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Diffstat (limited to 'backends/common/virtual-keyboard-parser.h')
-rw-r--r-- | backends/common/virtual-keyboard-parser.h | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/backends/common/virtual-keyboard-parser.h b/backends/common/virtual-keyboard-parser.h new file mode 100644 index 0000000000..dfb7286191 --- /dev/null +++ b/backends/common/virtual-keyboard-parser.h @@ -0,0 +1,216 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef COMMON_VIRTUAL_KEYBOARD_PARSER +#define COMMON_VIRTUAL_KEYBOARD_PARSER + +#include "common/xmlparser.h" +#include "backends/common/virtual-keyboard.h" + +/** + TODO - information about optional attributes and their default values + + + *************************************** + ** Virtual Keyboard Pack File Format ** + *************************************** + +The new virtual keyboard for ScummVM is implemented in the same way as a HTML +ImageMap. It uses a single bitmap of the entire keyboard layout and then a +image map description allows certain areas of the bitmap to be given special +actions. Most of these actions will be a virtual key press event, but there +will also be special keys that will change the keyboard layout or close the +keyboard. The HTML image map description is contained in a larger XML file that +can describe all the different modes of the keyboard, and also different +keyboard layouts for different screen resolutions. + + ******************************************** + ** Example keyboard pack description file ** + ******************************************** + +<keyboard modes="normal,caps" initial_mode="normal" v_align="bottom" h_align="centre"> + <mode name="normal" resolutions="640x400,320x200"> + <layout resolution="640x400" bitmap="normal_640x400.bmp" transparent_color="255,0,255"> + <map> + <area shape="poly" coords="65,50,67,48,94,48,96,50,96,77,94,79,67,79,65,77" target="q" /> + <area shape="poly" coords="105,50,107,48,134,48,136,50,136,77,134,79,107,79,105,77" target="w" /> + <area shape="poly" coords="146,50,148,48,174,48,176,50,176,77,174,79,148,79,146,77" target="e" /> + ... + <area shape="poly" coords="11,89,12,88,69,88,70,89,70,116,69,117,12,117,11,116" target="caps" /> + </map> + </layout> + <layout resolution="320x200" bitmap="normal_320x200.bmp" transparent_color="255,0,255"> + ... + </layout> + <event name="a" type="key" code="97" ascii="97" modifiers="" /> + <event name="b" type="key" code="98" ascii="98" modifiers="" /> + <event name="c" type="key" code="99" ascii="99" modifiers="" /> + ... + <event name="caps" type="switch_mode" mode="caps" /> + </mode> + + <mode name="caps" resolutions="640x400"> + <layout resolution="640x400" bitmap="caps_640x480.bmp" transparent_color="255,0,255"> + <map> + <area shape="poly" coords="65,50,67,48,94,48,96,50,96,77,94,79,67,79,65,77" target="Q" /> + ... + </map> + </layout> + <event name="A" type="key" code="97" ascii="65" modifiers="shift" /> + <event name="B" type="key" code="98" ascii="66" modifiers="shift" /> + <event name="C" type="key" code="99" ascii="67" modifiers="shift" /> + ... + </mode> +</keyboard> + +************************* +** Description of tags ** +************************* + +<keyboard> + +This is the required, root element of the file format. + +attributes: + - modes: lists all the modes that the keyboard pack contains + - initial_mode: which mode the keyboard should show initially + - v_align/h_align: where on the screen should the keyboard appear initially + +child tags: + - mode + +------------------------------------------------------------------------------- + +<mode> + +This tag encapsulates a single mode of the keyboard. Within are a number of +layouts, which provide the specific implementation at different resolutions. + +attributes: + - name: the name of the mode + - resolutions: list of the different layout resolutions + +child tags: + - layout + - event + +------------------------------------------------------------------------------- + +<event> + +These tags describe a particular event that will be triggered by a mouse click +on a particular area. The target attribute of each image map area should be the +same as an event's name. + +attributes: + - name: name of the event + - type: what sort of event is it (key | switch_mode | close) + - for key events + - code / ascii / modifiers: describe a key press in ScummVM KeyState format + - for switch_mode events + - mode: the mode that should be switched to + +------------------------------------------------------------------------------- + +<layout> + +These tags encapsulate an implementation of a mode at a particular resolution. + +attributes: + - resolution: the screen resolution that this layout is designed for + - bitmap: filename of the 24-bit bitmap that will be used for this layout + - transparent_color: color in r,b,g format that will be used for keycolor + transparency. + +child nodes: + - map: this describes the image map using the same format as html image maps + +------------------------------------------------------------------------------- + +<map> + +These tags describe the image map for a particular layout. It uses the exact +same format as HTML image maps. The only area shapes that are supported are +rectangles and polygons. The target attribute of each area should be the name +of an event for this mode (see <event> tag). For information on HTML image map +format see + - http://www.w3schools.com/TAGS/tag_map.asp + - http://www.w3schools.com/TAGS/tag_area.asp + +*/ + +namespace Common { + +enum ParseMode { + kParseFull, // when loading keyboard pack for first time + kParseCheckResolutions // when re-parsing following a change in screen size +}; + +class VirtualKeyboardParser : public Common::XMLParser { + + typedef bool (VirtualKeyboardParser::*ParserCallback)(); + +public: + + VirtualKeyboardParser(VirtualKeyboard *kbd); + void setParseMode(ParseMode m) { + _parseMode = m; + } + +protected: + VirtualKeyboard *_keyboard; + + /** internal state variables of parser */ + ParseMode _parseMode; + VirtualKeyboard::Mode *_mode; // pointer to mode currently being parsed + Common::String _initialModeName; + bool _kbdParsed; + bool _layoutParsed; + + bool keyCallback(Common::String keyName); + bool closedKeyCallback(Common::String keyName); + void cleanup(); + + bool parserCallback_Keyboard(); + bool parserCallback_Mode(); + bool parserCallback_Event(); + bool parserCallback_Layout(); + bool parserCallback_Map(); + bool parserCallback_Area(); + + bool parserCallback_KeyboardClosed(); + bool parserCallback_ModeClosed(); + + byte parseFlags(const String& flags); + bool parseRect(Common::Rect *rect, const String& coords); + bool parsePolygon(Common::Polygon *poly, const String& coords); + + Common::HashMap<Common::String, ParserCallback, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _callbacks; + Common::HashMap<Common::String, ParserCallback, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _closedCallbacks; +}; + +} // end of namespace GUI + +#endif |