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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "backends/audiocd/default/default-audiocd.h"
+#include "sound/audiostream.h"
+#include "common/system.h"
+
+DefaultAudioCDManager::DefaultAudioCDManager() {
+ _cd.playing = false;
+ _cd.track = 0;
+ _cd.start = 0;
+ _cd.duration = 0;
+ _cd.numLoops = 0;
+ _cd.volume = Audio::Mixer::kMaxChannelVolume;
+ _cd.balance = 0;
+ _mixer = g_system->getMixer();
+ _emulating = false;
+ assert(_mixer);
+}
+
+void DefaultAudioCDManager::play(int track, int numLoops, int startFrame, int duration, bool only_emulate) {
+ if (numLoops != 0 || startFrame != 0) {
+ _cd.track = track;
+ _cd.numLoops = numLoops;
+ _cd.start = startFrame;
+ _cd.duration = duration;
+
+ // Try to load the track from a compressed data file, and if found, use
+ // that. If not found, attempt to start regular Audio CD playback of
+ // the requested track.
+ char trackName[2][16];
+ sprintf(trackName[0], "track%d", track);
+ sprintf(trackName[1], "track%02d", track);
+ Audio::SeekableAudioStream *stream = 0;
+
+ for (int i = 0; !stream && i < 2; ++i)
+ stream = Audio::SeekableAudioStream::openStreamFile(trackName[i]);
+
+ // Stop any currently playing emulated track
+ _mixer->stopHandle(_handle);
+
+ if (stream != 0) {
+ Audio::Timestamp start = Audio::Timestamp(0, startFrame, 75);
+ Audio::Timestamp end = duration ? Audio::Timestamp(0, startFrame + duration, 75) : stream->getLength();
+
+ /*
+ FIXME: Seems numLoops == 0 and numLoops == 1 both indicate a single repetition,
+ while all other positive numbers indicate precisely the number of desired
+ repetitions. Finally, -1 means infinitely many
+ */
+ _emulating = true;
+ _mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle,
+ Audio::makeLoopingAudioStream(stream, start, end, (numLoops < 1) ? numLoops + 1 : numLoops), -1, _cd.volume, _cd.balance);
+ } else {
+ _emulating = false;
+ if (!only_emulate)
+ playCD(track, numLoops, startFrame, duration);
+ }
+ }
+}
+
+void DefaultAudioCDManager::stop() {
+ if (_emulating) {
+ // Audio CD emulation
+ _mixer->stopHandle(_handle);
+ _emulating = false;
+ } else {
+ // Real Audio CD
+ stopCD();
+ }
+}
+
+bool DefaultAudioCDManager::isPlaying() const {
+ if (_emulating) {
+ // Audio CD emulation
+ return _mixer->isSoundHandleActive(_handle);
+ } else {
+ // Real Audio CD
+ return pollCD();
+ }
+}
+
+void DefaultAudioCDManager::setVolume(byte volume) {
+ _cd.volume = volume;
+ if (_emulating) {
+ // Audio CD emulation
+ if (_mixer->isSoundHandleActive(_handle))
+ _mixer->setChannelVolume(_handle, _cd.volume);
+ } else {
+ // Real Audio CD
+
+ // Unfortunately I can't implement this atm
+ // since SDL doesn't seem to offer an interface method for this.
+
+ // g_system->setVolumeCD(_cd.volume);
+ }
+}
+
+void DefaultAudioCDManager::setBalance(int8 balance) {
+ _cd.balance = balance;
+ if (_emulating) {
+ // Audio CD emulation
+ if (isPlaying())
+ _mixer->setChannelBalance(_handle, _cd.balance);
+ } else {
+ // Real Audio CD
+
+ // Unfortunately I can't implement this atm
+ // since SDL doesn't seem to offer an interface method for this.
+
+ // g_system->setBalanceCD(_cd.balance);
+ }
+}
+
+void DefaultAudioCDManager::update() {
+ if (_emulating) {
+ // Check whether the audio track stopped playback
+ if (!_mixer->isSoundHandleActive(_handle)) {
+ // FIXME: We do not update the numLoops parameter here (and in fact,
+ // currently can't do that). Luckily, only one engine ever checks
+ // this part of the AudioCD status, namely the SCUMM engine; and it
+ // only checks whether the track is currently set to infinite looping
+ // or not.
+ _emulating = false;
+ }
+ } else {
+ updateCD();
+ }
+}
+
+DefaultAudioCDManager::Status DefaultAudioCDManager::getStatus() const {
+ Status info = _cd;
+ info.playing = isPlaying();
+ return info;
+}