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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001-2005 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "stdafx.h"
+#include "SymbianActions.h"
+
+#include "gui/message.h"
+#include "scumm/scumm.h"
+#include "common/config-manager.h"
+
+// this next one needs to be replaced with Symbian specific include(s)
+//#include "EventsBuffer.h" for //EventsBuffer::simulateKey()
+#include <sdl.h>
+// and use the correct Symbian calls for: //_mainSystem->fcns()
+
+namespace GUI {
+
+// SumthinWicked says: we either split our Actions like WinCE did with Pocket/Smartphone
+// or we put them in this file separated by #ifdefs, this one is up to you, AnotherGuest :)
+
+const Common::String actionNames[] = {
+ "Up",
+ "Down",
+ "Left",
+ "Right",
+ "Left Click",
+ "Right Click",
+ "Save",
+ "Skip",
+ "Zone",
+ "FT Cheat",
+ "Swap character",
+ "Skip text",
+ "Pause",
+ "Quit"
+};
+
+#ifdef UIQ
+static const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, 0x11a, 0x11b, SDLK_MENU, SDLK_PAGEDOWN, 0, 0,SDLK_PAGEUP,0,0};
+#elif defined (S60)
+const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, 0, 0, '*', '#', '0',0,0,0,0,0};
+#else
+const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, 0x11a, 0x11b, SDLK_MENU, VK_ESCAPE, '9', 0,0,0,0};
+#endif
+// creator function according to Factory Pattern
+void SymbianActions::init(GameDetector &detector) {
+ _instance = new SymbianActions(detector);
+}
+
+
+Common::String SymbianActions::actionName(ActionType action) {
+ return actionNames[action];
+}
+
+int SymbianActions::size() {
+ return ACTION_LAST;
+}
+
+Common::String SymbianActions::domain() {
+ return "symbian";
+}
+
+int SymbianActions::version() {
+ return ACTION_VERSION;
+}
+
+SymbianActions::SymbianActions(GameDetector &detector) :
+ Actions(detector)
+{
+ int i;
+
+ for (i=0; i<ACTION_LAST; i++) {
+ _action_mapping[i] = ACTIONS_DEFAULT[i];
+ _action_enabled[i] = false;
+ }
+
+}
+
+void SymbianActions::initInstanceMain(OSystem *mainSystem) {
+ Actions::initInstanceMain(mainSystem);
+
+ // Mouse Up
+ _action_enabled[ACTION_UP] = true;
+
+ // Mouse Down
+ _action_enabled[ACTION_DOWN] = true;
+
+ // Mouse Left
+ _action_enabled[ACTION_LEFT] = true;
+
+ // Mouse Right
+ _action_enabled[ACTION_RIGHT] = true;
+
+ // Left Click
+ _action_enabled[ACTION_LEFTCLICK] = true;
+
+ // Right Click
+ _action_enabled[ACTION_RIGHTCLICK] = true;
+
+ // Skip
+ _action_enabled[ACTION_SKIP] = true;
+ _key_action[ACTION_SKIP].setAscii(SDLK_ESCAPE);
+}
+
+void SymbianActions::initInstanceGame() {
+ bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0);
+ bool is_sky = (_detector->_targetName == "sky");
+ bool is_queen = (_detector->_targetName == "queen");
+ bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0);
+
+ Actions::initInstanceGame();
+
+ // See if a right click mapping could be needed
+ if (is_sky || _detector->_targetName == "samnmax" || is_gob)
+ _right_click_needed = true;
+
+ // Initialize keys for different actions
+ // Save
+ if (is_simon || is_gob)
+ _action_enabled[ACTION_SAVE] = false;
+ else
+ if (is_queen) {
+ _action_enabled[ACTION_SAVE] = true;
+ _key_action[ACTION_SAVE].setAscii(SDLK_F1); // F1 key for FOTAQ or F5??!?
+ }
+ else
+ if (is_sky) {
+ _action_enabled[ACTION_SAVE] = true;
+ _key_action[ACTION_SAVE].setAscii(63);
+ }
+ else {
+ _action_enabled[ACTION_SAVE] = true;
+ _key_action[ACTION_SAVE].setAscii(SDLK_F5); // F5 key
+ }
+
+ // Swap character
+ _action_enabled[ACTION_SWAPCHAR] = true;
+ _key_action[ACTION_SWAPCHAR].setAscii('b'); // b
+
+ // Zone
+ _action_enabled[ACTION_ZONE] = true;
+
+ // FT Cheat
+ _action_enabled[ACTION_FT_CHEAT] = true;
+ _key_action[ACTION_FT_CHEAT].setAscii(86); // shift-V
+ // Skip text
+ _action_enabled[ACTION_SKIP_TEXT]=true;
+ if (is_queen) {
+ _key_action[ACTION_SKIP_TEXT].setAscii(SDLK_SPACE);
+ }
+ else {
+ _key_action[ACTION_SKIP_TEXT].setAscii(SDLK_PERIOD);
+ }
+
+ // Pause
+ _key_action[ACTION_PAUSE].setAscii(' ');
+ _action_enabled[ACTION_PAUSE] = true;
+
+ // Quit
+ _action_enabled[ACTION_QUIT] = true;
+}
+
+
+SymbianActions::~SymbianActions() {
+}
+
+bool SymbianActions::perform(ActionType action, bool pushed) {
+
+ return false;
+}
+
+} // namespace GUI