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Diffstat (limited to 'audio/decoders/quicktime.h')
-rw-r--r-- | audio/decoders/quicktime.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/audio/decoders/quicktime.h b/audio/decoders/quicktime.h new file mode 100644 index 0000000000..ff81ec9390 --- /dev/null +++ b/audio/decoders/quicktime.h @@ -0,0 +1,70 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/** + * @file + * Sound decoder used in engines: + * - groovie + * - mohawk + * - sci + */ + +#ifndef AUDIO_QUICKTIME_H +#define AUDIO_QUICKTIME_H + +#include "common/scummsys.h" +#include "common/types.h" + +namespace Common { + class SeekableReadStream; + class String; +} + +namespace Audio { + +class SeekableAudioStream; + +/** + * Try to load a QuickTime sound file from the given file name and create a SeekableAudioStream + * from that data. + * + * @param filename the filename of the file from which to read the data + * @return a new SeekableAudioStream, or NULL, if an error occurred + */ +SeekableAudioStream *makeQuickTimeStream(const Common::String &filename); + +/** + * Try to load a QuickTime sound file from the given seekable stream and create a SeekableAudioStream + * from that data. + * + * @param stream the SeekableReadStream from which to read the data + * @param disposeAfterUse whether to delete the stream after use + * @return a new SeekableAudioStream, or NULL, if an error occurred + */ +SeekableAudioStream *makeQuickTimeStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES); + +} // End of namespace Audio + +#endif |