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path: root/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
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Diffstat (limited to 'backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp')
-rw-r--r--backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
index 205dcfdbec..bd87c9fafd 100644
--- a/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
+++ b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
@@ -432,7 +432,7 @@ bool DINGUXSdlGraphicsManager::loadGFXMode() {
// Forcefully disable aspect ratio correction for games
// which starts with a native 240px height resolution.
// This fixes games with weird resolutions, like MM Nes (256x240)
- if(_videoMode.screenHeight == 240) {
+ if (_videoMode.screenHeight == 240) {
_videoMode.aspectRatioCorrection = false;
}
@@ -479,7 +479,7 @@ void DINGUXSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable)
case OSystem::kFeatureCursorPalette:
_cursorPaletteDisabled = !enable;
blitCursor();
- break;
+ break;
default:
break;
}