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Diffstat (limited to 'backends/common/keymap.cpp')
-rw-r--r-- | backends/common/keymap.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/backends/common/keymap.cpp b/backends/common/keymap.cpp new file mode 100644 index 0000000000..509f50e4eb --- /dev/null +++ b/backends/common/keymap.cpp @@ -0,0 +1,99 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +* $URL$ +* $Id$ +* +*/ + +#include "backends/common/keymap.h" +#include "backends/common/hardware-key.h" + +namespace Common { + +Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap() { + init(); + for (uint i = 0; i < _actions.size(); i++) { + const HardwareKey *hwKey = _actions[i].getMappedKey(); + if (hwKey) { + _keymap[hwKey->key] = &_actions[i]; + } + } +} + +void Keymap::init() { + _actions.reserve(20); +} + +void Keymap::addAction(UserAction& action) { + if (findUserAction(action.id)) + error("UserAction with id %d already in KeyMap!", action.id); + action.setParent(this); + _actions.push_back(action); +} + +void Keymap::registerMapping(UserAction *action, const HardwareKey *hwKey) { + HashMap<KeyState, UserAction*>::iterator it; + it = _keymap.find(hwKey->key); + // if key is already mapped to an action then un-map it + if (it != _keymap.end()) + it->_value->mapKey(0); + + _keymap[hwKey->key] = action; +} + +void Keymap::unregisterMapping(UserAction *action) { + const HardwareKey *hwKey = action->getMappedKey(); + if (hwKey) + _keymap[hwKey->key] = 0; +} + +UserAction *Keymap::getUserAction(int32 id) { + return findUserAction(id); +} + +UserAction *Keymap::findUserAction(int32 id) { + Array<UserAction>::iterator it; + for (it = _actions.begin(); it != _actions.end(); it++) { + if (it->id == id) + return &*it; + } + return 0; +} + +const UserAction *Keymap::findUserAction(int32 id) const { + Array<UserAction>::const_iterator it; + for (it = _actions.begin(); it != _actions.end(); it++) { + if (it->id == id) + return &*it; + } + return 0; +} + +UserAction *Keymap::getMappedAction(const KeyState& ks) const { + HashMap<KeyState, UserAction*>::iterator it; + it = _keymap.find(ks); + if (it == _keymap.end()) + return 0; + else + return it->_value; +} + +} // end of namespace Common |