aboutsummaryrefslogtreecommitdiff
path: root/backends/events/sdl/sdl-events.h
diff options
context:
space:
mode:
Diffstat (limited to 'backends/events/sdl/sdl-events.h')
-rw-r--r--backends/events/sdl/sdl-events.h138
1 files changed, 138 insertions, 0 deletions
diff --git a/backends/events/sdl/sdl-events.h b/backends/events/sdl/sdl-events.h
new file mode 100644
index 0000000000..4bc2277fcd
--- /dev/null
+++ b/backends/events/sdl/sdl-events.h
@@ -0,0 +1,138 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if !defined(BACKEND_EVENTS_SDL_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
+#define BACKEND_EVENTS_SDL_H
+
+#include "backends/events/default/default-events.h"
+
+#if defined(__SYMBIAN32__)
+#include <esdl\SDL.h>
+#else
+#include <SDL.h>
+#endif
+
+/**
+ * The SDL event manager class.
+ */
+class SdlEventManager : public DefaultEventManager {
+public:
+ SdlEventManager(Common::EventSource *boss);
+ virtual ~SdlEventManager();
+
+ /**
+ * Gets and proccess SDL events
+ */
+ virtual bool pollSdlEvent(Common::Event &event);
+
+ /**
+ * Resets keyboard emulation after a video screen change
+ */
+ virtual void resetKeyboadEmulation(int16 x_max, int16 y_max);
+
+ /**
+ * Toggles mouse input grab
+ */
+ virtual void toggleMouseGrab();
+
+protected:
+ /** @name Keyboard mouse emulation
+ * Disabled by fingolfin 2004-12-18.
+ * I am keeping the rest of the code in for now, since the joystick
+ * code (or rather, "hack") uses it, too.
+ */
+ //@{
+
+ struct KbdMouse {
+ int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
+ uint32 last_time, delay_time, x_down_time, y_down_time;
+ };
+ KbdMouse _km;
+
+ //@}
+
+ /** Scroll lock state - since SDL doesn't track it */
+ bool _scrollLock;
+
+ /** Joystick */
+ SDL_Joystick *_joystick;
+
+ /** Last screen id for checking if it was modified */
+ int _lastScreenID;
+
+ /**
+ * Pre process an event before it is dispatched.
+ */
+ virtual void preprocessEvents(SDL_Event *event) {}
+
+ /**
+ * Dispatchs SDL events for each handler.
+ */
+ virtual bool dispatchSDLEvent(SDL_Event &ev, Common::Event &event);
+
+
+ /** @name Event Handlers
+ * Handlers for specific SDL events, called by SdlEventManager::dispatchSDLEvent().
+ * This way, if a managers inherits fromt this SDL events manager, it can
+ * change the behavior of only a single event, without having to override all
+ * of SdlEventManager::dispatchSDLEvent().
+ */
+ //@{
+
+ virtual bool handleKeyDown(SDL_Event &ev, Common::Event &event);
+ virtual bool handleKeyUp(SDL_Event &ev, Common::Event &event);
+ virtual bool handleMouseMotion(SDL_Event &ev, Common::Event &event);
+ virtual bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
+ virtual bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
+ virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
+ virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
+ virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
+ virtual void handleKbdMouse();
+
+ //@}
+
+ /**
+ * Assigns the mouse coords to the mouse event
+ */
+ virtual void fillMouseEvent(Common::Event &event, int x, int y);
+
+ /**
+ * Remaps key events. This allows platforms to configure
+ * their custom keys.
+ */
+ virtual bool remapKey(SDL_Event &ev, Common::Event &event);
+
+ /**
+ * Maps the ASCII value of key
+ */
+ virtual int mapKey(SDLKey key, SDLMod mod, Uint16 unicode);
+
+ /**
+ * Configures the key modifiers flags status
+ */
+ virtual void SDLModToOSystemKeyFlags(SDLMod mod, Common::Event &event);
+};
+
+#endif