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-rw-r--r--backends/fs/windows/windows-fs.cpp113
1 files changed, 18 insertions, 95 deletions
diff --git a/backends/fs/windows/windows-fs.cpp b/backends/fs/windows/windows-fs.cpp
index 00f72773c3..8345c9d7b4 100644
--- a/backends/fs/windows/windows-fs.cpp
+++ b/backends/fs/windows/windows-fs.cpp
@@ -22,23 +22,13 @@
* $Id$
*/
-#ifdef WIN32
+#if defined(WIN32)
-#if defined(ARRAYSIZE)
-#undef ARRAYSIZE
-#endif
-#include <windows.h>
-// winnt.h defines ARRAYSIZE, but we want our own one...
-#undef ARRAYSIZE
-#ifdef _WIN32_WCE
-#undef GetCurrentDirectory
-#endif
-#include "backends/fs/abstract-fs.h"
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+#include "backends/fs/windows/windows-fs.h"
#include "backends/fs/stdiostream.h"
-#include <io.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <tchar.h>
// F_OK, R_OK and W_OK are not defined under MSVC, so we define them here
// For more information on the modes used by MSVC, check:
@@ -55,84 +45,17 @@
#define W_OK 2
#endif
-/**
- * Implementation of the ScummVM file system API based on Windows API.
- *
- * Parts of this class are documented in the base interface class, AbstractFSNode.
- */
-class WindowsFilesystemNode : public AbstractFSNode {
-protected:
- Common::String _displayName;
- Common::String _path;
- bool _isDirectory;
- bool _isPseudoRoot;
- bool _isValid;
-
-public:
- /**
- * Creates a WindowsFilesystemNode with the root node as path.
- *
- * In regular windows systems, a virtual root path is used "".
- * In windows CE, the "\" root is used instead.
- */
- WindowsFilesystemNode();
-
- /**
- * Creates a WindowsFilesystemNode for a given path.
- *
- * Examples:
- * path=c:\foo\bar.txt, currentDir=false -> c:\foo\bar.txt
- * path=c:\foo\bar.txt, currentDir=true -> current directory
- * path=NULL, currentDir=true -> current directory
- *
- * @param path Common::String with the path the new node should point to.
- * @param currentDir if true, the path parameter will be ignored and the resulting node will point to the current directory.
- */
- WindowsFilesystemNode(const Common::String &path, const bool currentDir);
-
- virtual bool exists() const { return _access(_path.c_str(), F_OK) == 0; }
- virtual Common::String getDisplayName() const { return _displayName; }
- virtual Common::String getName() const { return _displayName; }
- virtual Common::String getPath() const { return _path; }
- virtual bool isDirectory() const { return _isDirectory; }
- virtual bool isReadable() const { return _access(_path.c_str(), R_OK) == 0; }
- virtual bool isWritable() const { return _access(_path.c_str(), W_OK) == 0; }
-
- virtual AbstractFSNode *getChild(const Common::String &n) const;
- virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
- virtual AbstractFSNode *getParent() const;
-
- virtual Common::SeekableReadStream *createReadStream();
- virtual Common::WriteStream *createWriteStream();
-
-private:
- /**
- * Adds a single WindowsFilesystemNode to a given list.
- * This method is used by getChildren() to populate the directory entries list.
- *
- * @param list List to put the file entry node in.
- * @param mode Mode to use while adding the file entry to the list.
- * @param base Common::String with the directory being listed.
- * @param find_data Describes a file that the FindFirstFile, FindFirstFileEx, or FindNextFile functions find.
- */
- static void addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data);
-
- /**
- * Converts a Unicode string to Ascii format.
- *
- * @param str Common::String to convert from Unicode to Ascii.
- * @return str in Ascii format.
- */
- static char *toAscii(TCHAR *str);
-
- /**
- * Converts an Ascii string to Unicode format.
- *
- * @param str Common::String to convert from Ascii to Unicode.
- * @return str in Unicode format.
- */
- static const TCHAR* toUnicode(const char *str);
-};
+bool WindowsFilesystemNode::exists() const {
+ return _access(_path.c_str(), F_OK) == 0;
+}
+
+bool WindowsFilesystemNode::isReadable() const {
+ return _access(_path.c_str(), R_OK) == 0;
+}
+
+bool WindowsFilesystemNode::isWritable() const {
+ return _access(_path.c_str(), W_OK) == 0;
+}
void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data) {
WindowsFilesystemNode entry;
@@ -314,11 +237,11 @@ AbstractFSNode *WindowsFilesystemNode::getParent() const {
}
Common::SeekableReadStream *WindowsFilesystemNode::createReadStream() {
- return StdioStream::makeFromPath(getPath().c_str(), false);
+ return StdioStream::makeFromPath(getPath(), false);
}
Common::WriteStream *WindowsFilesystemNode::createWriteStream() {
- return StdioStream::makeFromPath(getPath().c_str(), true);
+ return StdioStream::makeFromPath(getPath(), true);
}
#endif //#ifdef WIN32