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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// see if all engines using this class are DISABLED
+#if !defined(ENABLE_SCUMM)
+
+// normal Header Guard
+#elif !defined(SOUND_MODS_TFMX_H)
+#define SOUND_MODS_TFMX_H
+
+#include "audio/mods/paula.h"
+
+namespace Audio {
+
+class Tfmx : public Paula {
+public:
+ Tfmx(int rate, bool stereo);
+ virtual ~Tfmx();
+
+ /**
+ * Stops a playing Song (but leaves macros running) and optionally also stops the player
+ *
+ * @param stopAudio stops player and audio output
+ * @param dataSize number of bytes to be written
+ * @return the number of bytes which were actually written.
+ */
+ void stopSong(bool stopAudio = true) { Common::StackLock lock(_mutex); stopSongImpl(stopAudio); }
+ /**
+ * Stops currently playing Song (if any) and cues up a new one.
+ * if stopAudio is specified, the player gets reset before starting the new song
+ *
+ * @param songPos index of Song to play
+ * @param stopAudio stops player and audio output
+ * @param dataSize number of bytes to be written
+ * @return the number of bytes which were actually written.
+ */
+ void doSong(int songPos, bool stopAudio = false);
+ /**
+ * plays an effect from the sfx-table, does not start audio-playback.
+ *
+ * @param sfxIndex index of effect to play
+ * @param unlockChannel overwrite higher priority effects
+ * @return index of the channel which now queued up the effect.
+ * -1 in case the effect couldnt be queued up
+ */
+ int doSfx(uint16 sfxIndex, bool unlockChannel = false);
+ /**
+ * stop a running macro channel
+ *
+ * @param channel index of effect to stop
+ */
+ void stopMacroEffect(int channel);
+
+ void doMacro(int note, int macro, int relVol = 0, int finetune = 0, int channelNo = 0);
+ int getTicks() const { return _playerCtx.tickCount; }
+ int getSongIndex() const { return _playerCtx.song; }
+ void setSignalPtr(uint16 *ptr, uint16 numSignals) { _playerCtx.signal = ptr; _playerCtx.numSignals = numSignals; }
+ void freeResources() { _deleteResource = true; freeResourceDataImpl(); }
+ bool load(Common::SeekableReadStream &musicData, Common::SeekableReadStream &sampleData, bool autoDelete = true);
+ void setModuleData(Tfmx &otherPlayer);
+
+protected:
+ void interrupt();
+
+private:
+ enum { kPalDefaultCiaVal = 11822, kNtscDefaultCiaVal = 14320, kCiaBaseInterval = 0x1B51F8 };
+ enum { kNumVoices = 4, kNumChannels = 8, kNumSubsongs = 32, kMaxPatternOffsets = 128, kMaxMacroOffsets = 128 };
+
+ struct MdatResource {
+ const byte *mdatAlloc; ///< allocated Block of Memory
+ const byte *mdatData; ///< Start of mdat-File, might point before mdatAlloc to correct Offset
+ uint32 mdatLen;
+
+ uint16 headerFlags;
+// uint32 headerUnknown;
+// char textField[6 * 40];
+
+ struct Subsong {
+ uint16 songstart; ///< Index in Trackstep-Table
+ uint16 songend; ///< Last index in Trackstep-Table
+ uint16 tempo;
+ } subsong[kNumSubsongs];
+
+ uint32 trackstepOffset; ///< Offset in mdat
+ uint32 sfxTableOffset;
+
+ uint32 patternOffset[kMaxPatternOffsets]; ///< Offset in mdat
+ uint32 macroOffset[kMaxMacroOffsets]; ///< Offset in mdat
+
+ void boundaryCheck(const void *address, size_t accessLen = 1) const {
+ assert(mdatAlloc <= address && (const byte *)address + accessLen <= (const byte *)mdatData + mdatLen);
+ }
+ } const *_resource;
+
+ struct SampleResource {
+ const int8 *sampleData; ///< The whole sample-File
+ uint32 sampleLen;
+
+ void boundaryCheck(const void *address, size_t accessLen = 2) const {
+ assert(sampleData <= address && (const byte *)address + accessLen <= (const byte *)sampleData + sampleLen);
+ }
+ } _resourceSample;
+
+ bool _deleteResource;
+
+ bool hasResources() {
+ return _resource && _resource->mdatLen && _resourceSample.sampleLen;
+ }
+
+ struct ChannelContext {
+ byte paulaChannel;
+
+// byte macroIndex;
+ uint16 macroWait;
+ uint32 macroOffset;
+ uint32 macroReturnOffset;
+ uint16 macroStep;
+ uint16 macroReturnStep;
+ uint8 macroLoopCount;
