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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef _WII_FILESYSTEM_FACTORY_H_
+#define _WII_FILESYSTEM_FACTORY_H_
+
+#include "common/singleton.h"
+#include "backends/fs/fs-factory.h"
+
+/**
+ * Creates WiiFilesystemNode objects.
+ *
+ * Parts of this class are documented in the base interface class, FilesystemFactory.
+ */
+class WiiFilesystemFactory : public FilesystemFactory, public Common::Singleton<WiiFilesystemFactory> {
+public:
+ typedef Common::String String;
+
+ virtual AbstractFilesystemNode *makeRootFileNode() const;
+ virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const;
+ virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const;
+
+protected:
+ WiiFilesystemFactory() {};
+
+private:
+ friend class Common::Singleton<SingletonBaseType>;
+};
+
+#endif /*Wii_FILESYSTEM_FACTORY_H*/
+