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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/**
+ * @file
+ * Sound decoder used in engines:
+ * - queen
+ */
+
+#ifndef SOUND_MODS_RJP1_H
+#define SOUND_MODS_RJP1_H
+
+#include "common/stream.h"
+
+namespace Audio {
+
+class AudioStream;
+
+/*
+ * Factory function for RichardJoseph1 modules. Reads all data from the
+ * given songData and instrumentsData streams and creates an AudioStream
+ * from this. No references to these stream objects are kept.
+ */
+AudioStream *makeRjp1Stream(Common::SeekableReadStream *songData, Common::SeekableReadStream *instrumentsData, int num, int rate = 44100, bool stereo = true);
+
+} // End of namespace Audio
+
+#endif