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-rw-r--r--backends/fs/windows/windows-fs.cpp199
1 files changed, 122 insertions, 77 deletions
diff --git a/backends/fs/windows/windows-fs.cpp b/backends/fs/windows/windows-fs.cpp
index 0e12c4a96a..88d04e1643 100644
--- a/backends/fs/windows/windows-fs.cpp
+++ b/backends/fs/windows/windows-fs.cpp
@@ -36,39 +36,90 @@
#endif
#include <tchar.h>
-/*
+/**
* Implementation of the ScummVM file system API based on Windows API.
+ *
+ * Parts of this class are documented in the base interface class, AbstractFilesystemNode.
*/
-
class WindowsFilesystemNode : public AbstractFilesystemNode {
protected:
String _displayName;
+ String _path;
bool _isDirectory;
- bool _isValid;
bool _isPseudoRoot;
- String _path;
+ bool _isValid;
public:
+ /**
+ * Creates a WindowsFilesystemNode with the root node as path.
+ *
+ * In regular windows systems, a virtual root path is used "".
+ * In windows CE, the "\" root is used instead.
+ */
WindowsFilesystemNode();
- WindowsFilesystemNode(const String &path);
-
- virtual String displayName() const { return _displayName; }
- virtual String name() const { return _displayName; }
- virtual bool isValid() const { return _isValid; }
+
+ /**
+ * Creates a WindowsFilesystemNode for a given path.
+ *
+ * Examples:
+ * path=c:\foo\bar.txt, currentDir=false -> c:\foo\bar.txt
+ * path=c:\foo\bar.txt, currentDir=true -> current directory
+ * path=NULL, currentDir=true -> current directory
+ *
+ * @param path String with the path the new node should point to.
+ * @param currentDir if true, the path parameter will be ignored and the resulting node will point to the current directory.
+ */
+ WindowsFilesystemNode(const String &path, const bool currentDir);
+
+ virtual String getDisplayName() const { return _displayName; }
+ virtual String getName() const { return _displayName; }
+ virtual String getPath() const { return _path; }
virtual bool isDirectory() const { return _isDirectory; }
- virtual String path() const { return _path; }
+ virtual bool isValid() const { return _isValid; }
- virtual bool listDir(AbstractFSList &list, ListMode mode) const;
- virtual AbstractFilesystemNode *parent() const;
- virtual AbstractFilesystemNode *child(const String &n) const;
+ virtual AbstractFilesystemNode *getChild(const String &n) const;
+ virtual bool getChildren(AbstractFSList &list, ListMode mode) const;
+ virtual AbstractFilesystemNode *getParent() const;
private:
- static char *toAscii(TCHAR *x);
- static const TCHAR* toUnicode(const char *x);
- static void addFile (AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data);
+ /**
+ * Adds a single WindowsFilesystemNode to a given list.
+ * This method is used by getChildren() to populate the directory entries list.
+ *
+ * @param list List to put the file entry node in.
+ * @param mode Mode to use while adding the file entry to the list.
+ * @param base String with the directory being listed.
+ * @param find_data Describes a file that the FindFirstFile, FindFirstFileEx, or FindNextFile functions find.
+ */
+ static void addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data);
+
+ /**
+ * Converts a Unicode string to Ascii format.
+ *
+ * @param str String to convert from Unicode to Ascii.
+ * @return str in Ascii format.
+ */
+ static char *toAscii(TCHAR *str);
+
+ /**
+ * Converts an Ascii string to Unicode format.
+ *
+ * @param str String to convert from Ascii to Unicode.
+ * @return str in Unicode format.
+ */
+ static const TCHAR* toUnicode(const char *str);
};
-
+/**
+ * Returns the last component of a given path.
+ *
+ * Examples:
+ * c:\foo\bar.txt would return "\bar.txt"
+ * c:\foo\bar\ would return "\bar\"
+ *
+ * @param str Path to obtain the last component from.
+ * @return Pointer to the first char of the last component inside str.
+ */
static const char *lastPathComponent(const Common::String &str) {
const char *start = str.c_str();
const char *cur = start + str.size() - 2;
@@ -80,27 +131,6 @@ static const char *lastPathComponent(const Common::String &str) {
return cur + 1;
}
-char* WindowsFilesystemNode::toAscii(TCHAR *x) {
-
-#ifndef UNICODE
- return (char*)x;
-#else
- static char asciiString[MAX_PATH];
- WideCharToMultiByte(CP_ACP, 0, x, _tcslen(x) + 1, asciiString, sizeof(asciiString), NULL, NULL);
- return asciiString;
-#endif
-}
-
-const TCHAR* WindowsFilesystemNode::toUnicode(const char *x) {
-#ifndef UNICODE
- return (const TCHAR *)x;
-#else
- static TCHAR unicodeString[MAX_PATH];
- MultiByteToWideChar(CP_ACP, 0, x, strlen(x) + 1, unicodeString, sizeof(unicodeString) / sizeof(TCHAR));
- return unicodeString;
-#endif
-}
-
void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data) {
WindowsFilesystemNode entry;
char *asciiName = toAscii(find_data->cFileName);
@@ -128,25 +158,24 @@ void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const c
list.push_back(new WindowsFilesystemNode(entry));
}
-AbstractFilesystemNode *AbstractFilesystemNode::getCurrentDirectory() {
- char path[MAX_PATH];
- GetCurrentDirectory(MAX_PATH, path);
-
- // Add a trailing slash, if necessary.
