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-rw-r--r--backends/graphics/graphics.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/backends/graphics/graphics.h b/backends/graphics/graphics.h
index 24397228e6..74258b8910 100644
--- a/backends/graphics/graphics.h
+++ b/backends/graphics/graphics.h
@@ -37,6 +37,27 @@ class GraphicsManager : public PaletteManager {
public:
virtual ~GraphicsManager() {}
+ /**
+ * Makes this graphics manager active. That means it should be ready to
+ * process inputs now. However, even without being active it should be
+ * able to query the supported modes and other bits.
+ *
+ * HACK: Actually this is specific to SdlGraphicsManager subclasses.
+ * But sadly we cannot cast from GraphicsManager to SdlGraphicsManager
+ * because there is no relation between these two.
+ */
+ virtual void activateManager() {}
+
+ /**
+ * Makes this graphics manager inactive. This should allow another
+ * graphics manager to become active again.
+ *
+ * HACK: Actually this is specific to SdlGraphicsManager subclasses.
+ * But sadly we cannot cast from GraphicsManager to SdlGraphicsManager
+ * because there is no relation between these two.
+ */
+ virtual void deactivateManager() {}
+
virtual bool hasFeature(OSystem::Feature f) = 0;
virtual void setFeatureState(OSystem::Feature f, bool enable) = 0;
virtual bool getFeatureState(OSystem::Feature f) = 0;