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-rw-r--r--backends/events/sdl/sdl-events.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/backends/events/sdl/sdl-events.cpp b/backends/events/sdl/sdl-events.cpp
index a1657468a8..946a1af23f 100644
--- a/backends/events/sdl/sdl-events.cpp
+++ b/backends/events/sdl/sdl-events.cpp
@@ -545,11 +545,6 @@ bool SdlEventSource::dispatchSDLEvent(SDL_Event &ev, Common::Event &event) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
case SDL_MOUSEWHEEL: {
Sint32 yDir = ev.wheel.y;
-#if SDL_VERSION_ATLEAST(2, 0, 4)
- if (ev.wheel.direction == SDL_MOUSEWHEEL_FLIPPED) {
- yDir *= -1;
- }
-#endif
// HACK: It seems we want the mouse coordinates supplied
// with a mouse wheel event. However, SDL2 does not supply
// these, thus we use whatever we got last time. It seems