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Diffstat (limited to 'backends/events/gph/gph-events.h')
-rw-r--r-- | backends/events/gph/gph-events.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/backends/events/gph/gph-events.h b/backends/events/gph/gph-events.h new file mode 100644 index 0000000000..f929a14113 --- /dev/null +++ b/backends/events/gph/gph-events.h @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#if !defined(BACKEND_EVENTS_GPH_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER) +#define BACKEND_EVENTS_GPH_H + +#include "backends/events/sdl/sdl-events.h" + +/* + * SDL Events manager for GPH devices. + */ + +class GPHEventSource : public SdlEventSource { +//public: +// GPHEventSource(); + +protected: + bool _stickBtn[32]; + + /** + * Button state for L button modifier + */ + bool _buttonStateL; + + /** + * Handles the stick movement + */ + void moveStick(); + + virtual bool handleKeyDown(SDL_Event &ev, Common::Event &event); + virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event); + virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event); + virtual bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event); + virtual bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event); + virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event); + +// void fillMouseEvent(Common::Event &event, int x, int y); + virtual bool remapKey(SDL_Event &ev, Common::Event &event); + virtual void SDLModToOSystemKeyFlags(SDLMod mod, Common::Event &event); +}; + +#endif /* BACKEND_EVENTS_GPH_H */ |