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-rw-r--r--backends/fs/psp/psp-fs.cpp71
1 files changed, 23 insertions, 48 deletions
diff --git a/backends/fs/psp/psp-fs.cpp b/backends/fs/psp/psp-fs.cpp
index 16a0e9cd5b..67f4cd59a7 100644
--- a/backends/fs/psp/psp-fs.cpp
+++ b/backends/fs/psp/psp-fs.cpp
@@ -17,17 +17,34 @@
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
*/
-#ifdef __PSP__
+#if defined(__PSP__)
-#include "engines/engine.h"
-#include "backends/fs/abstract-fs.h"
+// Disable printf override in common/forbidden.h to avoid
+// clashes with pspdebug.h from the PSP SDK.
+// That header file uses
+// __attribute__((format(printf,1,2)));
+// which gets messed up by our override mechanism; this could
+// be avoided by either changing the PSP SDK to use the equally
+// legal and valid
+// __attribute__((format(__printf__,1,2)));
+// or by refining our printf override to use a varadic macro
+// (which then wouldn't be portable, though).
+// Anyway, for now we just disable the printf override globally
+// for the PSP port
+#define FORBIDDEN_SYMBOL_EXCEPTION_printf
+
+#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
+
+#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
+
+#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir
+
+#include "backends/fs/psp/psp-fs.h"
#include "backends/fs/psp/psp-stream.h"
#include "common/bufferedstream.h"
+#include "engines/engine.h"
#include <sys/stat.h>
#include <unistd.h>
@@ -41,48 +58,6 @@
//#define __PSP_DEBUG_PRINT__ /* For debug printouts */
#include "backends/platform/psp/trace.h"
-/**
- * Implementation of the ScummVM file system API based on PSPSDK API.
- *
- * Parts of this class are documented in the base interface class, AbstractFSNode.
- */
-class PSPFilesystemNode : public AbstractFSNode {
-protected:
- Common::String _displayName;
- Common::String _path;
- bool _isDirectory;
- bool _isValid;
-
-public:
- /**
- * Creates a PSPFilesystemNode with the root node as path.
- */
- PSPFilesystemNode();
-
- /**
- * Creates a PSPFilesystemNode for a given path.
- *
- * @param path Common::String with the path the new node should point to.
- * @param verify true if the isValid and isDirectory flags should be verified during the construction.
- */
- PSPFilesystemNode(const Common::String &p, bool verify = true);
-
- virtual bool exists() const;
- virtual Common::String getDisplayName() const { return _displayName; }
- virtual Common::String getName() const { return _displayName; }
- virtual Common::String getPath() const { return _path; }
- virtual bool isDirectory() const { return _isDirectory; }
- virtual bool isReadable() const;
- virtual bool isWritable() const;
-
- virtual AbstractFSNode *getChild(const Common::String &n) const;
- virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
- virtual AbstractFSNode *getParent() const;
-
- virtual Common::SeekableReadStream *createReadStream();
- virtual Common::WriteStream *createWriteStream();
-};
-
PSPFilesystemNode::PSPFilesystemNode() {
_isDirectory = true;
_displayName = "Root";