+ bool macroRun;
+ int8 macroSfxRun; ///< values are the folowing: -1 macro disabled, 0 macro init, 1 macro running
+
+ uint32 customMacro;
+ uint8 customMacroIndex;
+ uint8 customMacroPrio;
+
+ bool sfxLocked;
+ int16 sfxLockTime;
+ bool keyUp;
+
+ bool deferWait;
+ uint16 dmaIntCount;
+
+ uint32 sampleStart;
+ uint16 sampleLen;
+ uint16 refPeriod;
+ uint16 period;
+
+ int8 volume;
+ uint8 relVol;
+ uint8 note;
+ uint8 prevNote;
+ int16 fineTune; // always a signextended byte
+
+ uint8 portaSkip;
+ uint8 portaCount;
+ uint16 portaDelta;
+ uint16 portaValue;
+
+ uint8 envSkip;
+ uint8 envCount;
+ uint8 envDelta;
+ int8 envEndVolume;
+
+ uint8 vibLength;
+ uint8 vibCount;
+ int16 vibValue;
+ int8 vibDelta;
+
+ uint8 addBeginLength;
+ uint8 addBeginCount;
+ int32 addBeginDelta;
+ } _channelCtx[kNumVoices];
+
+ struct PatternContext {
+ uint32 offset; // patternStart, Offset from mdat
+ uint32 savedOffset; // for subroutine calls
+ uint16 step; // distance from patternStart
+ uint16 savedStep;
+
+ uint8 command;
+ int8 expose;
+ uint8 loopCount;
+ uint8 wait; ///< how many ticks to wait before next Command
+ } _patternCtx[kNumChannels];
+
+ struct TrackStepContext {
+ uint16 startInd;
+ uint16 stopInd;
+ uint16 posInd;
+ int16 loopCount;
+ } _trackCtx;
+
+ struct PlayerContext {
+ int8 song; ///< >= 0 if Song is running (means process Patterns)
+
+ uint16 patternCount;
+ uint16 patternSkip; ///< skip that amount of CIA-Interrupts
+
+ int8 volume; ///< Master Volume
+
+ uint8 fadeSkip;
+ uint8 fadeCount;
+ int8 fadeEndVolume;
+ int8 fadeDelta;
+
+ int tickCount;
+
+ uint16 *signal;
+ uint16 numSignals;
+
+ bool stopWithLastPattern; ///< hack to automatically stop the whole player if no Pattern is running
+ } _playerCtx;
+
+ const byte *getSfxPtr(uint16 index = 0) const {
+ const byte *sfxPtr = (const byte *)(_resource->mdatData + _resource->sfxTableOffset + index * 8);
+
+ _resource->boundaryCheck(sfxPtr, 8);
+ return sfxPtr;
+ }
+
+ const uint16 *getTrackPtr(uint16 trackstep = 0) const {
+ const uint16 *trackData = (const uint16 *)(_resource->mdatData + _resource->trackstepOffset + 16 * trackstep);
+
+ _resource->boundaryCheck(trackData, 16);
+ return trackData;
+ }
+
+ const uint32 *getPatternPtr(uint32 offset) const {
+ const uint32 *pattData = (const uint32 *)(_resource->mdatData + offset);
+
+ _resource->boundaryCheck(pattData, 4);
+ return pattData;
+ }
+
+ const uint32 *getMacroPtr(uint32 offset) const {
+ const uint32 *macroData = (const uint32 *)(_resource->mdatData + offset);
+
+ _resource->boundaryCheck(macroData, 4);
+ return macroData;
+ }
+
+ const int8 *getSamplePtr(const uint32 offset) const {
+ const int8 *sample = _resourceSample.sampleData + offset;
+
+ _resourceSample.boundaryCheck(sample, 2);
+ return sample;
+ }
+
+ static inline void initMacroProgramm(ChannelContext &channel);
+ static inline void clearEffects(ChannelContext &channel);
+ static inline void haltMacroProgramm(ChannelContext &channel);
+ static inline void unlockMacroChannel(ChannelContext &channel);
+ static inline void initPattern(PatternContext &pattern, uint8 cmd, int8 expose, uint32 offset);
+ void stopSongImpl(bool stopAudio = true);
+ static inline void setNoteMacro(ChannelContext &channel, uint note, int fineTune);
+ void initFadeCommand(const uint8 fadeTempo, const int8 endVol);
+ void setModuleData(const MdatResource *resource, const int8 *sampleData, uint32 sampleLen, bool autoDelete = true);
+ static const MdatResource *loadMdatFile(Common::SeekableReadStream &musicData);
+ static const int8 *loadSampleFile(uint32 &sampleLen, Common::SeekableReadStream &sampleStream);
+ void freeResourceDataImpl();
+ void effects(ChannelContext &channel);
+ void macroRun(ChannelContext &channel);
+ void advancePatterns();
+ bool patternRun(PatternContext &pattern);
+ bool trackRun(bool incStep = false);
+ void noteCommand(uint8 note, uint8 param1, uint8 param2, uint8 param3);
+};
+
+} // End of namespace Audio
+
+#endif // !defined(SOUND_MODS_TFMX_H)