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Diffstat (limited to 'backends/fs/windows/windows-fs.h')
| -rw-r--r-- | backends/fs/windows/windows-fs.h | 120 | 
1 files changed, 120 insertions, 0 deletions
diff --git a/backends/fs/windows/windows-fs.h b/backends/fs/windows/windows-fs.h new file mode 100644 index 0000000000..37d1e9099b --- /dev/null +++ b/backends/fs/windows/windows-fs.h @@ -0,0 +1,120 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#ifndef WINDOWS_FILESYSTEM_H +#define WINDOWS_FILESYSTEM_H + +#include "backends/fs/abstract-fs.h" + +#if defined(ARRAYSIZE) +#undef ARRAYSIZE +#endif +#include <windows.h> +// winnt.h defines ARRAYSIZE, but we want our own one... +#undef ARRAYSIZE +#ifdef _WIN32_WCE +#undef GetCurrentDirectory +#endif +#include <io.h> +#include <stdio.h> +#include <stdlib.h> +#include <tchar.h> + +/** + * Implementation of the ScummVM file system API based on Windows API. + * + * Parts of this class are documented in the base interface class, AbstractFSNode. + */ +class WindowsFilesystemNode : public AbstractFSNode { +protected: +	Common::String _displayName; +	Common::String _path; +	bool _isDirectory; +	bool _isPseudoRoot; +	bool _isValid; + +public: +	/** +	 * Creates a WindowsFilesystemNode with the root node as path. +	 * +	 * In regular windows systems, a virtual root path is used "". +	 * In windows CE, the "\" root is used instead. +	 */ +	WindowsFilesystemNode(); + +	/** +	 * Creates a WindowsFilesystemNode for a given path. +	 * +	 * Examples: +	 *			path=c:\foo\bar.txt, currentDir=false -> c:\foo\bar.txt +	 *			path=c:\foo\bar.txt, currentDir=true -> current directory +	 *			path=NULL, currentDir=true -> current directory +	 * +	 * @param path Common::String with the path the new node should point to. +	 * @param currentDir if true, the path parameter will be ignored and the resulting node will point to the current directory. +	 */ +	WindowsFilesystemNode(const Common::String &path, const bool currentDir); + +	virtual bool exists() const; +	virtual Common::String getDisplayName() const { return _displayName; } +	virtual Common::String getName() const { return _displayName; } +	virtual Common::String getPath() const { return _path; } +	virtual bool isDirectory() const { return _isDirectory; } +	virtual bool isReadable() const; +	virtual bool isWritable() const; + +	virtual AbstractFSNode *getChild(const Common::String &n) const; +	virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; +	virtual AbstractFSNode *getParent() const; + +	virtual Common::SeekableReadStream *createReadStream(); +	virtual Common::WriteStream *createWriteStream(); + +private: +	/** +	 * Adds a single WindowsFilesystemNode to a given list. +	 * This method is used by getChildren() to populate the directory entries list. +	 * +	 * @param list List to put the file entry node in. +	 * @param mode Mode to use while adding the file entry to the list. +	 * @param base Common::String with the directory being listed. +	 * @param find_data Describes a file that the FindFirstFile, FindFirstFileEx, or FindNextFile functions find. +	 */ +	static void addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data); + +	/** +	 * Converts a Unicode string to Ascii format. +	 * +	 * @param str Common::String to convert from Unicode to Ascii. +	 * @return str in Ascii format. +	 */ +	static char *toAscii(TCHAR *str); + +	/** +	 * Converts an Ascii string to Unicode format. +	 * +	 * @param str Common::String to convert from Ascii to Unicode. +	 * @return str in Unicode format. +	 */ +	static const TCHAR* toUnicode(const char *str); +}; + +#endif  | 
