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-rw-r--r--backends/events/androidsdl/androidsdl-events.cpp102
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diff --git a/backends/events/androidsdl/androidsdl-events.cpp b/backends/events/androidsdl/androidsdl-events.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#if defined(ANDROIDSDL)
+
+#include "backends/events/androidsdl/androidsdl-events.h"
+#include "backends/platform/androidsdl/androidsdl-sdl.h"
+#include <SDL_screenkeyboard.h>
+
+bool AndroidSdlEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
+ if (ev.button.button == SDL_BUTTON_LEFT)
+ event.type = Common::EVENT_LBUTTONDOWN;
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ event.type = Common::EVENT_RBUTTONDOWN;
+#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
+ else if (ev.button.button == SDL_BUTTON_WHEELUP)
+ event.type = Common::EVENT_WHEELUP;
+ else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
+ event.type = Common::EVENT_WHEELDOWN;
+#endif
+#if defined(SDL_BUTTON_MIDDLE)
+ else if (ev.button.button == SDL_BUTTON_MIDDLE) {
+ event.type = Common::EVENT_MBUTTONDOWN;
+
+ static int show_onscreen = 0;
+ if (show_onscreen == 0) {
+ SDL_ANDROID_SetScreenKeyboardShown(0);
+ show_onscreen++;
+ } else if (show_onscreen==1) {
+ SDL_ANDROID_SetScreenKeyboardShown(1);
+ show_onscreen++;
+ }
+ if (show_onscreen == 2)
+ show_onscreen = 0;
+ }
+#endif
+ else
+ return false;
+
+ processMouseEvent(event, ev.button.x, ev.button.y);
+
+ return true;
+}
+
+bool AndroidSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
+ if (false) {}
+
+ if (ev.key.keysym.sym == SDLK_F13) {
+ event.type = Common::EVENT_MAINMENU;
+ return true;
+ } else {
+ // Let the events fall through if we didn't change them, this may not be the best way to
+ // set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though.
+ // and yes i have an huge terminal size so i dont wrap soon enough.
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
+ event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
+ }
+
+ return false;
+}
+
+int AndroidSdlEventSource::mapKey(SDLKey sdlKey, SDLMod mod, Uint16 unicode) {
+ Common::KeyCode key = SDLToOSystemKeycode(sdlKey);
+
+ if (key >= Common::KEYCODE_F1 && key <= Common::KEYCODE_F9) {
+ return key - Common::KEYCODE_F1 + Common::ASCII_F1;
+ } else if (key >= Common::KEYCODE_KP0 && key <= Common::KEYCODE_KP9) {
+ return key - Common::KEYCODE_KP0 + '0';
+ } else if (key >= Common::KEYCODE_UP && key <= Common::KEYCODE_PAGEDOWN) {
+ return key;
+ } else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
+ return key & ~0x20;
+ } else if (key >= Common::KEYCODE_NUMLOCK && key <= Common::KEYCODE_EURO) {
+ return 0;
+ } else {
+ return key;
+ }
+}
+
+#endif