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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef BACKENDS_CLOUD_STORAGEFILE_H
+#define BACKENDS_CLOUD_STORAGEFILE_H
+
+#include "common/str.h"
+
+namespace Cloud {
+
+/**
+ * StorageFile represents a file storaged on remote cloud storage.
+ * It contains basic information about a file, and might be used
+ * when listing directories or syncing files.
+ *
+ * Some storages (Google Drive, for example) don't have an actual
+ * path notation to address files. Instead, they are using ids.
+ * As resolving id by path is not a fast operation, it's required
+ * to use ids if they are known, but user-friendly paths are
+ * necessary too, because these are used by Requests.
+ *
+ * If storage supports path notation, id would actually contain path.
+ */
+class StorageFile {
+ Common::String _id, _path, _name;
+ uint32 _size, _timestamp;
+ bool _isDirectory;
+
+public:
+ StorageFile(); //invalid empty file
+ StorageFile(Common::String pth, uint32 sz, uint32 ts, bool dir);
+ StorageFile(Common::String id, Common::String path, Common::String name, uint32 sz, uint32 ts, bool dir);
+
+ Common::String id() const { return _id; }
+ Common::String path() const { return _path; }
+ Common::String name() const { return _name; }
+ uint32 size() const { return _size; }
+ uint32 timestamp() const { return _timestamp; }
+ bool isDirectory() const { return _isDirectory; }
+
+ void setPath(Common::String path_) { _path = path_; }
+};
+
+} // End of namespace Cloud
+
+#endif