diff options
Diffstat (limited to 'backends/fs/windows/windows-fs.cpp')
| -rw-r--r-- | backends/fs/windows/windows-fs.cpp | 86 |
1 files changed, 33 insertions, 53 deletions
diff --git a/backends/fs/windows/windows-fs.cpp b/backends/fs/windows/windows-fs.cpp index 2105317a96..c59c7dbe71 100644 --- a/backends/fs/windows/windows-fs.cpp +++ b/backends/fs/windows/windows-fs.cpp @@ -24,24 +24,17 @@ #ifdef WIN32 -#ifdef ARRAYSIZE -#undef ARRAYSIZE -#endif -#ifdef _WIN32_WCE #include <windows.h> // winnt.h defines ARRAYSIZE, but we want our own one... #undef ARRAYSIZE +#ifdef _WIN32_WCE #undef GetCurrentDirectory #endif #include "backends/fs/abstract-fs.h" +#include "backends/fs/stdiostream.h" #include <io.h> #include <stdio.h> #include <stdlib.h> -#ifndef _WIN32_WCE -#include <windows.h> -// winnt.h defines ARRAYSIZE, but we want our own one... -#undef ARRAYSIZE -#endif #include <tchar.h> // F_OK, R_OK and W_OK are not defined under MSVC, so we define them here @@ -66,8 +59,8 @@ */ class WindowsFilesystemNode : public AbstractFilesystemNode { protected: - String _displayName; - String _path; + Common::String _displayName; + Common::String _path; bool _isDirectory; bool _isPseudoRoot; bool _isValid; @@ -89,23 +82,26 @@ public: * path=c:\foo\bar.txt, currentDir=true -> current directory * path=NULL, currentDir=true -> current directory * - * @param path String with the path the new node should point to. + * @param path Common::String with the path the new node should point to. * @param currentDir if true, the path parameter will be ignored and the resulting node will point to the current directory. */ - WindowsFilesystemNode(const String &path, const bool currentDir); + WindowsFilesystemNode(const Common::String &path, const bool currentDir); virtual bool exists() const { return _access(_path.c_str(), F_OK) == 0; } - virtual String getDisplayName() const { return _displayName; } - virtual String getName() const { return _displayName; } - virtual String getPath() const { return _path; } + virtual Common::String getDisplayName() const { return _displayName; } + virtual Common::String getName() const { return _displayName; } + virtual Common::String getPath() const { return _path; } virtual bool isDirectory() const { return _isDirectory; } virtual bool isReadable() const { return _access(_path.c_str(), R_OK) == 0; } virtual bool isWritable() const { return _access(_path.c_str(), W_OK) == 0; } - virtual AbstractFilesystemNode *getChild(const String &n) const; + virtual AbstractFilesystemNode *getChild(const Common::String &n) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; virtual AbstractFilesystemNode *getParent() const; + virtual Common::SeekableReadStream *openForReading(); + virtual Common::WriteStream *openForWriting(); + private: /** * Adds a single WindowsFilesystemNode to a given list. @@ -113,7 +109,7 @@ private: * * @param list List to put the file entry node in. * @param mode Mode to use while adding the file entry to the list. - * @param base String with the directory being listed. + * @param base Common::String with the directory being listed. * @param find_data Describes a file that the FindFirstFile, FindFirstFileEx, or FindNextFile functions find. */ static void addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data); @@ -121,7 +117,7 @@ private: /** * Converts a Unicode string to Ascii format. * - * @param str String to convert from Unicode to Ascii. + * @param str Common::String to convert from Unicode to Ascii. * @return str in Ascii format. */ static char *toAscii(TCHAR *str); @@ -129,36 +125,12 @@ private: /** * Converts an Ascii string to Unicode format. * - * @param str String to convert from Ascii to Unicode. + * @param str Common::String to convert from Ascii to Unicode. * @return str in Unicode format. */ static const TCHAR* toUnicode(const char *str); }; -/** - * Returns the last component of a given path. - * - * Examples: - * c:\foo\bar.txt would return "\bar.txt" - * c:\foo\bar\ would return "\bar\" - * - * @param str Path to obtain the last component from. - * @return Pointer to the first char of the last component inside str. - */ -const char *lastPathComponent(const Common::String &str) { - if(str.empty()) - return ""; - - const char *start = str.c_str(); - const char *cur = start + str.size() - 2; - - while (cur >= start && *cur != '\\') { - --cur; - } - - return cur + 1; -} - void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data) { WindowsFilesystemNode entry; char *asciiName = toAscii(find_data->cFileName); @@ -170,8 +142,8 @@ void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const c isDirectory = (find_data->dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ? true : false); - if ((!isDirectory && mode == FilesystemNode::kListDirectoriesOnly) || - (isDirectory && mode == FilesystemNode::kListFilesOnly)) + if ((!isDirectory && mode == Common::FilesystemNode::kListDirectoriesOnly) || + (isDirectory && mode == Common::FilesystemNode::kListFilesOnly)) return; entry._isDirectory = isDirectory; @@ -222,7 +194,7 @@ WindowsFilesystemNode::WindowsFilesystemNode() { #endif } -WindowsFilesystemNode::WindowsFilesystemNode(const String &p, const bool currentDir) { +WindowsFilesystemNode::WindowsFilesystemNode(const Common::String &p, const bool currentDir) { if (currentDir) { char path[MAX_PATH]; GetCurrentDirectory(MAX_PATH, path); @@ -232,7 +204,7 @@ WindowsFilesystemNode::WindowsFilesystemNode(const String &p, const bool current _path = p; } - _displayName = lastPathComponent(_path); + _displayName = lastPathComponent(_path, '\\'); // Check whether it is a directory, and whether the file actually exists DWORD fileAttribs = GetFileAttributes(toUnicode(_path.c_str())); @@ -251,10 +223,10 @@ WindowsFilesystemNode::WindowsFilesystemNode(const String &p, const bool current _isPseudoRoot = false; } -AbstractFilesystemNode *WindowsFilesystemNode::getChild(const String &n) const { +AbstractFilesystemNode *WindowsFilesystemNode::getChild(const Common::String &n) const { assert(_isDirectory); - String newPath(_path); + Common::String newPath(_path); if (_path.lastChar() != '\\') newPath += '\\'; newPath += n; @@ -322,17 +294,25 @@ AbstractFilesystemNode *WindowsFilesystemNode::getParent() const { WindowsFilesystemNode *p = new WindowsFilesystemNode(); if (_path.size() > 3) { const char *start = _path.c_str(); - const char *end = lastPathComponent(_path); + const char *end = lastPathComponent(_path, '\\'); p = new WindowsFilesystemNode(); - p->_path = String(start, end - start); + p->_path = Common::String(start, end - start); p->_isValid = true; p->_isDirectory = true; - p->_displayName = lastPathComponent(p->_path); + p->_displayName = lastPathComponent(p->_path, '\\'); p->_isPseudoRoot = false; } return p; } +Common::SeekableReadStream *WindowsFilesystemNode::openForReading() { + return StdioStream::makeFromPath(getPath().c_str(), false); +} + +Common::WriteStream *WindowsFilesystemNode::openForWriting() { + return StdioStream::makeFromPath(getPath().c_str(), true); +} + #endif //#ifdef WIN32 |
