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Diffstat (limited to 'backends/graphics/opengl/gltexture.h')
-rw-r--r-- | backends/graphics/opengl/gltexture.h | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/backends/graphics/opengl/gltexture.h b/backends/graphics/opengl/gltexture.h new file mode 100644 index 0000000000..9864f6816c --- /dev/null +++ b/backends/graphics/opengl/gltexture.h @@ -0,0 +1,115 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifdef WIN32 +#if defined(ARRAYSIZE) && !defined(_WINDOWS_) +#undef ARRAYSIZE +#endif +#define WIN32_LEAN_AND_MEAN +#include <windows.h> +#undef ARRAYSIZE +#endif + +#if defined(USE_GLES) +#include <GLES/gl.h> +#include <GLES/glext.h> +#elif defined(MACOSX) +#include <gl.h> +#include <glext.h> +#else +#include <GL/gl.h> +#include <GL/glext.h> +#endif + +#include "graphics/surface.h" + +#include "common/rect.h" +#include "common/array.h" + +/** + * OpenGL texture manager class + */ +class GLTexture { +public: + /** + * Initialize OpenGL Extensions + */ + static void initGLExtensions(); + + GLTexture(byte bpp, GLenum internalFormat, GLenum format, GLenum type); + virtual ~GLTexture(); + + /** + * Refresh the texture after a context change. The + * process will be completed on next allocBuffer call. + */ + virtual void refresh(); + + /** + * Allocates memory needed for the given size. + */ + virtual void allocBuffer(GLuint width, GLuint height); + + /** + * Updates the texture pixels. + */ + virtual void updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, + GLuint w, GLuint h); + + /** + * Draws the texture to the screen buffer. + */ + virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h); + + /** + * Get the texture width. + */ + GLuint getWidth() const { return _realWidth; } + + /** + * Get the texture height. + */ + GLuint getHeight() const { return _realHeight; } + + /** + * Set the texture filter. + * @filter the filter type, GL_NEAREST or GL_LINEAR + */ + void setFilter(GLint filter) { _filter = filter; } + +protected: + const byte _bytesPerPixel; + const GLenum _internalFormat; + const GLenum _glFormat; + const GLenum _glType; + + GLuint _realWidth; + GLuint _realHeight; + GLuint _textureName; + GLuint _textureWidth; + GLuint _textureHeight; + GLint _filter; + bool _refresh; +}; |