- if (path[0] != 0) {
- if (path[strlen(path) - 1] != '\\')
- strcat(path, "\\");
- }
-
- return new WindowsFilesystemNode(path);
-}
-
-AbstractFilesystemNode *AbstractFilesystemNode::getRoot() {
- return new WindowsFilesystemNode();
+char* WindowsFilesystemNode::toAscii(TCHAR *str) {
+#ifndef UNICODE
+ return (char*)str;
+#else
+ static char asciiString[MAX_PATH];
+ WideCharToMultiByte(CP_ACP, 0, str, _tcslen(str) + 1, asciiString, sizeof(asciiString), NULL, NULL);
+ return asciiString;
+#endif
}
-AbstractFilesystemNode *AbstractFilesystemNode::getNodeForPath(const String &path) {
- return new WindowsFilesystemNode(path);
+const TCHAR* WindowsFilesystemNode::toUnicode(const char *str) {
+#ifndef UNICODE
+ return (const TCHAR *)str;
+#else
+ static TCHAR unicodeString[MAX_PATH];
+ MultiByteToWideChar(CP_ACP, 0, str, strlen(str) + 1, unicodeString, sizeof(unicodeString) / sizeof(TCHAR));
+ return unicodeString;
+#endif
}
WindowsFilesystemNode::WindowsFilesystemNode() {
@@ -165,10 +194,23 @@ WindowsFilesystemNode::WindowsFilesystemNode() {
#endif
}
-WindowsFilesystemNode::WindowsFilesystemNode(const String &p) {
- assert(p.size() > 0);
+WindowsFilesystemNode::WindowsFilesystemNode(const String &p, const bool currentDir) {
+ if (currentDir) {
+ char path[MAX_PATH];
+ GetCurrentDirectory(MAX_PATH, path);
- _path = p;
+ // Add a trailing slash, if necessary.
+ if (path[0] != 0) {
+ if (path[strlen(path) - 1] != '\\')
+ strcat(path, "\\");
+ }
+ _path = path;
+ }
+ else {
+ assert(p.size() > 0);
+ _path = p;
+ }
+
_displayName = lastPathComponent(_path);
// Check whether it is a directory, and whether the file actually exists
@@ -184,7 +226,23 @@ WindowsFilesystemNode::WindowsFilesystemNode(const String &p) {
_isPseudoRoot = false;
}
-bool WindowsFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const {
+AbstractFilesystemNode *WindowsFilesystemNode::getChild(const String &n) const {
+ assert(_isDirectory);
+
+ String newPath(_path);
+ if (_path.lastChar() != '\\')
+ newPath += '\\';
+ newPath += n;
+
+ // Check whether the directory actually exists
+ DWORD fileAttribs = GetFileAttributes(toUnicode(newPath.c_str()));
+ if (fileAttribs == INVALID_FILE_ATTRIBUTES)
+ return 0;
+
+ return new WindowsFilesystemNode(newPath, false);
+}
+
+bool WindowsFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode) const {
assert(_isDirectory);
if (_isPseudoRoot) {
@@ -230,10 +288,12 @@ bool WindowsFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const
return true;
}
-AbstractFilesystemNode *WindowsFilesystemNode::parent() const {
+AbstractFilesystemNode *WindowsFilesystemNode::getParent() const {
assert(_isValid || _isPseudoRoot);
+
if (_isPseudoRoot)
return 0;
+
WindowsFilesystemNode *p = new WindowsFilesystemNode();
if (_path.size() > 3) {
const char *start = _path.c_str();
@@ -246,23 +306,8 @@ AbstractFilesystemNode *WindowsFilesystemNode::parent() const {
p->_displayName = lastPathComponent(p->_path);
p->_isPseudoRoot = false;
}
+
return p;
}
-AbstractFilesystemNode *WindowsFilesystemNode::child(const String &n) const {
- assert(_isDirectory);
- String newPath(_path);
- if (_path.lastChar() != '\\')
- newPath += '\\';
- newPath += n;
-
- // Check whether the directory actually exists
- DWORD fileAttribs = GetFileAttributes(toUnicode(newPath.c_str()));
- if (fileAttribs == INVALID_FILE_ATTRIBUTES)
- return 0;
-
- WindowsFilesystemNode *p = new WindowsFilesystemNode(newPath);
- return p;
-}
-
-#endif // WIN32
+#endif //#ifdef WIN32