diff options
Diffstat (limited to 'backends/events/androidsdl/androidsdl-events.cpp')
-rw-r--r-- | backends/events/androidsdl/androidsdl-events.cpp | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/backends/events/androidsdl/androidsdl-events.cpp b/backends/events/androidsdl/androidsdl-events.cpp new file mode 100644 index 0000000000..0adcff817e --- /dev/null +++ b/backends/events/androidsdl/androidsdl-events.cpp @@ -0,0 +1,102 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#if defined(ANDROIDSDL) + +#include "backends/events/androidsdl/androidsdl-events.h" +#include "backends/platform/androidsdl/androidsdl-sdl.h" +#include <SDL_screenkeyboard.h> + +bool AndroidSdlEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) { + if (ev.button.button == SDL_BUTTON_LEFT) + event.type = Common::EVENT_LBUTTONDOWN; + else if (ev.button.button == SDL_BUTTON_RIGHT) + event.type = Common::EVENT_RBUTTONDOWN; +#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN) + else if (ev.button.button == SDL_BUTTON_WHEELUP) + event.type = Common::EVENT_WHEELUP; + else if (ev.button.button == SDL_BUTTON_WHEELDOWN) + event.type = Common::EVENT_WHEELDOWN; +#endif +#if defined(SDL_BUTTON_MIDDLE) + else if (ev.button.button == SDL_BUTTON_MIDDLE) { + event.type = Common::EVENT_MBUTTONDOWN; + + static int show_onscreen = 0; + if (show_onscreen == 0) { + SDL_ANDROID_SetScreenKeyboardShown(0); + show_onscreen++; + } else if (show_onscreen==1) { + SDL_ANDROID_SetScreenKeyboardShown(1); + show_onscreen++; + } + if (show_onscreen == 2) + show_onscreen = 0; + } +#endif + else + return false; + + processMouseEvent(event, ev.button.x, ev.button.y); + + return true; +} + +bool AndroidSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) { + if (false) {} + + if (ev.key.keysym.sym == SDLK_F13) { + event.type = Common::EVENT_MAINMENU; + return true; + } else { + // Let the events fall through if we didn't change them, this may not be the best way to + // set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though. + // and yes i have an huge terminal size so i dont wrap soon enough. + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym; + event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode); + } + + return false; +} + +int AndroidSdlEventSource::mapKey(SDLKey sdlKey, SDLMod mod, Uint16 unicode) { + Common::KeyCode key = SDLToOSystemKeycode(sdlKey); + + if (key >= Common::KEYCODE_F1 && key <= Common::KEYCODE_F9) { + return key - Common::KEYCODE_F1 + Common::ASCII_F1; + } else if (key >= Common::KEYCODE_KP0 && key <= Common::KEYCODE_KP9) { + return key - Common::KEYCODE_KP0 + '0'; + } else if (key >= Common::KEYCODE_UP && key <= Common::KEYCODE_PAGEDOWN) { + return key; + } else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) { + return key & ~0x20; + } else if (key >= Common::KEYCODE_NUMLOCK && key <= Common::KEYCODE_EURO) { + return 0; + } else { + return key; + } +} + +#endif |