTag == MKID_BE('twos') || entry->codecTag == MKID_BE('raw ')) {
+ // Fortunately, most of the audio used in Myst videos is raw...
+ uint16 flags = 0;
+ if (entry->codecTag == MKID_BE('raw '))
+ flags |= FLAG_UNSIGNED;
+ if (entry->channels == 2)
+ flags |= FLAG_STEREO;
+ if (entry->bitsPerSample == 16)
+ flags |= FLAG_16BITS;
+ uint32 dataSize = stream->size();
+ byte *data = (byte *)malloc(dataSize);
+ stream->read(data, dataSize);
+ delete stream;
+ return makeRawStream(data, dataSize, entry->sampleRate, flags);
+ } else if (entry->codecTag == MKID_BE('ima4')) {
+ // Riven uses this codec (as do some Myst ME videos)
+ return makeADPCMStream(stream, DisposeAfterUse::YES, stream->size(), kADPCMApple, entry->sampleRate, entry->channels, 34);
+#ifdef AUDIO_QDM2_H
+ } else if (entry->codecTag == MKID_BE('QDM2')) {
+ // Myst ME uses this codec for many videos
+ return makeQDM2Stream(stream, _streams[_audioStreamIndex]->extradata);
+#endif
+ }
+
+ error("Unsupported audio codec");
+
+ return NULL;
+}
+
+uint32 QuickTimeAudioDecoder::getAudioChunkSampleCount(uint chunk) {
+ if (_audioStreamIndex < 0)
+ return 0;
+
+ uint32 sampleCount = 0;
+
+ for (uint32 j = 0; j < _streams[_audioStreamIndex]->sample_to_chunk_sz; j++)
+ if (chunk >= _streams[_audioStreamIndex]->sample_to_chunk[j].first)
+ sampleCount = _streams[_audioStreamIndex]->sample_to_chunk[j].count;
+
+ return sampleCount;
+}
+
+void QuickTimeAudioDecoder::queueNextAudioChunk() {
+ AudioSampleDesc *entry = (AudioSampleDesc *)_streams[_audioStreamIndex]->sampleDescs[0];
+ Common::MemoryWriteStreamDynamic *wStream = new Common::MemoryWriteStreamDynamic();
+
+ _fd->seek(_streams[_audioStreamIndex]->chunk_offsets[_curAudioChunk]);
+
+ // First, we have to get the sample count
+ uint32 sampleCount = getAudioChunkSampleCount(_curAudioChunk);
+ assert(sampleCount);
+
+ // Then calculate the right sizes
+ while (sampleCount > 0) {
+ uint32 samples = 0, size = 0;
+
+ if (entry->samplesPerFrame >= 160) {
+ samples = entry->samplesPerFrame;
+ size = entry->bytesPerFrame;
+ } else if (entry->samplesPerFrame > 1) {
+ samples = MIN<uint32>((1024 / entry->samplesPerFrame) * entry->samplesPerFrame, sampleCount);
+ size = (samples / entry->samplesPerFrame) * entry->bytesPerFrame;
+ } else {
+ samples = MIN<uint32>(1024, sampleCount);
+ size = samples * _streams[_audioStreamIndex]->sample_size;
+ }
+
+ // Now, we read in the data for this data and output it
+ byte *data = (byte *)malloc(size);
+ _fd->read(data, size);
+ wStream->write(data, size);
+ free(data);
+ sampleCount -= samples;
+ }
+
+ // Now queue the buffer
+ _audStream->queueAudioStream(createAudioStream(new Common::MemoryReadStream(wStream->getData(), wStream->size(), DisposeAfterUse::YES)));
+ delete wStream;
+
+ _curAudioChunk++;
+}
+
+QuickTimeAudioDecoder::AudioSampleDesc::AudioSampleDesc() : Common::QuickTimeParser::SampleDesc() {
+ channels = 0;
+ sampleRate = 0;
+ samplesPerFrame = 0;
+ bytesPerFrame = 0;
+}
+
+/**
+ * A wrapper around QuickTimeAudioDecoder that implements the RewindableAudioStream API
+ */
+class QuickTimeAudioStream : public RewindableAudioStream, public QuickTimeAudioDecoder {
+public:
+ QuickTimeAudioStream() {}
+
+ ~QuickTimeAudioStream() {
+ delete _audStream;
+ }
+
+ bool loadFile(const Common::String &filename) {
+ return QuickTimeAudioDecoder::loadFile(filename) && _audioStreamIndex >= 0 && _audStream;
+ }
+
+ // AudioStream API
+ int readBuffer(int16 *buffer, const int numSamples) {
+ int samples = 0;
+
+ while (samples < numSamples && !endOfData()) {
+ if (_audStream->numQueuedStreams() == 0)
+ queueNextAudioChunk();
+
+ samples += _audStream->readBuffer(buffer + samples, numSamples - samples);
+ }
+
+ return samples;
+ }
+
+ bool isStereo() const { return _audStream->isStereo(); }
+ int getRate() const { return _audStream->getRate(); }
+ bool endOfData() const { return _curAudioChunk >= _streams[_audioStreamIndex]->chunk_count && _audStream->endOfData(); }
+
+ // RewindableAudioStream API
+ bool rewind() {
+ // Reset our parent stream
+ _curAudioChunk = 0;
+ delete _audStream;
+
+ AudioSampleDesc *entry = (AudioSampleDesc *)_streams[_audioStreamIndex]->sampleDescs[0];
+ _audStream = makeQueuingAudioStream(entry->sampleRate, entry->channels == 2);
+ return true;
+ }
+};
+
+RewindableAudioStream *makeQuickTimeStream(const Common::String &filename) {
+ QuickTimeAudioStream *audioStream = new QuickTimeAudioStream();
+
+ if (!audioStream->loadFile(filename)) {
+ delete audioStream;
+ return 0;
+ }
+
+ return audioStream;
+}
+
+} // End of namespace Audio