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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* $URL$
+* $Id$
+*
+*/
+
+#include "backends/common/keymap.h"
+#include "backends/common/hardware-key.h"
+
+namespace Common {
+
+Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap() {
+ init();
+ for (uint i = 0; i < _actions.size(); i++) {
+ const HardwareKey *hwKey = _actions[i].getMappedKey();
+ if (hwKey) {
+ _keymap[hwKey->key] = &_actions[i];
+ }
+ }
+}
+
+void Keymap::init() {
+ _actions.reserve(20);
+}
+
+void Keymap::addAction(UserAction& action) {
+ if (findUserAction(action.id))
+ error("UserAction with id %d already in KeyMap!", action.id);
+ action.setParent(this);
+ _actions.push_back(action);
+}
+
+void Keymap::registerMapping(UserAction *action, const HardwareKey *hwKey) {
+ HashMap<KeyState, UserAction*>::iterator it;
+ it = _keymap.find(hwKey->key);
+ // if key is already mapped to an action then un-map it
+ if (it != _keymap.end())
+ it->_value->mapKey(0);
+
+ _keymap[hwKey->key] = action;
+}
+
+void Keymap::unregisterMapping(UserAction *action) {
+ const HardwareKey *hwKey = action->getMappedKey();
+ if (hwKey)
+ _keymap[hwKey->key] = 0;
+}
+
+UserAction *Keymap::getUserAction(int32 id) {
+ return findUserAction(id);
+}
+
+UserAction *Keymap::findUserAction(int32 id) {
+ Array<UserAction>::iterator it;
+ for (it = _actions.begin(); it != _actions.end(); it++) {
+ if (it->id == id)
+ return &*it;
+ }
+ return 0;
+}
+
+const UserAction *Keymap::findUserAction(int32 id) const {
+ Array<UserAction>::const_iterator it;
+ for (it = _actions.begin(); it != _actions.end(); it++) {
+ if (it->id == id)
+ return &*it;
+ }
+ return 0;
+}
+
+UserAction *Keymap::getMappedAction(const KeyState& ks) const {
+ HashMap<KeyState, UserAction*>::iterator it;
+ it = _keymap.find(ks);
+ if (it == _keymap.end())
+ return 0;
+ else
+ return it->_value;
+}
+
+} // end of namespace Common