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-rw-r--r--backends/graphics/opengl/context.cpp182
1 files changed, 182 insertions, 0 deletions
diff --git a/backends/graphics/opengl/context.cpp b/backends/graphics/opengl/context.cpp
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+++ b/backends/graphics/opengl/context.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "backends/graphics/opengl/opengl-sys.h"
+#include "backends/graphics/opengl/opengl-graphics.h"
+#include "backends/graphics/opengl/shader.h"
+#include "backends/graphics/opengl/pipelines/pipeline.h"
+#include "backends/graphics/opengl/framebuffer.h"
+
+#include "common/tokenizer.h"
+#include "common/debug.h"
+
+namespace OpenGL {
+
+void Context::reset() {
+ maxTextureSize = 0;
+
+ NPOTSupported = false;
+ shadersSupported = false;
+ multitextureSupported = false;
+ framebufferObjectSupported = false;
+
+#define GL_FUNC_DEF(ret, name, param) name = nullptr;
+#include "backends/graphics/opengl/opengl-func.h"
+#undef GL_FUNC_DEF
+
+ activePipeline = nullptr;
+}
+
+Pipeline *Context::setPipeline(Pipeline *pipeline) {
+ Pipeline *oldPipeline = activePipeline;
+ if (oldPipeline) {
+ oldPipeline->deactivate();
+ }
+
+ activePipeline = pipeline;
+ if (activePipeline) {
+ activePipeline->activate();
+ }
+
+ return oldPipeline;
+}
+
+Context g_context;
+
+void OpenGLGraphicsManager::setContextType(ContextType type) {
+#if USE_FORCED_GL
+ type = kContextGL;
+#elif USE_FORCED_GLES
+ type = kContextGLES;
+#elif USE_FORCED_GLES2
+ type = kContextGLES2;
+#endif
+
+ g_context.type = type;
+}
+
+void OpenGLGraphicsManager::initializeGLContext() {
+ // Initialize default state.
+ g_context.reset();
+
+ // Load all functions.
+ // We use horrible trickery to silence C++ compilers.
+ // See backends/plugins/sdl/sdl-provider.cpp for more information.
+ assert(sizeof(void (*)()) == sizeof(void *));
+ void *fn = nullptr;
+
+#define LOAD_FUNC(name, loadName) \
+ fn = getProcAddress(#loadName); \
+ memcpy(&g_context.name, &fn, sizeof(fn))
+
+#define GL_EXT_FUNC_DEF(ret, name, param) LOAD_FUNC(name, name)
+
+#ifdef USE_BUILTIN_OPENGL
+#define GL_FUNC_DEF(ret, name, param) g_context.name = &name
+#define GL_FUNC_2_DEF GL_FUNC_DEF
+#else
+#define GL_FUNC_DEF GL_EXT_FUNC_DEF
+#define GL_FUNC_2_DEF(ret, name, extName, param) \
+ if (g_context.type == kContextGL) { \
+ LOAD_FUNC(name, extName); \
+ } else { \
+ LOAD_FUNC(name, name); \
+ }
+#endif
+#include "backends/graphics/opengl/opengl-func.h"
+#undef GL_FUNC_2_DEF
+#undef GL_FUNC_DEF
+#undef GL_EXT_FUNC_DEF
+#undef LOAD_FUNC
+
+ // Obtain maximum texture size.
+ GL_CALL(glGetIntegerv(GL_MAX_TEXTURE_SIZE, &g_context.maxTextureSize));
+ debug(5, "OpenGL maximum texture size: %d", g_context.maxTextureSize);
+
+ const char *extString = (const char *)g_context.glGetString(GL_EXTENSIONS);
+ debug(5, "OpenGL extensions: %s", extString);
+
+ bool ARBShaderObjects = false;
+ bool ARBShadingLanguage100 = false;
+ bool ARBVertexShader = false;
+ bool ARBFragmentShader = false;
+
+ Common::StringTokenizer tokenizer(extString, " ");
+ while (!tokenizer.empty()) {
+ Common::String token = tokenizer.nextToken();
+
+ if (token == "GL_ARB_texture_non_power_of_two" || token == "GL_OES_texture_npot") {
+ g_context.NPOTSupported = true;
+ } else if (token == "GL_ARB_shader_objects") {
+ ARBShaderObjects = true;
+ } else if (token == "GL_ARB_shading_language_100") {
+ ARBShadingLanguage100 = true;
+ } else if (token == "GL_ARB_vertex_shader") {
+ ARBVertexShader = true;
+ } else if (token == "GL_ARB_fragment_shader") {
+ ARBFragmentShader = true;
+ } else if (token == "GL_ARB_multitexture") {
+ g_context.multitextureSupported = true;
+ } else if (token == "GL_EXT_framebuffer_object") {
+ g_context.framebufferObjectSupported = true;
+ }
+ }
+
+ if (g_context.type == kContextGLES2) {
+ // GLES2 always has (limited) NPOT support.
+ g_context.NPOTSupported = true;
+
+ // GLES2 always has shader support.
+ g_context.shadersSupported = true;
+
+ // GLES2 always has multi texture support.
+ g_context.multitextureSupported = true;
+
+ // GLES2 always has FBO support.
+ g_context.framebufferObjectSupported = true;
+ } else {
+ g_context.shadersSupported = ARBShaderObjects & ARBShadingLanguage100 & ARBVertexShader & ARBFragmentShader;
+ }
+
+ // Log context type.
+ switch (g_context.type) {
+ case kContextGL:
+ debug(5, "OpenGL: GL context initialized");
+ break;
+
+ case kContextGLES:
+ debug(5, "OpenGL: GLES context initialized");
+ break;
+
+ case kContextGLES2:
+ debug(5, "OpenGL: GLES2 context initialized");
+ break;
+ }
+
+ // Log features supported by GL context.
+ debug(5, "OpenGL: NPOT texture support: %d", g_context.NPOTSupported);
+ debug(5, "OpenGL: Shader support: %d", g_context.shadersSupported);
+ debug(5, "OpenGL: Multitexture support: %d", g_context.multitextureSupported);
+ debug(5, "OpenGL: FBO support: %d", g_context.framebufferObjectSupported);
+}
+
+} // End of namespace OpenGL